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SpecOps

SpecOps icon new
THIS IS A GAGE WEAPON PACK #01 ITEM!

SpecOps FBI Files
THIS IS A GAGE WEAPON PACK #01 ITEM!

Gameplay
Unlock Level N/A (always available)
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $43,000
Statistics
Magazine 20
Total Ammo 160
Rate of Fire 952
Damage 40
Accuracy 64
Stability 68
Concealment 23
Threat 8
Other
Internal name mp7
Achievement(s) Hard Corps
v·d·e
Mod stats
Description
"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine. Now I'm a bit of a pacifist myself these days, but if I wasn't - holy f♥♥♥♥ng s♥♥t."

The SpecOps is a secondary weapon available in PAYDAY 2. It was added with the release of the Gage Weapon Pack #01 DLC, along with the Eagle Heavy and the Signature .40.

OverviewEdit

The SpecOps is among the most powerful SMG/machine pistols alongside the Swedish K , Uzi, and Patchett L2A1, however, that is where the similarities end. The SpecOps is incredibly accurate for a SMG and has a very quick reload. However the low magazine capacity can prove to be a problem, as the weapon by default only holds 20 rounds, and empties these quickly with its high fire rate. An upgrade is available which changes the mag for a 32 round extended magazine.

The SpecOps is incredibly powerful and very versatile for a secondary weapon, making it an extremely good sidearm for any specialized primary weapon (such as the M308 or a shotgun) or can even serve as a standalone main weapon if one has the OVE9000 saw equipped although it's small ammo reserve can be problematic when used in such a role.

It also features a specialized Suppressed Barrel that has less of a drawback than the other suppressors. Combined with skills from the Ghost tree to increase the damage of suppressed weapons, it can prove to be an incredibly good weapon to a stealth team.

SummaryEdit

Pros:

  • Very high rate of fire, excellent for up-close takedowns, especially against Bulldozers
  • Very fast reload
  • Good stability, easy to handle recoil
  • Has unique suppressed barrel mod that is superior to regular suppressors
  • Very cheap, Reputation 0 allows you to use immediately after going Infamous.
  • Low spread multiplier, even at <12 accuracy it can still hit reliably at a distance

Cons:

  • Average accuracy
  • Low magazine capacity, quickly emptied by high rate of fire
  • Limited max ammo capacity
  • Can be a little difficult to conceal; has no mods to improve concealability
  • Requires extensive modding to be useful on higher difficulties

BuildsEdit

PDWEdit

When you absolutely, positively have to annihilate anything that gets too close, a PDW-config SpecOps is hard to beat. With damage between 44 and 50 (depending on perk deck bonuses), accuracy from 56 to 68, and stability of around 84, this config is extremely effective. With a more accurate but less damaging setup, it can also be used against more distant targets using very short bursts. It is, however, very hard to conceal, with a rating of only 13. Alternatively players who seek the added flexibility of being able to use fully automatic fire at close range targets and semi-automatic fire for more distant threats may opt to exclude the Auto Fire mod without sacrificing too much damage or stability with the added benefit of +2 accuracy.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -24
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -24
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -24
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +5
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor&#039;s Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +5
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Suppressed Barrel

Gage Weapon Pack 01
v·d·e
Suppressed Barrel
Total ammo - Magazine -
Reload - Damage -1
Accuracy +4 Stability +12
Concealment -2 Threat -24
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Extended Mag.

Gage Weapon Pack 01
v·d·e
Extended Mag (SpecOps)
Total ammo - Magazine +12
Reload - Damage -
Accuracy - Stability -
Concealment -3 Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional&#039;s Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Unfolded Stock

Gage Weapon Pack 01
v·d·e
Unfolded Stock (SpecOps)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $12,600
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

AchievementsEdit

Hard Corps Hard Corps
Kill 100 law enforcers using only the SpecOps submachine gun.

TriviaEdit

  • 2014-10-21 00011

    Player reloading the SpecOps.

    The SpecOps is based on the Heckler & Koch MP7A1, with a Wilcox 6 o'clock RIS fixed in place of the traditional foregrip. The foregrip itself is substituted by a TangoDown Stubby.
  • The in-game concealment of the weapon is curiously low, as the MP7 was specifically designed to be a compact sidearm, measuring less than half of a meter in length (approx. 42cm) with the stock fully collapsed which allows it to even fit into several types of pistol holsters. 
  • The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm PDW cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
  • Without a suppressor mod, it uses the same sound as the CMP submachine gun.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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