Payday Wiki
Payday Wiki
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==Tips==
 
==Tips==
 
*It is advised to fire in controlled bursts or to go for head shots due to the low total ammo, giving only two magazines.
 
*It is advised to fire in controlled bursts or to go for head shots due to the low total ammo, giving only two magazines.
*It is possible to reach {{color|value|29}} concealment points without sacrificing damage and magazine modifications with the Swedish K, making it a good backup weapon for [[Skills#Ghost|Ghost]] players with SMG Specialist during stealth missions.
+
*It is possible to reach {{color|value|33}} (It will count as 33, but shows 30) concealment points without sacrificing damage and magazine modifications with the Swedish K, making it a good backup weapon for [[Skills#Ghost|Ghost]] players with SMG Specialist during stealth missions.
 
*Can make for a great secondary to Enforcers using the [[OVE9000 saw]], as the right modifications can give a decent power and decent range weapon.
 
*Can make for a great secondary to Enforcers using the [[OVE9000 saw]], as the right modifications can give a decent power and decent range weapon.
   

Revision as of 12:57, 24 April 2014

Swedish K
SwedishK-icon
THIS IS AN ARMORED TRANSPORT ITEM!
Gameplay
Unlock Level 0
Inventory Slot Secondary
Weapon Type {{{wtype}}}
Firing Mode AutoIcon
Cost $43,000
Statistics
Magazine 40
Total Ammo 80
Rate of Fire 600
Damage 28
Accuracy 10
Stability 17
Concealment 24
Threat 10
Mod stats


The Swedish K submachine gun is a secondary weapon available in PAYDAY 2. It was added with the release of the Armored Transport DLC, along with the Commando 553 and the Gruber Kurz.

SwedishKSight

The default iron sight on the Swedish K.

Overview

The Swedish K is one of the more unwieldy weapons in the game, boasting a high rate of fire but an unpredictable recoil, large muzzle flash, and horrible accuracy. These traits along with its simplistic iron sights can make it very difficult to use at range. However, ranged combat is not what this weapon was built for.

With its large collection of modifications, large magazine, and the highest damage per bullet of any fully automatic secondary weapon, the Swedish K can shred through waves of police officers and SWAT. The damage is high enough that only a few head shots are needed to bring down even the tough Maximum Response Units, rivaling even assault rifles in DPS. However, it has a small ammo reserve, which is prone to running out quickly.

When fully modded, the Swedish K can be built for two directions, stealth and room clearing. When the right set of mods are used, the stability and accuracy can be increased to the point to allow for great medium range shooting. For enforcers wielding the saw, the Swedish K can provide for better range than the Locomotive 12G, but also better damage than using one of the pistols. Going the stealth path will make the recoil even worse than stock, and so the range will become extremely close, but its high base damage can still make it useful with the Silent Killer perk.

This weapon is one of the few that it is highly suggested to use a few times in the Safe house before taking it on a heist. It is also suggested not to use before modifications can be added. Oddly enough, when using a Tactical Laser Module, firing the Swedish K without aiming down the sights may prove more accurate for some players.

Tips

  • It is advised to fire in controlled bursts or to go for head shots due to the low total ammo, giving only two magazines.
  • It is possible to reach 33 (It will count as 33, but shows 30) concealment points without sacrificing damage and magazine modifications with the Swedish K, making it a good backup weapon for Ghost players with SMG Specialist during stealth missions.
  • Can make for a great secondary to Enforcers using the OVE9000 saw, as the right modifications can give a decent power and decent range weapon.

Available modifications

Barrel

Grease Barrel

Type not defined
v·d·e
Grease Barrel
Total Ammo Magazine
Reload - Damage
Accuracy -4 Stability
Concealment +3 Threat
Cost: $82,800
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Swedish Barrel

Type not defined
v·d·e
Swedish Barrel
Total Ammo Magazine
Reload - Damage
Accuracy +2 Stability
Concealment -1 Threat
Cost: $122,400
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Barrel ext.

Low Profile Suppressor

Type not defined
v·d·e
Low Profile Suppressor
Total Ammo Magazine
Reload - Damage -12
Accuracy Stability
Concealment Threat -10
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Medium Suppressor

Type not defined
v·d·e
Medium Suppressor
Total Ammo Magazine
Reload - Damage -8
Accuracy Stability +2
Concealment -2 Threat -10
Cost: $69,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Bigger The Better

Type not defined
v·d·e
The Bigger The Better
Total Ammo Magazine
Reload - Damage -3
Accuracy Stability +3
Concealment -3 Threat -10
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Stubby

Type not defined
v·d·e
Stubby
Total Ammo Magazine
Reload - Damage +2
Accuracy Stability +3
Concealment Threat +1
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Tank

Type not defined
v·d·e
The Tank
Total Ammo Magazine
Reload - Damage +5
Accuracy Stability +3
Concealment -1 Threat +2
Cost: $139,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Fire Breather

Type not defined
v·d·e
Fire Breather
Total Ammo Magazine
Reload - Damage +7
Accuracy Stability +2
Concealment -2 Threat +10
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Gadget

Assault Light

Type not defined
v·d·e
Assault Light
Total Ammo Magazine
Reload - Damage
Accuracy Stability
Concealment -1 Threat
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Laser Module

Type not defined
v·d·e
Tactical Laser Module
Total Ammo Magazine
Reload - Damage
Accuracy Stability
Concealment -1 Threat
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Grip

Bling Grip

Type not defined
v·d·e
Bling Grip (Swedish K)
Total Ammo Magazine
Reload - Damage
Accuracy Stability +3
Concealment -1 Threat
Cost: $82,800
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Ergo Grip

Type not defined
v·d·e
Ergo Grip (Swedish K)
Total Ammo Magazine
Reload - Damage
Accuracy +2 Stability +2
Concealment Threat
Cost: $82,800
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Magazine

Extended Mag

Type not defined
v·d·e
Extended Mag (Swedish K)
Total Ammo Magazine +12
Reload - Damage
Accuracy Stability
Concealment -2 Threat
Cost: $166,800
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Sight

The Professional's Choice

Type not defined
v·d·e
The Professional's Choice
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -1 Threat
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Surgeon Sight

Type not defined
v·d·e
Surgeon Sight
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -1 Threat
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

See More Sight

Type not defined
v·d·e
See More Sight
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -1 Threat
Cost: $213,600
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Holographic Sight

Type not defined
v·d·e
Holographic Sight
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -2 Threat
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot

Type not defined
v·d·e
Military Red Dot (Lootbag DLC)
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -3 Threat
Cost: $43,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot

Type not defined
v·d·e
Military Red Dot
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -3 Threat
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Milspec Scope

Type not defined
v·d·e
Milspec Scope
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -3 Threat
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Acough Optic

Type not defined
v·d·e
Acough Optic
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -3 Threat
Cost: $220,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Stock

Folded Stock

Type not defined
v·d·e
Folded Stock (Swedish K)
Total Ammo Magazine
Reload - Damage
Accuracy Stability -5
Concealment +6 Threat
Cost: $82,800
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Upper Receiver

Swedish Body

Type not defined
v·d·e
Swedish Body
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment -1 Threat
Cost: $122,400
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Trivia

  • The Swedish K is based on the Carl Gustav M/45.
  • With the exception of Light machine guns, the Swedish K is the only weapon that is locked to full auto, with no option of select fire.

Gallery


Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC