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RPK

RPK icon new
THIS IS A GAGE WEAPON PACK #02 ITEM!

RPK FBI Files
THIS IS A GAGE WEAPON PACK #02 ITEM!

Gameplay
Unlock Level N/A (always available)
Inventory Slot Primary
Weapon Type Light Machine Gun
Firing Mode(s) Fully automatic AutoIcon
Cost $42,000
Statistics
Magazine 100
Total Ammo 300
Rate of Fire 750
Damage 120
Accuracy 28
Stability 16
Concealment 5
Threat 22
Other
Internal name rpk
Achievement(s) The Collector
v·d·e
Mod stats
Description
7.62x39mm, 100-round drum mag. The RPK has the same design layout as the AK, but with a modified receiver and a chrome-lined, heavier, longer barrel. This is basically an assault rifle on steroids. Very effective at medium range.
Gun specific mods include a composite stock and railed foregrip.

The RPK light machine gun is a primary weapon available in PAYDAY 2. It is available to players at any reputation who have the Gage Weapon Pack #02 DLC.

OverviewEdit

The RPK Light machine gun is one of the four LMGs and was added via with the second Gage Weapon Pack. Out of the five LMGs, it is the only one that doesn't have a reputation lock, meaning it is instantly available after the DLC has been bought.

Even when aimed in, the RPK (as with all LMGs) does not use sights, so a laser module is recommended for accurate aim (but see tips below).

Ammunition is fed from a detachable drum magazine, allowing tactical reloads. A tactical reload takes approximately 3.4 seconds, and an empty chamber reload takes approximately 4.6 seconds.

At first glance the RPK appears inferior to the Brenner 21; despite having a similar firing rate, it has a smaller magazine of 100 rounds and slightly lower accuracy. However, it does make up with its shorter reload time.

Properly modified, the RPK can maintain some accuracy, massive damage output, and versatility via a laser attachment for both snap- and precision-aiming. This makes the RPK capable of dishing out high damage at medium range with careful aim, and the ability to unleash a powerful, wide-spread bullet storm at close range at a moment's notice.

Although the small magazine will require more reloads, the reload speed is much shorter than other LMGs (even when compared to the Brenner 21), at a speed similar to assault rifles, thus making tactical reloading much more viable. Indeed, properly specced, the RPK can serve as a heavy assault rifle with much greater ammunition reserves than normal, albeit with heavier recoil.

Even when other light machine guns are unlocked, the RPK still remains a powerful tool of the trade due to its versatility. It is an incredible starting weapon that one can use on virtually any difficulty, and a weapon one might keep for quite a while as they go through heists.

SummaryEdit

Pros:

  • Available from the start and is relatively cheap.
  • Very high damage output and good rate of fire
  • Fastest reload speed among all light machine guns, making tactical reload much more viable
  • High total ammo count
  • Can achieve high accuracy with attachments

Cons:

  • Extremely low stability
  • Very limited modification potential
  • Smallest magazine of all LMGs
  • Poor accuracy unless modded for it

TipsEdit

  • One should always mount a laser module as the weapon is barely usable without it; it is impossible to aim down the sights as such, the RPK cannot accept a scope and the weapon has poor accuracy.
  • Zooming will tighten the spread, which helps with concentrated fire. Alternatively, when getting attacked at close range, avoid zooming-in to widen the spread, allowing the RPK to behave somewhat like an automatic shotgun.
  • Gadgets are mounted on the left of RPK's barrel. Players can put an Assault Light on the gun to use it as makeshift iron sight, since when zoomed the center of the screen where most bullets go to will be slightly above the assault light.
  • The RPK's greatest strength is having the fastest reload speed among LMGs. Utilizing tactical reload can easily overcome its small magazine size or even, arguably, make the RPK superior to other LMGs.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

PBS Suppressor

The Butcher's AK/CAR Mod Pack
v·d·e
PBS Suppressor (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -5 Threat -22
Cost: $9,000
$1.8M Speedrun $1.8M Speedrun

Special Effect(s): Silences weapon

  • To activate the Lion's Bipod on PC, press "4".
  • To activate the Lion's Bipod with a connected Controller, hold down on the "D-pad".

Lion's Bipod

Base game
v·d·e
Bipod
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Tactical Foregrip

Gage Weapon Pack 02
v·d·e
Tactical Foregrip (RPK)
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability -4
Concealment +1 Threat -
Cost: $64,800
Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

AK Rubber Grip

Gage Mod Courier
v·d·e
AK Rubber Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +2 Threat -
Free
5 Green Mantis Green Mantis Packages

AK Plastic Grip

Gage Mod Courier
v·d·e
AK Plastic Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -8
Concealment - Threat -
Free
10 Yellow Bull Yellow Bull Packages

AK Wood Grip

Gage Mod Courier
v·d·e
AK Wood Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +12
Concealment -1 Threat -
Free
15 Red Spider Red Spider Packages

Aluminum Grip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Grip (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment +1 Threat -
Cost: $9,000
Hey Mr. DJ Hey Mr. DJ

Standard Stock

Base game
v·d·e
Standard Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Folding Stock

Base game
v·d·e
Folding Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Plastic Stock

Gage Weapon Pack 02
v·d·e
Plastic Stock (RPK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +1 Threat -
Cost: $37,800
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

Classic Stock

The Butcher's AK/CAR Mod Pack
v·d·e
Classic Stock (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -4 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

AchievementsEdit

The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • The RPK was based on a hybrid of the real-life Russian light machine gun of the same name and its many derivatives.
    • The vanilla RPK features the integrated wooden foregrip and flash suppressor of the AES-10B - a Romanian variant.
    • The Plastic Stock attachment and standard 100-round drum came from a 5.45x39mm RPK-74M. The in-game drum size is slightly inflated compared to its real-world capacity of 75 rounds.
  • An unused magazine for the RPK is present in the game's files, only accessible by modding the game. The file name indicates that it was supposed to be the default magazine, with the drum magazine being a weapon mod. This, like the C-Mag for the CAR-4, also in the game files, would require a major reload animation change.
  • The RPK is one of the few guns in the game to retain its real name.
  • The RPK is utilized by a subtype of the new Russian Bulldozers encountered during the Boiling Point heist.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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