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Reputation (Payday 2)/Experience Per Job

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Art Gallery

  • 2,000 on completion
  • +6,000 on security hack completion
  • +500 per painting secured

Bank Heist (All variations)

  • 12,000 on completion

Car Shop

  • +3,000 on securing a car
  • +3,000 on planting all C4
  • +3,000 on finishing the hack
  • +1,000 per secured car

Cook Off

  • +8,000 per secured bag

Diamond Store

  • 2,000 on completion
  • +1,000 per secured bag (1s delay for diamonds)

GO Bank

  • 2,000 on loud escape
  • 1,000 on stealth escape
  • +7,000 on drill done
  • +4,000 on timelock finished
  • +3,000 on bag secured in stealth OR cage build
  • +1,000 per secured lootbag
  • +500 per answered phone call

Jewelry Store

  • 2000 on escape within 2 minutes if van not relocated
  • 6000 on stealth escape after more than 2 minutes
  • 8000 on escape if at least 2 of these things happened:
    • 2 minutes passed
    • Alarm
    • Van relocated (happens 2, 5 or 7 seconds after alarm)

Shadow Raid

  • +4,000 on completion without escape timer
  • +6,000 on securing samurai armor
  • +4,000 on securing 3 bags
  • +500 per secured bag (up to 16 times)

Alesso Heist

  • Stealth:
    • +2,000 on picking up C4; triggered for each pick-up
    • +1,500 on securing bag; triggered for each bag

Note that if the alarm is raised while these objectives are partially completed, the XP rewards will be cumulative with those from further progress made in loud.

  • Loud:
    • +1,000 on picking up C4; triggered for each pick-up.
    • +1,200 on securing bag; triggered for each bag
    • +10,000 on security hack finished

Plus two cumulative XP rewards for both:

  • +2,000 on placing all three C4 charges on a vault, triggered for each placement
  • +3,000 on finishing pyrotechnics set, can be triggered 3 times

Transport: Train

  • 4,000 on completion
  • +7,000 on securing the first turret part
  • 3,000 per opened vault
  • +800 per secured ammo bag

Counterfeit

  • 3,000 on completion
  • +2,000 on reaching the cellar
  • +2,000 on defusing C4
  • +5,000 on drill finishing
  • +6,000 on safe opening
  • +2,500 per timelock done (so 2 times)
  • +4,000 per printed bundle of money
  • +1,000 per secured bag in the heli cage

First World Bank

  • +2,000 on completion
  • +2,000 on opening server room
  • +1,000 per secured money bag
  • Stealth only:
    • +1,000 on finding code
    • +2,000 on inside man opening vault area
    • +2,000 on opening vault
    • +1,500 per rewired box
  • Loud only:
    • +2,000 on disabling the magnetic lock
    • +4,000 on drill finishing
    • +6,000 on thermite burning through the floor into the vault
    • +2,000 on planting C4 on the wall
    • +2,000 extra on completion
    • +40,000 on entering the Overvault
    • +143 per secured gold bag

Green Bridge

  • +4,000 on completion
  • +8,000 on finding Kazuo
  • +6,000 when Kazuo sits down
  • +6,000 when plane picks up Kazuo
  • +1,000 per secured bag

Heat Street

  • +6,000 on completion
  • +4,000 on reaching Matt
  • +6,000 when Matt leaves truck
  • +4,000 on reaching parking lot
  • +6,000 on reaching hill with Matt

Panic Room

  • 2,000 on completion
  • +1,000 for securing toothbrush
  • +2,000 for finding panic room
  • +8,000 when saws finish
  • +3,000 for killing snipers
  • +2,000 for placing the C4
  • +4,000 for securing roof
  • +1,000 for attaching magnet
  • +3,000 for defending heli lifting panic room
  • +500 per secured bag of coke

Slaughterhouse

  • 6,000 on completion
  • +4,000 on blowing up truck door
  • +6,000 on truck drill finished
  • +4,000 on smoke screen started
  • +6,000 on being able to use the control panel for the second time
  • +6,000 on path to escape van unlocked
  • +1,000 per secured gold bag on Normal, Hard and Very Hard
  • +800 per secured gold bag on other difficulties

Undercover

  • 3,000 on completion
  • +500 if limo is lifed without confirming server
  • +2,500 if limo is lifed with confirmed server
  • +4,000 on sawed open limo
  • +1,000 on opening trunk
  • +4,000 on tying taxman to chair
  • +1,000 per started hack (up to 3 times)
  • +4,000 per hack finished (up to 3 times)

Lab Rats

  • 5,000 on completion
  • +30,000 if money and 1 diamond from safe (15% chance)
  • +22,500 if paintings and coke from safe (45% chance if above fails)
  • +15,000 if Almir's Toast, assault rifles and diamonds from safe (if above 2 fail)
  • +1,000 upon adding cooking ingredient
  • +2,000 upon adding ephedrine
  • +500 upon picking up half meth (for a total of 2000 for all 4 pieces)
  • +500 per secured bag

Prison Nightmare

  • 8,000 on completion
  • +6,000 on entering the prison
  • +850 per secured bag

Safehouse Nightmare

  • 10,000 on completion

Firestarter
Day 1:

  • 8,000 on escape if at least one weapon destroyed
  • 10,000 on escape with no weapons destroyed
  • +6,000 on securing all weapons

Day 2:

  • 6,000 on escape within 3 minutes
  • 12,000 on stealth escape after 3 minutes
  • 10,000 on loud escape after 3 minutes

Day 3:

  • 16,000 on completion

Rats
Day 1:

  • 12,000 on escape if lab blown with less than 3 bags cooked
  • 30,000 on escape if at least 3 bags cooked (and taken from the table; securing is not necessary)
  • +40,000 on escape if 7 bags cooked

Day 2:

  • 4,000 on escape if intel burned
  • 6,000 on escape if intel acquired
  • +4,000 upon acquiring intel and securing all meth

Day 3:

  • 2,000 on completion
  • +14,000 on securing bag if all 14 suitcases opened and total number of secured bags equals number of money bags found in the bus. If the players had secured 11 bags on the previous days and all suitcases contained money, the XP would be rewarded after securing 3 more bags from the bus. If the players had secured 11 bags on the previous days and less than 12 suitcases contained money, the XP cannot be awarded (the bags from the previous days cannot work because all suitcases need to be open; the money from the suitcases cannot work because, when throwing the first money bag into the helicopter, the total number of secured bags already exceeds the number of money bags found in the bus)

Watchdogs
Day 1:

  • 12,000 on completion
  • +2,000 on helicopter escape
  • +2,000 on securing all bags

Day 2:

  • 12,000 on completion.
  • +1,500 on securing a bag (can be triggered several times; no reward for the first three bags).

Boiling Point

  • 6,000 on completion
  • +3,000 when placing C4 on SAM
  • +5,000 on hacking SAM
  • +5,000 on detonating EMP
  • +1,000 on cutting hand / turning off gas
  • +6,000 on collecting server
  • +5,000 per scan

Murky Station

  • 2,000 on completion
  • +2,000 per train car opened with equipment
  • +1,000 per equipment type picked up for first time
  • +3,000 per EMP part secured (x2)
  • +1,000 per weapon bag secured

Beneath the Mountain

  • 4,000 on completion
  • +2,000 on blasting open the door to the mountain
  • +2,500 on using keycard
  • +3,000 on hacking blastdoor computer
  • +3,000 on refuelling chopper
  • +1,500 per destroyed sattelite dish
  • +1,000 per loot vault opened
  • +700 per bag secured (includes the 4 safe items)

Birth of Sky

  • 6,000 on completion
  • +3,000 on pressing first button on plane
  • +3,000 on pressing second button on plane
  • +2,500 per discovered bundle
  • +700 per scattered moneybag added to bundle
  • +500 per flare lit
  • +1,500 per hooked up moneybundle

Scarface Mansion

  • +2,000 on retrieving USB stick
  • +3,000 on unlocking house
  • +1,000 on entering house
  • +1,000 on lowering safe
  • +8,000 on opening safe
  • +500 per secured bag
  • Loud:
    • +1,000 on placing final car magnet
    • +2,000 on collecting all paintings
    • +1,000 on torching paintings
    • +1,000 upon interacting with the security (shutters) button
    • +4,000 on opening up lobby door
  • Stealth:
    • +2,000 upon finding correct coke bag
    • +1,000 on finishing phone call
    • +2,000 upon interacting with the security (shutters) button
    • +1,000 upon killing Ernesto Sosa in stealth

The Bomb: Dockyard

  • 6,000 on completion
  • +2,500 on picking up bomb part (stealth)
  • +6,000 on picking up bomb part (loud)
  • +2,500 on both keycards used
  • +2,500 on getting the comm frequency
  • +2,500 on communicating with the captain
  • +6,000 on C4 detonation
  • +6,000 on finishing (loud) hack
  • +500 per secured bag

The Bomb: Forest

  • 12,000 on completion
  • +2,000 on vault found
  • +12,000 on vault filled with water
  • +6,000 on picking up C4
  • +1,500 per secured bag (includes bomb parts)

Brooklyn 10-10

  • 8,000 on completion
  • +8,000 on going through the roof door
  • +6,000 on securing the briefcase
  • +4,000 on going down the zipline
  • +1,000 per secured bag

The Yacht Heist

  • 4,000 on completion
  • +1,000 per secured money bag (artifacts give no xp)

Golden Grin

  • +1,000 on picking up gear
  • +250 on mandatory loot secured
  • +2,000 on entering the armory
  • +4,000 for each armory/vault number (i.e. 12000 total)
  • Stealth
    • +1,000 on picking up gear
    • +4,000 on picking up blueprints
    • +4,000 on sending blueprints to Bain
    • +4,000 on sending USB stick data to Bain
    • +4,000 on picking up hotel room keycard
    • +4,000 on using sleeping gas
    • +2,000 on disabling lasers
    • +4,000 on entering vault code

Note that if the alarm is raised while these objectives are partially completed, the XP rewards will be cumulative with those from further progress made in loud.

  • Loud:
    • +2,000 on taking the C4
    • +4,000 on using the C4
    • +3,000 on picking up the first winch part bag
    • +6,000 on setting up the winch
    • +2,000 on placing the fireworks
    • +8,000 on lowering the drill
    • +1,000 on connecting the drill to the winch
    • +2,000 on drill in position
    • +6,000 on drill started
    • +10,000 on drill finished

Hotline Miami
Day 1:

  • 4,000 on completion
  • +4,000 on mobsters sequence completed
  • +4,000 on cars burned
  • +4,000 on destroying gas station
  • +4,000 on hatch opened
  • +6,000 on successfully using computer
  • +500 per HCL added to cooking
  • +1,000 per secured bag

Day 2:

  • 2,000 on completion
  • +2,000 for blowing door with 1 C4
  • +2,000 on opening locked door on second level
  • +2,000 for cutting power to third level door
  • +2,000 for blowing door with 3 C4
  • +2,000 on opening Commissar's saferoom
  • +2,000 on Commissar dying
  • +2,000 for defusing C4 on chair
  • +1,000 per additional secured bag from this day (up to 10 times)

Hoxton Breakout
Day 1:

  • 2,000 on completion
  • +4,000 on car started
  • +3,000 on first corner made
  • +4,000 on second corner made
  • +2,000 on gate opened
  • +3,000 on hack complete
  • +200 per cleared obstacle (interaction with truck while doing another action first)

Day 2:

  • 6,000 on completion
  • +4,000 on Hoxton reaching server room
  • +4,000 if no keycard used
  • +8,000 per finished random objective (3 times)

Hoxton Revenge

  • 2,000 on completion
  • +4,000 on finding the panic room
  • +2,000 on killing the rat
  • +4,000 on panic room opened (stealth)
  • +8,000 on panic room opened (loud)
  • +1,000 per secured bag
  • +2,000 per stealth vault mission complete (2 times)

Big Bank

  • 8,000 on completion
  • +8,000 on correct terminal (or server itself) hacked
  • +4,000 on timelock finished
  • +10,000 on enabling escape (Elevator called, C4 placed, bus called, or helicopter arrived)
  • +1,000 per secured bag

The Diamond

  • Stealth
    • 4,000 on completion
    • +6,000 on rewiring the power boxes
    • +3,000 on picking up diamond without gas
    • 2,000 per timelock finished

Note that if the alarm is raised while these objectives are partially completed, the XP rewards will be cumulative with those from further progress made in loud.

  • Loud:
    • 6,000 on completion
    • +8,000 on hacking the security room
    • +4,000 on picking up diamond without gas
    • 5,000 per timelock finished
  • Both:
    • +1,000 per secured bag other than the diamond

Big Oil
Day 1:

  • 6,000 on completion
  • +6,000 on opened TITAN safe
  • +1,500 per intel picked up from table

Day 2:

  • +6,000 on completion
  • +3,000 on finding computer
  • +6,000 on hack completed
  • +6,000 on securing right engine

Election Day
Day 1:

  • 2,000 on stealth escape within 3 minutes
  • 6,000 on stealth escape after 3 minutes
  • 12,000 on loud escape if first hack finished
  • +12,000 on loud escape if second hack finished

Day 2 (Plan A):

  • 8,000 on stealth escape within 3 minutes
  • 14,000 on stealth escape after 3 minutes
  • 18,000 on loud escape

Day 2 (Plan C):

  • 20,000 on completion

Framing Frame
Day 1:

  • 2,000 on completion
  • +6,000 on security hack completion
  • +500 per painting secured

Day 2:

  • 2,000 on completion
  • +500 per bag secured

Day 3:

  • 2,000 on stealth completion
  • +1,000 per coke bag planted, and per gold secured
  • +300 per item placed on roof
  • 8,000 on loud escape
  • +8,000 on entering server room
  • +8,000 on completing hack

The Biker Heist
Day 1:

  • 2,500 on completion
  • +3,000 on getting Mike to truck
  • +2,000 on collecting tools
  • +3,000 on helping Mike to garage
  • +8,000 on collecting skull
  • +3,000 on collecting engine
  • +2,000 on collecting exhaust pipe
  • +6,000 on collecting seat
  • +1,000 on collecting coke
  • +3,000 per defending Mike sequence (3x)
  • +500 per secured bag

Day 2:

  • 4,000 on completion
  • +6,000 upon killing biker boss
  • +500 per secured bag

Aftershock

  • 6,000 on completion
  • +6,000 on blowing up the wall
  • +8,000 per opened truck
  • +500 per secured safe

Four Stores

  • 6,000 on completion

Goat Simulator
Day 1:
+3,000 on start (bug)

  • +1,500 on drilling store / saw finished
  • +1,500 on powerbox hacked
  • +1,500 on removing debris (3 times, debris you can clear to return to staircase does not count)
  • +1,500 per secured goat

Day 2:

  • 3,000 on completion
  • +7,000 on arrival of plane (first time)
  • +4,500 on arriving at bridge
  • +4,500 on opening bridge controls door
  • +2,000 on bridge rotated
  • +50,000 on securing all goats in separate cages on OK+DW
  • +500 per secured goat
  • +500 per construced cage
  • +500 per cage picked up by plane

Mallcrasher

  • 1,000 on completion
  • +1,000 on dealing 10000 dollars worth of damage (can be triggered 5 times)

Meltdown

  • 4,000 on completion
  • +4,000 on finding the correct container
  • +4,000 on vault opened
  • +8,000 on securing nukes
  • +2,000 on securing all non-nuke loot bags
  • +1,500 per secured non-nuke loot bag

Nightclub

  • 10,000 on stealth escape
  • 8,000 on loud escape
  • 12,000 on loud escape if no C4 used on any safe

Santa's Workshop

  • 4,000 on completion
  • +4,000 on safe event completed
  • +8,000 when money or diamonds spawn from safe
  • +12,000 if toast from safe
  • +1,000 per finished present
  • +1,000 per secured present

Stealing Xmas

  • +4,000 on entering backroom of shoe store (if on objective)
  • +1,000 on entering shoe store storage
  • +500 on collecting shoes
  • +1,500 on completing jewelry store hack
  • +500 on collecting necklace
  • +2,000 on finding toy
  • +800 on collecting toy
  • +6,000 on VR drill complete
  • +500 on collecting vr
  • +800 on collecting wine
  • +500 on lighting flare
  • +1,000 on C4 dropped
  • +1,000 on blowing off roof
  • +1,000 on heli arrival (to lift tree)
  • +500 on beating santa for escape only
  • +1,000 per secured non-mission critical loot bag

Ukrainian Job

  • 4,000 on escape if the van has not relocated and you finish within 2 minutes
  • 10,000 on stealth escape after more than 2 minutes
  • 10,000 on loud escape if van relocated or 2 minutes passed

White Xmas

  • 8,000 on completion
  • +2,000 per secured bag

Safehouse Raid

  • +14,000 per completed wave

Cafe Escape

  • 6000 on completion

Garage Escape

  • 4000 on completion

Overpass Escape

  • 8000 on completion

Park Escape

  • 8000 on completion

Street Escape

  • 3000 on completion

Get the Coke

  • 13,000 on completion of day 2

Flash Drive

  • 13,000 on completion of day 2

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