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Swedish K

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Swedish K

SwedishK icon new
THIS IS AN ARMORED TRANSPORT ITEM!
Compact and highly damaging.

Swedish K FBI Files
THIS IS AN ARMORED TRANSPORT ITEM!
Compact and highly damaging.

Gameplay
Unlock Level N/A (always available)
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Fully automatic AutoIcon
Cost $43,000
Statistics
Magazine 40
Total Ammo 80
Rate of Fire 600
Damage 80
Accuracy 68
Stability 44
Concealment 24
Threat 10
Other
Internal name m45
Achievement(s) Fool Me Once, Shame on -Shame on You. Fool Me - You Can't Get Fooled Again
Mod stats
Description
The diametrical opposite of the Commando 553, the .45 ACP "K" is the most basic design ever, made from cheap metal and wood.
However: it's completely unbreakable and fires, even straight out of the water. No wonder Agency operatives carried these back in 'Nam...

The Swedish K submachine gun is a secondary weapon available in PAYDAY 2. It was added with the release of the Armored Transport DLC, along with the Commando 553 and the Gruber Kurz.

OverviewEdit

The Swedish K is one of the more unwieldy weapons in the game, boasting high damage for an SMG but a low rate of fire, unpredictable recoil, large muzzle flash, below-average accuracy and a long reload time. These traits - along with its simplistic iron sights - can make it very difficult to use at range. However, ranged combat is not what this weapon was built for.

With its large collection of modifications, large magazine, and the highest damage per bullet of any fully automatic secondary weapon (tied with the Krinkov, Jackal, Tatonka and the CR 805B), the Swedish K can shred through waves of police officers and SWAT. The damage is high enough that only a few head shots are needed to bring down even the tough Maximum Response Units, rivaling even assault rifles in DPS. However, it has a small ammo reserve, which is prone to running out quickly, though if modded for damage per second and accuracy you can easily multiply your ammo.

When fully modded, the Swedish K can be built for two directions, stealth and room clearing. When the right set of mods are used, the stability and accuracy can be increased to the point to allow for great medium range shooting. For enforcers wielding the saw, the Swedish K can provide better effective range than the Locomotive 12G, but also better damage than using one of the pistols. Going the stealth path will make the recoil even worse than stock, and so the range will become extremely close, but its high base damage can still make it useful with the Silent Killer perk.

This weapon is one of the few that it is highly suggested to use a few times in the Safe house before taking it on a heist. It is also suggested not to use before modifications can be added. Oddly enough, when using a Tactical Laser Module, firing the Swedish K without aiming down the sights may prove more accurate for some players.

SummaryEdit

Pros:

  • Can attain an extremely high concealment rating
  • High magazine capacity
  • Very high damage
  • Cheap

Cons:

  • Only one spare magazine by default (1.5 w/ Fully Loaded Basic)
  • Stealth configuration is highly inaccurate beyond short range
  • Low rate of fire for an SMG
  • Imprecise default sights
  • Locked in full-auto
  • Very bad stability, made worse by stealth builds

TipsEdit

  • It is advised to fire in controlled bursts or to go for head shots due to the low total ammo, giving only two magazines.
  • Can make for a great secondary to Enforcers using the OVE9000 saw, as the right modifications can give a decent power and decent range weapon OR highest concealment secondary possible. Also, Enforcers can carry ammo bags to counter the low ammunition in reserve.
  • The Swedish K is one of the worst weapons to wield when electrocuted by a Taser, due to its high recoil and its inability to change its firing rate to semi-auto. The weapon can quickly empty all of its ammunition in its current magazine and the bad stability can hamper aiming to kill the responsible taser. Acing Shockproof or staying close to teammates can remedy said situation.

Available modificationsEdit

Grease Barrel Cost: $16,800 | Armored Transport (DLC) - Card Drop & Side Job
Grease Barrel
Total ammo Magazine Reload
Damage Accuracy -4 Stability
Concealment +3 Threat


Swedish Barrel Cost: $25,200 | Armored Transport (DLC) - Card Drop & Side Job
Swedish Barrel
Total ammo Magazine Reload
Damage Accuracy +2 Stability
Concealment -1 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -12 Accuracy Stability
Concealment Threat -10


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -8 Accuracy Stability +2
Concealment -2 Threat -10


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -3 Accuracy Stability +3
Concealment -3 Threat -10


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +2 Accuracy Stability +3
Concealment Threat +1


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +3
Concealment -1 Threat +2


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +7 Accuracy Stability +2
Concealment -2 Threat +10


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +6 Stability -2
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +2
Concealment -2 Threat +1


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +10 Accuracy -4 Stability
Concealment -2 Threat +5


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -5
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Bling Grip Cost: $16,800 | Armored Transport (DLC) - Card Drop & Side Job
Bling Grip (Swedish K)
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Ergo Grip Cost: $16,800 | Armored Transport (DLC) - Card Drop & Side Job
Ergo Grip (Swedish K)
Total ammo Magazine Reload
Damage Accuracy +2 Stability +2
Concealment Threat


Extended Mag. Cost: $33,600 | Armored Transport (DLC) - Card Drop & Side Job
Extended Mag (Swedish K)
Total ammo Magazine +12 Reload
Damage Accuracy Stability
Concealment -2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -3 Threat


Folded Stock Cost: $16,800 | Armored Transport (DLC) - Card Drop & Side Job
Folded Stock (Swedish K)
Total ammo Magazine Reload
Damage Accuracy Stability -5
Concealment +3 Threat


Swedish Body Cost: $25,200 | Armored Transport (DLC) - Card Drop & Side Job
Swedish Body
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


SkinsEdit

AchievementsEdit

Fool me Once, Shame on -Shame on you. Fool me - you Can't get Fooled Again Fool me Once, Shame on -Shame on you. Fool me - you Can't get Fooled Again
While wearing the "43rd" mask, kill 95 Shields using the Swedish K submachine gun.

TriviaEdit

  • 2014-10-16 00001

    The Swedish K's empty (and solid) magazine being loaded into the gun. Since update 65, all weapons were given bullets in the magazine.

    The Swedish K is based on the Carl Gustav m/45, "early B" variant as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer. Equipping the Swedish Body, Swedish Barrel and Ergo Grip completes the look of a general-production m/45B.
    • This is one of the few weapons in the PAYDAY franchise to retain its real name, since Swedish K is one of the real-life names of the Kulsprutepistol m/45.
    • The Swedish K is depicted as a closed-bolt firearm in the game, while it is the other way around in reality.
    • The Swedish K's default magazine holds 40 rounds despite being modeled after a 36-rounder unit.
  • The Swedish K is one of the only three non-LMG fully automatic weapon to lack a Custom selective fire function, alongside the STRYK 18c and the Chicago Typewriter (the other two, however, do possess a built-in fire selector switch that the Swedish K lacks, thus permanently affixing it to firing on full-automatic).
    • According to the info on the Gage Weapon Pack 01 announcement page, the Swedish K's design is "too basic" to accept a fire selector block.
      • This hints at the in-game Swedish K being based on the military variant of the real-life weapon, as the police model of the real Swedish K, in fact, has a fire selector switch.
  • The Armored Transport announcement page states that the Swedish K fires .45 ACP rounds, while the real weapon is chambered in 9x19mm, though this could imply a caliber alteration, which would explain the ludicrously high damage.
  • The stick magazine of the Swedish K is used as an impromptu handhold/foregrip. Such practice is common in real-life, though inadvisable due to improper grip of the hand may displace the magazine (since the magazine catch system of the Swedish K was never very reliable to begin with), cause wear to the magazine catch, or create a misfeed by unintentionally pushing the magazine too hard into the weapon.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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