"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine. Now I'm a bit of a pacifist myself these days, but if I wasn't - holy f♥♥♥♥ng s♥♥t."
The SpecOps is among the most powerful SMG/machine pistols alongside the Swedish K , Uzi, and Patchett L2A1, however, that is where the similarities end. The SpecOps is incredibly accurate for a SMG and has a very quick reload. However the low magazine capacity can prove to be a problem, as the weapon by default only holds 20 rounds, and empties these quickly with its high fire rate. An upgrade is available which changes the mag for a 32 round extended magazine.
The SpecOps is incredibly powerful and very versatile for a secondary weapon, making it an extremely good sidearm for any specialized primary weapon (such as the M308 or a shotgun) or can even serve as a standalone main weapon if one has the OVE9000 saw equipped although it's small ammo reserve can be problematic when used in such a role.
It also features a specialized Suppressed Barrel that has less of a drawback than the other suppressors. Combined with skills from the Ghost tree to increase the damage of suppressed weapons, it can prove to be an incredibly good weapon to a stealth team.
When you absolutely, positively have to annihilate anything that gets too close, a PDW-config SpecOps is hard to beat. With damage between 44 and 50 (depending on perk deck bonuses), accuracy from 56 to 68, and stability of around 84, this config is extremely effective. With a more accurate but less damaging setup, it can also be used against more distant targets using very short bursts. It is, however, very hard to conceal, with a rating of only 13. Alternatively players who seek the added flexibility of being able to use fully automatic fire at close range targets and semi-automatic fire for more distant threats may opt to exclude the Auto Fire mod without sacrificing too much damage or stability with the added benefit of +2 accuracy.
Barrel Extension; choose according to preference or availability
Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.
Upon release, the default reticle of this sight was a chevron instead of the retail version's red dot. After the release of the Gage Mod Courier DLC, it was reverted to the regular sight's red dot.
It is functionally the same as the standard Military Red Dot Sight, but the sight's casing is tan instead of black with the line "A-10" scrawled on near the adjustment knob. The sticker on the lens cap's interior also says "I <3 Payday" instead of having a picture of an American flag.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers no magnification in reality.
The SpecOps is based on the Heckler & Koch MP7A2, evident by its lack of the traditional folding foregrip and the presence of an undermounting tri-rail.
This makes the SpecOps unique due to the fact that it is currently the only weapon in PAYDAY 2 whose real-life counterpart was released after the game itself. The SpecOps predates even the MP7A2 itself as the machinepistol was only formally introduced in mid-2014.
The in-game SpecOps uses a TangoDown stubby vertical grip.
Unusually, the SpecOps comes with a metal grey coloring more akin to the MP7A1's, as all marketed MP7A2s are finished in a tan scheme. When viewing the SpecOps on display in the Safe House, however, the weapon's texture has an earthen coloring which does resemble the factory specification.
Despite being a machine pistol, the SpecOps is classified as an SMG in-game.
The in-game concealment of the weapon is curiously low, as the MP7 was specifically designed to be a compact sidearm, measuring less than half of a meter in length (approx. 42cm) with the stock fully collapsed which allows it to even fit into several types of pistol holsters.
The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm PDW cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
Without a suppressor mod, it uses the same sound as the CMP submachine gun.