In PAYDAY: The Heist, personal upgrades are awarded as the player gains reputation. There are four mutually exclusive (except for the Mr Nice Guy crew bonus) upgrade trees:
- Assault – for those who want firepower. Its unlockable items are the Mark 11 sub-machine gun, Crosskill .45 pistol, Brenner 21 machine gun, and ammo bag. Bonuses also go towards the AMCAR-4, extra cable ties, and body armor.
- Sharpshooter – for those who want precision and range. Its unlockable items are the Locomotive 12 G shotgun, M308 rifle, and trip mines. Bonuses also go towards the B9-S, the AMCAR-4, thick skin, and body armor.
- Support – for those who want to support teammates. Its unlockable items are the Bronco .44 revolver, Reinbeck shotgun, Compact-5 sub-machine gun, and doctor bag. Bonuses also go towards the AMCAR-4, extra ammo reserves, and body armor.
- Technician – for those who want more firepower while still supporting teammates. Its unlockable items are the STRYK auto pistol, AK assault rifle, GL40 grenade launcher, and deployable sentry gun. Bonuses also go towards the toolkit and body armor.
The player can select which tree to upgrade through during a heist. For the PC, hold [Tab] and press [1] for Assault, [2] for Sharpshooter, [3] for Support or [4] for Technician. For the PS3, hold Select and press Δ for Assault, O for Sharpshooter, X for Support or □ for Technician. This can be done before or during the heist. The chosen tree will continue to be unlocked until the player selects a different one or a reputation cap is reached.
Unlockable weapons
- STRYK – Technician 2 – Fully automatic pistol
- Mark 11 – Assault 5 – Suppressed sub-machine gun
- Bronco .44 – Support 6 – Revolver
- Locomotive 12 G – Sharpshooter 7 – Shotgun
- AK – Technician 9 – Assault rifle
- Crosskill .45 – Assault 13 – Semi-automatic pistol
- Reinbeck – Support 13 – Shotgun
- M308 – Sharpshooter 17 – Semi-automatic rifle
- Compact-5 – Support 21 – Sub-machine gun
- GL40 – Technician 21 – Grenade launcher
- Brenner 21 – Assault 22 – Light machine gun
Player upgrades
- Body armor increase – Increases armor durability (white outline on health meter). This upgrade applies direclty on the player and doesn't need to be selected – Support 4, Technician 6, Assault 7, Sharpshooter 11 & 25. Each armor upgrade adds fixed amount of hit points that is equal to 3.3% of the base health not altered by Thick skin. Original armor size differs by difficulty: on Easy armor equals 20% of the base health, Normal 13.3%, Hard 6.7%, Overkill 3.3%. Armor on Overkill 145+ is the same as on Overkill, however this difficulty can be played after the player reaches 3, 4 or 5 upgrades of armor.
- Thick skin – Increases amount of health by up to approximately 25% to 33% – Sharpshooter 2, 8, 18, 27, 39
- Toolkit – Reduces time required to complete an interaction by up to 20% – Technician 1, 7, 16, 38
- Extra cable ties - Provides one extra tie per level – Assault 4, 12, 23, 33
- Extra start-out ammo – Increases size of the ammo pool (not just the ammo one starts with) by 10% each level – Support 2, 7, 16, 24, 38. In the table below, "N/A" is shown where the weapon cannot be unlocked until after the next level of extra start-out ammo is unlocked.
Weapon \ Extra start-out ammo None I II III IV V V
+Big game huntersAK assault rifle 125 138 150 163 175 188 216 (+28) AMCAR-4 carbine 120 132 144 156 168 180 207 (+27) B9-S pistol 56 62 67 73 78 84 97 (+13) Brenner 21 machinegun 240 264 288 312 336 360 414 (+54) Bronco .44 revolver 36 N/A 43 47 50 54 62 (+8) Compact-5 SMG 150 N/A N/A 195 210 225 259 (+34) Crosskill .45 pistol 50 55 60 65 70 75 86 (+11) GL40 grenade launcher 7 8 8 9 10 11 12 (+1) Locomotive 12 G shotgun 24 26 29 31 34 36 41 (+5) M308 rifle 72 79 86 94 101 108 124 (+16) Mark 11 SMG 150 165 180 195 210 225 259 (+34) Reinbeck shotgun 30 N/A 36 39 42 45 52 (+7) STRYK pistol 56 62 67 73 78 84 97 (+13)
Crew bonuses
The effect of a crew bonus is only applied to the three teammates of the player who equips it as long as that player is not downed, cuffed, or in custody. When two players equip the same bonus, the effect does not stack but is instead applied to the entire team.
- Sharpshooters – Sharpshooter 20 – Increases weapon accuracy
- Aggressor – Assault 26 – Increases weapon damage by approximately 25%
- Big game hunters – Technician 29 – Increases size of the ammo pool by approximately 16.7% calculated from the current amount that could be already increased by the individual upgrade extra start-out ammo (based on player's bonus developed level)
- Protector – Support 29 – Increases body armor (not player health, despite the in-game description) by the equal amount of hit points as one level of body armor upgrade.
- More blood to bleed – Sharpshooter 33 – Increases duration of bleed-out, usually by 5 seconds. The table below shows the bleed-out duration in seconds without the crew bonus / with the bonus for each down and difficulty level.
Down | Easy/Normal | Hard | Overkill | Overkill 145+ |
---|---|---|---|---|
1st | 30 / 35 | 30 / 35 | 30 / 35 | 30 / 35 |
2nd | 25 / 30 | 23 / 28 | 20 / 25 | 15 / 20 |
3rd | 20 / 25 | 16 / 21 | 10 / 15 | 1 / 5 |
4th | 15 / 20 | 9 / 14 | 5 / 5 | 1 / 1 |
5th | 10 / 15 | 5 / 7 | ||
6th+ | 10 / 10 | 5 / 5 |
- Speed reloaders – Assault 38 – Decreases weapon reload duration by approximately 10%
- Mr Nice Guy – Assault/Sharpshooter/Support/Technician 49 – Increases cash rewards by 20%
- Noob lube – Only equippable at rep 5 or less – Increases cash rewards by 20% (stacks with Mr Nice Guy)
Weapon bonuses
- Accuracy
- AK (II), AMCAR-4 (IV), B9-S (II), Bronco .44 (IV), Compact-5 (II), M308 (II)
- Damage increase
- AK (IV), AMCAR-4 (II), Brenner 21 (IV), Bronco .44 (IV), Crosskill .45 (IV), GL40 (IV), M308 (II), Reinbeck (IV), Trip mine (II), STRYK (II)
- Explosion increase
- GL40 (II)
- Fire rate
- Locomotive 12 G (IV)
- Mag increase
- AK (II), AMCAR-4 (II), B9-S (II), Brenner 21 (IV), Crosskill .45 (II), GL40 (II), M308 (II), Mark 11 (IV), Reinbeck (II), STRYK (IV)
- Recoil dampener
- AK (IV), B9-S (IV), Brenner 21 (II), Compact-5 (II), Crosskill .45 (IV), Locomotive 12 G (II), M308 (IV), Mark 11 (IV), Reinbeck (IV)
- Reload speed
- Bronco .44 (II), Compact-5 (IV), Locomotive 12 G (II), STRYK (II)
- Steelsight speed – Increases the speed at which the iron sights become aligned
- Compact-5 (II), Mark 11 (II)
Upgrade trees
Despite being called "trees," the order of the unlockables is fixed for each tree.
★ denotes a cosmetic change, in addition to the gameplay improvements. It can be toggled on or off in the Upgrades menu.
Rep | Assault | Sharpshooter | Support | Technician |
---|---|---|---|---|
1 | AMCAR-4 – Damage increase I | AMCAR-4 – Accuracy I | B9-S – Accuracy I | Player upgrade – Toolkit I |
2 | New deployable – Ammo bag | Player upgrade – Thick skin I | Player upgrade – Extra start-out ammo I | New weapon – STRYK |
3 | B9-S – Mag increase I | B9-S – Recoil dampener I | AMCAR-4 – Mag increase I | STRYK (1/10) – Mag increase I ★ |
4 | Player upgrade – Extra cable ties I | New deployable – Trip mine | Player upgrade – Body armor increase | STRYK (2/10) – Reload speed I |
Reputation limit 8 | ||||
5 | New weapon – Mark 11 | AMCAR-4 – Accuracy II ★ | New deployable – Doctor bag | New deployable – Sentry gun |
6 | Mark 11 (1/10) – Recoil dampener I | Trip mine (1/8) – Damage increase I | New weapon – Bronco .44 | Player upgrade – Body armor increase |
7 | Player upgrade – Body armor increase | New weapon – Locomotive 12 G | Player upgrade – Extra start-out ammo II | Player upgrade – Toolkit II |
8 | B9-S – Mag increase II | Player upgrade – Thick skin II | Bronco .44 (1/10) – Damage increase I | STRYK (3/10) – Damage increase I |
9 | Mark 11 (2/10) – Mag increase I ★ | B9-S – Recoil dampener II | B9-S – Accuracy II | New weapon – AK |
10 | Ammo bag – Amount increase I | Locomotive 12 G (1/10) – Fire rate I | Bronco .44 (2/10) – Accuracy I ★ | Sentry gun (1/8) – Armor increase I |
11 | Mark 11 (3/10) – Recoil dampener II | Player upgrade – Body armor increase | Doctor bag – Amount increase I | Sentry gun (2/8) – Ammo increase I |
12 | Player upgrade – Extra cable ties II | AMCAR-4 – Accuracy III | AMCAR-4 – Mag increase II | AK (1/12) – Recoil dampener I |
Reputation limit 20 | ||||
13 | New weapon – Crosskill .45 | Locomotive 12 G (2/10) – Mag increase I | New weapon – Reinbeck | STRYK (4/10) – Reload speed II |
14 | Mark 11 (4/10) – Steelsight speed I | Trip mine (2/8) – Amount increase I | Bronco .44 (3/10) – Reload speed I | Stryk (5/10) – Recoil dampener I |
15 | AMCAR-4 – Damage increase II | Locomotive 12 G (3/10) – Reload speed I | Reinbeck (1/10) – Damage increase I | AK (2/12) – Damage increase I |
16 | Crosskill .45 (1/10) – Recoil dampener I ★ | AMCAR-4 – Accuracy IV ★ | Player upgrade – Extra start-out ammo III | Player upgrade – Toolkit III |
17 | Mark 11 (5/10) – Mag increase II | New weapon – M308 | Bronco .44 (4/10) – Damage increase II | Sentry gun (3/8) – Armor increase II |
18 | Crosskill .45 (2/10) – Damage increase I | Player upgrade – Thick skin III | Reinbeck (2/10) – Mag increase I ★ | AK (3/12) – Accuracy I ★ |
19 | Ammo bag – Amount increase II | M308 (1/10) – Accuracy I | Doctor bag – Amount increase II | Sentry gun (4/8) – Ammo increase II |
20 | Crosskill .45 (3/10) – Mag increase I | Crew bonus – Sharpshooters | Bronco .44 (5/10) – Accuracy II | STRYK (6/10) – Mag increase II |
21 | Mark 11 (6/10) – Recoil dampener III | B9-S – Recoil dampener III ★ | New weapon – Compact-5 | New weapon – GL40 |
22 | New weapon – Brenner 21 | Trip mine (3/8) – Amount increase II | Reinbeck (3/10) – Recoil dampener I | AK (4/12) – Recoil dampener II |
23 | Player upgrade – Extra cable ties III | Locomotive 12 G (4/10) – Fire rate II ★ | Compact-5 (1/10) – Steelsight speed I | GL40 (1/8) – Explosion increase I |
24 | Brenner 21 (1/10) – Mag increase I | M308 (2/10) – Recoil dampener I | Player upgrade – Extra start-out ammo IV | Sentry gun (5/8) – Armor increase III |
25 | Crosskill .45 (4/10) – Damage increase II | Player upgrade – Body armor increase | Reinbeck (4/10) – Damage increase II | GL40 (2/8) – Ammo clip increase I |
26 | Crew bonus – Aggressor | M308 (3/10) – Damage increase I | Bronco .44 (6/10) – Reload speed II | Stryk (7/10) – Recoil dampener II |
27 | Brenner 21 (2/10) – Damage increase I | Player upgrade – Thick skin IV | Compact-5 (2/10) – Accuracy I | AK (5/12) – Mag increase I |
28 | Mark 11 (7/10) – Steelsight speed II | Locomotive 12 G (5/10) – Recoil dampener I | Reinbeck (5/10) – Mag increase II | GL40 (3/8) – Explosion increase II ★ |
29 | Crosskill .45 (5/10) – Mag increase II | Trip mine (4/8) – Amount increase III | Crew bonus – Protector | Crew bonus – Big game hunters |
30 | Ammo bag – Amount increase III | B9-S – Recoil dampener IV | Bronco .44 (7/10) – Damage increase III ★ | AK (6/12) – Damage increase II |
31 | Brenner 21 (3/10) – Recoil dampener I ★ | M308 (4/10) – Accuracy II ★ | Compact-5 (3/10) – Reload speed I ★ | GL40 (4/8) – Damage increase I |
32 | Mark 11 (8/10) – Mag increase III | Trip mine (5/8) – Damage increase II | Compact-5 (4/10) – Recoil dampener I | AK (7/12) – Mag increase II |
33 | Player upgrade – Extra cable ties IV | Crew bonus – More blood to bleed | Doctor bag – Amount increase III | Sentry gun (6/8) – Armor increase IV |
34 | Crosskill .45 (6/10) – Damage increase III | Locomotive 12 G (6/10) – Fire rate III | Bronco .44 (8/10) – Accuracy III | STRYK (8/10) – Mag increase III |
35 | Mark 11 (9/10) – Recoil dampener IV ★ | M308 (5/10) – Mag increase I | Compact-5 (5/10) – Steelsight speed II | GL40 (5/8) – Damage increase II |
36 | Crosskill .45 (7/10) – Recoil dampener II | Trip mine (6/8) – Amount increase IV | Reinbeck (6/10) – Recoil dampener II | Sentry gun (7/8) – Ammo increase III |
37 | Brenner 21 (4/10) – Mag increase II | M308 (6/10) – Recoil dampener II | Compact-5 (6/10) – Reload speed II | AK (8/12) – Damage increase III |
38 | Crew bonus – Speed reloaders | Locomotive 12 G (7/10) – Mag increase II ★ | Player upgrade – Extra start-out ammo V | Player upgrade – Toolkit IV |
39 | Brenner 21 (5/10) – Damage increase II | Player upgrade – Thick skin V | Reinbeck (7/10) – Damage increase III | GL40 (6/8) – Ammo clip increase II |
40 | Mark 11 (10/10) – Mag increase IV | Locomotive 12 G (8/10) – Reload speed II | Compact-5 (7/10) – Recoil dampener II | AK (9/12) – Accuracy II |
41 | Crosskill .45 (8/10) – Recoil dampener III ★ | M308 (7/10) – Recoil dampener III | Reinbeck (8/10) – Recoil dampener III | AK (10/12) – Recoil dampener III ★ |
42 | Brenner 21 (6/10) – Mag increase III | Trip mine (7/8) – Amount increase V | Compact-5 (8/10) – Reload speed III ★ | GL40 (7/8) – Damage increase III |
43 | Crosskill .45 (9/10) – Damage increase IV | M308 (8/10) – Damage increase II | Bronco .44 (9/10) – Accuracy IV | STRYK (9/10) – Mag increase IV |
Reputation limit 88 | ||||
44 | Brenner 21 (7/10) – Damage increase III | Locomotive 12 G (9/10) – Fire rate IV ★ | Reinbeck (9/10) – Damage increase IV | AK (11/12) – Damage increase IV |
45 | Crosskill .45 (10/10) – Recoil dampener IV | M308 (9/10) – Mag increase II | Compact-5 (9/10) – Accuracy II ★ | Sentry gun (8/8) – Ammo increase IV |
46 | Brenner 21 (8/10) – Recoil dampener II ★ | Locomotive 12 G (10/10) – Recoil dampener II | Bronco .44 (10/10) – Damage increase IV | STRYK (10/10) – Damage increase II |
47 | Brenner 21 (9/10) – Damage increase IV | Trip mine (8/8) – Amount increase VI | Compact-5 (10/10) – Reload speed IV | GL40 (8/8) – Damage increase IV ★ |
48 | Brenner 21 (10/10) – Mag increase IV ★ | M308 (10/10) – Recoil dampener IV | Reinbeck (10/10) – Recoil dampener IV ★ | AK (12/12) – Recoil dampener IV |
Reputation limit 145 (193 with Wolfpack DLC purchased) | ||||
49 | Crew bonus – Mr Nice Guy |
Gallery
The following are screenshots from the in-game Upgrades menu.
Heists | Release: First World Bank • Heat Street • Panic Room • Green Bridge • Diamond Heist • Slaughterhouse DLC: Counterfeit • Undercover • No Mercy |
Weapons | Primary: AMCAR-4 • Reinbeck • M308 • Brenner 21 • AK Secondary: Mark 11 • Locomotive 12G • Compact-5 • GL40 Pistols: B9-S • Crosskill .45 • Bronco .44 • STRYK |
Deployables | Ammo bag • Doctor bag • Trip mine • Sentry gun |
Enemies | Regular: Security guard • Cop • FBI • Gangster • Blue SWAT • Heavy SWAT • Murkywater Special: Bulldozer • Cloaker • Shield • Sniper • Taser |
Characters | Dallas • Hoxton • Wolf • Chains • Bain • Minor characters |
Gameplay | Assault Waves • Civilians • Crew AI • Drills • Environmental hazards • Police Custody • Reputation • Risk Level (Overkill 145+) • Shout • Stealth • Upgrades |
Miscellaneous | Achievements • Challenges • Companies (GenSec • Murkywater) • DLC • FBI • Gangs & Mafias • Graphic options • Masks • Overkill Software • Steam Trading Cards • Timeline • Update history |