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Prison Nightmare
Job prisonnightmare
Heist Info
Contractor Events
Contract Days 1
Loud / Stealth ✔ / ✘
Loot Cloaker Gold
Almir's Toast
Warhead
Base experience (XP) 8,000 (completion)
+6,000 (entering the prison)
+850 (per secured bag)
Other
Internal name help
Achievement(s) Complete the Prison Nightmare job on the Mayhem difficulty or above. Complete the Prison Nightmare job on the Death Wish difficulty or above. Complete the Prison Nightmare job on the Death Sentence difficulty with the One Down mechanic activated. Complete the Prison Nightmare job, getting at least 15 keycards on the Mayhem difficulty or above without any player ever going into custody. You have to have played the heist from start to end. Unlocks the "Risen Chains" mask. Complete the Prison Nightmare job on the Hard difficulty or above by having 1 player playing as Hoxton, all having Nova's Shank melee weapon equipped, and are only allowed to kill enemies using Nova's Shank. You have to have played the heist from start to end. Unlocks the "Risen Houston" mask. On the Prison Nightmare job, get on the train in less than 4 min and 4 sec on the Mayhem difficulty or above. You have to have played the heist from start to end. Unlocks the "Risen Wolf" mask.
Trophies Destroy the pumpkin on the Prison Nightmare job.
v·d·e
"Sleep will take you, dear heister. Relax, give in to the exhaustion from all the action. Close your eyes and drift away into the surreal land beyond the waking world. But know that I have stalked your nightmares and dragged you into my prison. You will be locked in here and spend the rest of eternity behind bars."
—Announcement site.

Prison Nightmare, also called The Wheel of Misfortune, is a Halloween-themed one-day heist that takes place in an abandoned prison complex, where the heisters are the playthings of a giant NecroCloaker. It was released on November 4th, 2016, to celebrate the annual Halloween event.

Objectives[]

  1. Enter the prison
  2. Spin the wheel
  3. Take the keycard
    1. Repeat above until escape
  4. Secure loot (optional)

Assets[]

Purchasable[]

Asset-ammo-bag
Ammo Bag
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (Death Sentence)


Asset-medic-bag
Doctor Bag
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (Death Sentence)


Nade asset full
Grenade Case
Price: $3,000 (Normal)
$4,500 (Hard)
$6,000 (Very Hard)
$9,000 (Overkill)
$15,000 (Mayhem)
$21,000 (Death Wish)
$27,000 (Death Sentence)
Requires the Gage Weapon Pack #01 DLC to unlock

Intel[]

Asset gage assignment
Gage Courier Packages


Asset-prison-photos
Prison Photos


Asset-Risk-Level
Risk Levels



Walkthrough[]

Enter the prison and locate the wheel, which will appear some time after entering the area. Upon finding it, one must install a drill on it to start it. After some time, the spinner will land on one or two random selections, depending on difficulty. See the list of effects below. Players must defend and survive the oncoming assault wave. If any law enforcement stops the drill, players must "reboot" the wheel which will take 30 seconds. After the drill is finished, a keycard will be available that must be used to enter the prison. Note this will open 2 additional doors outside with quicker access to new wheels so players might want to split up, leaving one player to use the keycard. However, this may not be a viable strategy on harder difficulties as it is advised to stick together.

Once inside, locate the new wheel and use it, surviving the random event(s). The next wheel can be located in the exercise yard, laundromat, or the mess hall. After enduring the oncoming enemies, another keycard will be granted. This keycard can be used to either open up the escape route, or it can be used to enable a loot switch at the bottom of the prison complex. Pulling switch will open a door and generate several loot bags periodically while also openning up a hatch to drop them into to secure them. A large timer at the top will tell you your remaining time and when the time runs out, any remaining loot will vanish in a puff of green smoke. Loot bags being held by players will be unaffected unless dropped on the ground (so they can still be secured as long as they do not touch the ground). Afterwards, players must spin another wheel at a new location and repeat the process, with a keycard being awarded after each spin. The loot switch can be activated as many times as desired.

Upon opening the escape route and escaping through it, locate the ziplines near the starting location to get onto the train. You will need C4 to blow up a door, which Bain will drop in shortly after finding the door. After forcing open the door, you will need to run across the bridge, which is wide open with snipers hidden in fog (look at the lasers) in the distance on either side and several heavy loot items strewn about. If you desire, you can pick these up and secure them by taking them on your back to the escape zone. As soon as everyone enters the escape zone (which is inside a train car in front of a tunnel at the end of the bridge, the heisters will "escape the prison" and the mission will end.

The Wheel of Misfortune[]

Upon installing a drill on the wheel of misfortune, the wheel will spin. During this time 1-2 random events will be chosen depending on difficulty, after which you will need to survive 60 seconds with these effects in place to get a keycard as reward, needed to enter the prison, escape or get additional cloaker loot. The random events are;

  • Spin: Spins the Wheel again, with no other effect.
  • Drills: The Necrocloaker will unleash two drills at a location near the wheel, damaging and killing heisters and bypassing skills like Swan Song.
  • Snipers: Several snipers will spawn (x2) during the 60 second duration.
  • Dozer: Bulldozers will spawn, with a possibility for a Headless Titandozer to appear.
  • Key: They keycard will become available immediately with no other change.
  • ???: Random other event.
  • Smoke: The entire wheel area will be covered in smoke, making it very hard to see. Players may also experience a brief blackout before vision is restored.
  • Flames: The Necrocloaker will wield a huge Flamethrower and set portions of the area on fire. Entering the flames will cause fire damage.

If a law enforcer successfully interacts with the wheel while it's counting down, it will jam and will require a manual fix followed by a 30-second reset period before it will resume.

Strategy[]

  • Until the wheel is spun for the first time, no law enforcers will spawn, nor will any entrance to the prison block be accessible.
  • The Cloaker loot bags do not vanish immediately upon the timer reaching zero, they will only do so if they are on the ground. This means players can still secure bags that they are already carrying as well as carry bags from previous loot drops and secure them later, albeit at a hefty speed penalty.
  • When attempting to complete the Salem Asylum achievement, avoid letting the cops reach any of the two Wheels of Misfortune, as the 30 second reboot will most likely negate any remaining time to reach the ziplines.
  • Do not get greedy at the escape point by trying to go for the heavy loot there on higher difficulties due to severe speed penalty they inflict. Lugging them around to the escape point will most likely leave you wide open to fire from nearby snipers and other enemies. The bridge is wide open with no cover, so you need to get out of there as quickly as possible.
    • There are more baggable loot around the area than there are players to carry them, so again, do not get greedy and bag everything you see, for you won't be able to haul all of them to the escape zone.
    • If you want to maximise your payday, then you are much better of taking your chances with the loot bag setup and wheel of misfortune inside the prison. Over time, that will generate far more money than all of the heavy loot on the bridge combined.
    • There is a rare chance that the vent to secure the loot and the loot bag spawn chute spawn right next to each other, making it extremely easy to secure loot.
  • Most of the areas in the heist are indoors and thus quite cramped, making combat occur mostly at close range. This means that submachine guns, shotguns, high-powered pistols, as well as fast-firing automatic weapons (like the Buzzsaw 42) are the most effective.
    • The primary and secondary flamethrowers and Molotov Cocktails can also be somewhat useful for crowd control and area denial.
    • Conversely, avoid using sniper rifles and explosives on this map, as the former's slow rate of fire and the latter's risk of self-damage will work against you.

Mayhem+ Changes[]

Bugs[]

  • Occasionally, the drill will glitch out and turn invisible when placed on a Wheel, though the timer screen and sound/visual effects are still present.
  • When carrying a warhead near the end, the player will sometimes be randomly teleported to the top of the train car. This will cause the player to be stuck up there, possibly ruining a heist. In order to solve this, you must either, 1: Kill yourself using explosives, or 2: Get the cops to kill you. [Option number 2 can be very annoying when you have AI on your team] This bug is extremely rare, and wont happen all the time.
  • If an AI teammate is downed as you ride the zipline up to the ending train, the game will be confused and state, "[AI teammate name] has been helped up by [the same AI teammate name]" For example, "John Wick has been helped up by John Wick"

Achievements & Trophies[]

Nightmare Machine Nightmare Machine
Complete the Prison Nightmare job on the Mayhem difficulty or above.
All Cloakers Eve All Cloakers Eve
Complete the Prison Nightmare job on the Death Wish difficulty or above.
Haunted House of Heisters Haunted House of Heisters
Complete the Prison Nightmare job on the Death Sentence difficulty with the One Down mechanic activated.
A Long Night of Horrors A Long Night of Horrors
Complete the Prison Nightmare job, getting at least 15 keycards on the Mayhem difficulty or above without any player ever going into custody. You have to have played the heist from start to end. Unlocks the "Risen Chains" mask.
He's Got Experience He's Got Experience
Complete the Prison Nightmare job on the Hard difficulty or above by having 1 player playing as Hoxton, all having Nova's Shank melee weapon equipped, and are only allowed to kill enemies using Nova's Shank. You have to have played the heist from start to end. Unlocks the "Risen Houston" mask.
Salem Asylum Salem Asylum
On the Prison Nightmare job, get on the train in less than 4 min and 44 sec on the Mayhem difficulty or above. You have to have played the heist from start to end. Unlocks the "Risen Wolf" mask.

The following appeared on October 25, 2016.

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He's Got Experience He's Got Experience
Complete the Prison Nightmare job on the Hard difficulty or above by having 1 player playing as Hoxton, all having Nova's Shank melee weapon equipped, and are only allowed to kill enemies using Nova's Shank. You have to have played the heist from start to end. Unlocks the "Risen Houston" mask.
Having bots enabled will void the achievement as their kills are not with melee weapons, so one will have to either do the achievement alone (and be at the mercy of Tasers without Shockproof Aced) or find another player to complete the achievement with.

  • Nightmare Machine is an artificial intelligence-driven program created by the researchers at MIT Media Lab in Massachusetts that modifies ordinary photographs into horrifying images as part of a test to determine whether or not the AI can successfully scare humans.
  • All Cloakers Eve is a pun on All Hallows' Eve, better known as "Halloween".
  • Haunted House of Heisters is a probable nod to the 1969 film The Haunted House of Horror.
  • Salem Asylum is likely named after a Steam forum user named Salem, a notorious PAYDAY2 speedrunner.

Heister's Nightmare Heister's Nightmare
Complete the Prison Nightmare job on the Normal difficulty or above.
WULULULU WULULULU
Complete the Prison Nightmare job on the Hard difficulty or above.
Jailhouse Rock Jailhouse Rock
Complete the Prison Nightmare job on the Very Hard difficulty or above.
Cloaker Phantasm Cloaker Phantasm
Complete the Prison Nightmare job on the Overkill difficulty or above.
On the Edge of Madness On the Edge of Madness
Complete the Prison Nightmare job on the Death Sentence difficulty.

Trivia[]

  • As was the case with the Safe House Nightmare and Lab Rats seasonal heists, the Prison Nightmare is strongly implied to just be a literal bad dream the player crew experiences come the annual Halloween season. A quote by the NecroCloaker also implies that this dream occurs every night for several days starting with the holiday proper.
  • This is the first heist with bright neon green lootbags, which are time-limited before being destroyed.
  • The giant cloaker this heist revolves around appeared before in Lab Rats.
  • This is the third heist in the game where the soundtrack in not made by Simon Viklund, the first being The Alesso Heist, and the second being Lab Rats.
  • This is the first heist which isn't briefed by a contractor nor Bain, taking into account Hoxton became an unofficial contractor with the Safe House release.
  • Throughout the heist, players may experience hallucinations. The voices heard in these hallucinations vary between characters, most which refers to the heister's fears of their past after taking up a criminal lifestyle. All hallucination voices can he heard here.
    • Some hallucinations also refer to the heisters by their real names.
  • When taking the zip-lines to reach the train car, the NecroCloaker will emerge from the waters in an attempt to grab a zip-lining heister, but misses and retreats back to the murky depths.
  • The supposed "contractor" for this heist sings in an eerie tone rather than speaking out the mission details.
  • If the player is using a flashlight, it will be replaced by a green colored one with some sort of wave effect on it.

Gallery[]


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