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Note: Since Update #25 Smooth Talker has been replaced with the Spotter skill. Crews can now answer 4 pagers by default without the need of any skills. This skill is still available on the PlayStation 3 and XBox 360 versions.

Smooth Talker

Smooth Talker
Mastermind Tier 3
Basic (1 pt): You can successfully answer 4 pagers instead of just 2.
Ace (3 pt): Special enemies marked by you take 15% additional damage.

MechanicsEdit

If a guard is killed during the stealth part of a mission, his pager will start beeping after 3 seconds. If it is ignored for 7 seconds, the pager operator on the other side will raise the alarm. To prevent this, players must answer the pager by interacting with it for a period of time. It takes 10 seconds to complete the interaction. Any given pager will beep and require attention only once; once it it successfully answered, that particular pager will not be of further concern. The first two pagers answered per mission day will always be successful upon completion of the interaction, by any player. However, third and fourth pagers on a mission day can only be successfully answered by players with the basic Smooth Talker skill, prior to the update removing this skill and granting this ability to all players. Completing the pager interaction on any pager after the second (without Smooth Talker) will result in the operator raising the alarm. Completing the pager interaction on any pager after the fourth will always fail (even with Smooth Talker).

Multiple players can attempt to answer the same pager at the same time. The first player to actually complete the interaction will trigger the appropriate response (successful persuasion or raised alarm, as described earlier), ignoring the partially completed interaction from all other players.

Interrupting an ongoing pager interaction (e.g. starting to answer it, then releasing the interaction button halfway) will cause the operator to raise the alarm immediately, unless there is anyone else answering the same pager at the same time. This potentially allows two or more players to delay a pager response indefinitely by overlapping their interaction durations.

If alarm is raised, all pager activity ceases. Players will not be able to, nor will they need to, answer any more pagers. Likewise, any ongoing answering interactions will automatically be terminated.

Only security guards carry pagers. Law enforcement officers, including street cops, and gang members of all types do not.

StrategyEdit

The following missions may require pager interaction (note that most values are incorrect for the current build of Payday 2).

  • Bank Heist Any variation can have 2-5 guards present, including guard in camera room.
  • Big Oil Day 2 contains 5 patrolling guards.
  • Diamond Store 3 or 4 guards, including guard in camera room.
  • Firestarter Day 2 will have up to 11 respawning guards. Day 3 contains 4 guards, including guard in camera room.
  • Four Stores 2 guards total.
  • Framing Frame Day 1 will have a total of 6-7 guards, including one in camera room and one stationary. Day 3 will have 5 guards.
  • GO Bank 4-6 guards will be present in addition to possible guard in the toilet, 2 potential GenSec guards at the start and 2 after a call.
  • Jewelry Store 0-3 GenSec guards can be present. 
  • Mallcrasher 1-4 guards will be present, depending on difficulty. Cops outside do not have pagers.
  • Train 4-7 guards will be present outside with train possibly containing more inside. Bulldozers do not carry pagers.
  • Ukrainian Job 3-7 guards will be present, including camera guard. 
  • Shadow Raid 7-8 guards will be present, along with a large (varies) number of Murkywater PMCs who also possesses pagers.

The following missions do not require pager interaction.Edit

Overall, basic Smooth Talker is a very important skill if one aims to feel comfortable and be useful during stealth. Theoretically it could be enough to have one member of the team with this skill learned. However, unforeseen complications are always possible (like another guard that needs to be dispatched quickly) and it may help to have more than one player to handle this. Having several players also has an added bonus of being able to work on killing guards independently, thus speeding up mission advancement. Situations such as this are also not uncommon: multiple pagers require attention at the same time, player(s) with this skill started answering a pager first, and a player without this skill is unable to help, since both interacting with and ignoring the pager will trigger the alarm in the end. All this considerations make it one of the most generally useful skills (if your play style involves stealth and killing at all). The cost of a mere one skill point also helps, although it requires prior investment into mastermind tree.

Aced Smooth Talker is another matter entirely. Its value is questionable. If a player needs to kill an enemy very quickly (a charging Cloaker, for example), he will most likely not have time to mark him. If there is time to spare, 15% damage bonus from this skill will at most save a few bullets for weak auto-fire weapons. It is also unclear whether or not this bonus applies if a player with this skill re-marks the enemy that was already marked by a player without it. It costs 3 skill points, requires investment in mastermind tree and a point into the skill that offers advantages for a completely different situations and play style. This skill is, perhaps, at its most when used against the Bulldozers and even then it does not offer that great of a bonus, which, again, depends heavily on the whether or not players with this skill can override other players' marking.

Gameplay • Heists • Skills • Weapons & Equipment • DLC
Mastermind
Subtree Tier 1 Tier 2 Tier 3 Tier 4
Medic Combat Medic Combat Medic Quick Fix Quick Fix
Painkillers Painkillers
Uppers Uppers
Combat Doctor Combat Doctor
Inspire Inspire
Controller Forced Friendship Forced Friendship Confident Confident
Joker Joker
Stockholm Syndrome Stockholm Syndrome
Partner In Crime Partners In Crime
Hostage Taker Hostage Taker
Sharpshooter Stable Shot Stable Shot Rifleman Rifleman
Marksman Marksman
High Value Target High Value Target
Aggressive Reload Aggressive Reload
Ammo Efficiency Ammo Efficiency
Enforcer
Shotgunner Underdog Underdog Shotgun CQB U100 Shotgun CQB
Shotgun Impact U100 Shotgun Impact
Far Away Far Away
Close By Close By
Overkill Overkill
Tank Thick Skin Resilience Die Hard U100 Die Hard
Transporter U100 Transporter
Shock And Awe Shock And Awe
Bullseye Bullseye
Man of Iron Iron Man
Ammo Specialist Scavenger Scavenger Bulletstorm Bulletstorm
Portable Saw Portable Saw
Extra Lead Extra Lead
Carbon Blade Saw Massacre
Fully Loaded Fully Loaded
Technician
Engineer Third Law Third Law Sentry Targeting Package2 Sentry Targeting
Package

Eco Sentry Eco Sentry
Engineering Engineering
Jack Of All Trades U100 Jack Of All Trades
Tower Defense Tower Defense
Breacher Hardware Expert U100 Hardware Expert Combat Engineering Combat Engineering
Drill Sawgeant Drill Sawgeant
More Firepower More Firepower
Kickstarter Kickstarter
Fire Trap Fire Trap
Oppressor Steady Grip Steady Grip Heavy Impact Heavy Impact
Fire Control Fire Control
Lock N' Load Lock N' Load
Surefire Surefire
Body Expertise Body Expertise
Ghost
Shinobi Chameleon Chameleon Cleaner Cleaner
Sixth Sense Sixth Sense
Nimble Nimble
ECM Overdrive ECM Overdrive
ECM Specialist ECM Specialist
Artful Dodger Duck And Cover U100 Duck And Cover Parkour Parkour
Inner Pockets Inner Pockets
Dire Need Dire Need
Shockproof Shockproof
Sneaky Bastard Sneaky Bastard
Silent Killer Second Wind Second Wind Optical Illusions Optical Illusions
The Professional The Professional
Low Blow Low Blow
Silent Killer Specialized Killing
Unseen Strike Unseen Strike
Fugitive
Gunslinger Equilibrium Equilibrium Gun Nut Gun Nut
Akimbo Akimbo
One Handed Talent One Handed Talent
Desperado Desperado
Trigger Happy U100 Trigger Happy
Revenant Nine Lives Nine Lives Running From Death Running From Death
Up You Go Up You Go
Swan Song Swan Song
Feign Death Feign Death
Pistol Messiah Messiah
Brawler Martial arts Martial Arts Bloodthirst Bloodthirst
Pumping Iron Pumping Iron
Counter-Strike Counterstrike
Berserker Berserker
Frenzy Frenzy
Legacy (update #39)
Inside Man • Fast Learner • Smooth Talker • Black Marketeer • Improved Crafting • Blast Radius • Lucky Charm
Legacy (Update #100)
Cable Guy • Endurance • Leadership • Dominator • Kilmer • Gunslinger • Control Freak • Oppressor • Stun Resistance • Tough Guy • Hard Boiled • Carbon Blade • Demolition Man • Nerves of Steel • Sentry Gun • Silent Breaching • Sentry Combat Upgrade • Shaped Charge • Sentry Tower Defense • Mag Plus • Bulletproof • Dead Presidents • Sprinter • Cat Burglar • Fast Hands • Shinobi • SMG Specialist • Lockpicking Expert • Moving Target • ECM Feedback • Spotter • Tactical Mines • Camera Loop • Daredevil • Hidden Blade • Thick Skin • Run And Gun • Brother's Keeper • Winston Wolfe • Undertaker

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