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Imitations
This article is about the PC updates for PAYDAY 2 from Update #100 and beyond. For pre-Update #100 updates for PAYDAY 2, see PC update history (Payday 2) Old.
For the list of all released updates for PAYDAY: The Heist, see Update history.
For console update history in PAYDAY 2, see Console update history (Payday 2).

Update #150.3Edit

July 11, 2017

  • Increased the delay from when a guard tries to call for backup and the alarm is sounded
  • Changed the description text for the Zeal Heavy SWAT Marksman Crime Spree modifier

Update size: 17.8 MB

Update #150.2Edit

July 10, 2017

  • Updated the ZEAL Heavy SWAT Marksman's fire sound
  • Fixed an issue where one contract would be selected and another would be activated when the mouse is clicked.

Update size: 26.3MB

Update #150.1Edit

July 7, 2017

GeneralEdit

  • Clients now use correct stats tracking for the Minigun and the Medic Bulldozers
  • Saiga Bulldozers will no longer use the incorrect reload animation

Crime SpreeEdit

  • Updated crime spree reset string to be more descriptive
  • The Minigun Bulldozer will have a more continuous fire at close range
  • Fixed a crash with the Zeal Sniper unit modifier

MutatorsEdit

  • Fixed a crash with the Hydra mutator

Undocumented ChangesEdit

  • Changed site where Side Jobs are retrieved from
  • Doubled bulldozer minigun ammo

Update size: 24.2MB

Update #150Edit

July 6, 2017

GeneralEdit

  • Fixed stealth heists not being marked as stealth only again
  • Fixed an issue with overlapping text in the upgradeable Safe House menu when in the lobby
  • Changed the value of the "Quick" crew ability to 25% instead on 30%
  • Fixed exploit that allowed players to sell weapons they don't own
  • Fixed a bug where the van mounted turret would get stuck inside the van after repairing itself if it was killed while activating.
  • Fixed an issue where having the Shield mutator on OD would result in no enemy spawns during assaults
  • Added buttons for "Switch skill tree" and "Reset Skills" in the Skills menu
  • Fixed the issue where the tip says the that you can shoot doors to open them. But you can't do it on the door on the image.
  • Players can now see other players lobby data in Steam friends by clicking "View Game Info"
  • Multi-choice menu items can now be clicked to open a menu with all options available to choose from, only available if using mouse and keyboard
  • Fixed crash if client throws something at the punching bag in Dragan's room in the Safehouse
  • Fixed Poker melee weapon using the wrong animation
  • "The Collector" achievement now includes the AK17 as one of the possible guns.
  • Made a fix so that suppressed sentry guns are not targeted as much as before

Crime SpreeEdit

  • Fixed so that the medic dozer uses the correct reload animation
  • Removed the "clear progress" button from options when playing Crime Spree offline
  • Added "Clear Crime Spree Progress" button to Crime Spree Options menu.
  • Do not display next modifier level indicators for modifier pools that have been depleted
  • Added voice over when killing a Medic or Minigun dozer
  • Fixed bug where forced modifiers were being added to client's own crime spree
  • Fixed a bug where the Continue Crime Spree button would not be triggered.
  • Players can no longer enter a Crime Spree when he is in a lobby for a regular game
  • Removed cost for continuing a failed level 0 Crime Spree
  • We now show the correct gained level total on Crime Spree stage end screen
  • Added stats tracking for Minigun and Medic Bulldozers

LevelsEdit

  • Fixed clipping issues between utility meter and deposit box in the vault on Go Bank
  • Fixed some parts of the road from clipping through a wall on Go Bank
  • Fixed so that the AI now follow you up the ladder from the sewers to the escape vehicle on Go Bank
  • Replaced trashy looking trashbag units with nicer looking ones on Go Bank
  • Fixed some of the lighting on the level on Go Bank
  • Fixed so that cops will interact with the balloon if the plane misses it the first time on Green Bridge
  • Fixed a few spots where the player could see cops spawning on Green Bridge
  • Fixed combat issue on green bridge which caused no spawns of cops if the player looted the Gensec van after the prisoner was airlifted on Green Bridge
  • Fixed floating street lamps on the bridge on Green Bridge
  • Fixed a clipping issue with one gage pack on Green Bridge
  • Fixed so that cops legs don't sink down into the ground after jumping from the rails on Green Bridge

Fixes form Desync Beta 1.4 to Update 150Edit

  • Fixed snipers not playing sounds when firing if held by team AI
  • Team AI will now use sniper rifles properly
  • Team AI will now drop magazines from their weapons like players do when they reload, if using HQ weapons
  • Fixed incorrect reload being used on the English Longbow
  • Fixed players standing up if they switched weapons while in bleed out
  • Fixed players sliding along the ground if they were carrying excessively heavy bags
  • Enemies will now reload when not moving, instead of magically refilling their magazines and skipping the reload
  • Fix players not standing on vehicles that had been driven before and playing their in-air animation continuously
    • Contains all Desync update changes

Undocumented changesEdit

  • Fixed turret suppression bug
  • Dropped shields no longer have collission with players
  • Increased tactical reload time of the Brenner-21

Update size: 564.5MB

Desync Update 1.4Edit

July 4, 2017

  • Added a button to the profile selection that allows players the uses mouse and keyboard to select a profile without scrolling through the entire list
  • Enemies and Team AI reloading will use magazine reload sounds if HQ weapons is turned on
  • Fixed Akimbo off-hand weapon not disappearing when the player is performing an interaction animation
  • Fixed flamethrower being silent and not causing alerts
  • Fixed Team AI firing automatic rifles infinitely instead of firing in bursts
  • Team AI equipped with shotguns will now show the correct amount of tracers when they fire
  • Team AI equipped with LMGs can now spray fire on full auto instead of only firing in short bursts
  • Team AI equipped with auto-shotguns can now rapidfire the shotguns instead of only firing one shot at a time
  • Fixed the damage being dealt by the R870, Mosconi, and Joceline O/U shotguns when they were equipped by Team AI
  • Fixed bullpup stance not applying correctly while running
  • Fixed rifles keeping the bullpup stance if switching from a bullpup weapon
  • Fixed Captain Winters minions changing to the wrong animation set once they had been revived
  • Add desync catchup for entering and exiting ziplines, fixes players getting stuck in the zipline animation if catching up at the end of a zipline
  • Fixed enemies using the Mac-10 reloading it like it was a rifle
  • Fixed desync where enemies would not fire on both client and server while performing hurt actions
  • Fixed enemies firing their weapons not syncing correctly between clients, causing enemy reload times to desync

Update size: Live to Beta 550.6 MB

Update #149Edit

June 29, 2017

Crime SpreeEdit

  • New cosmetics
  • New modifiers
  • The initial buy-in cost is gone for a level 0 Crime Spree. That means you only need to pay when skipping levels in the Spree.
  • The modifier selector is also different with the new update. After the update there will be three modifier intervals to work with.
    • Loud Modifiers every 20th Crime Spree Level
    • Stealth Modifiers every 26th Crime Spree Level
    • Forced Loud Modifiers every 50th Crime Spree Level.
  • The heist selector will no longer be divided in long, medium and short heists like before. The choice will now be stealth, short or long heists. The stealth heist may be long or short.

GeneralEdit

  • Made a slight visual update to Jacket
  • Fixed so that items will show their DLC lock again instead of "Ultimate Edition"
  • Players can no longer be downed while in casing mode
  • Fixed some advanced video options not resetting when defaulting video options
  • Players can no longer select "loud" tactic on stealth only heists like The Yacht Heist*
  • Fixed players being refunded cash when default weapon parts were removed from their weapons during weapon validation
  • "Fixed some visual issues with the Beanies masks on lobby characters
  • Fixed an issue where Continental Coins on the end of heist screen wouldn't use thousand separators correctly while counting
  • Fixed a crash that could occur when switching profiles fast in the inventory

LevelsEdit

Aftershock
  • Fixed a portal issue
  • Fixed some floating graffiti
  • Fixed enemies running through the wall before you blow it up
  • Fixed a spot where the truck could get stuck
  • Moved a tent so that the player can't get stuck behind it
Biker Heist
  • Fixed host players being able to give the Mechanic the chrome skull, soda, or tools, even if somebody else was holding it
Diamond Store
  • Fixed so that cops can no longer shoot you through the wall in the alley
Election Day
  • The player can no longer grab the drill from another room in Breaking Ballot
  • Fixed some floating objects in Breaking Ballot
  • There are no longer 2 escape zones at the end of Breaking Ballot
  • Players can no longer get stuck between desk and chair behind the voting machines on Breaking Ballot
Framing Frame
  • Fixed so that the player can not throw a bag where he can't reach it
Goat Simulator
  • Fixed a crash when kickstarting the saw on day 1
Golden Grin Casino
  • Fixed so that there is cash in the vault on Mayhem and One Down*
Hoxton Breakout
  • Fixed a crash if Hoxton was on the bridge when it was blown up on day 2
New Safe House
  • Fixed so that the Goat trophy does not appear until you finish the trophy
  • Fixed a blue box in Scarface room on Tier 1
  • Fixed a sniper that would not shoot at the player during a raid
  • Fixed a lamp that was clipping with the wall in Scarface room
  • Fixed some floating money in Scarface room on Tier 2
  • Fixed so that players can no longer throw bags up on the roof
  • Fixed so that the butler no longer gets stuck
  • Fixed an issue where Dragan’s hands were clipping with the floor when he was doing push ups
  • Fixed so that Bonnie is no longer floating when she is next to the roulette wheel
  • Fixed a hole in wall between Sokol and Bodhi's rooms
Panic Room
  • Fixed an issue where one sniper could end up in a position where the player could not kill him
Scarface Mansion
  • Fixed a portal issue inside of the mansion
  • Fixed the HP of the Scarface boss
The Diamond
  • Fixed an exploit where 3 players could stand in one spot and let 1 player do the objectives without enemies
  • Fixed a floating camera

SkillsEdit

  • Fix incorrect ammo & stability values with akimbo skill and hitman perk deck*

SkinsEdit

  • Fixed the icon for the "Spacegoat" skin for the Kross Vertex
  • Fixed an issue with the Santa's Helper skin on the Lebensauger
  • Fixed both barrels and the extra mag for Barbwire skin for Chimano 88 Pistol
  • Fixed so that the Donald compensator changes color depending on the skin being used
  • Fixed some issues with the color of the Flying Pelican Skin

WeaponsEdit

  • Fixed an issue with the RPG rockets sometimes not being accurate for clients

Undocumented changesEdit

  • Attached Dragan's side jobs to him in the safe house
  • New legendary skins are no longer moddable (likely a bug)

NotesEdit

* Not actually fixed
* Fixes a LONG time ago, this patch only modified a VO line in the vault to be supressed with Mute Contractors
* Values are still incorrect if using just the Hitman Perk Deck

Update size: 129.1MB

Desync Beta Update 1.3Edit

June 21, 2017

GeneralEdit

  • Added revive animation for third person players
  • Fixed Uzi-style weapons not using uzi-style reload animation and instead defaulting to pistol reload animation
  • Fixed being able to shout at and kill enemy corpses who were killed during stealth for drop-in clients
  • Fixed 2 corpses showing for a killed enemy or civilian for drop-in clients
  • Fixed crash for drop-in clients if a player reloads before the client can fully load the weapon files
  • Fixed magazines with weapon skins attached not using the skin after it was removed from the gun
  • Added additional interact animations for pistol and bullpup stances
  • Fixed Bootleg Rifle using a very slow fire rate in third person
  • Fix magazine from reload getting stuck in the players hand if they started interacting or charging melee attacks
  • Fixed incorrect reload type on the Bronco Revolver
  • Changed hold type for Queens Wrath rifle
  • Changed hold and reload type for Cavity 9mm rifle
  • Pistol reload magazines should be held in the players hand when reloading
  • Fixed enemies hit by Heavy Impact playing hurt animation twice on clients
  • Fixed M1014 Shotgun using the wrong reload animation
  • Added sound effects for reloading weapons in third person
  • Added additional idle animations for guards while in stealth
  • Added crouching specific switch weapon animation
  • Added magazine ejection force to pistol reloads

Live - Beta 1.3 = 566,1 MB Beta 1.2 - Beta 1.3 = 121,6 Mb

Desync Beta Update 1.2Edit

June 16, 2017

GeneralEdit

  • Added bullpup-style reload for weapons held in the rifle stance
  • Added rifle-style reload for weapons held in the bullpup stance
  • Added animations for pistols and bullpup weapons that use the shell reload animation
  • Added generic interaction animation which players will perform in third person while interacting
  • Updated the hold types for various weapons
  • Fixed third person reload animation on CAR-4 not being synced
  • Fixed third person reload animation on M308 not being synced and using the pistol reload animation
  • Fixed third person reload animation on Chimano 88 not being synced
  • Fixed third person reload animation on Crosskill Pistol not being synced
  • Fixed third person reload animation on Bernetti 9 not being synced
  • Fixed third person reload animation on Compact-5 not being synced
  • Fixed player third person animations getting stuck if the player was too slowly while carrying loot bags
  • Players will now remove the magazine from the weapon and drop it on the ground when they reload, if using HQ Weapons

HQ Weapons with updated reloadEdit

Live - Beta 1.2 = 522,5 MB Beta 1.1 - Beta 1.2 = 81,2 Mb

Desync Beta Update 1.1Edit

June 13, 2017

  • Fix crash when team AI uses uzi or bullpup weapons
  • Fixed players playing animations where they would stand and turn while they were in midair
  • Fixed players gliding on the ground while playing shell reload animations
  • Angled Red Dot Sights can now have their dot customized
  • Default dot for all customizable sights has been changed to Red Dot 3

Update size: 483.0 Mb

Update #148.1Edit

June 13, 2017

  • Added the new Ultimate Edition Trailer
  • Fixed that the Matryoshka Grenade didn't work for the “Fire in the hole” achievement
  • Fixed some item strings that had the wrong DLC info
  • Fixed the “Buy the PAYDAY 2: Ultimate Edition today!” link in the Main Menu

Undocumented changesEdit

  • Matryoshka Grenade works for BOOM! daily now.
  • Increased damage of Frag Grenade and HEF Grenade to 1600.

Update size: 171.6 Mb

Update #148Edit

June 12, 2017

  • Matryoshka Grenade
  • Golden Dallas
  • Fixed an issue with taking ammo from the shelf in day 1 of The Biker Heist
  • Fixed a spot where you could get stuck behind a table in Brooklyn 10-10
  • Fixed a location where players could see enemies spawn on day 1 of Hotline Miami
  • Fixed a clipping issue with the brick wall on day 1 of Hotline Miami
  • Fixed so that you can no longer throw bags on top of the escape helicopter on day 2 of Hotline Miami
  • Fixed so that bags are visible in the helicopter if you get the right escape on day 2 of Hotline Miami
  • Fixed an issue where the player was unable to interact with the FBI computer on the pool table in Hoxton Revenge
  • Removed shield spawns from the train so that players don't get pushed out in Prison Nightmare
  • Fixed players not being able to join while players were using the Ledgendary Biker Safe skin

Update size: 52.2 Mb

Desync BetaEdit

June 9, 2017

  • All third person pistol animations updated
  • All third person rifle animations updated
  • Third person bow animations updated
  • Players will move to their networked position immediately when they move on their own computer
  • Player aiming and look direction should be networked correctly and smoothed out
  • Player weapons should use the correct spread for that weapon
  • Reload speeds are synced between players
  • Added switch weapon animations
  • Players should always be in the weapon raised state
  • Players should lower their weapon to sprint if they do not have the run and shoot skill
  • Added melee charging animations for players
  • Players using shotguns should fire multiple tracers for their pellet spread instead of a single tracer
  • Enemies using shotguns will fire multiple tracers when firing instead of a single pellet
  • Added a catchup system if players get too far out of sync
  • Cops should be in better sync for clients to the hosts positions
  • Cops should use the same paths on clients as on the host
  • Fixed cops teleporting into cover when they are performing a "stop running" animation
  • Revolver weapons will use a new revolver reload animation
  • Police using revolvers will use the revolver reload animation
  • Bullpup-style weapons should be held slightly differently from other weapons, have a unique reload animation
  • Uzi-style weapons should be held same as bullpup weapons, have a unique reload animation
  • Intro videos when starting the game will use the players SFX volume level instead of being at 100% volume
  • Attract video will use the players SFX volume level instead of being at 100% volume
  • Player mask up animation should make the mask visible while their hand is over their face instead of afterwards
  • Disabled recoil animation on enemies while they are moving
  • Fixed enemies who were crouching never needing to fully reload their weapons
  • Panic animations should now cause the enemy to move along with the animation
  • Panic animations can no longer cause the enemy to dodge into a wall or obstacle
  • Fixed not getting hit-markers if shooting other players with Friendly Fire enabled
  • Throw animations are synced so that the grenade/throwable should leave the players hand at the correct time
  • Shell-fed weapons will use a looped shell reload animation
  • Corpses pushed by shotguns are now networked while in stealth so that they are better synced for stealth gameplay
  • Clients can now launch enemies using shotguns while in stealth like hosts can
  • Snipers can only fire while standing still, they can not fire while moving into setup position
  • Shotguns hitting vehicles will show the correct amount of decals on the vehicle instead of just one
  • Players will reequip their weapon after getting unhandcuffed

Update size: 487.1 Mb

Update #147 (Again)Edit

June 8, 2017

GeneralEdit

  • Added a back button to the loading screen toggle menu
  • Fixed some graphical issues with John Wicks neck
  • Fixed an issue when using the default mask on three AI in crew management
  • The "Equipped" text for the armor that is equipped will now be localized
  • Fixed so that AI have the correct masks for drop in clients
  • Fixed some spelling issues with the Sociopath perk deck
  • Fixed the description of the sneaky perk

LevelsEdit

  • Beneath The Mountain - Fixed some floating and clipping issues
  • Beneath The Mountain - Fixed so that converted cops gets removed after you ride the zip-line
  • Beneath The Mountain - Fixed so you can't get stuck behind a car in the tunnel down by the vaults
  • Framing Frame - Fixed an issue where the third AI would not stand properly in the train on day 2
  • Prison Nightmare - Fixed so that you can no longer get an infinite amount of key cards when interacting with the control panel

Update size: 180,1 Mb

Update #147Edit

June 1, 2017

  • Added 2 free masks inspired by Antisphere for everyone in the PAYDAY community
  • Added 6 masks inspired by Antisphere for everyone who pre-orders Antisphere

Update size: 84.4Mb

Update #146Edit

May 18, 2017

FeaturesEdit

  • Drop in Prompt
  • AI Henchmen
  • Grace Period Changes

GeneralEdit

  • Fixed a crash when using the Pumpkin King mask and the Sentry Gun
  • Fixed an issue where players in the civilian state would not be able to pickup items correctly using Chameleon Aced
  • Fixed an issue with the Sentry Gun and getting over 240 kills
  • Fixed so that the player won't crash if he throws a smoke grenade just before going into custody
  • Fixed an error string when claiming a weapon mod from a daily job

LevelsEdit

  • Fixed so that the player can no longer get stuck behind the door on The Big Bank
  • Fixed an issue where some parts of the bridge would disappear on Green Bridge
  • Fixed an issue with some of the signs on Heat Street
  • Fixed an issue where some numbers would show up twice on Hotline Miami Day 1
  • Fixed an issue on Hotline Miami Day 1 where the police cars were very reflective
  • Fixed an issue with a lamp in Dallas room on Tier 3 in the New Safe House
  • Added the halloween themed flashlight to Prison Nightmare and Lab Rats
  • Fixed a hole in the ground on Transport: Train Heist

Perk DecksEdit

Gambler
  • Medical Supplies - Ammo pack pickups will now heal for 16 to 24 health (an increase from the 8 to 12), The bonus you receive for having teammates with more health than you is 20% (reduced from 100%) stacks up to three times.
  • Sharing Is Caring - When you gain health from ammo packs your teammates will receive 50% of the effect (reduced from 100%).
  • More Healing 1 - The health gained from ammo packs gives an additional 8 health (increased from 4).
  • More Healing 2 - The health gained from ammo packs gives an additional 8 health (increased from 4).
Rogue, Crook and Burglar
  • Subtle - You dodge chance is increased by 15% (increase from 10%).*
Sicario
  • Smoker - The smoke screen will last for 10 seconds (increased from 6 seconds) and the smoke bomb will have a 60 second cooldown (increased from 30 seconds).
  • Subtle - You dodge chance is increased by 15% (increased from 10%).
Crew Chief
  • Marathon Man - In addition to the normal effect you also take 6% less damage from all enemies if you are within medium range of any enemy.
  • Hostage Situation - Each hostage you have will give you and your crew 6% max health (increased from 2%) and 12% stamina (increased from 4%) this can stack for 4 hostages (reduced from 10).
Sociopath
  • No Talk - You take 6% (reduced from 8%) less damage from all enemies if you are within medium range of any enemy.
  • Tension - The armor regeneration from killing an enemy can trigger once every 1 second (decreased from once every 2 second).
  • Clean Hit - The health regeneration from killing an enemy with a melee weapon can trigger once every 1 second (decreased from once every 2 seconds).
  • Overdose - The armor regeneration from killing an enemy at medium range can trigger once every 1 second (decreased from once every 2 seconds).
  • Showdown - The panic spread chance from killing an enemy at medium range can trigger once every 1 second (decreased from once every 2 seconds) .
Infiltrator
  • Basic, Advanced and Expert Close Combat - You take 6% (reduced from 8%) less damage from all enemies if you are within medium range of any enemy.

SkillsEdit

  • Quick Fix - Aced - Crew members that use your First Aid Kits or Doctor Bags will take 10% less damage (reduced from 15%) for 120 seconds.
  • Joker - Aced - Your converted enemies will deal 35% (reduced from 100%) more damage. Your converted enemies will no longer take the 55% less damage.
  • Underdog - Aced - You take 10% (reduced from 15%) less damage from all enemies if you are within medium range of at least three enemies. The bonus lasts for 7 seconds.

NotesEdit

* Dodge increase on burglar is 20%, not 15%. Dodge is also increased to 15% for Ex-Presidents.

Update size: 95.6Mb

Update #145.1Edit

May 12, 2017

  • Fixed a crash when using sentry guns
  • Fixed a crash when claiming a weapon mod after completing a daily job
  • Fixed a crash when clicking different gage packages in crime.net
  • Bodhi will now have his proper mask
  • Fixed so that the Beanie masks are given for free
  • Fixed so that some of the effects of the Sicario perk deck no longer stay after you switch profile
  • Fixed an issue with the Sangres Safe and the skins on the Steam Marketplace

Update size: 20,5 Mb

Update #145Edit

May 11, 2017

GeneralEdit

  • Added the Sangres and Sangres Begins mask to the loot drop
  • Using the smoke bomb during the daily job Ninja does not cause it to fail
  • Fixed an issue where both the primary and secondary ammo was highlighted at the same time
  • Team AI will not use their callouts as often to reduce spam. They will still mark special enemies, but may not always yell their names out
  • Fixed so that Sangres can carry bags thrown at him
  • Fixed some loading screen hints typos

LevelsEdit

  • Alesso Heist - Fixed an issue with textures when using AMD cards
  • Green Bridge - Fixed an issue with strange spawn positions for the prisoners
  • New Safe House - Fixed some floating collision in Sangres room
  • New Safe House - Fixed a lighting issue with the beer cooler in Sangres room
  • New Safe House - Fixed an issue with the texture on Sangres beer bottle

Perk DecksEdit

  • Fixed so that other players can see if someone has activated the Kingpin injector
  • Fixed so that the smoke grenade will now detonate on police cars and other dynamic objects
  • Fixed so that the description for the first perk in the Sicario perk deck shows the correct number
  • Fixed an issue with the Sicario perk Unseen Shadow and how it was applied

SkillsEdit

  • One Handed Talent skill now work with the Akimbo Castigo .44 Revolvers
  • The Gun Nut:Ace skill now work with the Akimbo Castigo .44 Revolvers
  • The Equilibrium skill now work with the Akimbo Castigo .44 Revolvers
  • The Desperado skill now work with the Akimbo Castigo .44 Revolvers
  • The Trigger Happy skill now work with the Akimbo Castigo .44 Revolvers

WeaponsEdit

  • Fixed an issue with the Repeater and the A5 Scope and how it was affected by smoke
  • Fixed an issue with when using the Riktpunkt Magnifier Gadget on the Street Sweeper Shotgun

Update size: 1.1 Gb

Beta update #5Edit

May 5, 2017

  • A single human player with 3 AI player will count as a total of 3 players
  • Added team AI AP ammo ability
  • AI can only take damage every 0.35 seconds
  • AI crew members can not stagger from damage
  • Fixed a rare crash when player leave the server
  • Added Update 144

Update size: 33.5 Mb

Update #144Edit

May 4, 2017

  • Fixed an issue where the cops would get stuck in a dominating state where they counted as an active enemy while still not be able to fight the player.
  • The list of active mutators on a server will now properly update to players that are browsing crime.net
  • Updated the layout of the text boxes for hints, tips and trivia on the loading screens
  • Enable simultaneous display of controller mappings and the text boxes for hints, tips and trivia on the loading screens
  • Enable players to disable controller mappings or the text boxes for hints, tips and trivia on the loading screens
  • Disabled further popups for players that choose to play the basic heists
  • Fix a crash related to the Kingpin perk deck when joining a game in progress

Update size: 1,3 Gb

Update #143Edit

April 27

GeneralEdit

  • Fixed some issues with the Loading Screen Hints
  • Fixed so that the names of the color grading will now scroll if they are too long
  • Fixed so that the link for Community Safe 3 no longer points to the John Wick Safe
  • Fixed an issue where weapon models could be seen floating in the armor customization screen
  • Added Safe House raid to the contract filters
  • Changed an icon in the Kingpin perk deck
  • Changed the weapon butt icon
  • Changed the icons for showing not having a deployable or throwable equipped
  • Armor skins can now be set per build profile

LevelsEdit

  • Biker Heist - Fixed an issue where players could lockpick the door to the skull safe from the start of the heist on day 1
  • Biker Heist - Fixed some flags on getting faulty shadows on day 1
  • Branch Bank - Fixed so that the turret van cant shoot over the wooden barricades
  • Escape: Overpass - Added the missing driver in the escape van
  • Green Bridge - Fixed a cloaker that would spawn and be stuck
  • Green Bridge - Fixed an area in the small scaffolding where the player could get stuck
  • Green Bridge - Fixed rain effects on car lights
  • Green Bridge - Fixed so that the pilot will not always miss the first try
  • Green Bridge - Moved some floating props on the level
  • Heat Street - Fixed an issue where Team AI and enemies would stand inside a wall
  • Heat Street - Fixed issue where you could climb some of the trees
  • Heat Street - Fixed missing collision on stairs
  • Heat Street - Fixed so that the player is does not get stuck if they jump over a fence
  • Hoxton Breakout - Fixed so that signs are readable even on low resolution on day 2
  • The Bomb:Dockyards - The escape van will now use van skins
  • Undercover - Adjusted the size of the collission on the escort when he is in the chair

Crime SpreeEdit

  • We now have full controller support for Crime Spree
  • Updated Crime Spree UI
  • Replaced Crime Spree button on CrimeNet with a CrimeNet node
  • Players can now select multiple Crime Spree modifiers before being returned to the lobby
  • Modifier selection screen will now show how many modifiers have to be selected
  • Fixed player nameplates appearing incorrectly in singleplayer Crime Spree
  • Added a more obvious warning when the crime spree is not gaining ranks or rewards for any reason

WeaponsEdit

  • Fixed an issue where the incendiary round for the Arbiter GL would bounce more than the regular grenade
  • Incendiary Grenades will now record kills correctly
  • Grenade Launchers will now count the client's accuracy

AchievementsEdit

  • Fixed grenade achievements not triggering correctly for clients
  • Fixed an issue with the achievement "Artillery Barrage" not working correctly

Undocumented changesEdit

  • Community bonus XP is removed
  • Unseen strike no longer lingers after being removed

Update size: 249Mb

Update #142Edit

April 13

  • Fixed an issues with the “Back to Prison” achievement on Green Bridge heist where it sometimes did not activate correctly
  • Fixed an issue with the VO on the end screen of the Green Bridge heist
  • Fix the "A Trip Down Memory Lane" safehouse daily to include Heat Street and Green Bridge heists
  • Fixed an issue where the “Skull Armor” was not equipable on the Lightweight Ballistic Vest
  • Fixed an issue where Armor skins would behave incorrectly when switching from Lightweight Ballistic Vest to another armor
  • Updated some loading screen texts

Undocumented changesEdit

  • Completing Green Bridge and Heat street hidden trophies should no longer count for total amount of trophies (so you know have 49 total, or 50 when burning your off-shore).
  • LBV-armor was missing in beta, and has now been added.
  • You can equip the Community Safe 3 saw skin on your secondary now.

Update size: 34,3Mb

Update #141Edit

April 12

  • Green Bridge
  • Minor Fire Optimization We did some changes to the flame particle effects which should make the game run smoother!
  • 5/7 AP Pistol The total ammo was increased from 30 to 45.
  • Fixed error string on powerhouse
  • Fixed " in the hints
  • Loading Screen Hint 117/141 are being wrong
  • Fixed baby deagle is broken in 3rd person with out HQ
  • Fixed Z-fighting next to a trophy location in the Safehouse
  • Fixed a garage door that were having a gap that the player were capable of seeing through on Heat Street
  • Fixed holes in the level on Heat Street
  • Changed the ammo pick up for 5/7 AP Pistol
  • Armor skins linked to the Steam Economy will no longer be equipped on the character after being sold
  • Fixed heist filters interfering while searching for Crime Spree lobbies
  • Fixed that drop in clients do not sync with the host's modifiers
  • Modifier texts that are to long will wrap instead of shrinking
  • Fixed several gaps beside buildings throughout the level on Heat Street

Undocumented changes Edit

  • Daily "A trip down memory lane" now accepts Heat Street (and Green Bridge)
  • Fixed new gadget on the RPG

Update size: 769,9Mb

Update #140Edit

April 10

  • Henchman beta
  • Community safe #3
  • Loading screen hints
  • Fixed an issue where players could crash if they where not using HQ weapons and someone joined with one of the new mods.
  • Added support for gadgets to have a relative zoom
  • Fixed the icon for the Incendiary Grenade
  • Fixed crash on dropping into Crime Spree at the loadout screen
  • Fixed crash when dropping in as a client when enemies were firing weapons

Undocumented changesEdit

  • The Pen melee
  • The bosts move speed got moved from fast > very_fast
  • Large improved accuracy and damage for bots
  • Increased bot HP
  • 5/7AP got an extremely tiny reload buff.


Update size: 356.1Mb

Update #139Edit

April 8, 2017

  • 5/7AP pistol
  • Missing animal mask pack
  • Riktpunkt Mod Pack
  • Incendiary Grenade

Update size: 48.8Mb

Update #138.1Edit

April 7, 2017

  • Fixed a crash that could occur when opening an armor safe
  • Fixed so that quickplay no longer puts you in an ongoing Crime Spree
  • Fixed an issue that could cause the screen filters to not work properly for all players
  • Fixed so that you can preview the armor skins in the Steam inventory
  • Fixed an issue with the armor skins on the Lightweight Ballistic Vest

Undocumented changesEdit

  • Fixed Mega Rust's mask quality (from normal to infamy where it belonged)
  • Crossbows reload immediately after shooting (but are still single-shot now)

Update size: 32,6Mb

Update #138Edit

April 6, 2017

  • Body Expertise - The saga continues We continue the touch up for BE. We remove the crossbows as we don't think it should be as overpowered

as it is in the current Meta. We also told the Bulldozers to ignore BE from now on, as we don't think our heaviest enemy would care about such small things as BE. The Spray and Pray Builds that BE allows are intended for controlling the flow of normal enemies.

  • Updated textures on basic cops
  • Changed texture on the walls during the escape part of the First World Bank
  • Added portals to Heat Street to increase performance
  • Fixed issue with Matt on the sofa on Tier 1 in the new Safe House1
  • Body Expertise no longer trigger when using crossbows
  • Body expertise no longer affects bulldozers

Undocumented changesEdit

  • You get a mask for the level 250 Crime Spree achievement. Isn't mentioned on achievement itself.
  • For the new Armor safe the Hoxton Safe got retired.
  • Updated description for "Its Nice To Be Nice" achievement.

Update size: 344Mb

Update #137.1Edit

April 5, 2017

  • Fixed the issue with challenges
  • Fixed issues with two achievements having the same icons
  • Fixed trophy name for the turtle
  • Fixed portal issues on Heat Street
  • Fixed issue with windows on the first van on Heat Street
  • Fixed second escape on Heat Street
  • Fixed Steam OS version
  • Fixed an issue where capturing Matt gave continental coins after completing the level
  • Removed Matt as a trophy

Undocumented changesEdit

  • Heat street is now required for the difficulty masks

Update size: 44,9Mb

Update #137Edit

April 4, 2017

  • Body Expertise - We heard you guys and we went too far. We are fixing the numbers in this update so it feels more fair. The new numbers will be 30% and 90% aced. We are also looking into the idea of making crossbows single fire weapons so they won't take advantage by automatic skills. Let's start there and see what you players feel about this update.
  • Community challenges - We had some problems with the challenges on the first day which we fixed in today's update. They should now work properly! We also added a way to work against cheaters, but I will take that secret to the grave. We also tweaked the numbers for killing cops and for the achievement challenges, since we realized the numbers were a bit high.

Undocumented changesEdit

  • Melee damage changes on Fireaxe, Spear of Freedom, Gold Fever, Shinsakuto Katana, Great Sword, Beaded Axe, Ice Pick, Pitchfork, Pounder Nail Gun, Chain Whip, Lumber Lite L2, Rezkoye

Update size: Unknown

Update #136Edit

April 3, 2017

  • We have prepared some good Community challenges for you. Check them out in-game. The more you play, the more xp you gain.
  • Removed John Wick heists trailer (Game should now show original trailer)
  • Diamond Store - Issue with occluders on the back door
  • Twitch no longer sits in the van in the safehouse, we paid for him to have his own car to sleep in.
  • Updated strings for the h3h3 beanies
  • Updated desc for body exp basic and ace
  • Nerfed Body Expertise to 20% and Ace 60%
  • Removed ricochet from April fools event

Update size: Unknown

Update #135Edit

April 1, 2017

GeneralEdit

  • Fixed an issue with ammo clipping when using the biggest ammo bag
  • Fixed so that the volume of heist track are equally loud
  • Added description to the controller layout in options

LevelsEdit

Biker Heist
  • Fixed portal issues
Diamond Store
  • Fixed portal issues on buildings
Dockyard
  • Updated texture for the driver's body.
Escapes
  • Fixed issue with missing driver in the escape van on garage and cafe escape
Lab Rats
  • Fixed so that the recipe sync for drop in clients
Nightclub
  • Fixed an issue with the outline of the guards

April's FoolEdit

None of these appear in the patchlog for obvious reason.

  • Added 4 beany bag masks (permanently)
  • Several weapons will now fire richochet bullets

Undocumented ChangesEdit

  • Sentry Gun armor piercing rounds do +150% damage again
  • Severly reduced effectiveness of Body Expertise
  • Added content for upcoming Spring Break event and Crime Spree feature
  • Buffed total ammo and magazine of the Uzi

Update size: 314.8Mb

Update #134.1Edit

March 24, 2017

GeneralEdit

  • Fixed an issue where players sometimes had to crouch to interact with certain crates

LevelsEdit

Beneath The Mountain
  • Changed value of the prototype loot item in beneath the mountain

WeaponsEdit

  • Fixed a visual issue with the magazine on the AK17
  • Fixed an issue where players could sometimes not shoot while carrying a bag
  • Added missing mods to the new Russian weapons
  • Changed the concealment of the suppressor for the Grom Sniper Rifle
  • Tweaked the recoil animation on the Grom Sniper Rifle
  • Adjusted the ammo pickup for the AK17 rifle
  • Adjusted the ammo pickup for the Grom Sniper rifle

Update size: 147.4 Mb

Update #134Edit

March 23, 2017

GeneralEdit

  • Fixed an issue with the Grin mask when using an AMD graphics card
  • The Infiltrator perk deck will not trigger when hitting Charon
  • Dynamite now count towards Safe House Side Job Boom!
  • Fixed issue where Chameleon Aced would not let the player to pick up everything*
  • Fixed an issue with the Body Expertise skill and the "Little Friend 7.62"
  • Fixed an issue with the saw not doing the correct amount of damage on dozers when using the Overkill skill*
  • Fixed so that you can use incendiary rounds with the Arbiter

LevelsEdit

Aftershock
  • Fixed some graffiti that was hanging in the air
  • Fixed an issue where the clients would have the wrong text for the host when placing the saws*
Boiling Point
  • Fixed so that the X-ray scanner does not emitt light when it is turned off
Branch Bank
  • Fixed an issue where a metal rail did not have collision
Brooklyn 1010
  • Fixed an issue with the experience on the level
  • Fixed it so that it is easier for players to secure bags during the escape.
  • Fixed an issue with flickering textures in two places
  • Fixed an issue where there was light on the floor but no window
  • Fixed an issue whit a chair clipping through a desk
Diamond Store
  • Fixed a table that was clipping into chairs
Election Day
  • Fixed so that you can no longer interact with a crate through the wall on day 2
First World Bank
  • Fixed an issue with some windows not allowing the player to mark guards through them
  • Fixed a briefcase grip that was clipping through a table
Golden Grin Casino
  • Fixed an issue that made bags look strange when using the blimp escape
Hoxton Breakout
  • Removed the double glass above one of the desktops in the main room
Nightclub
  • Added missing blue line to the stairs
Panic Room
  • Fixed so that you can shoot through railing
Prison Nightmare
  • Fixed some holes and floating objects
Rats
  • You can no longer throw bags through the glass windows on the bus
Safehouse
  • Fixed the effects on some windows in the Safe House
  • Fixed an issue with Bonnies animation on Tier 3
Scarface Mansion
  • Fixed so that the magnet no longer clip with the white car
  • Fixed so that you cant answer the phone when using an ECM jammer
  • Fixed an issue where the players could see enemy spawns when going from stealth to loud
  • Fixed a collumn that was clipping with the wall
  • Fixed so that the grenade case no longer spawns on the level by default
Slaughterhouse
  • Fixed a flickering issue near the escape zone
  • Fixed a chair that was clipping with a wall
The Yatch
  • Fixed missing collision on the top stairs
  • You can no longer mark the drone
  • Fixed so that you can no longer see curtains from the floor above

Undocumented ChangesEdit

*This means allowing the player to pick up sleeping gas in civilian mode in Golden Grin Casino. The USB-stick is still not able to be used with the skill in the same level.
*All bulldozers now take increased damage from the saw, not just the green one. This has nothing to do with the Overkill skill AT ALL.
*Fixed for all saws in the game, not an Aftershock specific fix

  • Trying to pick up an additional barcode in Hotline Miami now gives a proper error message
  • The prototype on Beneath the Mountain now gives more money, but still less than the other 3 treasures.
  • Added ingame model for Gage.
  • Fixed an issue where Charon was susceptable to panic chance and could lock up, rendering Brooklyn 10-10 unfinishable.
  • (Somewhere between 131 and 134) Removed experience from old safehouse runthrough.

Update size: 990 Mb

Update #133Edit

March 2, 2017

GeneralEdit

  • We did some changes to the Safe House which you should definitely check out yourself. Besides that, we changed the "Reload" value of all weapons to the actual time it takes until the player can shoot again after an empty reload instead of the time for the full reload animation to finish.
  • Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
  • Fixed an issue where team AI could sometimes be the same as a player after a disconnect
  • Fixed an issue with the naming of the Mega Sydney mask
  • Fixed so that heists with fixed songs display the song playing in the tab menu
  • Fixed a visual issue with the doctor bag deployable
  • Fixed an issue where the client would crash if he toggled throwable contours on and off
  • Fixed a visual issue with the frag grenade
  • Fixed so that the lobby animations transitions smoother

AchievementsEdit

  • Added Brooklyn 10-10 and The Yacht Heist to be included in the difficulty achievements

LevelsEdit

New Safe House
  • Fixed an issue with the discoball
  • Fixed so that clients can now interact with the butler
The Yacht Heist
  • Fixed disappearing furniture when looking through drone camera

SkinsEdit

  • Fixed an issue where the damper.L 44 nozzle for the Broomstick Pistol would not change color when applying a skin.
  • Fixed an issue with The Boss skin using the wrong texture.

WeaponsEdit

  • Fixed so that the Contractor stock is avalible for Piglet, Jacket's piece and Kross Vertex
  • Fixed so that the Contractor grip is available for Eagle Heavy Rifle / Reinfield / Locomotive
  • Fixed so that you dont see the shells inside the Mosconi while aiming down sight
  • Fixed an issue with the FOV when using the Theia sight on the Nagant
  • Fixed so that the correct weapon mod icon is shown in the weapon stash
  • Fixed an issue where a barrel would clip through the Specops SMG
  • Fixed an issue with the 45 degree red dot sight on the AMR-16
  • Fixed an issue with the barrel on the KSP LMG
  • Fixed so that you can use the Enlightened foregrip on the Compact-5 Akimbo SMG
  • Fixed a texture on the Don Pastrami skin
  • Fixed an issue where the transparent magazines does not update the amount of remaining bullets if the player uses a speed pull magaziine
  • Fixed so that the 2 Piece Stock mod does not clip with the Piglet
  • Fixed so that sprinting with the Desert Fox rifle does not obscure the view in game

Update size: 1.2 GB

Update #132.1Edit

February 17, 2017

  • Fixed a crash when using explosive arrows
  • Fixed a crash on Scarface Mansion

size: 15.7 MB

Update #132Edit

February 16, 2017

GeneralEdit

  • If you are at max level it will no longer say how long you have until the next level
  • Fixed an issue where the gadget on your weapon would be turned off if you turned the wheel while in a vehicle
  • Fixed an issue where players could lose a mod reward if the host closes the server while the player is choosing the mod reward.
  • Fixed an issue where some melee did not count towards the Honorable Death sidejob
  • Fixed issues with Twitch's suit
  • Briefings on stealth only heists will now have a text saying "Stealth is a requirement"
  • Fixed an issue where player AI would sometimes spawn on the player and walk around in stealth

AchievementsEdit

  • Fixed issues with the "Nobel Prize" achievement

LevelsEdit

Brooklyn 1010
  • Optimized the level
The Yacht Heist
  • Optimized the level
  • Fixed a red glow effect from the wine shelves
  • Fixed an issue where players could ECM rush the level
Murky Station
  • Removed an extra vault door in one of the train cars

MasksEdit

  • Fixed an issue where the Sydney Mega mask would dissapear from you stash after you bought it

SkillsEdit

  • Sensor tripmines will now give the high value target effect
  • Fixed an issue where a player who had Swansong active while being inspired would have the blue bar for the remainder of the heist.
  • Fixed an issue where the speed decrease from swansong would stay after getting helped up when getting downed by fall damage

TrophiesEdit

  • Added The Yacht Heist to the "Who's there?" trophy

SafesEdit

  • Biker safe removed
  • John Wick Safe added

Update size: 1.3Gb

Update #131.1Edit

February 10, 2017

The Yacht HeistEdit

  • Fixed an issue with the assets not showing up in loadout.
  • Fixed an issue where you could not pick up the artifact from the table.
  • Fixed an issue where bags could get stuck inside of some of the openable windows.
  • Fixed an issue where bags could get stuck on the outside of the boat's railing.
  • Fixed an issue where the name of the song on The Yacht Heist did not show correctly.

Undocumented ChangesEdit

  • Fixed a crash with using the replace enemies mutator on One Down using cloaker or shield setting.

Update size: 30.4 MB

Update #131Edit

February 9, 2017

GeneralEdit

  • Fixed so that the Commisar is silent if you mute contractor voice over.
  • Fixed an issue where the player could enter the new Safe House before reaching level 25.
  • Fixed an issue where the player could see through the gloves of some of the characters when charging a melee attack
  • Fixed issues with the party hat.
  • Fixed an issue with the Party Hat that would prevent players from joining multiplayer games.

AchievementsEdit

  • Fixed an issue where throwables would not count correctly towards achievements.

SoundEdit

  • Fixed an issue with recoil sounds on the Deagle

Update size: 1.9 GB

Update #130Edit

February 1, 2017

GeneralEdit

  • Updated the visuals of the medic.
  • Team AI will prioritize shields less than enemies they can actually shoot.
  • Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
  • Fixed an issue where the Headless Zeal Dozer could not be marked.
  • Grenades will now show hitmarkers when dealing damage to an enemy.
  • Fixed an issue where the Goat trophy did not count goats correctly.
  • Fixed an issue with how Jack of all trades worked when using a 360 controller.
  • The player is now able to dominate guards while playing in stealth.
  • Fixed an issue where you could stand inside of drills on some levels and cops would not shoot you.
  • Fixed an issue where ECM feedback could make enemies get stuck in the air.
  • Fixed an issue where the "Big Daddy" trophy did not count headless Dozers.
  • Players will no longer get a prompt for deployables when they are in bleedout.
  • Fixed an issue where clients would always kill civilians with one melee hit.
  • Fixed an issue where the fire mode indicator did not change when released from custody.
  • Fixed an issue with the detection meter staying on screen after killing/cable-tying spotter.
  • Fixed an issue where the buttons would not match the marked perk deck.
  • Gage SpecOps weapon mods are no longer available in the loot drop.
  • Changed so description texts on armors won't get cut off.

AchievementsEdit

  • Fixed an issue where players could get the "Wind of change" achievement on the Very Hard Difficulty.
  • Fixed an issue where host and clients could get the "OVERDRILL" achievement on the Mayhem difficulty.

LevelsEdit

Aftershock
  • Fixed an issue where it looked like the player AI was hovering above the train wagon.
  • Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
The Alesso Heist
  • Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking.
Art Gallery
  • Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
  • Fixed a sign that was not connected to the wall.
Beneath the Mountain
  • Fixed an issue where converted cops could be left behind the airlock.
  • Fixed an issue where players could see through the level from inside a wall in the starting area.
  • Fixed flying rock.
  • Fixed an issue where bags could get stuck after you have cleared the bunker part.
  • Added Dozer spawns on Mayhem and One Down.
  • Added ceiling turret on Mayhem and One Down.
  • Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.
Big Bank
  • Fixed invisible ledges in the upstairs offices.
  • Fixed an issue where the cops would keep interacting with the time lock even after it was done.
  • Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
  • Fixed an issue where some outlines would be visible from the start of the heist.
  • Fixed an issue where team VO would talk over Bain.
Big Oil
  • Fixed an issue where enemies could shoot the player through rocks on day 2.
  • Fixed a number of graphical issues on day 2.
  • Fixed a shadow that was in the wrong place on day 2.
  • Fixed an issue where the a wall would go through the floor on the second floor on day 2.
  • Fixed an issue where some broken light bulbs would still emit light on day 1.
  • Fixed a floating keycard on day 1.
Biker Heist
  • Added events to day 2 on Mayhem and One Down.
  • Added trucks on day 2 on Mayhem and One Down.
  • Added missing opponents on day 1 on Mayhem and One Down.
Birth of Sky
  • Added the Bulldozer to the the plane on Mayhem and One Down.
  • Fixed misaligned wall between the diner and the car dealership.
  • Fixed a wall behind the car shop that ended too soon so that players could see through the world.
  • Fixed an issue with a flying money bundle.
  • Converted cops will no longer stay on the plane.
  • Fixed an issue where a corpse could get stuck in the air at the back of the plane.
  • Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
  • Fixed an issue where you could not open doors in the plane if you were standing too close to them.
  • Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
  • Added an extra Thermal paste case at the end of the level.
  • Fixed an issue where the player would be safe from enemies down in the sewers.
Boiling Point
  • Fixed so that hostages can enter the server room.
  • Fixed so that shields can no longer interact with the EMP.
The Bomb: Forrest
  • Fixed a box that was placed in a strange angle.
  • Fixed an issue with the different pumps on the level would award different XP.
Branch Banks
  • Fixed an issue where bags could get stuck on top of a vent.
  • Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
  • Fixed a floating cup.
  • Fixed an issue with some voiceover lines for the thugs behind the bank.
  • Fixed an issue so that the SWATs no longer spawn before the first responders.
  • Fixed an issue where some Titan cameras where clipping with the walls.
Car Shop
  • Added stealth icon to the list in Crime.net.
  • Removed invisible collision in the van at the end of the level.
  • Fixed an issue where the escape van could sometimes open its doors twice.
Cook Off
  • Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
  • Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
  • Fixed an issue where a broken light bulb would respawn when the cops cut the power.
  • Moved some Gage packs that were spawning inside trash bags.
  • Fixed a light source that would remain even after the light had been destroyed.
Counterfeit
  • Added Pensacola cop car.
  • Fixed an issue where Bain would tell you to use a crowbar on the basement door when you had already sawed it open.
  • Fixed an issue where Biles voiceover would start to late when leaving with the printed money.
  • Fixed an issue with a door that would not play a sound effect when being breached.
  • Fixed an issue where the wrong shields would spawn on One Down.
  • Fixed an issue where the objective would not change if the owner was killed in stealth.
  • Fixed an issue where the voiceover would be loud when in casing mode.
  • Updated the cop cars.
Diamond Store
  • Fixed an issue where the player AI would open/close a door whenever entering that room.
  • Fixed an issue where part of the sidewalk did not have a proper shadow.
  • Fixed an issue where a door was clipping with an air vent.
  • Fixed an issue where some cloth was clipping with a bus stop.
  • Fixed an issue where enemies would fall through the back staircase if they died on it.
  • Fixed an issue where the escape zones where floating a bit.
  • Fixed an issue with endless assaults on One Down.
Election Day
  • Fixed an issue where players could see out of the level on day 1.
  • Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
  • Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
  • Fixed an issue where bags could get stuck on the roof on day 2.
  • Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
  • Fixed an issue where a building was missing collision on day 2.
  • Fixed an issue where the van doors would not open for drop-in clients on day 3.
  • Fixed an issue where a pole would clip through a food stand.
  • Fixed an issue where the ceiling would flicker inside the vault.
Escape: Garage
  • Fixed an issue with the AI not following you up the stairs if you used C4 on the door.
Escape: Park
  • Turned off the street lights during daytime.
  • Fixed an issue with stepping up on the sidewalk.
  • Escape:Street
  • Fixed an issue with some snipers hovering in the air.
Escape: Cafe
  • Fixed an issue with team AI can walking through the van in the beginning of the escape.
  • Fixed an issue where the player could get stuck behind a table.
Firestarter
  • Removed misplaced C4 interaction on day 2.
  • Made floating stacks of paper not float anymore on day 2.
  • Fixed an issue with a floating phone on day 2.
  • Fixed an issue where the server would not appear in the van on day 2.
  • Fixed an issue where one camera on day 2 could not be looped.
  • Fixed an issue where the "Wasteful" achievement could be unlocked on Mayhem on day 1.
  • Fixed an issue where the player could stand in the air.
  • Fixed an issue with some flickering on a roof in the beginning of day 1.
First World Bank
  • Fixed an issue where a briefcase was clipping into a table.
  • Removed a wall near the escape.
  • Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
  • Fixed issues with items floating and having very low texture.
Four Stores
  • Fixed an issue where the cops would get out of their cars without playing an animation.
Framing Frame
  • Added an icon for cutting the fence on day 3.
  • Fixed so that a Gage pack does not clip with the ground anymore on day 3.
  • Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
  • Fixed so that players can no longer get stuck behind the vault door on day 3.
  • Fixed an issue where cords were clipping with the wall.
  • Fixed an issue where the collision were not aligned with the wall on day 1.
  • Fixed an issue where the team AI could sometimes stand in each other on day 2.
  • Fixed an issue with double ambushes on day 2.
Go Bank
  • Added Bulldozer spawns in the sewers on Mayhem and One Down.
  • Fixed an issue with enemies floating in the air after jumping down from the skylight.
  • Fixed so that Gage packs will no longer spawn inside boards.
Goat Simulator
  • Fixed so that players can no longer get stuck behind the goat cage door in the truck on day 1.
  • Fixed an issue with clipping buckets on day 2.
  • Fixed an issue with books clipping in the control room on day 2.
  • Fixed an issue with enemies clipping through the hay bundles after jumping through a window.
  • Fixed an issue with secured bags between days.
  • Fixed an issue where collision would not work correctly if a goat ended up under the secure cage on day 1.
  • Added opponents on Mayhem and One Down.
  • Added stationery assailants on Mayhem and One Down.
  • Added barrels falling from truck on day 2 on Mayhem and One Down.
  • Added opponents during the driving sequence on day 2 on Mayhem and One Down.
Golden Grin Casino
  • Fixed so that the player can no longer pick up the water tanks after the BFD is done.
  • Fixed so that the cameras on Mayhem and One Down are Titan cameras.
  • Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
  • Fixed some places where enemies would hover above the ground.
Hotline Miami
  • Fixed so that enemies also take damage when you blow up the gas station on day 1.
  • Added money to the vault on day 2 on Mayhem and One Down.
Hoxton Breakout
  • Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
  • Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
  • Replaced vans on the level so that they no longer have the players skins on day 1.
  • Added the correct spawns on day 2 for Mayhem and One Down.
  • "Moved Gage packs so that you can see them easily on day 2.
  • Fixed an issue where the player could see through the wall by the escape zone on day 2.
Hoxton Revenge
  • Fixed so that the AI can get up on to the roof of the house.
  • Fixed a keycard that was clipping into a chair on the second floor.
  • Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
  • Removed 2 shape charge interactions that did nothing.
  • Fixed an issue where the wrong voiceover is played when opening a window in stealth.
  • Fixed an issue where you could lockpick barricaded windows.
  • Fixed so that you cannot interact with the camera from the inside of the house.
  • Fixed the time for hacking the laptop on Mayhem and One Down.
  • Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.
Jewlery Store
  • Fixed flying antennas on to of the building where the escape van leaves if you go loud.
  • Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
  • Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
  • Fixed several places where bags could get stuck.
  • Fixed holes in two of the buildings on the level.
Lab Rats
  • Fixed specific enemy spawns on Mayhem and One Down.
  • Fixed an issue with a clipping Gage pack.
Mallcrasher
  • Fixed overlapping roadway mark.
  • Fixed clipping issue in the garage.
  • Fixed an issue where the player would not be attacked in the hallway of the gym.
  • Fixed an issue where the sniper laser would clip through the roof.
Meltdown
  • Fixed so that you can no longer get the longfellow completely stuck.
  • Added helicopter spawn on Mayhem and One Down.
  • Added missing stationary assailants on Mayhem and One Down.
Murky Station
  • Fixed an issue where guards would sometimes walk through the trains cars and trigger the alarm.
  • Fixed an issue where 2 team AI would sometimes spawn inside each other.
  • Moved Gage packs so that they do not clip with the walls.
  • Fixed an issue where the player could get stuck behind the vault door.
  • Fixed a spelling error in a subtitle
New Safehouse
  • Fixed issues with collisions in the kitchen on all tiers.
  • Fixed so that you can't talk to Sokol through the wall from Bodhi's room.
  • FIxed so that the player can't communicate with Houston from below when he is lying on the ground.
  • Deleted a pipe in John Wicks room.
  • Fixed so that the truck and car trophies no longer float.
  • Removed some boxes from Dallas room.
  • Fixed so that Houston does not clip with the floor on tier 1.
  • Removed random whisky bottle from under Clovers table on tier 1.
  • Fixed graffiti in killing room so that it does not disappear when you get to close.
  • Fixed a floating Exit sign in the corridor near Dragan.
  • Fixed floating blueprints in Chains room on tier 3.
  • Moved the "cooking meth for dummies" trophy.
  • Added collision to a beam in the living room on tier 1.
  • Fixed clipping boxes in Chains room on tier 1.
  • Fixed flickering object inside the vault on tier 2.
  • Fixed so that skill bonus applies to Dragan’s punching bag.
  • Fixed some floating objects in Scarface room on tier 3.
  • Removed collision tier 3 that was present in tier 1 in Jimmy's bar.
  • Removed floating objects in Clovers room on tier 3.
  • Fixed so that the Longfellow does not hover in the air.
  • Removed stuff sticking up through the floor in Rusts room on tier 3.
  • Fixed so that the burn your Offshore money update correctly."
  • Fixed so that only the player who is actually playing roulette will see the results.
  • Fixed some floating objects in Clovers room on tier 3.
New Safehouse Raid
  • Fixed an issue with team AI getting stuck under stairs.
  • Fixed issues with some enemies walking through doors.
  • Fixed so that AI and enemies can't shoot through the unbreakable floor window.
  • Fixed an issue where the player could get stuck behind a money pile in Sydneys room in tier.
  • Fixed the issue where the wave counter did not sync properly for clients.
  • Fixed so that the Dozer pinata does not hover in the air anymore.
Nightclub
  • Removed floating deck of cards.
  • Fixed an issue where the player could stand in the air close to the disco ball.
  • Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
Panic Room
  • Fixed so that the player can no longer place or restart drills through the walls.
  • Added missing opponents on Mayhem and One Down.
  • Fixed an issue with the collision on a toilet wall after an explosion.
  • Moved a parked car to another parking spot.
  • Fixed a lot of floating and clipping objects.
  • Moved the cash register so that it does not clip with the table.
  • Fixed an issue with the graffiti appearing and disappearing.
  • Removed some floating debris.
Rats
  • Fixed so that you can't plank the same window twice.
  • Removed cop cars that did not drive into the level but just popped in.
  • Fixed so that the helicopter no longer flies through the lumber mill.
  • Fixed an issue where the player could get stuck between the fence and the escape van.
  • Fixed an issue with bag value between day 2 and 3.
  • Players can no longer get loot stuck on the helicopter that comes in to pick it up.
  • Fixed an issue with a mobster that did nothing on day 3.
Scarface Mansion
  • Removed some collisions that remained after the railing in the red room was destroyed.
  • Moved a chandelier in the red room.
  • Moved the boat in the dock so that the player can't stand on the water.
  • Fixed an issue where some money bundles were only visible for clients and not the host.
  • Fixed so that the lootbags are visible in the vans.
  • Fixed so that the wall lamps no longer light up the surrounding area after they are destroyed.
  • Fixed issue with the wrong voice over player when breaking stealth."
  • Fixed an issue where the cameras wouldn't get disabled after you killed the boss in stealth
  • Moved an umbrella that were sticking into the ground
  • Fixed issue where paintings voice over would play too late
  • Fixed an issue where Bile could say "Hook up the next one" while arriving at the first car
  • Made the boss scream more when he is standing on the balconies
  • Fixed an issue where the boss wouldn't retreat properly while getting shot at on the office balcony
  • Fixed so that you get proper interaction text when fixing the circuit boxes.
  • Fixed some issues with collisions on the balcony.
  • Fixed the hint you get when aborting the phone call in stealth.
  • Fixed an issue where the player could see outside of the map using camera feed.
  • Removed unnecessary collision on the roof.
  • Fixed an issue where the throwable assets were clipping with vegetation.
  • Fixed clipping lamps by the dining room in the mansion.
Shadow Raid
  • Fixed an issue where the player could get stuck behind boxes and fall through the level.
  • Fixed so that all fences have interactions on them.
  • Fixed an issue with clipping textures and missing art.
  • Fixed some issues where bags could get stuck in unreachable places.
  • Fixed an issue with a gap between the ceiling and floor.
  • Fixed an issue where player could grab coke through the wall on the second floor.
  • Fixed an issue with the boat clipping and the disappearing.
  • Fixed an issue where one of the two vans would not open.
Slaughterhouse
  • Fixed an issue where the wrong cops spawned as harassers.
  • Addes missing Dozer spawn on Mayhem and one Down.
  • Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
  • Fixed so that the metal door in the beginning no longer closes.
  • Fixed some flickering issues on the level.
Stealing Xmas
  • Made the windows on the roof break if you shoot them with a grenade launcher.
  • Fixed so that all windows on the dome can be destroyed.
  • Fixed an issue with the Thundersnow achievement.
  • Changed snipers on lower difficulties.
  • Fixed an issuer where you could pick up shoes before hacking the computer.
  • Added collision to one of the roofs.
  • Team AI will now follow you into the shoe store backroom.
  • Change spelling of Christmas
The Bomb: Dockyard
  • Fixed a hole in the ground.
  • Fixed an issue where Bain would play the wrong voice over for the camera guard.
  • Fixed an issue where the C4 bag could be shot into the water using explosives.
The Diamond
  • Fixed a part of the fence that did not collide with bags make them fall out of the level.
  • Removed two camera spawns that did not activate.
  • Added a collision above a door where bag could get stuck in an unreachable spot.
  • Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
  • Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
  • The Diamond - Floating civilian on the middle floor.
  • Fixed an issue where all experience was awarded at the end of the heist.
Transport: Train Heist
  • Fixed an issue where guards could fall down a hole where the players could not reach the pager.
  • Converted cops will no longer open train doors.
  • Fixed a zip line that was clipping with the stand.
  • Fixed a zip line that was not attached properly.
  • Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
  • Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.
Transport: Park
  • Fixed an issue where players could get stuck behind a door.
Ukranian Job
  • Fixed an issue where guards could see through the boarded fence.
  • Fixed an issue where a smoke grenade would go off during stealth.
  • Added missing piece of a roof on a side building.
  • Fixed flickering light.
  • Adjusted a collision to a fire ladder that was lower than the ladder.
  • Removed camera from neighbour store on Death Wish and One Down.
  • Moved the busts on the self slightly.
  • Fixed an issue where a collision above the container was there even when the container was not.
Undercover
  • Blocked the player from being able to get stuck behind a few collisions.
  • Fixed multiple safe spots where the player wore unable to take any damage by enemies.
  • Fixed a vent on floor 3 the player could use to able to get outside of the level.
Watchdogs
  • Fixed a graphical glitch
  • Replaced the initial cops with Zeal cops on One Down.
  • Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.
White Xmas
  • Moved a present the was clipping with the environment.
  • Fixed an issue where the player could get stuck under a tree.

Perk DecksEdit

  • The Anarchist, Biker and Kingpin will now give the correct bonus to Infamous item drop.
  • Tweaked the description of the Right To The Top perk in the Kingpin Perk Deck.
  • Updated the descriptions of the Prez and Road captain perks from the Biker Perk Deck to correctly say 15 seconds cooldown instead of 25.

Side JobsEdit

  • Fixed incorrect trigger for the First World TD side job.
  • The Ninja side job will now allow the use of the Kingpin "throwable".
  • Fixed an issue where the Cocaine Rush and Loud Enough side jobs was not connected to Rust in the safehouse.
  • Changed the name of the Elephant In The Room side job to Longing for attention.
  • Updated the description of the First World TD Sidejob to correctly indicate that it refers to armored vans on loud only heists.
  • Updated the description of the First World TD Sidejob to correctly indicate triggers and difficulty

SkillsEdit

  • The Body Expertise skills will now correctly affect bulldozers.
  • The Lust for Life perk will now trigger for all grenade launchers or rocket launchers.
  • The Akimbo skill will now stack with the bonuses from the Hitman perk deck.
  • Mission equipment now got transferred correctly when using Stockholm Syndrome aced skill.
  • The skill tree level points is not shown if the tree is toggles with arrow keys or controller.
  • The Aggressive Reload Aced Skill will no longer activate on throwables.
  • The Desperado skill will no longer triggers when converted cops, team AI, and throwables does damage to an enemy.
  • The Rifleman Aced skill will now increase zoom level on pistols as well.
  • The Trigger Happy skills will now trigger on the chopper turret.
  • Clients will now be able to get the bonus of the High Value Target Aced skill.
  • The Trigger Happy skills will now trigger on the SWAT turret.
  • Updated the description of the Joker aced skill to correctly indicate the 100% increase of damage not 200%.
  • Updated the description of the Inspire basic skill to include the bonus to reload speed.
  • Updated the description of the Rifleman aced skill to feature a value instead of a percentage.

SkinsEdit

  • Fixed an issue where an additional locked mint condition skin would appear in the skins preview list even if the player owns one.
  • Updated the description for skins to the Little Friend 7.62 Assault Rifle.

SoundEdit

  • Robbers will now use correct VO when asking AI to stay and not use VO meant for civilians.
  • Fixed an issue where the pager sound could be heard even after the pager has been answered.
  • Tweaked VO and Subtitles for the Escape Van driver.

Steam OSEdit

  • Fixed an issue where the ocean did not appear on the Scarface Mansion Heist.
  • Fixed an issue where the wrong cube maps wore used in the boss room on the Scarface Mansion Heist.

WeaponsEdit

  • Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
  • Fixed and animation issue with the Quadstacked Mag when equipped on a CR 805B Submachine Gun.
  • Tweaked the rotation of the Whiskey Bottle melee weapon preview.
  • Fixed an animation issue when interacting while using the Cavity 9mm Assault Rifle.
  • Fixed an issue where reloading the underbarrel grenade launcher for the Little Friend Assault Rifle would not cancel a sprint.
  • Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
  • Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
  • Fixed an issue where the reload animation for the underbarrel grenade launcher for the Little Friend Assault Rifle would not cancel when running.
  • Fixed so the flip sight on the GL40 and China Puff grenade launchers won't change the guns position while aiming.

Undocumented ChangesEdit

  • Fixed calculations of Body Expertise skill
  • Added 4 Gage Package locations to Lab Rats
  • Changed cop cars on Hotline Miami to Pensacola variations
  • Removed Gage Spec Ops server from Bank Heist variations that are not Firestarter day 3
  • Removed a Gage Package location from Four Stores
  • Mission critical bags on Stealing Xmas will now grant money
  • Changed guaranteed civ in back of shoe store to 30% chance for one on Stealing Xmas

Update size: 901 Mb

Update #129Edit

January 27, 2017

Chinese New Year!Edit

  • Added one mask to the game.

Update size:

Update #128Edit

December 22, 2016

Scarface SafeEdit

  • Jacket found a safe in Miami and brought it back to base. Apparently it had some snow on it but Jimmy scraped it all up, mumbling something about “the good stuff”. Anyhow, it’s the Scarface Safe, filled with gold and marble!

GeneralEdit

  • Fixed the "Let Them Fly" achievement so every kill won't count twice
  • Updated Scarface character model
  • Fixed an issue where the "Cloak and Dagger" achievement would trigger on the pitchfork melee weapon
  • Fixed an issue where the headless Zeal Dozers would appear as regular Dozers for clients
  • Fixed a crash when using a controller in the Basics Menu selection

LevelsEdit

Election DayEdit

  • Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it

Golden Grin CasinoEdit

  • Adjusted AI movement and covers
  • Added and adjusted light in some dark areas
  • Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
  • Removed highlight from the button that opens the vault in loud when the heist is still in stealth
  • Fixed money bundles that clipped into the tables
  • Removed misplaced sign
  • Fixed an issue where the players could reach areas they were not intended to
  • Fixed visual issue where objects would disappear
  • Fixed an issue where the escape limo would be visible at the start of the level
  • Fixed a visual issue by the balcony floor
  • Fixed an issue with a Sentry Gun asset that would float mid air
  • Fixed a graphical issue by the escape van
  • Moved cabinet whose doors collided with each other
  • Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
  • Made a ceiling light indestructible

SafehouseEdit

  • Adjusted some animations
  • Fixed the piano in Scarface room to be easier to play
  • Fixed a key on the piano in Scarface room so it too plays a sound
  • Fixed an issue where NCP hesiter voice could play over itself
  • Changed the name of the "Choo Choo" trophy to "Tickets, please!" so it won't share a name with an achievement
  • Added Scarface Mansion to the list of heists that can trigger the "Who's There" trophy

Scarface MansionEdit

  • Fixed visual issue where objects would disappear
  • Fixed some visual issues with plants level of detail
  • Fixed some shutters that stayed closed when pressing the button to open up the mansion
  • Fixed an issue with sound overlapping while making the phone call
  • Fixed a visual issue with the shutters when opened
  • Changed the interaction text when picking up the recording device
  • Fixed an issue where players could see enemies spawn
  • Fixed an issue where enemies could clip through the garage wall
  • Fixed a shutter that clipped through the roof
  • Added shadows to the dock
  • Fixed an issue where drop-in clients could see a floating window from the Cadillac
  • Fixed an issue where clients could see the waypoint for Cadillac after it has been lifted
  • Fixed glass breaking sound
  • Fixed effect on white doors
  • Removed endless assault during escape
  • Fixed graphical issues when opening the bathroom door
  • Fixed an issue where the enemies would have difficulties entering the boss room
  • Fixed so player won't get stuck in the lawnmower
  • Fixed an issue where bags did not collide with a small marble stair
  • Improved AI navigation
  • Corrected Guard routes so indoor guards won't start patrolling outside
  • Fixed an issue with the escape where clients could not see the hole in the wall
  • Removed collisions on the rope ladder assets so that it's easier to climb
  • Change sound volume on some environments

The Bomb: DockyardEdit

  • Fixed an issue where a camera could see a drill outside of its field of view
  • Fixed a gap in the ground
  • Fixed a gap between a door and a wall
  • Added a missing vent
  • Fixed an issue where snipers would spawn inside each other
  • AI can now kick open the doors to the security room so players can't hide in there
  • Fixed an issue where players could get two different escapes active at the same time

WeaponsEdit

  • Fixed so players can switch to the underbarrel of the Little Friend Rifle while leaning out the window of a car
  • Fixed so tripmines can't be placed through doors
  • Fixed an issue where picking up a sentry gun with the underbarrel of the Little Friend Rifle active would not give ammo back

SkillsEdit

  • Fixed so using Jack of all Trades will correctly change the amount of equipments listed in the menu description
  • Players can now open car trunks while swan song is active
  • Kickstarter will now work on deployable saws
  • Updated some skill descriptions in mention that the Commando Rocket Launcher is not affected
  • Updated the description of Hardware Expert to mention it does not affect the OVE9000 Saw
  • Updated the description of Drill Sawgeant to mention it does not affect the OVE9000 Saw
  • Updated the description of Kickstarter to mention it does not affect the OVE9000 Saw

Perk DecksEdit

  • Replaced the 15% armor increase of Play Rough with a 10% health increase
  • Added a 10% health increase to Bad Guy Coming Through
  • Replaced the 5% armor increase of Balls vs. Bullets with a 20% health increase
  • Replaced the 5% armor increase of Right to the Top with a 40% health increase

Side JobsEdit

  • Corrected the description of the "Saw Right Through You" Side Job
  • Corrected the description of the "Drill-o-Phobia" Side Job

Update size: 156 Mb

Update #127.1Edit

December 16, 2016

  • Fixed Kingpin perkdeck description
  • Fixed underbarrel staying in inspect animation after aiming down sight
  • Fixed multiple issues where paintings could get stuck in the mansion
  • Added Gage packs to the Scarface Mansion
  • Fixed an issue where the player could not use an ammo bag if only the the AR was empty of ammo
  • Fixed objective text on Scarface Mansion
  • Fixed issue with ammo bags if the player uses the Little Friend 7.62 with the fully loaded skill
  • Fixed an issue where winches kept animating once they were done
  • Fixed an issue with the Little Friend 7.62 using the wrong animations if the underbarrel was selected while downed
  • Fixed an issue where players could get up on statues
  • Fixed an issue where the underbarrel GL on the Little Friend 7.62 did not count towards total accuracy
  • Fixed an issue where the GL on the Little Friend 7.62 would not be shown as the favourite weapon correctly
  • Fixed shadow issue in the dining room on the Scarface Mansion

Update size: 35.2 Mb

Update #127Edit

December 15, 2016

BetaEdit

  • All of the changes we have made in the beta are now live. Information on all the changes for users not following the beta can be found here:

http://steamcommunity.com/app/218620/discussions/10/154642321534406241/

GeneralEdit

  • Fixed so Medic can't heal while in the air or rappelling
  • Fixed an issue where converted enemies would have collisions for drop-in clients
  • Fixed so robbers can comment on killing a Headless Dozer
  • Fixed an issue that caused the "I'm a Swinger" and "Death Wish Swinger" achievements to be unachievable
  • Fixed an issue where Medics could heal enemies that died while rappelling
  • Tweaked the Grin Mask that was clipping on some robber’s heads
  • Fixed an issue where using a throwable weapon while interacting with an NPC would cause the player's weapon to disappear
  • Adjusted the preview camera so Menu logo is not visible while previewing weapons and masks

LevelsEdit

Stealing XmasEdit

  • Disabled C4 Interaction after all C4 has been placed
  • Fixed waypoint on shoe store that sometimes would get stuck
  • Fixed an area where players could throw bags and not be able to retrieve them again

Safe HouseEdit

  • Added a music player to the kill room

WeaponsEdit

  • Skins can now be applied to both primary and secondary OVE9000 Saw
  • Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon

SkillsEdit

  • Fixed multiple issues with skills when changing between profiles in loadout
  • Fixed an issue where Team Ai could trigger the Aggressive Reload Aced skill for the player
  • Swapping deployable with Jack of All Trades while in the process of deploying an equipment will now cause the deployment timer to reset
  • Fixed an issue where Saw Massacre would trigger on melee kills if the player had a OVE9000 equipped
  • Fixed an issue where the Swan Song would reset if it ended while on a Zipline

Perk DecksEdit

  • Fixed an issue where throwable weapons did not trigger the Grinder effect

Side JobsEdit

  • Fixed so the Nose Candy will trigger correctly

Undocumented ChangesEdit

  • Medics no longer heal hostiles

Update size: 2.9 Gb

Beta changesEdit

December 9, 2016

  • Hitman - Tooth and Claw - Armor now recover after 1.5 seconds instead of 5.
  • Cavity 9 mm - Changed to DMR assault rifle sub type ( damage is increased from 65 to 160 )
  • Cavity 9 mm - Accuracy reduced by 8
  • Cavity 9 mm - Concealment increased by 2
  • Cavity 9 mm - Ammo capacity from 99 to 66
  • Broomstick - Damage from 37 to 65
  • Broomstick - Ammo from 150 to 90
  • Broomstick - Accuracy from 44 to 80
  • Broomstick - Rof from 480 to 361
  • Broomstick - Precision Barrel - Damage from -3 to +110
  • Broomstick - Precision Barrel - accuracy from +12 to -8
  • Broomstick - Precision Barrel - stability from +4 to +8
  • Broomstick - Precision Barrel - Ammo cap is now reduced by 45
  • Fire axe, Spear, Gold Fever, Great Sword, Ice Pick, Pitch Fork, katana and Chain Whip went from 70(450) to 30(200)
  • Brawler - Bloodthirst - Now stacks up to 1600% instead of 300%
  • GSPS 12G - Ammo from 42 to 28
  • GSPS 12G - Damage from 90 to 155
  • Police can only use flashbangs every 15 seconds (instead of 4)

Update size: Unknown

Update #126.1Edit

December 9, 2016

Stealing XmasEdit

  • Fixed an issue where enemies could sometimes walk through a wall near the Tech Store
  • The mall announcer now stops talking after the dome has been blown up
  • Added collision in the Tech Store to prevent the player or bags from getting stuck
  • Added collision to a metal panel next to the stairs leading up to the roof
  • Fixed an issue with the sounds that footsteps made in the mall
  • Fixed an issue where the subtitle would not sync with the actual voiceover

Update size: 21.2MB

Update #126Edit

December 8, 2016

GeneralEdit

  • Fixed an issue where Ghost Riders would not trigger when using the Mayhem and One Down difficulty skull masks
  • The daily Ninja! can now be completed using John Wick throwing knives
  • Re Enabled Artsy Fartsy Safe House daily
  • Player armor stats will now show the stamina per armor as the base value instead of as a skill value
  • The daily Boom! won't count kills on civilians
  • Toggling ammo contours will take effect immediately on all dropped ammo boxes
  • Toggling throwable contours will take effect immediately on all throwables
  • Aiming at Winters and phalanx minions will mark them correctly using High Value Target
  • AI should no longer get stuck in recoil animation.
  • Fixed the sidejob Nose Candy

LevelsEdit

AftershockEdit

  • Fixed an issue with the cop cars on the level.

AlessoEdit

  • Fixed an issue where you could not progress if you were detected during the escape in stealth
  • Fixed issues with the navigation in the beginning of the level

New Safe HouseEdit

  • Fixed an issue with side job characters on low resolution

WeaponsEdit

  • Fix so it says mod preview on all mods when previewing on unowned weapons
  • Fixed values on akimbo version of the magazine.
  • Added vertical grip mod icon - Weapon Jackal
  • Can no longer preview mods if previewing a legendary skin, as legendaries are not moddable

SkillsEdit

  • Added distance to Inspire description
  • Client tripmines will alert units correctly
  • Aced High Value Target now gives 20 times spotting range

TextEdit

  • Added string to trophy settings
  • Changed description for Bloodthirst skill
  • Changed objective text in Prison Nightmare
  • Changed error in subtitle for Election Day

Undocumented ChangesEdit

  • Fixed an issue with the AK Rifle that caused connection issues in lobbies.

Update size: 830,6Mb

Open BetaEdit

November 25, 2016

WeaponsEdit

  • The ammo pick up rate has been increased from a minimum of 1% and a maximum of 3.5% of the weapons total ammo to a minimum of 3.5 and a maximum of 5.5% of the weapon total ammo for the following weapon :
    • Chicago Typewriter Submachine Gun
    • Mark 10 Submachine Gun
    • Compact-5 Submachine Gun
    • CMP Submachine Gun
    • Para Submachine Gun
    • Heather Submachine Gun
    • Kobus 90 Submachine Gun
    • SpecOps Submachine Gun
    • Cobra Submachine Gun
    • Blaster 9mm Submachine Gun
    • Uzi Submachine Gun
    • Patchett L2A1 Submachine Gun
    • Jacket's Piece
    • Kross Vertex Submachine Gun
    • Micro Uzi Submachine Gun
    • AMCAR Rifle
    • AK Rifle
    • CAR-4 Rifle
    • UAR Rifle
    • JP36 Rifle
    • AK5 Rifle
    • Commando 553 Rifle
    • Clarion Rifle
    • Gecko 7.62 Rifle
    • Queen's Wrath Rifle
    • Lion's Roar Rifle
    • Valkyria Rifle
    • Bootleg Rifle
  • The ammo pick up rate has been increased from a minimum of 1% and a maximum of 3.5% of the weapons total ammo to a minimum of 5% and a maximum of 7.5% of the weapon total ammo for the following weapon :
    • Rattlesnake Sniper Rifle
    • Repeater 1874 Sniper Rifle
    • Lebensauger .308 Sniper Rifle
    • Street Sweeper Shotgun
    • Goliath shotgun
    • Predator 12G Shotgun
    • IZHMA 12G Shotgun
    • M1014 Shotgun
    • Steakout 12G Shotgun
  • Sniper Rifles and Shotgun with the AP Slug ammunition will no longer have their damage reduced when shooting through swat shields.

Perk DecksEdit

  • Changes made to each perk will be listed below with their old values striked over.
    • Biker - Prospect Perk 1: Every time you or your crew performs a kill you will gain 5 health and 5 armor. This cannot occur more than 10 times every 25 seconds 15 seconds.
    • Grinder - Histamine Perk 1: Damaging an enemy heals 1 life points every 0.5 seconds 0.3 seconds for 3 seconds.
    • Maniac - Insanity Perk 9: Damage absorption from Hysteria Stacks on you is increased by 50% 100%.

Skill TreesEdit

  • Changes made to each skill will be listed below with their old values striked over.
    • Technician Tree - Oppressor Subtree - Lock N’ Load Skill Aced: Killing 2 enemies with SMGs, LMGs, Assault Rifles or Special Weapons set to automatic fire mode will increase your next reload speed by up to 60% 100%. This bonus is reduced by 1% 2% for each bullet above 20 in the total magazine size, down to a minimum of 20% 40% reload speed increase.
    • Mastermind Tree - Sharpshooter Subtree - Aggressive Reload Skill Aced: Any killing headshot will increase your reload speed by 40% 100% for 2 seconds 4 seconds. Can only be triggered by SMGs, Assault Rifles and Sniper Rifles fired in single shot fire mode.

Update size: Unknown

Update #125Edit

25 November, 2016

The 45th MaskEdit

  • As have become tradition we have added a parody mask of the upcoming 45th president of the United States of America. Also we've added the God-Emperor Mega Mask. Enjoy!

WeaponsEdit

  • Fixed some issues with the mod preview windows, it will now be more intuitive to use
  • Fixed an issue where the Duckbill barrel extension could be equipped to silenced barrels
  • Fixed so you can preview skins and weapon mods in the preview window even if you do not own the skin or dlc

SkillsEdit

  • Fixed an issue where the Inspire: Aced skill would become unavailable after using the Stockholm Syndrome skill

Update size: 35Mb

Update #124Edit

November 25, 2016

GeneralEdit

  • Added 10 additional Skill slots
  • Added 10 additional Player Profiles
  • Players can now hold space to speed up the End of Heist screen
  • Made the enemy flashbang destroyable
  • Added a countdown sound to the enemy flashbang. 3 seconds on Normal to OVERKILL, 2 seconds on Mayhem and above
  • Added a throw animation to the enemy flashbang
  • Added ear-ringing sound to the enemy flashbangs effect
  • Unacquired mods are now more notably marked in the weapon mod menu
  • Fixed so Steam marketplace will not open when trying to preview a skin with a controller
  • Fixed a crash when trying to hit a team ai with the kunai while having the Friendly Fire Mutator active
  • Replaced content update with an information feature on the main menu showing new content available
  • Fixed an issue where the Crew Loadout would not update correctly
  • Fix an issue that showed an incorrect melee kill when shooting tasers
  • Fixed an issue where players could get a deployable interaction while leaning out of a car window
  • Added optional contours on all throwables
  • Added optional contours on ammo boxes
  • Added Toggle Chromatic Aberration in the Advanced Video Option Menu

LevelsEdit

Big OilEdit

  • Made the level available to level 0 players

Golden Grin CasinoEdit

  • Made the level available to level 0 players

Jewelry StoreEdit

  • Fixed an issue where a window could be lock picked even when the container was spawned outside the window

Panic RoomEdit

  • Changed a couple of art assets

Prison NightmareEdit

  • Removed shields from the train and the bridge during the escape

SafehouseEdit

  • Added more VO for Aldstone, the butler
  • Fixed an issue where the Longfellow trophy got rewarded within 10 minutes instead of the intended 7 minutes

Train HeistEdit

  • Made the level available to level 0 players

SkillsEdit

  • Made High Value Target work with sensor mines
  • Change the description on some skills to say "increase reload speed" instead of "reduce reload time"
  • Fixed an issue where Lock N' Loud: Aced checked for current ammo in the clip rather than the total ammo in the clip

WeaponsEdit

  • Updated skinning texture for Matever .357 Revolver
  • Made weapon mod screen available in buy weapon menu
  • Increased the fire damage on dragons breath round from 10 to 100
  • Fixed the warning message for incompatible mods so it will not appear for mod the player does not own

Undocumented ChangesEdit

  • Inspire range increased from 7m to 9m

Update size: 1.1Gb

Update #123Edit

November 17, 2016

GeneralEdit

  • Fixed an issue where players below level 30 would get an experience penalty when playing the The Basic heists
  • Updated the risk level assets for Deathwish and One Down
  • Fixed an issue where players could crash if they were doing fire damage while being downed
  • Made the Side Jobs panel in the Safe House menu scrollable if there are enough Side Jobs
  • Fixed an issue where Infamy items would not drop on Death Wish and One Down
  • Fixed an issue where the description was not visible on Side Jobs in the Safe House
  • Fixed an issue where the player could crash if he spammed the left mouse button while obtaining Continental Coins
  • Fixed an issue where trophies would restart their counter when the trophy was acquired
  • Fixed an issue where buying the grenade case and switching between profiles would award the "Share the Love" achievement
  • Fixed an issue where Continental Coins were shown from level 0
  • Fixed a rare crash that could occur when terminating a contract

LevelsEdit

Murky StationEdit

  • Fixed an issue where a particle effect on the level could noticeably lower the frame rate

New Safe HouseEdit

  • Fixed an issue with the shooting range displaying the wrong damage for bullet projectile weapons

Prison NightmareEdit

  • Made general optimizations to the level

SkillsEdit

  • Enabled profile switching in loadout with a controller
  • Aced High Value Target now works when spotting cameras

WeaponsEdit

  • Fixed an issue with the timing of the throwing knifes

TextEdit

  • Changed objective description on Panic Room

Weapon SkinsEdit

  • Fixed an issue where the stock mods were white on the Krinkov Chopper skin
  • Fixed a spelling error on the Mosin Waves

SoundEdit

  • Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level

AchievementsEdit

  • Fixed an issue where No Blood on the Carpet would not trigger if Frenzy was equipped

Undocumented ChangesEdit

  • Fixed issue where community buckshot ammo had ammo drop penalties on 2 shotguns.
  • You now need to complete Prison Nightmare for the difficulty achievement.
  • Disabled community safe #1 as drop.
  • Weapon spread has been changed.
  • Pressing spacebar once (rather than holding) during a payday now fast-forwards the experience bar, much faster than before.

Update size: 1Gb

Update #122.1Edit

November 12, 2016

GeneralEdit

  • Fixed an issue where the cost for assets on a level would not scale with difficulties

LevelsEdit

Boiling PointEdit

  • Fixed an issue where the experience reward for the contract was displayed incorrectly

Car ShopEdit

  • Fixed an issue with the player’s secondary weapon was floating in the air

Cook OffEdit

  • Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds

RatsEdit

  • Fixed an issue where securing bags could cause a block in level progression
  • Removed a plant that could cause the player to get stuck on Day 2
  • Added a missing wall on a building on Day 2

OptionsEdit

  • Fixed missing strings for Chromatic Aberration in the Advanced Video Options

Update size: 30.8mb

Update #122Edit

November 11, 2016

GeneralEdit

  • Fixed an issue with some trophies being removed due to changes in code
  • Fixed an issue with the “Who´s there” trophy

LevelsEdit

Biker HeistEdit

  • Fixed an issue with flickering bricks on day 1
  • Fixed an issue with floating coke on day 1
  • Fixed an issue were SWATs would spawn instead of cloakers on day 1
  • Fixed an issue with double windows on day 1
  • Fixed an issue where you could see the underside of the turret in the turret van on day 1
  • Fixed a text issue when interacting with the mechanic on The Biker Heist day 1

Car ShopEdit

  • Fixed an issue with the players secondary weapon was floating in the air

First World BankEdit

  • Fixed an issue where the escape zone was floating in the air
  • Fixed an issue with collision on the escape truck
  • Fixed an issue with character VO was loud when in stealth
  • Removed helicopter by the entrance to the bank
  • Fixed a hole in the wall above the wall strip with golden edges

New SafehouseEdit

  • Removed halloween decoration from safehouse
  • Fixed an issue where you could fall through the world in Sokols room on Tier 3
  • Fixed an issue with clipping hockey sticks in Sokols room
  • Fixed an issue where you could get stuck in Sydneys room on Tier 2
  • Fixed an issue where you could throw bags to unreachable places in Safe House Raid
  • Fixed an issue with the “Who´s there” trophy description

SkillsEdit

  • Fixed skill description for Up You Go skill
  • Fixed descriptions for the skills Underdog, Overkill, Berserker and the perk Fast And Furious
  • Fixed description for Hardware Expert basic
  • Fixed an issue with the “Who´s there” trophy description

SoundEdit

  • Added call out medic lines for Wolf
  • Added new sounds for mag drop on snow, gravel and water materials

ArtEdit

  • Fixed an issue where the Zebra pattern did not tile properly on some masks

Update size: 211,7Mb 

Update #121.1Edit

November 4, 2016

GeneralEdit

  • Fixed an issue where an Event mask was visible to all players
  • Fixed the six difficulty achievements to include Prison Nightmare

LevelsEdit

Prison NightmareEdit

  • Adjusted some sound volumes
  • Fixed an animation issue with the Necrocloaker

Update size: 29 Mb 

Update #121Edit

November 3, 2016

HeistsEdit

  • Added Prison Nightmare Heist
  • The Safehouse Nightmare heist has returned

GeneralEdit

  • Fixed an issue where menu item highlight sound could be played for menu items that did not exist
  • Fixed an issue at the end screen where continental coins would count incorrectly
  • Fixed an issue at the end screen where continental coins count up sound could get stuck
  • Added additional feedback when the player can't afford a weapon mod
  • Fixed an issue where FOV Relative Sensitivity under Controls are not affected by Default Control Options
  • Fixed so player can unequip the selected equipment
  • Fixed an issue where the new Heavy Zeal SWAT had no body armour
  • Fixed an issue where Snipers did not count as special kills on the stats screen
  • Fixed an issue where SWAT Turrets did not count as special kills on the stats screen
  • Fixed an issue where Chavez did not count as special kills on the stats screen
  • Fixed an issue where The Commissar did not count as special kills on the stats screen
  • Fixed an issue where Biker Boss did not count as special kills on the stats screen
  • Fixed an issue where Hector did not count as special kills on the stats screen
  • Fixed an issue where Captain Winters did not count as special kills on the stats screen
  • Fixed an issue where security guards used the Zeal Enemies VO filter when playing on One Down difficulty
  • Fixed an issue where street cops used the Zeal Enemies VO filter when playing on One Down difficulty
  • Fixed an issue where FBI agents and guards used the Zeal Enemies VO filter when playing on One Down difficulty

WeaponsEdit

  • Fixed a crash when deploying the LMG Bipod while switching weapons
  • Added low resolution textures to the Concussion Grenade
  • Adjusted distance between weapons for the Weapon Butt Melee option to cause less overlap
  • Adjusted the animation of the Concussion Grenade to avoid a graphical issue where the grenade might replace the player's gun
  • Fixed issue where regular bows would register twice for cases of the accuracy rating on the end screen
  • Fixed an issue where the crossbows did not count towards the accuracy rating on the endscreen

LevelsEdit

AftershockEdit

  • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
  • Fixed an issue where you could place equipment inside the wall

Big OilEdit

  • Adjusted a door collision on Day 2

Birth of SkyEdit

  • Fixed a graphical issue with the Jukebox

Election DayEdit

  • Rotated tilted C4 interaction icons on Day 1

Golden Grin CasinoEdit

  • Fixed an issue where the "Golden Grin" Trophy was only awarded in stealth

Hoxton RevengeEdit

  • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth

Jewlery StoreEdit

  • Made glass shelves bulletproof to avoid floating objects

Murky StationEdit

  • Fixed an issue where the "Who's there?" Trophy was not awarded for playing the Murky Station job

NightclubEdit

  • Fixed an issue where using throwables did not fail the "Staying Alive" Trophy

Safe HouseEdit

  • Added variations to Bonnie's drinking animations
  • Fixed an issue with the Tier 2 Van Skins
  • Fixed an issue with the particles that spawn when shooting a poster i Bodhi's room
  • Tweaked some trophy preview images that were missing proper borders

Safe House RaidEdit

  • Fixed an issue with the wave counter displaying incorrect values in between waves
  • Fixed an issue where you character would duplicate on the screen when starting a Safe House Raid lobby from someone else's lobby

Transport: UnderpassEdit

  • Fixed a misplaced collision that made it possible to place deployables in the air

Ukranian JobEdit

  • Fixed an issue the "So Pretty" Trophy was only awarded in stealth

SkillsEdit

  • Fixed an issue where the Overkill Skill could be triggered on civilian kills when using fire or explosive shotgun ammo
  • Changed the Underdog Skill to correctly trigger on 3 enemies instead of 2
  • Changed the Underdog Skill description to reflect that the enemies needs to target you for the skill to trigger
  • Changed the Equilibrium Skill description to correctly show 33% instead of 80%.
  • Changed the Optical Illusions Skill description to correctly show 35% instead of 45%.
  • Changed the Up You Go Skill description to correctly describe an 40% increase of health received
  • Fixed an issue where the bonus from Marksman: Basic did not appear in the inventory menu

Update size: 1.4 Gb

Update #120Edit

October 27, 2016

GeneralEdit

  • Added new continental coins counter to the end game screen
  • Fixed coin counter being off when gaining multiple coins
  • Coin counter will scale to display large amounts of coins better
  • Fixed an issue with Captain Winters spawning with only one phalanx unit
  • Fixed an issue with textures missing on the back of some masks when using an AMD graphics card
  • Fixed an issue with the color of the eyes in the The Death Wish Skull mask

Weapons And EquipmentEdit

  • Changed the damage of the Plainsrider Bow from 1500 damage to 1000 damage
  • Changed the damage of the Light Crossbow from 1500 damage to 750 damage
  • Changed the damage of the Heavy Crossbow from 4000 damage to 2000 damage
  • Changed the damage of the Pistol Crossbow from 750 damage to 350 damage
  • Changed the damage of the English Longbow from 4000 damage to 2000 damage
  • Fixed an issue where the wrong numbers would be shown in inventory if the player used explosive or poison bolts or arrows
  • Fixed an issue where the mod gui would not show correct colours for weapon mod changes if the player had silenced weapon damage skills
  • Weapon mods will now show "Not enough cash" when the player can not afford them

LevelsEdit

Beneath The MountainEdit

  • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain

Big BankEdit

  • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly

Big OilEdit

  • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing

New Safe HouseEdit

  • Fixed trophies being able to be toggled using the mouse in the Safe House
  • Tweaked how much money is needed to be show in the new Safe House
  • Fixed an issue there the incorrect wave was shown for drop-in clients
  • Fixed an issue with the Safe House daily resetting its timestamp if the player talks to the contractor NPC in the safe house
  • Fixed an issue where you could play the Safe House Raid before visiting the safehouse

MutatorsEdit

  • Fixed an issue where active mutators on a client would disable achievements even though the game had no active mutators

Update size: 214.7 Mb

Update #119.1Edit

October 22, 2016

GeneralEdit

  • Fixed an issue where skill descriptions overlapped
  • Tweaked AI to faster reach the player and be more aggressive towards the player

Weapons And EquipmentEdit

  • Changed the damage for the Javelins from 7500 to 3250
  • Changed the damage for the Plainsrider Bow from 1500 to 1000
  • Changed the damage for the Heavy Crossbow from 4000 to 2000
  • Changed the damage for the Light Crossbow from 1500 to 750
  • Changed the damage for the English Longbow from 4000 to 2000
  • Changed the damage for the Pistol Crossbow from 750 to 375

LevelsEdit

UndercoverEdit

  • Fixed an issue where the "Failed Assassination" trophy would fail for the player that melee the taxman

Safe HouseEdit

  • Reactivated interactions on NPC heisters so players can view their dailies when reentering the level

Panic RoomEdit

  • Fixed an issue where the AI would walk over holes in the floor

Murky StationEdit

  • Fixed an issue where killed civilians counted towards the "Crouched and Hidden, Flying Dagger" achievement

FirestarterEdit

  • Fixed an issue where using the Akimbo Contractor Pistols did not count towards the "For Daisy" achievement

Boiling PointEdit

  • Fixed an issue where any killed enemy counted towards the "UMP for Me, UMP for You" achievement

Update size: 67.1 Mb

Update #119Edit

October 21, 2016

GeneralEdit

  • Fixed a visual issue on the Shifted mask
  • Fixed an issue where medics did not count as special kills at the end of the heist
  • Fixed an issue where some level descriptions would get cut off to make room for mutator list even if mutators were inactive
  • Added a "Silencer Required" prompt to the Quickplay menu
  • Adjusted assets costs for One Down

Weapons And EquipmentEdit

  • Fixed an issue where second akimbo would sometimes fire itself
  • Changed panic value on the KSP 58

LevelsEdit

Alesso ArenaEdit

  • Fixed the trigger of the of the achievement for completing the heist on Death Wish

Big OilEdit

  • Fixed a spelling error in the objectives on Day 2

Biker HeistEdit

  • Changed interaction text on Day 1 from "Press F to Take Soda" to "Hold F to Take Soda"
  • Changed interaction text on Day 1 from "Press F to Plug In Power" to "Hold F to Plug In Power"

Boiling PointEdit

  • Changed interaction text from "Press F to Fire Missiles" to "Hold F to Fire Missiles"

Cook OffEdit

  • Fixed an issue where players could get a secured bag to count as two

CounterfeitEdit

  • Changed interaction text from "Press F to Take Printing Plates" to "Hold F to Take Printing Plates"
  • Fixed a spelling error in a goal description
  • Fixed a grammatical error in a goal description

Go BankEdit

  • Fixed an issue on Go Bank that caused one of the key cards not to spawn

Golden Grin CasinoEdit

  • Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
  • Fixed an issue where cameras did not spawn on higher difficulties

Hotline MiamiEdit

  • Fixed an issue where meth ingredients do not spawn on Mayhem and One Down

Lab RatsEdit

  • Fixed the trigger of the of the achievement for completing the heist on Death Wish

Panic RoomEdit

  • Fixed an issue that caused the "Don't you dare miss" achievement to trigger even when failing the heist
  • Fixed an issue that caused the AI to stand in the air after the C4 detonates
  • Fixed an issue where the text prompt was wrong when a client picked up Chaves Keys
  • Moved some papers and a newspaper that hovered in the air
  • Blocked players from accessing the Panic Room before getting the keys
  • Fixed an issue where some rooms did not open correctly
  • Fixed an issue where players could enter the building via the wrong door
  • Removed intractable prop that filled no purpose
  • Fixed spelling errors in objectives

Safe HouseEdit

  • Fixed an issue where players shoot teammates in the face when talking to them
  • Fixed incorrect description on the "Jason" trophy
  • Fixed the requirement of the "Snipe It" trophy
  • Added interaction to Lady Justice to give the "Tip the Scales" achievement
  • Fixed an issue where the "The Burn Offshore Money" trophy would appear as completed in the end screen on the following heist
  • Fixed some graphical clipping issues in chains room
  • Fixed a crash when trying to upgrade the safe house while using a controller

Safe House RaidEdit

  • Fixed an issue where playing the level as a client would reset your own Raid timer
  • Fixed an issue where the current wave did not sync correctly to drop-in clients

Lab RatsEdit

  • Fixed the trigger of the of the achievement for completing the heist on Death Wish

Shadow RaidEdit

  • Moved some floating objects
  • Moved a box clipping with the container
  • Fixed the trigger of the of the achievement for completing the heist on Death Wish

SlaughterhouseEdit

  • Fixed the trigger of the of the achievement for completing the heist on Death Wish

SkillsEdit

  • Potential fix for incorrect damage reduction for Joker and Partners in Crime
  • Changed the description of Sneaky Bastard from "Concealment" to "Detection Risk"
  • Changed the description of Unseen Strike to better reflect the function of the skill
  • Fixed an issue where Pumping Iron would would appear to give a bonus to knockback
  • Added list of unaffected weapons to description of Overkill
  • Added list of unaffected weapons to description of Berserker

Perk DecksEdit

  • Fixed a spelling error in the Tooth and Claw perk
  • Changed the description of Hostage Situation to better reflect that any hostages counts not just the owner of the Perk

TextEdit

  • Changed the description of the Almir's Toast daily
  • Removed mention of Pro Jobs in Bain's initial message to the player
  • Removed additional space from Expert Driver asset
  • Removed unnecessary information on Jiro in character selection
  • Fixed spelling issue in the description of the "Charles Lucky" mask
  • Changed the description of Nostalgia Side Job to include mentions of entire crew requirement

MutatorsEdit

  • Changed the description of Because of Training and Alternate Arsenal to not incorrectly mention "or less"

Update Size: 581 Mb

Update #118.2Edit

October 17, 2016

LevelsEdit

Panic RoomEdit

  • Removed window that only existed on the exterior of the building
  • Removed ladders that enabled the player to enter the Panic Room room prematurely
  • Fixed Crime.net description for the Panic Room job
  • Fixed so that Chavez' health scale with difficulties
  • Fixed issues with the The Dentist’s Delight achievement
  • Fixed an issue with snipers not spawning correctly

Safe HouseEdit

  • Removed the balloons and the safe from new Safe House

MutatorsEdit

  • Fixed an issue with Hector not working with the Hydra mutator
  • Fixed an issue where kills were counted for the Robbedacop trophy while using mutators
  • Fixed an issue with the Bulldozer’s melee when using the mutator Overdozed

WeaponsEdit

  • Fixed an issue with mods not dropping for the Goliath 12G
  • Fixed an issue with the silenced barrel for the Goliath 12G
  • Fixed an issue with the falloff on the Goliath 12G

SteamOSEdit

  • Fixed the start up crash on the SteamOS version of PAYDAY 2

Update size: 39 Mb

Update #118.1Edit

October 17, 2016

LevelsEdit

Panic RoomEdit

  • Fixed an issue where the audio of the C4 explosion couldn't be heard

Update size: 24 Mb

Update #118Edit

October 17, 2016

GeneralEdit

  • Increased the headshot multiplier by 50% on Mayhem and above
  • Tweaked the ratio of special enemy spawns to even the spawn frequency between difficulties

Safe HouseEdit

  • Added a new trophy
  • Added a movie when you unlock the new safe house

WeaponEdit

  • Adjusted the Goliath 12G damage fall off

Update size: 877 MB

Update #117Edit

October 16, 2016

  • Fixed a crash when the player was damaged and tazed while friendly fire was active
  • Fixed a crash with Creeps when nuclear Bulldozers were active
  • Mutators will always be sorted alphabetically
  • Direct hits of HE rounds and AP slugs will trigger ET heisters
  • Fixed a crash related to HUD mods
  • Fixed a text clipping issue with the lobby mutators list
  • Changed the description on the Mercenary trophy
  • Happiness is hitting a piñata

Update size: 181.5 MB

Update #116Edit

October 15, 2016

GeneralEdit

  • Fixed an issue that caused the player to not be targeted by the enemy
  • Added a Corpse Limit slider in the Advanced Video Options which enables players to increase the amount of bodies that remain on a level

Safe HouseEdit

  • Moved a collision next to Jiro
  • Moved a collision in Dallas’ room
  • Fixed an issue where you could access the Side Jobs through a brick wall
  • Adjusted a poster in Bodhi's room
  • Adjusted a weapon rack in Jiro's corner
  • Fixed a leak in the roof so it leaks correctly
  • Fixed an issue where hits on the left Shooting Range target was registered on both counters
  • Fixed an issue with Dallas’ computer
  • Moved a weapon in Chains’ Room

Safe House RaidEdit

  • Fixed an issue where players could throw bags to an unreachable location
  • Fixed an issue where the objective would pop up in before the player spawned

SkillsEdit

  • Changed the damage reduction for Partners in Crime: Basic from 50% to 45%
  • Changed the damage reduction for Partners in Crime: Aced from 50% to 54%

Update size: 95 Mb

Update #115Edit

October 14, 2016

GeneralEdit

  • Readded automatic reload when the player gets tased

LevelsEdit

Safe House RaidEdit

  • Added controller support to the Start Raid Menu
  • Fixed an issue where enemies could clip through the fence

Four StoresEdit

  • Fixed an issue where the escape could not trigger

WorkshopEdit

  • The following weapons have been enabled for the workshop:
    • Krinkov Submachine Gun
    • Breaker 12G Shotgun
    • China Puff 40mm Grenade Launcher
    • Clarion Rifle
    • Flamethrower
    • Light Crossbow
    • JP36 Rifle
    • STRYK 18c Pistol
    • Queen's Wrath Rifle
    • English Longbow
    • Vulcan Minigun
    • Piglet Grenade Launcher
    • Swedish K Submachine Gun
    • Thanatos .50 cal Sniper Rifle
    • Buzzsaw 42 Light Machine Gun
    • CMP Submachine Gun
    • Rattlesnake Sniper Rifle
    • Peacemaker .45 Revolver
    • Plainsrider Bow
    • Gruber Kurz Pistol
    • R93 Sniper Rifle
    • HRL-7 Rocket Launcher
    • RPK Light Machine Gun
    • OVE9000 Saw
    • Predator 12G Shotgun
    • Patchett L2A1 Submachine Gun
    • Street Sweeper Shotgun
    • Cavity 9mm
    • Blaster 9mm Submachine Gun
    • Repeater 1874 Sniper Rifle
    • Akimbo Krinkov Submachine Guns
    • Akimbo Compact-5 Submachine Guns

Update size: 460 Mb

Update #114Edit

October 13, 2016

GeneralEdit

  • Fixed a visual issue that would occur when converting Zeal Team enemies
  • Safe House Raids no longer needs the "Allow Safe Houses" filter to be turned on to appear on Crime.Net
  • Getting tazed will no longer reload your currently equipped weapon

LevelsEdit

Safe HouseEdit

  • Removed the Gage Package Asset image
  • Fixed an issue where some windows did not break correctly when damaged by explosive damage
  • Removed a glass door to make it easier for players to walk around
  • Added a trophy to the Safe House
  • Added a sound effect when the player resets the Damage Counter button
  • Fixed a sound issue with the hockey game
  • Fixed some sound issues with Jiro and Bonnie

Safe House RaidEdit

  • Added additional team VO
  • Fixed an issue where the wrong difficulty would be shown on Crime.Net lobbies
  • Added an ignore button so players can choose to not go to the mission
  • Fixed an issue where bags could get stuck in the ground
  • Fixed an issue where bags could fall out of the level and not respawn correctly
  • The Safe House can no longer be upgraded while a raid mission is available

Biker HeistEdit

  • Added collision to a fallen door on Day 2

Four StoresEdit

  • Added the driver to the escape van

Update size: 331 Mb

Update #113Edit

October 12, 2016

GeneralEdit

  • Fixed an issue where the Zeal Shields did not fall after they were killed
  • Fixed an issue where the Team AI did not deal enough damage to the enemy
  • Fixed an issues where Russian Mercenaries dealt the same amount of damage on all difficulties

Levels

Safe HouseEdit

  • Changed the Shooting Range’s Damage Indicator number cap to 99999
  • Fixed an issue where the piles of money in the vault didn’t sync properly between host and client
  • Fixed an issue where accumulated stealth bonus was lost when entering the Safe House
  • Fixed an issue where the sound of the Hockey game did not play correctly

Update size: 170 Mb

Update #112Edit

October 11, 2016

GeneralEdit

  • Fixed an issue where Captain Winters would not spawn on Death Wish and One Down

Weapons And EquipmentEdit

  • Fixed an issue with the light crossbow reload animation

LevelsEdit

Safe HouseEdit

  • Fixed an issue where clients could get stuck inside the Kill Room
  • Fixed an issue where clients could not see the hosts masks and weapons showcased on the wall
  • Fixed a crash related to clients joining when Aldstone would perform certain animations
  • In yesterday’s update we disabled the feature where you could change skins on the Escape Van. This feature has been re enabled
  • Disabled the roulette table for clients
  • Added a button outside the vault
  • Added missing tags

Side JobsEdit

  • Fixed an issue where the safe house daily “No More Debts” would show wrong amount of bags required
  • Fixed an issue where not all cocain bags would count towards the daily “Nose Candy”
  • Fixed an issue where players could complete the same daily multiple times

Achievements/TrophiesEdit

  • Fixed an issue where the “Choo Choo” trophy would not trigger when finishing Bomb forest on Death Wish

Update size: 144 Mb

Update #111Edit

October 10, 2016

GeneralEdit

  • Temporarily disabled the ability to change skins on the Escape Van in the Safe House due to some issues

LevelsEdit

Safe HouseEdit

  • Removed an animation from Chains
  • Fixed an issue with the Old Faithful trophy
  • Fixed an issue where the cameras in Clover’s Tier 3 area didn’t work
  • Fixed an issue where contours on the heisters didn’t appear for drop in clients
  • Fixed an issue where the trophy would show when it wasn’t earned
  • Burned the pink plushy
  • Added more animations to Jiro’s companions
  • Removed extra tape recorders from Jacket’s area
  • Fixed an issue where Bonnie would hover above the floor
  • Fixed an issue where Jimmy wasn’t sitting properly on his chair

Murky StationEdit

  • Fixed difficulty for Death Wish cams on Mayhem and above on Murky Station

Update size: 45.8 Mb

Update #110Edit

October 9, 2016

GeneralEdit

  • Fixed an issue where the Green FBI Swats didn’t have the intended health
  • Increased the Cloaker headshot multiplier from 2 to 6
  • Cops and security guards will now have the same total health across all levels
  • Fixed an issue where two Bulldozers were missing from the One Down difficulty.
  • Fixed an issue that could cause a crash with the grenade case asset during a level restart

SkillsEdit

  • Body expertise should now give the intended 33% and 100% of the headshot multiplier to body shots
  • Pumping Iron Aced and Basic effect is increased from 50% to 100%

LevelsEdit

Murky StationEdit

  • Fixed an issue that caused the lasers not to spawn on One Down

Update size: 2.5 Gb

Update #109.1Edit

October 8, 2016

GeneralEdit

  • Fixed an issue where the civilian hostages would get affected by ECM Feedback
  • Fixed an issue where the banner behind a weapon using a legendary skin would remain when scrolling through the inventory
  • Fixed an issue where the mouse wheel won't scroll vertically in the throwable menu
  • Fixed an issue where the reset default options feature did not reset quick play options
  • Crime.Net filters will now be saved when set
  • Achievements will now trigger on a given difficulty and higher
  • Fixed an issue that cause players to have a -0 bonus to speed while wearing the suit
  • Added a reset filter button to Crime.Net Filters
  • Removed Pro Jobs versions of heists
  • Converted Pro Job only heists to regular heists

Weapons And EquipmentEdit

  • Fixed the reload animation of the Queen's Wrath
  • Rotated the Bowie Knife so preview and icon looks the same
  • Fixed the reload animation of the for the Broomstick Pistol
  • Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
  • Bipods on LMGs can now use skins
  • Fixed an issue where the scope mount on the Izhma 12G could be bought without a scope
  • Fixed an issue where the Light Foregrip on the Gecko 7.62 would make gadgets float in the air
  • Fixed an issue where the foregrip on the Kross Vertex SMG would disappear when restarting the game
  • Fixed an issue where the stock on the Bootleg Rifle is not correctly attached
  • Fixed an issue where the scope mount on the Broomstick Pistol would be visible through the character in the menu
  • Fixed an issue where the rail mount on the Broomstick Pistol would not be correctly skinned
  • Fixed an issue with the AMR-16 clipping with the Tactical Mag and the Expert Mag
  • Fixed a visual issue with the UAR Rifle, when using a A3 foregrip and a short barrel the weapon will still get the stat bonus but the barrel will not appear shorter
  • Fixed the reload animation on the Baby Deagle Pistol to show bullets in the magazine
  • Change the Flash Hider weapon mod for Pistols to have a more prominent hole
  • Fixed an issue with the AML barrel on the Bootleg Rifle where it would not display in third person
  • Fixed an issue where the Combat Sight and the LED Combo would clip with each other when used on the UAG Rifle
  • Fixed an issue where a part of the China Puff Grenade launcher was missing in third person
  • Fixed the reload animation on the White Streak Pistol to show bullets in the magazine
  • Renamed the Quackdraw skin to Quickdraw
  • Added missing string to Bipod weapon mods

LevelsEdit

AftershockEdit

  • Fixed an issue that caused the enemies to be clip with the SWAT van
  • Moved a trailer that clipped with the ground
  • Moved some objects that clipped with the ground
  • Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
  • Increased the amount of C4 needed to break the wall between the bridge and the construction yard

Alesso ArenaEdit

  • Removed a Bain Voice line that played at the wrong time
  • Fixed an issue where players could get stuck behind a ladder
  • Fixed an issue where players could get stuck behind a door
  • Fixed an issue where some cops did not spawn correctly
  • Removed additional shape charge points that had no function

Basics: Flash DriveEdit

  • Fixed an issue where the team AI did not wait by spawn on day 1
  • Fixed an issue where a civilian would stand inside a gate on day 1
  • Fixed an issue where the guard did not spawn in the camera room on day 2

Birth of Sky​Edit

  • Made slight change to the texture on the rings

Boiling PointEdit

  • Fixed an issue where players could get stuck under the stairs
  • Fixed an issue with some glass bottles that did not have textures
  • Fixed an issue where players could get stuck on some rocks
  • Fixed an issue where players could get out of the level

Branch BankEdit

  • Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated

Cook OffEdit

  • Fixed an issue where the players could pick up planks through the wall
  • Fixed an issue where the players could get stuck behind some boxes
  • Fixed an issue where the helicopter would only be visible for the first ingredients drop

CounterfeitEdit

  • Fixed an issue that caused the cops to be able to disable the water while it was already disabled
  • Fixed an issue where Bain would remind you to drill the safe after it was already done

Election DayEdit

  • Moved a Gage courier package that floats in the air on day 2
  • Fixed an issue on day 2 that cause keycards to be used on open doors
  • Moved a voting machine on day 2 so players can't interact with it through the wall

FirestarterEdit

  • Moved a camera of day 2 that could not be camera looped

First World BankEdit

  • Fixed an issue where an interaction would say hold instead of press to open the vault
  • Fixed an issue where player could only interact with the card readers twice

Four StoresEdit

  • Moved a car that clipped with the ground
  • Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared

Framing FrameEdit

  • Moved a computer on day 3 that floated in the air
  • Moved some rocks and debris the was hovering in the air on day 2

GO BankEdit

  • Removed briefcase that clipped with car trunk
  • Moved floating billboard
  • Lowered the escape zone so it doesn't float

Goat SimulatorEdit

  • Fixed a visual issue with a window in the burning building on day 1
  • Fixed an issue where the car would glitch out of the level on day 1
  • Fixed an issue where the goats could be secured before the truck arrived on day 1
  • Fixed an issue with a collision from the truck that was present when it was not there on day 1
  • Fixed an issue that caused the enemies to be clip with the SWAT van on day 2
  • Fixed an issue where the car could get stuck at the end of day 2
  • Fixed an issue where the car could get stuck on a rock on day 2

Golden Grin CasinoEdit

  • Fixed an issue where doors opened by c4 by a host would appear as closed for clients

Hotline MiamiEdit

  • Moved vent that clipped with curtains
  • Fixed an issue of a door that did not appear on day 1

Jewlery StoreEdit

  • Added a few missing bag collisions
  • Removed unused collisions
  • Fixed an issue that caused windows blocked by the container to be able to pick lock
  • Fixed an issue where players could get stuck behind a window if opened from the inside

Lab RatsEdit

  • Fixed an issue where players could throw bags where they could not be retrieved

RatsEdit

  • Moved a Gage courier package that floats in the air on day 1
  • Removed additional interaction point for boards on windows on day 1
  • Moved misplaced part of a wall on day 2
  • Fixed collision on a balcony on day 2
  • Fixed an issue where you could not place deployables on the rug in the bathroom

Santa's WorkshopEdit

  • Fixed a visual issue with some debris
  • Fixed a visual issue with a pile of trash that did not have a backside
  • Fixed a visual issue with a window
  • Fixed an issue where players could get stuck behind a snow blower

Shadow RaidEdit

  • Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
  • Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building

SlaughterhouseEdit

  • Fixed an issue where players could get out of the level

he Bomb: DockyardEdit

  • Fixed an issue where you could not place deployables on the ship

WatchdogsEdit

  • Fixed an issue where the bag did not show in the loot truck

White XmasEdit

  • Fixed an issue where the players could get stuck inside the train behind a pine tree

SkillsEdit

  • Fixed an issue where enemies would not reload when a player is under the effect of Swan Song: Aced
  • Fixed a visual issue with the Ammo Bag when using Extra Lead: Ace
  • Fixed an animation issue when using Close By: Basic or Lock N' Load: Basic while running and jumping

Update size: 2.8 Gb

Update #108.1Edit

September 23, 2016

GeneralEdit

  • Fixed an issue where the Party Hats icon in the Inventory could appear blurry when playing on low texture quality settings

Steam MarketEdit

  • Fixed a spelling error with the Chains Safe in the Steam Market

Weapons And EquipmentEdit

  • Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped

Update size: 18Mb

Update #108Edit

September 23, 2016

GeneralEdit

  • Fixed cases where new hit indicators would show the player as being shot from the wrong direction
  • Fixed a crash that was related to tabbing in and out of the game
  • Fixed an issue where you could place tripmines on cloaker vent even if the vent lid already had fallen off
  • Fixed an issue where the ban list wouldn't save
  • Fixed an issue where a banned player got unbanned if he was banned in the lobby
  • Fix secondary deployable being shown in loadout without the skill
  • The ban list will show for clients as well
  • Quickplay will longer connect to banned players
  • Fix issue where hidden skilltree box would show when scrolling in a box
  • Fix armor visuals remaining on other profile slots when resetting progress
  • Removed the "Ruler" pattern from the loot drop
  • The Floral Thrust skin will appear in-game as Rare instead of Epic
  • Fixed weapons becoming invisible if downed while switching weapons
  • Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
  • Fixed an issue where the reloading animation was not canceled correctly when jumping
  • Ilija will no longer shoot converted enemies

Weapons And EquipmentEdit

  • Fix so that the second equipment gets hidden when hiding the tab
  • Changed spelling on Joceline Shotgun
  • Added text for front sight for Cavity 9mm
  • Fix issue with increased reload speed on china puff
  • Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
  • Fixed two magazines that was clipping with the AK5
  • Added textual warning to mods that are incompatible with other mods
  • When modding a weapon the stats list will correctly show stat changes for any mods that get removed by the new mod
  • Resolved issue where akimbo SMGs didn't contribute to the 100 SMG kills challenge
  • Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud

LevelsEdit

AftershockEdit

  • Added collision on a concrete wall
  • Fixed issue where the saw would block bullets

Big BankEdit

  • Breaking the glass on the roof now triggers the alarm
  • Moved some objects that hovered in the air
  • Fixed a pillar that was missing collision
  • Removed unnecessary collision in the vault

Big OilEdit

  • Fixed the texture on the pressure gauge so it won't be down scaled on lower settings

Biker HeistEdit

  • Replaced graffiti texture

Birth of SkyEdit

  • Fixed a material on objects that were missing textures

Boiling PointEdit

  • Fixed issue where the shield that falls from the turret had the wrong texture
  • Fixed materials on some objects that were missing textures

Goat SimulatorEdit

  • Fixed issue where you could get stuck in the semi-trucks present on both days

Go BankEdit

  • Removed Almir singing from the subtitle

Hotline MiamiEdit

  • Changed the bag limit on day 2 so players can secure all available bags

Murky StationEdit

  • Removed the option to select loud tactic

RatsEdit

  • Potential fix for a client crash on day 3

Shadow RaidEdit

  • Removed the option to select loud tactic

White XmasEdit

  • Modified the collision for a pine tree to avoid players getting stuck

SkillsEdit

  • Fixed a crash when switching profiles containing certain skills (desperado or saw massacre)
  • Fixed Martial Arts so it activates correctly
  • Fixed how long Nimble will be active from 26s to 25s
  • Fixed an issue with the Unseen Strike timer never running out
  • Fixed issue where the reload animation was incorrectly canceled when the player stopped running when using Parkour: Ace
  • Fixed an issue where the animation would not correctly go back to running when using Parkour: Ace
  • Fixed an issue where the reloading action was canceled during running if the player jumped even when using Parkour: Ace
  • Fixed an issue where Trigger Happy could activate when using throwables
  • Changed description of Nimble from 50% to 100%
  • Changed description of Hostage Taker to specify that converts of teammates does not apply

Perk DecksEdit

  • Removed incorrect mention of threat in the description of Disturbing The Peace
  • Changed description of Fast and Furious to mentions that it can't be triggered by throwables

WorkshopEdit

  • Added folders for base gradients etc. when creating a new skin only textures from their folders will be loaded for the different skin parts
  • Added a way to convert old skins to the new file layout in production builds

Steam MarketEdit

  • Added the Chains safe to the Steam Market and Card Loot Drop

Update size: 720Mb

Update #107.1Edit

September 2, 2016

  • Fixed an issue where the name was incorrect on The Community Safe
  • Fixed several crashes that was related to the profile feature and the player inventory
  • Fixed a crash on the Counterfeit Heist

Update size: 22.3 MB

Update #107Edit

September 2, 2016

GeneralEdit

  • Added the option to remap switching between deployables
  • Fixed an issue where the offshore casino would charge the double amount
  • Fixed that you now can see the second deployable in loadout
  • Fixed an issue where fire damage crit bonus would not trigger for clients
  • Reduced target focus if sentry gun suspects that the bullet may hit a shield
  • Fixed an issue where the slanted screen when carrying bags would not remain if exiting bipod mode
  • Using the angle mod on a sniper rifle, it is now possible to switch aim mode while aiming down sight
  • Fixed an issue where the rarity background of a skin would remain when scrolling through weapons
  • Fixed an issue where special enemies could be marked when dead
  • Fixed an issue where the ammo bag would not refill the proper amount of ammo
  • Fixed so that it is not possible to plant tripmines on some leafs
  • Fixed a crash that could occur when inspecting a weapon while in bipod mode
  • Fixed an issue where the downed timer would not pause when getting helped up by a team AI

LevelsEdit

Hotline MiamiEdit

  • Fixed an issue with Delayed Police Response asset being too long
  • Fixed an issue with the police ignoring the physics of a wall

Hotline Miami day 2Edit

  • Moved some cameras that was clipping with walls

MeltdownEdit

  • Added collision to prevent player from entering a spawning room

Car shopEdit

  • Fixed an issue where players would get stuck behind a door

Firestarter day 1Edit

  • Fixed an issue where signs would not spawn correctly
  • Fixed an issue where the escape and secure VO would not play correctly

First World BankEdit

  • Moved a briefcase that was stuck in a table
  • Fixed an issue where players would get stuck behind a plant

RatsEdit

  • Fixed an issue where players could survive the lab explosion when using specific perk decks

The Alesso HeistEdit

  • Fixed an issue where the cutters could be duplicated
  • Added collison on a door that prevents police from shooting and walking through it
  • Fixed an issue where the team AI would get stuck behind the snack bar

Firestarter day 1Edit

  • Fixed some overlapping textures
  • Removed an invisible collision on one of the roofs

Boiling PointEdit

  • Fixed an issue with the collision of the SAM site

Framing Frame Day 3Edit

  • Added a collision to prevent bags from getting stuck

SkillsEdit

  • Fixed an issue where it was not possible to get Stockholm syndrome triggered when being downed by a Taser or a Cloaker
  • Disabled the ability to use stockholm syndrome while writing in the chat
  • Fixed an issue where Hardware Expert: Aced skill would remain after being removed
  • Sixth Sense: Aced, fixed an issue where the cleaning cost reduction would only work in stealth
  • Fixed an animation issue when using Close By: Aced
  • Fixed an issue where Combat Medic: Basic would not give the correct amount of damage reduction
  • Fixed an issue where Aggressive Reload: Ace would trigger on non lethal head shot
  • Fixed an issue where Painkillers: Aced would not give the correct damage reduction
  • Fixed an issue where Running from Death: Basic would not give the correct reload speed bonus

WeaponsEdit

  • Fixed an animation issue for the Repeater 1874 when using Aggressive Reload: ACE

AchievementsEdit

  • Fixed an issue where “I ain't got time to bleed” would trigger when using the Chain Whip
  • Fixed an issue where “BAAaa... *BANG* ...aaAAH” would not trigger
  • Fixed an issue where "Commando Crew" could trigger after the ten minutes have passed

Undocumented ChangesEdit

  • ECM Feedback now affects Winter's minions, the FWB manager, the FWB inside man and civilians.
  • Added "Safehouse Robbers"
  • Civilians remain intimidated 50% longer moved from Stockholm Syndrome to Forced Friendship.

Update size: 486.5 MB

Update #106Edit

August 13, 2016

  • Added the Mouse mask
  • Added the Hare mask
  • Added the Fox mask
  • Added the Cat mask

Update size: 39.7MB

Update #105.2Edit

August 11, 2016

GeneralEdit

  • Gadgets will now remain activated when switching between weapons!
  • Fixed an issue where car windows couldn’t be broken from both sides
  • Changed description for ECM Jammer to reflect the correct duration time
  • The secondary deployable will now be shown in the inventory screen
  • Fixed an issue with the outline on traded converted enemies
  • Fixed an issue where bags could not be interacted with when a painting had fallen over them
  • Fixed issues with the ammo cost when deploying and picking up Sentry Guns
  • Made some critical mission notes readable when on low texture settings
  • Players can now use First Aid Kits and Doctor Bags when at full health
  • Fixed a crash when a friendly AI tried to target the SWAT Van Turret
  • The sentry gun will no longer fire at a cop in the early stages of domination
  • Fixed so that it is now possible to deploy the bipod during the inspect weapon animation
  • Fixed a crash that would occur when a money stack with a Sentry Gun deployed on it was picked up
  • Fixed outlines on Cloakers not displaying correctly when moving too far away
  • Added collision to cop cars to prevent player to accidentally get inside of them
  • Fixed an issue where cop’s guns would not spawn correctly
  • Fixed an issue where player’s weapons would not show correctly if swapping weapons while in shooting position in a car
  • Fixed an animation issue when killing cops that are repelling with fire damage
  • Optimized the way steel sight automatic marking works
  • Disabled Cloaker attacks on a player in swansong state
  • Recoil animation will now play properly when enemies are moving and firing
  • Fixed an issue where enemies would not take any explosive damage if standing inside of each other
  • Fixed an issue where clients could duplicate the Sentry Gun
  • Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
  • Fixed an issue during stealth where Sentry Guns would continue firing even when broken
  • Fixed an issue with detection while carrying bags
  • Fixed an issue when having the armor bag equipped. The armor initialization values would still use the equipped armor. This was present until the armor will regenerate for the first time
  • Updated the German, Spanish and Italian translations
  • Fixed an issue where clients could be tased while inside vehicles
  • Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
  • Fixed an issue where the team AI would remain in stealth state when going loud too quickly
  • Fixed an issue where the amount of Suppressed Sentries would be shown incorrectly in loadout

LevelsEdit

GeneralEdit

  • Changed the contractor video for the Meltdown, Goat Simulator, Santa Workshop, Aftershock, The Diamond, Hoxton Revenge, Birth of Sky and Beneath the Mountain heists.

Biker HeistEdit

  • Fixed an issue where players were able to lockpick certain doors that were not supposed to be lock picked
  • Removed a defense waypoint icon that wrongly appeared over Mike during certain objectives
  • Fixed a helicopter that would not despawn correctly
  • Added a collision to prevent players getting stuck behind a shopping cart outside the clubhouse
  • On day 2, moved some boxes in the train that players could get stuck behind
  • Fixed an issue where additional loot from day 1 would not be added in the payout on day 2

CounterfeitEdit

  • During stealth, the level now automatically goes loud when the player blows open the safe
  • Added a yellow outline on printed counterfeit money stacks

Hoxton RevengeEdit

  • Fixed an issue where the front doors collision would remain if blown open by explosives.

Shadow RaidEdit

  • Fixed an issue where civilians could not be moved into the camera room

Cook OffEdit

  • Fixed an issue where enemies could move through a shed door

Golden Grin CasinoEdit

  • Synched cut animation speed to correspond to drill time when BFD is upgraded
  • Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
  • Fixed some cameras that were facing walls

Art GalleryEdit

  • Fixed an issue where you could get paintings stuck under cars

UndercoverEdit

  • Fixed an issue where some of the bigger cardboard boxes would shoot out feathers when hit

Boiling PointEdit

  • Fixed an issue where players could get into the compound by jumping over the wall
  • Aligned the drill position on certain doors to match keyhole position
  • Increased the collision of wood piles to hinder player getting stuck inside the collision
  • Moved a can of paint that would appear inside of a log

FirestarterEdit

  • Added collision to metal beams sticking out of hangar roof
  • On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
  • On day 2, fixed an issue where some guards could not be marked during stealth

Goat SimulatorEdit

  • On day 1, increased the escape zone trigger for the car
  • On day 2, removed a hiding location where the cops couldn't find the player

First World BankEdit

  • Fixed an issue where a part of the vault entrance roof was missing collision

Hoxton Breakout day 2Edit

  • Fixed issue where you could pick up the servers through walls
  • Aligned collision on certain walls and pillars
  • Moved a Gage packet that could spawn on the same location as a keycard

Big OilEdit

  • On day 2, made the engine bags lighter

Framing FrameEdit

  • On day 3 moved a door to align better with the floor

Street EscapeEdit

  • Fixed an issue where enemies could move through a wall

AlessoEdit

  • Fixed an issue where bags could be thrown through a gate in the basement

SkillsEdit

  • Removed an extra line for the cost of buying skills in the skills menu
  • Fixed an issue where Second Wind: Basic would also give the Second Wind: Ace skill
  • Fixed an issue where the saw wouldn't benefit from the Bullet Storm skill.
  • Fixed an issue where the Close By: Basic skill would trigger on all weapons if interacting with bags
  • Captain Winters and his Phalanx are no longer affected by the Heavy Impact skill
  • Fixed an issue with the armor bag not working properly when using Jack of all Trades: Aced
  • Inspire: Basic now shows correct value of increased speed of revive in description
  • Frenzy: Basic now receives 10% less damage taken instead of 30% health damage
  • Frenzy: Aced now receives 25% less damage taken instead of 60% health damage and healing received is now reduced to 0% from 50%
  • Fixed an issue where it was not possible to mark SWAT Vans when using High Value Target: Ace
  • Third Law: Basic now reduces the cost of deploying sentry guns with 5%
  • Eco Sentry: Basic now reduces the cost of deploying sentry guns with 5%
  • China Puff will no longer trigger Lock ’n Load: Aced
  • Stockholm Syndrome: Aced can now activate automatically if all players are in custody, at least one player has the skill but has not used it yet and at least one hostage remains on the level
  • Stockholm Syndrome: Aced can now use hostages taken after the player entered custody
  • Stockholm Syndrome: Aced is no longer usable in stealth
  • Stockholm Syndrome: Aced no longer shows a trade prompt for other players when used
  • Stockholm Syndrome: Aced skill now triggers correctly during assault
  • Stockholm Syndrome: Aced prompt now appears correctly for the player when the skill can be used
  • Stockholm Syndrome: Aced will now trade the player who has the skill and not the one that spend the longest time in custody
  • Stockholm Syndrome: Aced now only works for players with the skill
  • Fixed an issue where Equilibrium: Ace was not applied
  • Fixed an issue where Optical Illusions: Ace would apply to all weapons

SoundEdit

  • Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
  • Increased bullet hit sound max distance from 20m to 40m
  • Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
  • Improved the weapon sound balance

Steam MarketEdit

  • Removed drill counter on free safes in the steam inventory

WeaponsEdit

  • Microphone Stand will now be properly aligned when charging
  • Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
  • The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
  • Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight

Perk DecksEdit

  • Fixed the description of Maniac: Excitement to show the correct amount of damage conversion amount

AchievementsEdit

  • Fixed an issue where "Healer-Tank-Damage-Dealer" achievement required 10 points in every subtree
  • Fixed an issue where community grenade would not be counted towards the progress for the "Fire in the Hole" achievement

Undocumented ChangesEdit

  • Added backend code to allow Van skin swapping
  • Lootbags carried to the escape zone now also count as secured for XP-calculations (need confirmation)
  • You no longer need Lab Rats for the achievement difficulties
  • Sentry rotation speed bonus *2.5 > *1.5
  • AP sentry damage 75 > 30

Update size: 1GB

Update #105.1Edit

July 16, 2016

  • Fixed a crash when trying to re-upload a skin that has been deleted from Steam
  • Moved single color backdrops when takeing screenshots so they don't clip with the weapons
  • Fixed an issue with keyboard navigations in the UI for publishing skins
  • Fixed an issue with conrollers not being able to open the skin editor
  • Added the First World Safe, Slaughter Safe, Christmas Safe and Goat Safe as free safes in the loot drop
  • Fixed a crash on Steam OS that blocked players from starting the game

Update size: 20.8 MB

Update #104Edit

June 30th, 2016

GeneralEdit

  • Added 4 new masks: Conquest, War, Famine, and Death
  • Reversed the buttons for resetting skill trees with controller
  • The reset skill tree dialog will not be shown if there are no bought skills
  • Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
  • The animation for resetting the skill tree now only plays for the active tree
  • Fixed a crash when playing with someone who is using the Santa's Slayers Skin
  • Fixed a crash when getting a new safe before updating the game
  • Fixed an issue where the player could pick up broken sentry guns
  • Fixed an issue where the wrong message would appear when going infamous past infamy level 5
  • Changed the prompt when grabbing new throwables out of the asset
  • Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended

LevelsEdit

AftershockEdit

  • Fixed railing by the construction yard that was not connected properly
  • Removed interaction on a fence that could be cut open for no purpose

Back to Basics LoudEdit

  • Tweaked collisions to prevent players from exiting the level on day 2
  • Fixed an issue where the cocaine bag could be thrown out of the level
  • Tweaked when the level goes loud if the player tries to stealth the level

Back to Basics StealthEdit

  • Fixed an issue where a collision was not removed above a door when the door was opened
  • Fixed an issue where the double door would not open if the player shoots the lock
  • Fixed an issue where the cameras would not turn off if the camera guard was dominated

Big BankEdit

  • Sped up the spawn of Captain Winters after he has been announced
  • Made a flower pot slightly heavier to prevent it from hovering above the ground

Boiling PointEdit

  • Tweaked AI Pathing around pallets in the lumber mill
  • Tweaked AI Pathing around a door so player will have a harder time hiding from the enemies

Cook OffEdit

  • Added collisions to prevent players from throwing loot bags outside the level

FirestarterEdit

  • Removed an invisible wall in the first hanger to the right on day 1
  • Removed a box that was clipping with a garbage dumpster on day 1

Framing FrameEdit

  • Removed a collision between the doors on day 1

Go BankEdit

  • Fixed an issue where an interaction to open a trunk would be present even if the car was not

Goat SimulatorEdit

  • Removed a flagpole that was not suppose to be present on day 2

Hoxton BreakoutEdit

  • Added a collision to prevent players getting stuck behind a door on day 2
  • Added a collision to prevent players getting stuck in the back of the van on day 2
  • Fixed an railing that was clipping with the wall on day 2
  • Prevent the server from being picked up through the wall on day 2
  • Removed flying monitor on day 2
  • Moved two gage packets that were floating in the air on day 2

Hoxton RevengeEdit

  • Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
  • Added collisions around the river to prevent dead guards from falling down

Murky StationEdit

  • Prevented the alarm to be triggered again once it has already sounded
  • Prevented dead guards and civilians from falling down holes in the basement
  • Moved a fence that was clipping with the environment
  • Fixed an issue where the loot bag limit was set too low
  • Fixed an issue where the player could leave the level

SlaughterhouseEdit

  • Moved an invisible wall near a truck that was misplaced
  • Removed overlapping floor object that caused texture flickering

The Biker HeistEdit

  • Fixed a crash when leaving the heist mid-game
  • Added collisions to prevent players getting stuck behind a door on day 1
  • Moved a chair so players should not be able to get stuck on day 1
  • Tweaked collisions to prevent players from getting stuck in a corner of the house on day 1
  • Tweaked enemy spawns to enable more enemies on the ground and less on the roof on day 1
  • Fixed a crash that could occur with the female bikers

UndercoverEdit

  • Tweaked collisions to prevent players from entering a room not intended to be part of the level

Santa's WorkshopEdit

  • Fixed an issue where a gate was not properly attached to the fence

SkillsEdit

  • Fixed an issue where Trigger Happy damage bonus was not being correctly applied.
  • The Trigger Happy skill will no longer trigger when enemies are shot by other players or AI

SoundEdit

  • Replaced some voice line for securing bags for Bodhi, Sydney, Jimmy and Rust with ones not mentioning numbers

Steam MarketEdit

  • Saw weapon skin can now be applied to both primary and secondary weapons

Update Size: 889.3 MB

Update #103.1Edit

June 23rd, 2016

GeneralEdit

  • Fixed an issue with the reset skill build feature where the skills was not correctly refunded

LevelsEdit

The Biker HeistEdit

  • Changed the payout for the Pro job

Update Size: 29.7 MB

Update #103Edit

June 23rd, 2016

GeneralEdit

  • Improved the syncing of crouch and strafe states between clients and host to partially decrease the occurrence of desync issues
  • Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
  • Added a button to unequip the equipment
  • Sentry guns will now display how much ammo is left on the interaction prompt
  • Fixed an issue where a family shared DLC could tag a player as cheater
  • Fixed an issue that caused some mods not to be able to read skill builds

LevelsEdit

Back to Basics LoudEdit

  • Added a driver to the van on day 1
  • Changed spawn location for enemies on day 2
  • Tweaked the collisions of the ground on day 2
  • Fixed an issue where the bag could become unobtainable in the backroom on day 2
  • Changed so that the Team AI can't be interrupted on day 2
  • Tweaked Team AI logic on day 2
  • Fixed an issue where the Team AI could not access the roof on day 2
  • Fixed an issue where the player could get stuck under the chopper on day 2
  • Fixed an issue where the player could run past the shield enemy on day 2
  • Fixed a collision issue with the store front on day 2
  • Fixed the LOD distance for the items in the back room of the store on day 2
  • Fixed an issue with the domination cop being able to flee through the wall on day 2

Back to Basics StealthEdit

  • Guards can not be dominated anymore on day 1
  • Fixed an issue where the player could ignore the first camera on day 2

The Biker HeistEdit

  • Changed the idle animations of bikers to not have drawn weapons on day 1
  • Fixed a collision issue that could cause the bike to flip on day 1
  • Fixed an issue where the helicopter did not sync as being destroyed for drop-in clients on day 2

Birth of SkyEdit

  • Moved the chairs in the car shop so players can't get stuck

Boiling PointEdit

  • Removed collision from parachutes to avoid players falling to their deaths

Framing FrameEdit

  • Fixed a hole in the world by the stairs to the sewers on day 2
  • Added functionality to re-spawn bags that were thrown up on the train on day 2

WatchdogsEdit

  • Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2

SkillsEdit

  • Added ability to reset the active skill set or the active skill tree
  • Rifleman: Basic will now apply to all weapons
  • Rifleman: Aced will now also activate for SMGs
  • Aggressive Reload: Aced will not reset the timer if already active
  • Aggressive Reload: Basic will now work for SMGs and Sniper Rifles as well
  • Saw Massacre: Basic will now correctly reduce the wear down of the saw blade of 50% instead of 25%
  • Desperado: Basic will now increase accuracy instead of decreasing it
  • Marksman: Basic will now only work with SMGs, Sniper Rifles and Assault Rifles
  • Resilience will now correctly increase your armor recovery rate
  • Bloodthirst: Aced will now correctly end its effect after 10 sec for all weapons
  • Painkillers: Basic and Aced will work as intended

WeaponsEdit

  • You can no longer sprint directly from the Bipod stance
  • Increased the texture resolution of the Frag Grenade

SoundEdit

  • Dallas can now call for Bodhi, Sydney, Jimmy and Rust
  • Dallas can now call out for Captain Winters
  • Bodhi can now comment on killing a shield during an assault

ArtEdit

  • Fixed an issue with the Wild West Classic Mask that did not push down characters hair
  • Tweaked the look of John Wick's suit
  • Tweaked the look and fixed a small graphical issue with Jiro's suit

Update Size: 1.0 GB

Update #102.1Edit

June 17th, 2016

  • Fixed an issue where players could flip the bike over in the escape tunnel and fall through the world

Update Size: 21.8 MB

Update #102Edit

June 16th, 2016

Biker Character PackEdit

  • Added Rust as a playable character
  • Added the Biker Perk Deck
  • Added the Breaker 12G Shotgun
  • Added the Chain Whip melee weapon
  • Added Rust’s Masks

Biker Heist PackEdit

  • Added The Biker Heist
  • Added the Biker Perk Deck
  • Added the CR 805B Submachine Gun
  • Added the Throwing Axe
  • Added 4 new Masks: Speed Devil, Road Rage, The Classic and Flaming Skull

LevelsEdit

The Basics HeistsEdit

  • Removed the Gage Pack asset picture from the Preplanning Lobby
  • Disables the option to not have Team AI present on the level
  • Fixed various art issues

Flash DriveEdit

  • Adjusted a visual effect on the level
  • Reminder to deploy ECM jammer will now continue if player have not deployed it

Golden Grin CasinoEdit

  • Fixed an issue where a red outline would appear on the Sentry Gun asset
  • Fixed an animation issue with the winch when using the Blimp Turbo asset

GeneralEdit

  • Replaced all playable character models’ textures and models with better looking ones
  • Deployables can now be used while carrying a bag. Press [KEYBIND] to throw bag, hold [KEYBIND] to deploy your deployable
  • Deployables used before finishing one of The Basics heists will now remain in the inventory
  • Fixed an issue where the Halloween Event masks would be visible in inventory when not owning them
  • Reduced the amount of ammunition for the Sentry Gun by 33%

SoundsEdit

  • Fixed an issue where Sydney as a Team AI would not shout for help when downed

WeaponsEdit

  • Fixed the reload animation for Compact-5 Straight Magazine modification
  • Added the Beak Suppressor for the Platypus 70 Sniper Rifle

PerksEdit

AnarchistEdit

  • The speed at which the armor regenerate for the three heaviest armor with the Anarchist perk deck has been increased

SkillsEdit

  • Activated Fire Traps will now be properly synced for drop in clients
  • Fire Trap placed by a player that is in custody will now work properly

Update Size: 2.2 GB

Update #101Edit

June 9th, 2016

GeneralEdit

  • Removed the trunk interaction icon on the Falcogini
  • Increased the sound memory allocation to avoid a crash
  • Fixed an issue where the assault phase would not get disabled if captain winters would be killed before he got fully assembled on the level

LevelsEdit

Birth of SkyEdit

  • Plane doors can now be opened from both directions

Branch BankEdit

  • Fixed so players can't throw bags behind the bookshelf in the copier room

Hotline Miami Day 1Edit

  • Fixed an issue where the helicopter would appear in the parking lot

Murky StationEdit

  • The alarm will not be activated multiple times

Rats Day 3Edit

  • Added missing Loot drop-off waypoint on the helicopter

SlaughterhouseEdit

  • The gas can will not be interactable through the container wall

The DiamondEdit

  • Added missing Loot-drop off waypoint on the van

Ukrainian Job and Jewelry StoreEdit

  • Fixed a graphical issue with a background building
  • Added collisions to block the player from being able to throw the loot bags where they can't be retrieved

Cook OffEdit

  • Moved escape zone it is not extending behind the van

Beneath the MountainEdit

  • Added a collision to block the player from being able to leave the level
  • Added a collision to block the player from being able to see outside of the level

SkillsEdit

  • Fixed an issue where the effects of the basic version and aced version of Martial Arts skill was reversed
  • Added a safety check for the bulletstorm skill to avoid crashes
  • Stockholm Syndrome requires you to press the jump key to trigger to avoid unwanted activation
  • Fixed the damage reduction of the Frenzy skill to correctly be 30% less damage
  • Shotgun Impact: Basic will give a 5% damage increase instead of 10%
  • Shotgun Impact: Aced will give a 10% damage increase instead of 5%

WeaponsEdit

  • The Sentry Guns will now have a red outline when out of ammo but not destroyed
  • Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
  • Sentry guns can now properly eject empty casings
  • Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
  • Throwables will now bounce on Captain Winters so he can no longer walk away with them

Update Size: 1.0 GB

Update #100.2Edit

June 3rd, 2016

  • Fixed an issue where players could pick up the stationary Sentry Guns on the Golden Grin Casino job
  • Fixed an issue that caused players not to receive certain achievements

Update Size: ?

Update #100.1Edit

June 2nd, 2016

  • Fixed a crash that could occur when players would drop in on a heist where a sentry gun would be activated.

Update Size: 15.3 MB

Update #100Edit

June 2nd, 2016

Files re-orderingEdit

PAYDAY 2 bundle files have been split up into smaller parts. Instead of having 15 files that are 1.5 GB each, we now have 60 files that are 400 MB each. What that means is that it will require less harddisk space to install a patch.

For example: If you have a patch that is 10 MB, then you need to make an backup of the 1.5 GB file which will require a disk space of 1.5 GB + 10 MB. With smaller files it will require a disk space of 410 MB instead.

SkillsEdit

Includes all changes from the beta-patches listed below

GeneralEdit

  • Fixed a crash when receiving a new safe before the game has been updated
  • Fixed a graphical issue when switching Skill Sets when having the Maniac or the Anarchist perk deck selected
  • Fixed an issue that caused two lives of the player to get deducted when getting tased while under the effect of swan song
  • Fixed an issue where the new item symbol next to the Inventory would reappear after restarting the game
  • Swan song will now activate after landing, if the player was downed while using a zipline
  • Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
  • Trip Mines placed by clients will not damage the Team AI
  • Added Parallax Rendering as an option in the Advanced Video Settings in the Options menu
  • Added SMAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
  • Added the option to turn off the default FXAA Anti Aliasing as an option in the Advanced Video Settings in the Options menu
  • Added SSAO Low Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
  • Added SSAO High Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
  • Added the option to turn off the default AOB Ambient Occlusion as an option in the Advanced Video Settings in the Options menu
  • Fixed an issue where Jimmy, as a Team AI, would be called Sokol

ArtEdit

  • Added decapitation to the Mercenary Cloaker when using a Katana Melee Weapon while playing as Jiro
  • Added head trauma to the Mercenary Taser when using a Platypus 70 Sniper Rifle while playing as Bodhi
  • Fixed an issue that caused special enemies to show multiple LOD steps at the same time

SoundEdit

  • Fixed an issue where a sallad destruction sound would sound like glass breaking
  • Fixed an issue where throwing a Molotov could play a Grenade sound

WeaponsEdit

  • The Heather SMG can now use the Milspec Scope
  • Fixed an issue where an incorrect weapon modification could drop for the Saiga Shotgun

Steam MarketEdit

  • The Sputnik Safe and Drill will not drop in the end of heist Loot Drop
  • The Bodhi Safe and Drill will not drop in the end of heist Loot Drop
  • The Wolf Safe and Drill will not drop in the end of heist Loot Drop
  • The Crimefest 2 Safe and Drill will not drop in the end of heist Loot Drop
  • The Dallas Safe and Drill will not drop in the end of heist Loot Drop
  • The Jimmy Safe and Drill will not drop in the end of heist Loot Drop
  • The Sydney Safe and Drill will not drop in the end of heist Loot Drop

LevelsEdit

AftershockEdit

  • Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
  • Fixed an issue where the Team AI could get stuck inside of the house in the construction yard

Alesso ArenaEdit

  • Fixed a small graphical issue near the stairs to the upper floor

Beneath The MountainEdit

  • Fixed an issue where loot bags could get stuck under the helicopter
  • Fixed an issue where players could fall through the world when opening the door to the compound
  • Fixed an issue where the players could get stuck behind a concrete block outside of the control room

Birth of SkyEdit

  • Fixed a missing collision on the roof of the Car Shop after the windows break

CounterfeitEdit

  • Fixed an issue where the players could get stuck behind the door to the basement
  • Added yellow outlines to the power boxes when the enemies turn off the power
  • Removed invisible collisions in the basement

Escape: ParkEdit

  • Fixed an issue where players could see through a wall

Firestarter Day 1Edit

  • Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right

Framing Frame Day 3Edit

  • Fixed an issue where players could walk into the computer room multiple times to increase their experience reward

Goat Simulator Day 1Edit

  • Fixed an issue where players could bypass the fire and debris without turning off the sprinklers

Goat Simulator Day 2Edit

  • Fixed an issue where players could get stuck behind the door to the bridge control room
  • Fixed an issue where players could get access to the bridge before the goats had been secured
  • Fixed an issue where the poison gas would not properly damage the player

Golden Grin CasinoEdit

  • Fixed an issue that caused debris to get stuck in the air
  • Added a missing debrief line to the heist summary screen
  • Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them

Hoxton Breakout Day 1Edit

  • Fixed an issue where the Team AI could get stuck in the elevators

Hoxton Breakout Day 2Edit

  • Fixed an issue where players could walk through a part of the railing
  • Fixed an issue with a bench

Hoxton RevengeEdit

  • Fixed an issue where the Thermal Drill would not respawn when thrown into the river

MallcrasherEdit

  • Fixed an issue with the animation of the police cars driving in when the alarm goes off

Murky StationEdit

  • Fixed an issue where the Blowtorch effect would not be visible from both sides

Santa’s WorkshopEdit

  • Fixed a issue where lamps would keep glowing after being shot
  • Fixed an issue where the players could get stuck behind the snow cannons

The Bomb: ForestEdit

  • Fixed an issue where the ambience audio was playing the wrong file

The DiamondEdit

  • Fixed an issue with lamps

Transport: CrossroadEdit

  • Fixed an issue where loot bags could get stuck on a ledge above a store window

UndercoverEdit

  • Fixed an issue where players could jump into a room that was not part of the intended playable area

Watchdogs Day 1Edit

  • Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point

Watchdogs Day 2Edit

  • Fixed an issue where loot bags could get stuck behind a bike

UndocumentedEdit

  • Added controllersupport for bipods.
  • Increased concealment of Wing from 29 to 30.

Update Size: 6.4GB


Gameplay • Heists • Skills • Weapons & Equipment • DLC

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