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UAR

UAR icon new
Good stopping power and accuracy

UAR FBI Files
Good stopping power and accuracy

Gameplay
Unlock Level 8
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $176,000
Statistics
Magazine 30
Total Ammo 150
Rate of Fire 750
Damage 38
Accuracy 64
Stability 40
Concealment 20
Threat 14
Other
Internal name aug
Achievement(s) Commando
v·d·e
Mod stats

The UAR assault rifle is a primary weapon available in PAYDAY 2.

OverviewEdit

The UAR has very high base accuracy as well as a poor base stability, it is similar to the Gecko 7.62 in many ways, although it possesses a faster reload and can reach a better stability when modded for accuracy.

Modifying it with the A3 Tactical Foregrip and a sight gives the UAR a substantial stability increase, which, when coupled with the Long Barrel attachment, can make it a highly effective weapon at long ranges.

SummaryEdit

Pros:

  • Respectable damage output
  • Average ammo reserve
  • High rate of fire
  • Good base accuracy
  • The UAR build possesses some of the most impressive modded stats that an assault rifle can reach being matched only by specialist builds that require skills to boost a weapons stats.

Cons:

  • Poor base stability. It does become more tolerable after modifications, however.
  • Only 1 concealment increasing mod, which barely adds any.
  • Somewhat view-obstructing because of the way the weapon is held in first person. This is made worse by mounting large optics like the Acough Optic Scope and Milspec Scope.
  • Limited customization options. Most of it is geared towards turning the weapon into a combat-oriented weapon.

BuildsEdit

All-Round Assault Rifle Edit

This build has high damage (42), high accuracy (84) and good stability (72). It is highly recommended to use Rifleman Aced in conjunction with Aced Fire Control to allow you to take advantage of the UAR's high accuracy while sighted and alleviate its poor hipfire accuracy. Acting as a mid-damage assault rifle with a controllable, yet not sluggish, rate of fire and an extremely quick reload. It can also can take out snipers at surprisingly long ranges.

Available modificationsEdit

Short Barrel

Base game
v·d·e
Short Barrel (UAR)
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability +8
Concealment +2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Long Barrel

Base game
v·d·e
Long Barrel (UAR)
Total ammo - Magazine -
Reload - Damage +1
Accuracy +4 Stability +4
Concealment -3 Threat -
Cost: $53,000
Card Drop & Side Job / CCoinIcon 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -16.8
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -16.8
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -16.8
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +8
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +14
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +14
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

A3 Tactical Foregrip

Base game
v·d·e
A3 Tactical
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $53,000
Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Raptor Polymer Body

The Butcher Mod Pack 2
v·d·e
Raptor Polymer Body
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +8
Concealment -2 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine UAR
Total ammo - Magazine
Reload -1.6 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

SkinsEdit

  • A Turtle Roll is a surfing maneuver surfers use to get out back through the breaking waves.
  • Longclaw is a reference to the sword of the same name from the Game of Thrones TV series, which has a carving of the fictional direwolf on the pommel.
    • The word "Vargtimmer" on its texture literally translates to "timber wolf". The swirly textures on the skin's barrel resembles that of an electric drill, suggesting that "Vargtimmer" is a powertool brand in-universe.
  • A Spinal Tap ([✓] UAR | Spinal Tap) is a medical procedure in which a needle is inserted into the spinal canal.

AchievementsEdit

Commando Commando
While wearing the "Arnold" mask, kill 100 law enforcers using only the UAR rifle.

TriviaEdit

  • The UAR is based on the Steyr Mannlicher AUG A2, and can be modified with parts of the AUG A3 to resemble said rifle, albeit without the later model's bolt release. When fitted with the Raptor Polymer Body from The Butcher Mod Pack 2 it closely impersonates a Thales F90, again lacking the proper rifle's bolt release.
    • Prior to update #65, the UAR was fitted with an unremovable Magpul PMAG, giving it the appearance of the TPD USA AXR-2, an American licensed copy of the AUG A2 for the civilian market.
    • Unlike the UAR, the real-life AUG does not possess a selective-fire switch, having a "progressive trigger" design instead which determines the weapon's operating mode via different pullings of the trigger (pulling the trigger half-way produces semi-automatic firing, and all the way back produces fully-automatic operation).
    • "UAR" stands for "Universal Army Rifle", which is the English translation of AUG (Armee Universal Gewehr). Under certain circumstances, this means that the weapon in a way retained its real name when implemented into the game.
    • The UAR lacks the standard foldable foregrip of the AUG A2, having a TROY Modular Vertical Grip in its place instead.
  • Without optical attachments, the UAR is provided with a rail-mounted pistol-style ironsights system akin to the Marksman Sight on the Crosskill pistol. Such a configuration for the Steyr AUG exists in reality, but is quite rare and is not compatible with newer A2 models.
  • Equipping a Short Barrel and A3 Tactical Foregrip causes the barrel to be hidden inside the hand guard. If you equip a the Low Profile Suppressor or Medium Suppressor it will give the appearance of a stealth barrel while The Bigger The Better Suppressor will clip through the attachment.
  • Due to the shared third-person reload animation with two-handed weapons, the player character will hold the UAR by the barrel and "reloads" with the grip held by the left hand.
  • When sprinting with an active flashlight on this weapon, the flashlight beam will glitch and not correlate with the position of the actual flashlight.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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