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Swedish K

SwedishK icon new
THIS IS AN ARMORED TRANSPORT ITEM!
Compact and highly damaging.

Swedish K FBI Files
THIS IS AN ARMORED TRANSPORT ITEM!
Compact and highly damaging.

Gameplay
Unlock Level N/A (always available)
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Fully automatic AutoIcon
Cost $42,000
Statistics
Magazine 40
Total Ammo 80
Rate of Fire 600
Damage 80
Accuracy 68
Stability 44
Concealment 24
Threat 10
Other
Internal name m45
Achievement(s) Fool Me Once, Shame on -Shame on You. Fool Me - You Can't Get Fooled Again
v·d·e
Mod stats
Description
The diametrical opposite of the Commando 553, the .45 ACP "K" is the most basic design ever, made from cheap metal and wood.
However: it's completely unbreakable and fires, even straight out of the water. No wonder Agency operatives carried these back in 'Nam...

The Swedish K submachine gun is a secondary weapon available in PAYDAY 2. It was added with the release of the Armored Transport DLC, along with the Commando 553 and the Gruber Kurz.

OverviewEdit

The Swedish K is one of the more unwieldy weapons in the game, boasting high damage for an SMG but a low rate of fire, unpredictable recoil, large muzzle flash, below-average accuracy and a long reload time. These traits - along with its simplistic iron sights - can make it very difficult to use at range. However, ranged combat is not what this weapon was built for.

With its large collection of modifications, large magazine, and the highest damage per bullet of any fully automatic secondary weapon (tied with the Krinkov, Jackal, Tatonka, CR 805B, and MP40), the Swedish K can shred through waves of police officers and SWAT. The damage is high enough that only a few head shots are needed to bring down even the tough Maximum Response Units, rivaling even assault rifles in DPS. However, it has a small ammo reserve, which is prone to running out quickly, though if modded for damage per second and accuracy you can easily multiply your ammo.

When fully modded, the Swedish K can be built for two directions, stealth and room clearing. When the right set of mods are used, the stability and accuracy can be increased to the point to allow for great medium range shooting. For enforcers wielding the saw, the Swedish K can provide better effective range than the Locomotive 12G, but also better damage than using one of the pistols. Going the stealth path will make the recoil even worse than stock, and so the range will become extremely close, but its high base damage can still make it useful with the Silent Killer perk.

This weapon is one of the few that it is highly suggested to use a few times in the Safe house before taking it on a heist. It is also suggested not to use before modifications can be added. Oddly enough, when using a Tactical Laser Module, firing the Swedish K without aiming down the sights may prove more accurate for some players.

SummaryEdit

Pros:

  • Can attain an extremely high concealment rating
  • High magazine capacity
  • Very high damage
  • Cheap

Cons:

  • Only one spare magazine by default (1.5 w/ Fully Loaded Basic)
  • Lowest ammo pickup of all SMGs, tied with MP40
  • Stealth configuration is highly inaccurate beyond short range
  • Low rate of fire for an SMG
  • Imprecise default sights
  • Locked in full-auto
  • Very bad stability, made worse by stealth builds

TipsEdit

  • It is advised to fire in controlled bursts or to go for head shots due to the low total ammo, giving only two magazines.
  • Can make for a great secondary to Enforcers using the OVE9000 Saw, as the right modifications can give a decent power and decent range weapon or one of the highest concealment secondaries possible. Also, Enforcers can carry ammo bags to counter the low ammunition in reserve.
  • The Swedish K is one of the worst weapons to wield when electrocuted by a Taser, due to its high recoil and its inability to change its firing mode to semi-auto. The weapon can quickly empty all of its ammunition in its current magazine and the bad stability can hamper aiming to kill the responsible taser. Acing Shockproof or staying close to teammates can remedy said situation.

Available modificationsEdit

Grease Barrel

Armored Transport (DLC)
v·d·e
Grease Barrel
Total ammo - Magazine -
Reload - Damage -
Accuracy -8 Stability -
Concealment +3 Threat -
Cost: $16,800
Card Drop & Side Job / CCoinIcon 6

Swedish Barrel

Armored Transport (DLC)
v·d·e
Swedish Barrel
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Cost: $25,200
Card Drop & Side Job / CCoinIcon 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -20
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -20
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -20
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +10
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +10
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Bling Grip

Armored Transport (DLC)
v·d·e
Bling Grip (Swedish K)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -1 Threat -
Cost: $16,800
Card Drop & Side Job / CCoinIcon 6

Ergo Grip

Armored Transport (DLC)
v·d·e
Ergo Grip (Swedish K)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $16,800
Card Drop & Side Job / CCoinIcon 6

Extended Mag.

Armored Transport (DLC)
v·d·e
Extended Mag (Swedish K)
Total ammo - Magazine +12
Reload - Damage -
Accuracy - Stability -
Concealment -2 Threat -
Cost: $33,600
Card Drop & Side Job / CCoinIcon 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Folded Stock

Armored Transport (DLC)
v·d·e
Folded Stock (Swedish K)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -8
Concealment +3 Threat -
Cost: $16,800
Card Drop & Side Job / CCoinIcon 6

Swedish Body

Armored Transport (DLC)
v·d·e
Swedish Body
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $25,200
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

AchievementsEdit

Fool me Once, Shame on -Shame on you. Fool me - you Can't get Fooled Again Fool me Once, Shame on -Shame on you. Fool me - you Can't get Fooled Again
While wearing the "43rd" mask, kill 95 Shields using the Swedish K submachine gun.

TriviaEdit

  • 2014-10-16 00001

    The Swedish K's empty (and solid) magazine being loaded into the gun. Since update 65, all weapons were given bullets in the magazine.

    The Swedish K is based on the Carl Gustav m/45, "early B" variant as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer. Equipping the Swedish Body, Swedish Barrel and Ergo Grip completes the look of a general-production m/45B.
    • This is one of the few weapons in the PAYDAY franchise to retain its real name, since Swedish K is one of the real-life names of the Kulsprutepistol m/45.
    • The Swedish K is depicted as a closed-bolt firearm in the game, while it is the other way around in reality.
    • The Swedish K's default magazine holds 40 rounds despite being modeled after a 36-rounder unit.
  • The Swedish K is one of the only four non-LMG fully automatic weapon to lack a Custom selective fire function, alongside the STRYK 18c, the Chicago Typewriter, and the MP40 (the former two, however, do possess a built-in fire selector switch that the Swedish K and MP40 lack, thus permanently affixing them to firing on full-automatic).
    • According to the info on the Gage Weapon Pack 01 announcement page, the Swedish K's design is "too basic" to accept a fire selector block.
      • This hints at the in-game Swedish K being based on the military variant of the real-life weapon, as the police model of the real Swedish K, in fact, has a fire selector switch.
  • The Armored Transport announcement page states that the Swedish K fires .45 ACP rounds, while the real weapon is chambered in 9x19mm, though this could imply a caliber alteration, which would explain the ludicrously high damage.
  • The stick magazine of the Swedish K is used as an impromptu handhold/foregrip. Such practice is common in real-life, though inadvisable as improper grip of the hand may displace the magazine (since the magazine catch system of the Swedish K was never very reliable to begin with), cause wear to the magazine catch, or create a misfeed by unintentionally pushing the magazine too hard into the weapon.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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