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Thick Skin

Resilience
Enforcer: Armorer Tier 1
Basic (1 pt): Increase your armor recovery rate by 15%.
Ace (3 pt): Reduce the visual effect duration of Flashbangs by 75%.

MechanicsEdit

Resilience Basic works by simply improving the player's armor recovery rate by a flat 15%. Note this does not work with the Anarchy Perk Deck.

The benefit of the Aced version is straightforward; when a player is blinded by a flashbang, the screen will return to normal more quickly. The duration of the effect also depends on the player's distance from the flashbang and whether or not they were looking directly at the grenade's detonation.

StrategyEdit

Players running any build without Anarchy or Hitman Perk Decks will find the Basic version of the skill invaluable to maintaining a rapid armor-regeneration pace, though the Ace effect is arguably optional. Many players however find the Ace effect invaluable due to the frequency, annoyance and risk of flashbangs.

Flashbangs spawn periodically around the map (more frequently on Overkill and below, although it's effects are also longer on Mayhem and above) and will emit a loud beeping noise. During that time, they can be destroyed to completely nullify the effect, or one can simply look the other way or take cover to avoid its effect.

With enough practice the Ace upgrade can be overlooked entirely.

TriviaEdit

  • The aced effect of the skill comes from the Enforcer's Stun Resistance skill, while its icon comes from the Fugitive's Thick Skin skill.
  • Since Update #124 mechanics of flashbangs changed, making the Aced effect far less useful than it used to be. Here's how it worked before that;
    • Flashbangs weren't actual projectiles that get thrown by enemies. Instead, the game just periodically spawned one at your feet when you're not looking, which is most of the time, and especially so if there is a mass of law enforcers huddling up near the player's position. Due to this, Resilience could be an useful skill for combat-heavy players, as being flashbanged can usually spell death for players who are blinded while the enemy approaches.


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