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SpecOps

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SpecOps

SpecOps icon new
THIS IS A GAGE WEAPON PACK #01 ITEM!

SpecOps FBI Files
THIS IS A GAGE WEAPON PACK #01 ITEM!

Gameplay
Unlock Level N/A (always available)
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $43,000
Statistics
Magazine 20
Total Ammo 160
Rate of Fire 952
Damage 40
Accuracy 64
Stability 68
Concealment 23
Threat 8
Other
Internal name mp7
Achievement(s) Hard Corps
Mod stats
Description
"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine. Now I'm a bit of a pacifist myself these days, but if I wasn't - holy f♥♥♥♥ng s♥♥t."

The SpecOps is a secondary weapon available in PAYDAY 2. It was added with the release of the Gage Weapon Pack #01 DLC, along with the Eagle Heavy and the Signature .40.

OverviewEdit

The SpecOps is among the most powerful SMG/machine pistols alongside the Swedish K , Uzi, and Patchett L2A1, however, that is where the similarities end. The SpecOps is incredibly accurate for a SMG and has a very quick reload. However the low magazine capacity can prove to be a problem, as the weapon by default only holds 20 rounds, and empties these quickly with its high fire rate. An upgrade is available which changes the mag for a 32 round extended magazine.

The SpecOps is incredibly powerful and very versatile for a secondary weapon, making it an extremely good sidearm for any specialized primary weapon (such as the M308 or a shotgun) or can even serve as a standalone main weapon if one has the OVE9000 saw equipped although it's small ammo reserve can be problematic when used in such a role.

It also features a specialized Suppressed Barrel that has less of a drawback than the other suppressors. Combined with skills from the Ghost tree to increase the damage of suppressed weapons, it can prove to be an incredibly good weapon to a stealth team.

SummaryEdit

Pros:

  • Very powerful SMG in terms of raw damage, tied with the Swedish K and Uzi, surpassed only by the Patchett
  • Very high rate of fire, excellent for up-close takedowns, especially against Bulldozers
  • Very fast reload
  • Good stability, easy to handle recoil
  • Has unique suppressed barrel mod that is superior to regular suppressors
  • Very cheap, Reputation 0 allows you to use immediately after going Infamous.
  • Low spread multiplier, even at <12 accuracy it can still hit reliably at a distance

Cons:

  • Average accuracy
  • Low magazine capacity, quickly emptied by high rate of fire
  • Limited max ammo capacity
  • Can be a little difficult to conceal; has no mods to improve concealability
  • Requires extensive modding to be useful on higher difficulties

BuildsEdit

PDWEdit

When you absolutely, positively have to annihilate anything that gets too close, a PDW-config SpecOps is hard to beat. With damage between 44 and 50 (depending on perk deck bonuses), accuracy from 56 to 68, and stability of around 84, this config is extremely effective. With a more accurate but less damaging setup, it can also be used against more distant targets using very short bursts. It is, however, very hard to conceal, with a rating of only 13. Alternatively players who seek the added flexibility of being able to use fully automatic fire at close range targets and semi-automatic fire for more distant threats may opt to exclude the Auto Fire mod without sacrificing too much damage or stability with the added benefit of +2 accuracy.

Available modificationsEdit

Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -12 Accuracy Stability
Concealment Threat -8


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -8 Accuracy Stability +1
Concealment -2 Threat -8


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -3 Accuracy Stability +2
Concealment -3 Threat -8


Suppressed Barrel Cost: $39,200 | Gage Weapon Pack 01 - Card Drop & Side Job
Suppressed Barrel
Total ammo Magazine Reload
Damage -3 Accuracy +2 Stability +2
Concealment -2 Threat -8


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +2 Accuracy Stability +2
Concealment Threat +1


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +1
Concealment -1 Threat +2


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +7 Accuracy Stability +1
Concealment -2 Threat +5


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +6 Stability -2
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor&#039;s Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +2
Concealment -2 Threat +1


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +10 Accuracy -4 Stability
Concealment -2 Threat +5


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -4
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -4
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +2 Accuracy -2 Stability +1
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Expression error: Unrecognised punctuation character "{". Stability {{{1}}}
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Expression error: Unrecognised punctuation character "{". Stability {{{2}}}
Concealment -2 Threat


Extended Mag. Cost: $12,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Extended Mag (SpecOps)
Total ammo Magazine +12 Reload
Damage Accuracy Stability
Concealment -3 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional&#039;s Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Unfolded Stock Cost: $12,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Unfolded Stock (SpecOps)
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


SkinsEdit

AchievementsEdit

Hard Corps Hard Corps
Kill 100 law enforcers using only the SpecOps submachine gun.

TriviaEdit

  • 2014-10-21 00011

    Player reloading the SpecOps.

    The SpecOps is based on the Heckler & Koch MP7A2, evident by its lack of the traditional folding foregrip and the presence of an undermounting tri-rail.
    • This makes the SpecOps unique due to the fact that it is currently the only weapon in PAYDAY 2 whose real-life counterpart was released after the game itself. The SpecOps predates even the MP7A2 itself as the machinepistol was only formally introduced in mid-2014.
    • The in-game SpecOps uses a foregrip based on the TangoDown stubby vertical grip.
    • Unusually, the SpecOps comes with a metal grey coloring more akin to the MP7A1's, as all marketed MP7A2s are finished in a tan scheme. When viewing the SpecOps on display in the Safe House, however, the weapon's texture has an earthen coloring which does resemble the factory specification.
  • Despite being a machine pistol, the SpecOps is classified as an SMG in-game.
  • The in-game concealment of the weapon is curiously low, as the MP7 was specifically designed to be a compact sidearm, measuring less than half of a meter in length (approx. 42cm) with the stock fully collapsed which allows it to even fit into several types of pistol holsters. 
  • The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm PDW cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
  • The ironsights on the SpecOps is part of the MP7's factory sights, albeit flipped down to access the integral secondary sight pair as seen in-game.
  • Without a suppressor mod, it uses the same sound as the CMP submachine gun.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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