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XL 5.56 Microgun

XL 556 Microgun

XL 556 Microgun FBI Files

Gameplay
Unlock Level 30
Inventory Slot Primary
Weapon Type Special
Firing Mode(s) Fully automatic AutoIcon
Cost $676,000
Statistics
Magazine 750
Total Ammo 750
Rate of Fire 2,000
Damage 35
Accuracy 32
Stability 24
Concealment 5
Threat 31
Other
Internal name shuno
v·d·e
Mod stats

The XL 5.56 Microgun is a primary weapon available in PAYDAY 2 that was added in Update #178.

OverviewEdit

The XL 5.56 Microgun is essentially the non-DLC equivalent of the Vulcan Minigun, featuring almost identical handling save for a comparatively lower fire rate and higher damage. Apart from that, the Microgun is visually more stable when firing, and does not have to sacrifice its total ammo count when modding for Concealment.

SummaryEdit

Pros:

  • Blistering rate-of-fire
  • Immense magazine capacity and max ammo count, the largest of all available weapons
  • Highest ammo pickup of all weapons
  • Good damage per shot for a weapon of its kind, somewhat redundant due to low accuracy and extreme fire rate; aiming at the body will usually result in random headshots
  • Above average threat levels and extreme rate of fire allows it to suppress incoming enemies in short order
  • Can be modded for excellent recoil control
  • Muscle perk deck bonuses work for an excellent panic spread
  • Can fire for several seconds without stopping
  • Excellent for crowd control of common enemies

Cons:

  • No sight, even the aiming "zoom" is nominal at best
  • The low accuracy and high recoil stats requires the user to stand still to fire with anything resembling a modicum of accuracy, more so than any other weapon in the game
  • Small mod pool and mods do very little to alleviate the weapon's glaring shortcomings
  • Very slow reload while incapable of performing a tactical magazine change
  • Extreme recoil during protracted firing
  • Abysmal concealment total that cannot be effectively enhanced
  • Incredibly slow weapon holster speed

Compared to the Vulcan Minigun:

  • Higher damage
  • Slower fire rate
  • Less expensive
  • Does not have to sacrifice maximum ammo for more Concealment
  • Lower Concealment potential
  • Much slower weapon holster
  • Manageable recoil

TipsEdit

Available modificationsEdit

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Total Ammo

Base game
v·d·e
ModBoost
Total ammo +38 Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Heat Sink Barrel

Base game
v·d·e
Heat Sink Barrel
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment -2 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

XS Heat Sink Barrel

Base game
v·d·e
XS Heat Sink Barrel
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability +8
Concealment +2 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

XS Barrel

Base game
v·d·e
XS Barrel
Total ammo - Magazine -
Reload - Damage -
Accuracy -8 Stability +16
Concealment +2 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

TriviaEdit

  • The XL 5.56's design and mods were likely borrowed from the real XM556 Microgun by Empty Shell LLC, though greatly upscaled as the real weapon is a comically-short 22" handheld version of the M134 Minigun. The main body of the unit seems to have been rotated 90 degrees counter-clockwise as its ammo feed chute points down instead of to the right. Apart from that, the gun's metal chassis system is entirely fictional.
    • Based on its in-game name and the title of certain modifications, the "XL" could very well be short for "extra large", in reference to the real Microgun's hilariously small profile compared to the XL 5.56's tremendous size.
    • The backwards-curved shoulder stock seems to have been inspired by the Barrett M82A2.
    • The weapon is also similar in design to the shoulder mounted machine gun from Fallout: New Vegas.
  • Puzzlingly, the Microgun deals more damage per shot than the Vulcan Minigun, despite the latter using full powered rifle ammunition.
  • Much like the Vulcan Minigun, the character does not bother to spin the barrel assembly counter-clockwise to chamber the belt in the reload animation.
  • The XL 5.56 Microgun used to be categorized as a Light Machine Gun rather than a Special weapon in the FBI Files, but this was later corrected. Additionally, the full internal name of the Microgun is wpn_fps_lmg_shuno.

GalleryEdit

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