Payday Wiki
Register
Advertisement
Payday Wiki
Vulcan Minigun

Vulcan Minigun icon new
THIS IS A OVERKILL PACK ITEM!

Vulcan Minigun FBI Files
THIS IS A OVERKILL PACK ITEM!

Gameplay
Unlock Level 40
Inventory Slot Primary
Weapon Type Special
Firing Mode(s) Fully automatic AutoIcon
Cost $871,000
Statistics
Magazine 750
Total Ammo 750
Rate of Fire 3,000
Damage 25
Accuracy 32
Stability 24
Concealment 5
Threat 31
Extra Weapon Statistics
Reload Time Tactical Empty
Base time 7.8s 7.8s
Lock N' Load 5.57s 5.57s
Grenade Pickup Rate Min Max
Sting Grenade
9
Walk-in Closet: 11.63
Fully Loaded Aced: 14.63
31.5
Walk-in Closet: 40.69
Fully Loaded Aced: 51.19
Frag Grenade
7.50
Walk-in Closet: 10.13
Fully Loaded Aced: 13.13
26.25
Walk-in Closet: 35.44
Fully Loaded Aced: 45.94
X1-a Tactical ZAPper
6
Walk-in Closet: 8.63
Fully Loaded Aced: 11.63
21
Walk-in Closet: 30.19
Fully Loaded Aced: 40.69
Incendiary Round
4.5
Walk-in Closet: 7.13
Fully Loaded Aced: 10.13
15.75
Walk-in Closet: 24.94
Fully Loaded Aced: 35.44
Viper Grenade Round
3
Walk-in Closet: 5.63
Fully Loaded Aced: 8.63
10.5
Walk-in Closet: 19.69
Fully Loaded Aced: 30.19
Damage Per Mag Total
Damage total 18,750 18,750
Damage/second 1,250 1,251.67
Bullet Spread Standing Crouching
Sights 7.6 xx
Sights + moving 7.8 xx
Hipfire 8.6 8.0
Hipfire + moving 9.0 8.2
Recoil Min Max
Recoil vertical -0.1 0.2
Recoil horizontal -0.3 0.4
Other
Internal name m134 (player)
mini (NPC)
Achievement(s) Cooking With Style Oh, That’s How You Do It I Have No Idea What I'm Doing
v·d·e
Mod stats
Description
The Minigun is a 7.62x51 mm, six-barreled machine gun. The rate of fire is between 2,000 to 6,000 rounds per minute which is crazy. It has Gatling-style rotating barrels with an electric motor as its power source. The "Mini" in the name is in comparison to designs that use a similar firing mechanism but larger shells, which is funny, because the Minigun isn't that mini in reality.

The Vulcan Minigun is a weapon added with The OVERKILL Pack DLC.

Overview[]

The Vulcan Minigun is a special heavy weapon and physically the largest weapon available in the game.

The Vulcan Minigun is a very strange weapon to use when first equipped, but when used correctly it can be an extremely powerful situational tool, capable of mowing down entire waves of enemies relentlessly. The most notable traits of the minigun are its incredibly large ammo pool of 750, far surpassing any other weapon save for the XL 5.56 Microgun, and its astonishing rate of fire, which is approximately 3000 rounds per minute. The weapon can be augmented further with Bullet Storm and Swan Song Aced, as the minigun can dish out devastating damage in the free-fire time the skills provide. Despite its low damage of 25, it can destroy police units in the blink of an eye. It also has a high threat rating, allowing it to keep enemies in place. Due to its high total ammo, it makes very efficient use of ammo bags because ammo bags restore a percentage of total ammunition rather than a fixed number of rounds.

However, the weapon does come with severe drawbacks as well to compensate for its strengths. The Vulcan has very low accuracy, usually resulting in a hit accuracy of 10% or lower on most heists, although this is to be expected because it has the same mechanics of an LMG, and while it has a very large ammo pool, the reload is incredibly sluggish and can expose the player to enemy attacks.

The Vulcan Minigun's reload time is not modified by tactical reloading, taking a flat 7.8 seconds regardless of whether the magazine is empty or still has ammunition remaining. Lock N' Load aced, Bloodthirst aced, and having a teammate use Inspire can greatly mitigate this.

Summary[]

Pros:

  • Blistering rate-of-fire
  • Immense magazine capacity and max ammo count, the largest of all available weapons aside from the XL 5.56 Microgun
  • Highest ammo pickup of all weapons
  • Good damage per shot for a weapon of its kind, somewhat redundant due to low accuracy and extreme fire rate; aiming at the body will usually result in random headshots
  • Above average threat levels and extreme rate of fire allows it to suppress incoming enemies in short order
  • Can be modded for excellent recoil control
  • Muscle perk deck bonuses work for an excellent panic spread
  • Can fire for several seconds without stopping
  • Excellent for crowd control of common enemies
  • Can be modified to reach a 23 detection risk or less, like the RPK, allowing it to be used in Sneaky Bastard and Low Blow builds, at the noticeable cost of accuracy and total ammo.

Cons:

  • No sight, even the aiming "zoom" is nominal at best
  • The low accuracy and high recoil stats requires the user to stand still to fire with anything resembling a modicum of accuracy, more so than any other weapon in the game
  • Small mod pool and mods do very little to alleviate the weapon's glaring shortcomings
  • Very slow reload while incapable of performing a tactical magazine change
  • Extreme recoil during protracted firing
  • Abysmal concealment
    • Modifying it for concealment handicaps its total ammo and accuracy

Tips[]

  • Equip a laser sight to help with aiming.
  • Like with LMGs, the Minigun's recoil brings the weapon muzzle up and to the right, so aiming low and to the left deliberately can help compensate for this. It is possible to "brace" the weapon by pulling one's aim downwards and to the left during a long burst to counteract the recoil.
  • Bring one or more ammo bags as the Minigun can deplete its reserves quickly if used without care.
    • Bullet Storm is a great supplementary skill for ammo bag-focused players as it grants them a period of unlimited ammo after replenishment.
      • Swan Song is an alternative option for Fugitives.
  • It is possible to reach 23 detection risk with the Vulcan, allowing it to completely utilize the bonus provided by aced versions of Low Blow and Sneaky Bastard. However, weapon accuracy and total ammo will be noticeably handicapped.
  • Though not recommended, the minigun can be used to kill snipers as a last resort. Burst-firing, zooming in, and the assistance of a laser sight can help.

Available modifications[]

Aerial Assault Barrel

The OVERKILL Pack
v·d·e
Aerial Assault Barrel
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -12
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Trivia

Aerial Assault Barrel

  • This modification swaps out the Vulcan's stock barrel cluster for that of the GAU-17/A, the helicopter-mounted version of the M134 by General Dynamics. As that particular model is used for aerial strafing and air-to-air combat, the name is appropriate.
    • The replication is less than perfect, however, as the flash hider on the real item is approximately twice the length of the in-game model.

Internal name wpn_fps_lmg_m134_barrel_extreme

The Stump Barrel

The OVERKILL Pack
v·d·e
The Stump Barrel
Total Ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability +12
Concealment +3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name wpn_fps_lmg_m134_barrel_short

Concealment

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_concealment_p1

Stability

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_recoil_p1

Accuracy

Base game
v·d·e
ModBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_spread_p1

Team Boost

Base game
v·d·e
TeamBoost
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Every weapon ingame
Internal name wpn_fps_upg_bonus_team_exp_money_p3

Total Ammo

Base game
v·d·e
ModBoost
Total Ammo +38 Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
OVE9000 • Platypus 70 • MA-17 Flamethrower • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Repeater 1874 • Grom • Nagant • Thanatos .50 cal • Vulcan Minigun • Flamethrower Mk.1 • Plainsrider Bow • Light Crossbow • English Longbow • Heavy Crossbow • Pistol Crossbow • Hailstorm Mk 5 • Cash Blaster
Internal name wpn_fps_upg_bonus_total_ammo_p1

I'll Take Half That Kit

The OVERKILL Pack
v·d·e
I'll Take Half That Kit
Total Ammo -300 Magazine -
Reload - Damage -
Accuracy -4 Stability +12
Concealment +3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name wpn_fps_lmg_m134_body_upper_light

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Trivia

Assault Light

  • The Assault Light is based on the discontinued SureFire M961XM07 Millennium Universal Weapon Light.

Internal name wpn_fps_upg_fl_ass_smg_sho_surefire

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_smg_sho_peqbox

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_ass_peq15

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Trivia

LED Combo

  • The LED Combo is based on the Leapers, Inc. UTG LED Weapon light and Laser.
    • Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.

Internal name wpn_fps_upg_fl_ass_utg

Stealth Laser Module

McShay Mod Pack
v·d·e
Stealth Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -4
Concealment - Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

More Info.
Note(s)

N/A

Compatible weapons
Edit template
Assault Rifle:
AMCAR • AK • CAR-4 • UAR • AK.762 • JP36 • M308 • AK5 • AMR-16 • Commando 553 • Eagle Heavy • Cavity 9mm • AK17 • Bootleg • Queen's Wrath • Clarion • Lion's Roar • Valkyria • Gecko 7.62 • Little Friend 7.62 • Falcon • Gewehr 3 • Golden AK.762

Shotguns:
Reinfeld 880 • IZHMA 12G • Mosconi 12G • Locomotive 12G • Goliath 12G • Grimm 12G • Claire 12G • Breaker 12G • Mosconi 12G Tactical • VD-12 • M1014 • Raven • Reinfeld 88 • Steakout 12G • GSPS 12G • Street Sweeper • Argos III • Predator 12G • Joceline O/U 12G • The Judge
Akimbo Shotguns:
Goliath 12G • Brothers Grimm 12G • The Judge • VD-12

Submachine Gun:
Mark 10 • Compact-5 • CMP • Para • Heather Submachine Gun • Krinkov • Kobus 90 • Swedish K • SpecOps • CR 805B • Jackal • Blaster 9mm • Kross Vertex • Tatonka • Patchett L2A1 • Uzi • Chicago Typewriter • Jacket’s Piece

Light Machine Gun:
Ksp 58 • RPK • KSP • Buzzsaw 42 • Brenner 21

Specials:
Arbiter • Vulcan Minigun • Piglet

Sniper Rifles:
Platypus 70 • Rattlesnake • Lebensauger .308 • Desertfox • Contractor .308 • R93 • Grom • Nagant • Thanatos .50 cal

Akimbo:
Compact-5 • Heather Submachine Guns • Krinkov

Internal name wpn_fps_upg_fl_dbal_laser

Skins[]

Achievements[]

Cooking With Style Cooking With Style
Complete the Rats job with you and your four man crew having Combined Tactical Vests, Vulcan Miniguns, HRL-7 Rocket Launchers and General Overkill masks equipped on the OVERKILL difficulty or above.
I Have No Idea What I'm Doing I Have No Idea What I'm Doing
In the Shadow Raid job, complete the heist in stealth while having the Vulcan Minigun and HRL-7 Rocket Launcher equipped.
Oh, That’s How You Do It Oh, That’s How You Do It
Fire the Vulcan Minigun for 25 seconds without reloading or letting go of the trigger.

Cooking With Style[]

  • The main concerns regarding this achievement are ammunition and speed. For the best results, one should treat this attempt as a regular Rats speedrun.
    • The Vulcan can prove useful when defending the cooking station on Day 1 of the heist should the team choose to make meth, though it is much faster and easier to just blow the lab and run. The inability to replenish ammo via pickups for both weapons means staying will quickly become a battle of attrition, with the crew on the losing side when the cooking becomes protracted and the (already limited) resources runs low.

I Have No Idea What I'm Doing[]

  • Acquiring this achievement is simpler than it sounds if one is playing online with a full and capable crew. If the 3-man team can tackle the heist with little trouble, the player in question can safely bring a Vulcan and HRL-7, and then stay put next to the starting vehicle. Leaving the keyboard alone is the safest option, as one may open fire by mistake and ruin the attempt.
  • If soloing the heist, the best route to take is towards the roof (by the ladder, left of the entrance) or the portside of the building, as those spots are not too populated or open. Going into the courtyard with the highest detection rate is simply inadvisable. It is best to bring a high damage melee weapon as it is very difficult to perform stealth takedowns with such a high detection risk.
  • The achievement can be earned on normal difficulty, in which only three bags need to be secured. An ECM jammer can be placed and players can rush to grab and secure the money bags in the outside container field.

Oh, That's How You Do It[]

  • The Vulcan's staggering rate-of-fire actually makes the acquisition of this achievement somewhat difficult without some assistance. To make life easier, one should have Bullet Storm Aced, as the skill gives a juicy 15 seconds of leeway. It'd be easiest to do this at the Safe House as pulling it off in the middle of a firefight leaves one somewhat vulnerable. As soon as the player is ready, deploy an Ammo bag, then press down on the fire key and don't let go until the achievement pops.
    • The aced effects of Swan Song can help, so long as the trigger is held down for at least 16 seconds. Combining this with Bullet Storm can be the easiest method of attaining the achievement in combat, as you will only be expending ammunition for one second if attempted properly. To go even further, one could invest in the basic version of Fully Loaded, which would cease to make a dent in the weapon's starting ammunition pool.

Trivia[]

  • It is based on the General Electric M134 Minigun retrofitted with the M134D's belt feed delinker on the lower left side of the weapon's motor block. Its name is a portmanteau of the M134 and the M61 Vulcan, also by GE, which is actually considered an autocannon due to the large 20x102mm shells it fires and not a machinegun, much less a "minigun".
    • The in-game Minigun uses the M61 Vulcan's fragmentation ammo drum as its "magazine", despite not featuring any of said ammo type's characteristics when fired.
    • The real-life Minigun feeds its belt links from the left hand side through the delinker, while the in-game weapon's counterpart of the mechanism is oddly placed on the other side.
  • The Vulcan has the highest rate of fire of any weapon in the game, at a staggering 3,000. The real M134's rate of fire can even go as high as 6,000 rounds per minute.
    • In practical scenarios, no powered rotary machinegun/cannon is supplied with sufficient ammunition for a full minute of firing, due to its weight, and it is generally ill-advised to keep the trigger held for more than even just a few seconds. The in-game drum capacity of 750 rounds would be emptied in less than 8 seconds of continuous fire were it to be fed into a real 6,000rpm Minigun.
    • It is also exceedingly impractical, if not hazardous, to use a minigun as a man-portable weapon platform due to their sheer weight (a real-life Minigun weighs at least 48 lbs/22 kg unloaded, and the 750 rounds supplied in-game would weigh another 41 lbs/19 kg) and the extreme recoil generated from the firing can quickly shred the wielder's arms, backs and most of the upper torso's muscular system, and the line of fire would be extremely inaccurate.
  • The player prods an enemy with the Minigun when performing a Weapon Butt melee attack. This is ill advised in reality as the impact of the hit may damage the weapon barrel's shroud and interfere with precise firing. Also, the very heavy weight of the weapon would greatly hamper any attempt to perform a melee attack.
  • The in-game Minigun does not have a visible power source. This realistically prevents it from being operated as the barrel cluster would not spin and fire.
    • Also, the Vulcan's barrels spins clockwise when fired from the player's perspective, while a real minigun's barrel cluster goes counter-clockwise.
    • In contrast, the in-game Minigun is more realistic than most gatling guns or other renditions of the GE M134 in pop culture as it does not need to be spooled up prior to firing as gatling guns, especially M134s, fire when a loaded barrel reaches the topmost position without the need for momentum. This is explained by having the near-topmost barrel loaded with ammo from the start.
  • Letters "GLHF" can be seen on the back of the stock handles, an abbreviation for "Good Luck, Have Fun".
  • The gun has cables labelled Overkill and Last Bullet. The latter is a reference to Last Bullet (defunct, now known as Mod Workshop), the modding community of PAYDAY 2.
  • The label on the left side mentions three players, namely Tatsuto, Peasemaker and LuckyCharm[T]. The first one was added as a birthday gift.
  • According to the label on the right side of the gun, it is made out of Hype Fuel and Tecci.
  • Prior to the CrimeFest 2015 Day 1 Update, the in-game weapon could not pick up dropped ammunition and would limit the user by 40% of their base speed (when unmodified), this has since been changed to no speed limitations and a 20 round average pickup-per-pack.

Gallery[]


Advertisement