|Fugitive: Gunslinger||Tier 4|
|Basic (4 pt): For every hit with a pistol you gain 20% damage boost that lasts for 2 seconds. Stacks up to 4 times.|
|Ace (8 pt): Increases the damage boost duration to 10 seconds.|
Trigger Happy begins its duration on a successful hit. Hitting more enemies during this time will increase the damage bonus, but not increase or refresh the duration, meaning that the entire bonus is lost 2/10 (Basic/Aced) after the first hit is landed.
The damage boost provided by this skill is universal and can apply to all weapons once it has been triggered. Note that only the Aced version would give any reasonable timeframe to switch weapons and still benefit from the damage boost. This skill can now be triggered by Akimbo Weapons.
Trigger Happy is one of a number of skills which improve the effectiveness of pistols and therefore is best used in conjunction with the others, notably Equilibrium, Gunslinger and Pistol Messiah from the Mastermind tree. With the right build and the right pistol mods it can also be useful to take Silent Killer and The Professional from the Ghost tree.
As the damage boost is percentage-based, the greatest damage boost as attained when used with high-damage pistols such as the Deagle and Bronco .44. A fully optimised pistol damage build should be capable of exceeding 130 damage once the full bonus is built up, making it possible to one-shot even Heavy Response Units without aiming for the head.
It should be noted that the weapon builds which provide such extreme damage often do so at the cost of accuracy and stability. Players may find it easier to strike a balance of damage and accuracy/stability in order to make building the damage boost easier. At medium range, players may be better off using weaker but more accurate pistols such as the Bernetti 9 or Gruber Kurz to ensure a more consistent damage output, especially with their huge ammo reserves.
- This skill's name does not seem accurate compared to its damage-increasing effects, as a trigger-happy individual is someone with an incredibly itchy trigger finger, often shooting irresponsibly (and wildly) before clearly identifying the target.
- Granted, due to the nature of the skill, multiple repeated shots must be made in a short window of time to keep the effects constant, thus requiring the player to be more "trigger happy" if they were to benefit from it.