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The Biker Heist

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The Biker Heist
The Biker Heist FBI Files
Heist Info
Contractor The Elephant
Contract Days 2
Pro version Available
Loud / Stealth ✔ / ✘
Loot Coke
Assault Rifles
BCI Helmet
Experience (day 1) {{{exp}}}
Internal name born
Achievement(s) You Got Your Patch! Scavenger Let the Man Work Full Throttle Eye for an Eye Harley Harley Harley Wroom! Davidson Highly Mother-Fucking-Dangerous

The Biker Heist is a two-day heist for PAYDAY 2, contracted by The Elephant. It was released in The Biker Heist DLC.

The heist involves the crew hitting an OVERKILL MC bar to get former member Rust's bike back, and in exchange get information on a high-tech weaponry shipment the OVERKILL MC intercepted.

Day 1Edit



Nade asset full
Grenade Case
Price: $3,000 (Normal)
$4,500 (Hard)
$6,000 (Very Hard)
$9,000 (Overkill)
$15,000 (Mayhem)
$21,000 (Death Wish)
$27,000 (One Down)
Requires Gage Weapon Pack #01 DLC
Ammo Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (One Down)

Doctor Bag
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (One Down)

Sniper (Frame)
Price: $10,000 (Normal)
$15,000 (Hard)
$20,000 (Very Hard)
$30,000 (Overkill)
$50,000 (Mayhem)
$70,000 (Death Wish)
$90,000 (One Down)

Vantage Point (Born)
Vantage Point
Price: $11,000 (Normal)
$16,500 (Hard)
$22,000 (Very Hard)
$33,000 (Overkill)
$55,000 (Mayhem)
$77,000 (Death Wish)
$99,000 (One Down)


Risk Level

Asset gage assignment
Gage Courier Packages



The crew starts with their masks off in the bar in which they observe a biker beating up a tied Mike. After masking up and eliminating the bikers, they'll have to untie Mike the mechanic from the chair right by the crew's spawn point. After being freed, Mike will either move to the left or right side of the clubhouse, in which the truck could potentially be very close to a SWAT Van Turret or in an open area where snipers can shoot at players.

Loose cash can be grabbed at the bar while stashes of coke and assault weapons are scattered around the clubhouse. They can be hauled over to the truck where Mike is to increase the payout.

Once Mike reaches the truck with Rust's bike in it, the crew will have to find parts for him and defend him in between objectives. Three of the following objectives can occur in a random order:

  • Get an engine from the bar. The engine will be in a crate on either the ground floor or second floor. The crates cannot be opened until the objective activates.
  • Get bike parts from the garage. The parts will be on a raised platform by the window. The crew has to plug it in and press a button to lower the parts and grab them.
  • Get Mike's tools from the garage. There are several toolboxes inside that have to be searched to obtain them.
  • Help Mike get parts from the garage. The area of the garage initially accessible will have a door in the back that has to be drilled, sawed, or blown open with C4. Once inside the larger area of the garage, the crew will have to open the garage door, wait for Mike to get to the bike he has to get parts from, and defend him while he deconstructs it. During this time, enemies will rappel down through the garage windows.
  • Get the bike seat. There is a bunker with a door that has to be drilled open. Inside is the seat, along with ammo shelves and throwable replenishments, similar to the armory in Hoxton Breakout or Golden Grin Casino. The bunker has a hatch only opened from the inside, allowing somewhat quicker return to Mike.
  • Get Mike a bottle of cola. The players will either have to interact with a vending machine in the bar or the garage to get the soda. Note that this is not considered a part of the bike construction process and a fourth objective will have to be completed to finish the bike.
  • Get the chrome skull. Mike will give the crew a blowtorch to open a door in the back of the bar which can be on either floor. Inside will be a small safe containing the skull. It can be opened via drilling, lockpicking, or C4, on any difficulty as it does not become a Titan safe on Death Wish. Be careful, as there is a vent in the room which a Cloaker will drop out of.

The bike will have missing parts, giving players clues as to what tasks will need to be completed. For example, if the engine is missing, then players will have to retrieve it.

Once Rust's Bike is finished, one of the players will have to drive it to the escape area, while the other three players are provided with normal bikes that do not have to be taken to the escape zone.

Day 2Edit




The crew will be dropped off on a moving train. The players only have to run forward and blowtorch-open the occasional door and gate, lockpick or shoot off the lock of a door, shoot off the lock of a ladder in a train car, or release two latches to free blocking piles of barrels while dealing with the cops and occupant bikers. Once at the front end of the train, they'll have to fight and kill a very heavily-armored biker wielding a KSP light-machine gun to get their keycard to gain access to the objective of the mission: The BCI Helmet. It is a light bag and the player grabbing it can simply run back to the end of the train where they were dropped off, watching out for Cloakers and Tasers meanwhile. The crew can also, if they choose to, secure the numerous Assault Rifle bags on the train.


You Got Your Patch! You Got Your Patch!
Complete The Biker Heist job on the Death Wish difficulty or above.
Scavenger Scavenger
In the first day of The Biker Heist job, find the secret item. Unlocks the "Flaming Skull" mask, "Shiny and Chrome" material and "Fire Tire" pattern.
Let the Man Work Let the Man Work
In the first day of The Biker Heist job, let Mike the mechanic finish the bike without any interruptions on the OVERKILL difficulty or above. Unlocks the "The Classic" mask, "Hotrod" material and "Engine" pattern.
Full Throttle Full Throttle
Complete the second day of The Biker Heist job within 120 seconds on the OVERKILL difficulty or above. Unlocks the "Speed Devil" mask, "Devil Eye" material and "Skull Wing" pattern.
Eye for an Eye Eye for an Eye
In the second day of The Biker Heist job, destroy the helicopter turret. Unlocks the "Road Rage" mask, "Chromey" material and "Biker Face" pattern.

The following achievement was removed on October 5, 2016.

Welcome to the Club! Welcome to the Club!
Complete The Biker Heist pro job on the Death Wish difficulty.

The following appeared on June 13, 2016.

Achievement locked Anybody Can
Achievement locked Do a Heist.
Achievement locked The Trouble Comes
Achievement locked Comes When
Achievement locked You Need
Achievement locked To Escape

Scavenger Scavenger
In the first day of The Biker Heist job, find the secret item. Unlocks the "Flaming Skull" mask, "Shiny and Chrome" material and "Fire Tire" pattern.

The "secret item" is a comically oversized bottle. It spawns in one of four locations: In the vantage point, the bar, the roof's supporting structure above the bar area, and in the bunker. Due to a possible spawn location being in the vantage point, players that want this achievement will require owning the Gage Sniper Pack DLC or have a friend that owns it, and since it can spawn in the bunker, which can not be opened unless the bike seat is required for the bike, multiple tries may be required to get it.

Let the Man Work Let the Man Work
In the first day of The Biker Heist job, let Mike the mechanic finish the bike without any interruptions on the OVERKILL difficulty or above. Unlocks the "The Classic" mask, "Hotrod" material and "Engine" pattern.

The easiest way to accomplish this is to simply set a sentry gun on each side of the mechanic and replace them when they run out of ammo. To counter Maximum Force Responders and Shields, acing the Engineering skill and setting them to AP Rounds mode is recommended.

Full Throttle Full Throttle
Complete the second day of The Biker Heist job within 120 seconds on the OVERKILL difficulty or above. Unlocks the "Speed Devil" mask, "Devil Eye" material and "Skull Wing" pattern.

A crew of at least 2 human players is recommended, to get past welding objectives faster and to help up other crew members quickly. It is almost required for at least one of the crew to have Inspire aced to not only speed up the run to the front of the train, but also to swiftly help up downed crew members. Acing Close By/Lock N' Load is a good idea to deal with nuisance enemies while still keeping up the fast pace. Wearing armor heavier than the Heavy Ballistic Vest is strongly recommended against.

The enemies that spawn can mostly be avoided, unless they are directly in the path towards a door. Snipers and turrets only pose significant threat when a crew member is downed or the crew needs to weld open a door, and can otherwise be ignored.

The Biker Boss at the front end of the train can only take up to 800 damage per shot, making the Thanatos .50 cal and HRL-7 extremely ineffective at killing her. The best way to deal with her quickly is to pair a high damage-per-second weapon with aced Swan Song, for example the Akimbo Krinkov.

  • The teaser achievements are a reference to a quote by Evel Knievel.
  • The Scavenger achievement icon was changed close to release, the heist's announcement site shows that its icon used to be of the mask it unlocked.

Harley Harley Harley Wroom! Davidson Harley Harley Harley Wroom! Davidson
Complete the Biker Heist job on the Mayhem difficulty or above.
Highly Mother-Fucking-Dangerous Highly Mother-Fucking-Dangerous
Complete the Biker Heist job on the One Down difficulty.

FBI FilesEdit

The OVERKILL MC have been operating out of Washington D.C. for years, and like the typical biker MO, the OVERKILL MC proudly display their criminal lifestyle. We’ve had some extra eyes on their clubhouse on-and-off for the last two years, ever since we learned about their supposed affiliation with the man called the Elephant.

My Notes: This is what we know: Tom "Rust" Bishop seems to have betrayed his former biker buddies for a chance to join the Clowns, but also pissing the OVERKILL MC off, making them retaliate by taking an individual by the name of Mike hostage, hoping that would make Rust come to them. Well, their plan succeeded and failed simultaneously. Rust did show up, but with his new allies by his side. An all-out war took place between the two factions, and our own men weren’t enough to stop them. In the end, the PAYDAY gang managed to free Mike the mechanic and escape.

Freight railroads are vital to the U.S. economy, and are often used to transport coal and oil across the country. The freight trains mostly have problems with the Freight Train Riders of America, a gang of homeless people who move about by freight hopping in railroad cars. But as far as we can tell, it is not like the OVERKILL MC has used freight trains to transport stolen goods previously. However, this incident will make us investigate the matter further.

My Notes: Scott Sagano (the biker we arrested after the carnage at the OVERKILL MC clubhouse) provided us with information regarding an advanced type of weaponry being transported on the freight train. We knew the Clowns would show up, so I had all our men ready on standby to intercept the biker operation. Unfortunately, the combined firepower from the Clowns and the Bikers pushed us back, and we were unable to retrieve the weapon. We could only watch as the masked freaks escaped by helicopter.


  • It is the first (fully) loud-only heist contracted by The Elephant and the first DLC heist to be given by him. It is also The Elephant's first contract since Election Day.
    • The loud-only nature of this heist is probably due to the fact that it was contracted by someone else (Rust), with him only being a proxy and not the real client. Because of this, the goals achieved in its entirety are not aimed at furthering his own agenda, thus making secrecy irrelevant this time around.
  • Players can attempt to shout at Mike as a civilian. However, this will not yield any results.
  • The GenSec Elite Shotgunner is unique to this heist if playing on Death Wish, and appears only on Day 1. One or two may initially appear from the SWAT Van at the start of the heist. Afterwards, they will spawn on the roof of the garage and, if Mike prompts the players to get the chrome skull, from the vents in the room with the safe. They will otherwise not be found as common ground units.
  • It is the second heist that takes place on board a moving vehicle after Birth of Sky, which opened to a brief gunfight aboard a Murkywater cargo plane. Unlike Birth of Sky, however, Day 2 of this heist takes place entirely aboard said vehicle.
  • It is also the first heist to include:
    • Female gangsters. Unlike their police counterparts in Hoxton Breakout and Undercover, they have their own unique voices.
    • Helicopter-mounted SWAT Turret.
    • Vehicle "enemies" that can be defeated by killing the driver, specifically FBI trucks.
      • Shooting the driver will make the truck wildly tumble across the ground for several seconds before hilariously landing either upright on all four of its tires or flat on the top of the truck.
  • Various acts of brutality towards the bikers can be observed when entering train cars that don't require being opened with blowtorches in Day 2:
    • A Cloaker may perform his takedown move against two bikers simultaneously. He will not utilize his attack on other bikers.
    • A Bulldozer may be observed kicking a biker out of a traincar in a rather cruel fashion.
    • A SWAT team may be seen executing a group of bikers, with their hands behind their heads.
      • It is implied the law enforcement may had been silencing witnesses, even those that had surrendered, given the sensitive classified information of the BCI helmet.
  • The Biker Heist is the first and only heist to have more than one related FBI File entry.
    • According to the FBI Files, Rust was canonically present on Day 1 of this heist regardless of player choice.
      • However, the biker speaking in the intro tends to speak of Rust as if he's not present, conflicting this.
  • The Ride of the Valkryies can be heard in the helicopter the crew starts Day 2 in, likely a reference to the 1979 film Apocalypse Now, particularly the helicopter scene where the song in question is played.
  • Choosing to remain in the helicopter when the heist begins will have the player(s) forcibly ejected onto the train after a certain amount of time.
    • Likewise, not escaping immediately after securing every loot bag in Day 2 will result in Bain bewilderedly pushing the crew to get in the helicopter.
  • On Day 2, Bain orders the crew to search the crates for the BCI helmet, in case Rust's information was wrong. However, it always spawns behind the security gate at the end of the train.
    • Also, Bile may say he will return to pick up the crew but never actually leaves the escape point.
    • This could possibly indicate before a change, the BCI helmet could had spawned in another area of the train, and players would had to wait for Bile's return upon bagging the helmet.
Gameplay • Heists • Skills • Weapons & Equipment • DLC

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