FANDOM


The Judge

The Judge icon new
THIS IS A COMMUNITY ITEM!
High-powered and very concealable

The Judge FBI Files
THIS IS A COMMUNITY ITEM!
High-powered and very concealable

Gameplay
Unlock Level 35
Inventory Slot Secondary
Weapon Type Shotgun
Firing Mode(s) Double action SemiIcon
Cost $798,000
Statistics
Magazine 5
Total Ammo 25
Rate of Fire 500
Damage 155
Accuracy 52
Stability 28
Concealment 29
Threat 28
Other
Internal name judge
Achievement(s) We Do It Live!
v·d·e
Mod stats

The Judge is a Community Item that was released on August 7th in celebration of one million members on the PAYDAY 2 Steam Community, alongside the Money Bundle melee weapon, as part of CrimeFest 2014.

OverviewEdit

The Judge is a highly concealable secondary shotgun. It resembles the Bronco .44 in many aspects; reloads all shells at once, can be fired as quickly as the trigger can be pulled, and its profile is small and does not obstruct the user's view as much as other shotguns do.

The Judge's strength lies in its damage; it has the highest shotgun damage per shot, along with the Mosconi 12G and Joceline O/U 12G, as well as the highest rate of fire.

The Judge has an ammo pool of 25 (Fully Loaded will increase it to 31, disconsidering Ammunition mods), such small ammo reserve means that the player should either focus The Judge as a "Specials Killer" weapon, reserving it for high-threat enemies, or use it in crowded areas, where the player could achieve more than one kill per shot.

Despite having the appearance of a pistol, The Judge is a shotgun and therefore benefits from the Enforcer's Shotgun related skills such as Shotgun CQB, Shotgun Impact, Hard Boiled and Overkill (skill).

When using ammunition types other than Buckshot, AP Slugs or HE Rounds, The Judge fires 6 projectiles per shot.

The Judge has the highest concealment rating for secondary shotguns.

SummaryEdit

Pros:

  • Has the highest damage of all shotguns
  • High concealment
  • Fast reloads (especially with Shotgun CQB ace)
  • High rate of fire for a shotgun

Cons:

  • High recoil
  • Low total ammo count
  • Low magazine capacity, and the lack of any magazine size-increasing mods most other shotguns have
  • High price

TipsEdit

  • The Judge, when adequately modded and complemented by skills, can reach impressive levels of damage, capable of killing all non-special enemies with a single headshot even on Death Wish, making it a reliable and ammo-efficient close range weapon. The Judge has only a few possible mods, but each will significantly alter how the weapon behaves.
    • With Shark TeethAmmunition mods, and the Shotgun Impact skill, The Judge can deal enough damage to kill Specials (except Bulldozers) with a single headshot on Overkill and below.
    • With the Silent Killer Suppressor, The Judge will still deal very high amounts of damage. While its possible to further increase the damage with skills, or ammunitions, the damage is still enough to kill all common enemies, and most specials with a single shot.
    • With the King's Crown Compensator, the player can have a reliable and accurate secondary shotgun.
      • Adding Flechette rounds can significantly increase its reach and further improve accuracy at the cost of reduced damage.
      • Adding AP Slugs, this weapon becomes a very reliable shotgun, dealing the most damage of all secondary weapons except the HRL-7, and being capable of piercing shields, enemies or thin walls at the cost of reduced total ammo.
        • Note that, with the following; Spotter, Cleaner, Shotgun Impact Aced, Helmet Popping, and AP Slugs, the player can spot the Shield and kill him with a single headshot, even at medium range.
      • Adding HE Rounds, this shotgun will become very effective on Bulldozer and Shield as it can take out Bulldozer armor in 4 hit and you can pair up with any primary weapon to finish him off by shooting him in the head.
  • Given the weapon's nature as a shotgun, low accuracy will not pose a hindrance. When choosing sights, it is advised that the player choose one of the Circle reticles or Angle for a useful and clear image. You might also want to equip a gadget to help getting a clear estimate on where shots will land.

Available modificationsEdit

000 Buckshot Cost: $36,000 | Community item - Bonus (2), Card Drop & Side Job
000 Buckshot
Total ammo Magazine Reload
Damage +15 Accuracy Stability
Concealment Threat


000 Buckshot Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
000 Buckshot
Total ammo Magazine Reload
Damage +15 Accuracy Stability
Concealment Threat


HE Round Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
HE Round
Total ammo -2 Magazine Reload
Damage +3 Accuracy -12 Stability
Concealment Threat


Flechette Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
Flechette
Total ammo Magazine Reload
Damage -3 Accuracy +8 Stability
Concealment Threat


AP Slug Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
AP Slug
Total ammo -4 Magazine Reload
Damage +15 Accuracy +8 Stability
Concealment Threat


Dragon's Breath Round Cost: $36,000 | The Butcher's BBQ Pack - Infinite Granted
Dragon's Breath Round
Total ammo -2 Magazine Reload
Damage +6 Accuracy +4 Stability
Concealment Threat


Shark Teeth Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Shark Teeth
Total ammo Magazine Reload
Damage +2 Accuracy -8 Stability +8
Concealment -2 Threat +6


The Silent Killer Suppressor Cost: $53,000 | Base game - Card Drop & Side Job
The Silent Killer
Total ammo Magazine Reload
Damage -4 Accuracy Stability +4
Concealment -2 Threat -22


King's Crown Compensator Free | Gage Mod Courier - Purple Snake Packages
King's Crown Compensator
Total ammo Magazine Reload
Damage +1 Accuracy +12 Stability
Concealment -2 Threat +18.8


Shh! Cost: $53,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Shh!
Total ammo Magazine Reload
Damage -4 Accuracy +4 Stability +4
Concealment -4 Threat -22


Donald's Horizontal Leveller Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
Donald's Horizontal Leveller
Total ammo Magazine Reload
Damage +2 Accuracy Stability +8
Concealment -2 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy -4 Stability
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +5
Concealment -2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


SkinsEdit

  • The Greed skin shares its name with another skin belonging to the Locomotive 12G.
  • According to its creator, the DIAMOND SPLINTER (THE JUDGE SHOTGUN | DIAMOND SPLINTER) is based on the M90 camouflage.
  • The Anarcho, according to a reply on a thread in the "darkchan.orion" forum, was made by a notorious gunsmith and gun expert named "Tecci". No one knows the true name or origin of the gunsmith, for he is said to "bring down some serious Taekwondo on everything you hold dear" if you ask.
    • Its name "Anarcho" is likely a reference to anarcho-punk, an anarchy-promoting punk rock genre, which would fit the character the skin's safe is based upon.
      • The Anarcho's design scheme also seems to incorporate several references to Sydney's overall appearance, with its handgrip being decorated with a pattern similar to the lacing on her combat boots and the skull decal on the side of its barrel sporting a mohawk like hers.
    • Engraved on the inside of its spiked knuckleduster is the line "Now I am become death, the destroyer of worlds" from Bhagavad Gita.
    • Stamped on the front of the Anarcho's unique barrel extension is a Japanese-styled emoticon: =^.^=

AchievementsEdit

We Do It Live! We Do It Live!
Complete all days of the Framing Frame job on the OVERKILL difficulty or above with each crew member using no skills, wearing suits, wielding Platypus 70 sniper rifles and Judge shotguns.
From December 17th, 2015, to January 14th, 2016, awarded one Christmas safe and drill.

TriviaEdit

  • The Judge is based on the Taurus 4510PLYFS, a "pocket-sized" variant of the Taurus Judge, the real-life Judge has a longer barrel, bigger handgrip with a red rubber insert and a more squared frame. Due to it being classified as a shotgun, the in-game iteration likely fires .410 shotshells.
    • The in-game name of the weapon might have either been inspired by the real Judge, or because of a mistake in identifying the base weapon by the developers. This is not unusual, as the Taurus 4510PLYFS has the words "The Judge" stamped onto the side of its barrel, which might confuse users who are unfamiliar with Taurus products.
    • Unlike portrayed in-game, neither the Taurus Judge nor its many derivatives are legally considered as shotguns in real-life (anywhere in the world outside the state of California, as the baseline Judge is considered a short-barreled shotgun in said state), their rifled barrels qualifies them as common handguns instead.
    • From a realistic standpoint, the high in-game damage rating of the Judge is highly unusual as the type of shell it uses, the .410 Bore, is currently the smallest marketed shotgun shell.
      • The in-game Judge can be made to use 000 Buckshots, which is redundant, as the type of .410 Bore shells it uses is already a specialized variant of said buckshots.
      • The Judge's shotshells are actually longer than the cylinder by a small margin, as can be seen when inspecting the weapon in the inventory.
  • When using any gadget, the rail adapter has a Brazilian flag on the right side and "Made in Brazil" stamped near the the cylinder.
  • A railed mount similar to the Bronco Scope Mount can be seen attached to the weapon when a Sight mod is being used, despite the Scope Mount being unavailable to the Judge.
  • The Judge is the one of three double action revolving shotguns in PAYDAY 2, the others being the Street Sweeper and Goliath 12G.
  • The Judge uses the same animations as the Bronco .44.
    • As the Taurus Judge's latch (and those of its derivatives) is situated in front of the cylinder itself, it is physically impossible for one to swing a loaded cylinder shut as portrayed in the game, the force of the swing being insufficient for the extractor rod to force the latch down, thus necessitating the use of the user's free hand to secure it manually. This goof is also present on the Bronco .44.
  • When using a sight/scope, the added rail bears a small rear cap which has the same goat's head decal as the Fire Breather barrel extension.
  • Despite its revolver design, the Judge is capable of being silenced, although this wouldn't be possible in reality as nearly all revolvers have a small flash gap between the cylinder and the barrel, from which expanding gas (and sound) can escape while firing.
    • This is made even more implausible by the Judge/45PLYFS's barrel design, as the short length and small diameter of the weapon's barrel does not contain nor is capable of accepting internal threads to support a suppressor attachment.
  • The Judge is one of several shotguns in the game to not have the "12G" suffix. The other weapons that shares this characteristic are the M1014, Reinfeld 880, Raven and Street Sweeper.
    • This is further justified by the fact that it is also the only shotgun featured in the game to not be able to chamber standard 12-gauge 00 Buckshots in reality due to its size.

GalleryEdit

External linksEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.