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Playstation 4 and Xbox One update history (Payday 2)

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This article is about the updates released for the PAYDAY 2 Crimewave Edition and The Big Score. For last gen consoles version, see Playstation 3 and Xbox 360 update history (Payday 2).
For PAYDAY: The Heist update history, see Update history.
For PAYDAY 2 PC update history, see PC update history (Payday 2).

Update #1.03Edit

Update #1.03 released in 2015/11/4.

  • Fixed some cases where the in-game save data corruption would not be detected;
  • Fixed certain sound effects and audio issues caused by the previous patch;
  • Fixed the Gage Mod Pack;
  • Fixed the bipod to work with weapons;
  • Now players will get one of each bundle mask when they are unlocked;
  • The safehouse is now fully accessible during installation;
  • Fixed Bodhi and Bonnie masks give away.

Update #1.02Edit

Update #1.02 hoxfix issued in 2015/9/18. Which fixed some issue that caused by The Big Score update. Note that the PS4 voice chat is not yet fixed and won't be fixed in the upcoming patch either.

  • Fixed an issue where certain items such as weapon modifications and masks could disappear after the *latest update was installed
  • Everyone who installed the latest update will now get one of each item that could have disappeared *Improved the performance on all levels
  • Players can now preview weapon modification lists for DLC weapons they don’t own
  • Replaced the intro video
  • Removed the DLC heists requirement for the Death Wish Achievement
  • Fixed an issue where certain spawn points sometimes caused the player to fall through the level
  • Fixed an issue where bags could not be picked up when colliding with paintings
  • The new OVERKILL skin for the Escape Van is now added
  • Fixed an issue related to players being electrocuted while Swan Song was active
  • Fixed an issue with the German description of the Grinder Perk Deck

Fixed an issue where certain items such as weapon modifications and masks could disappear after the latest update was installed

The Big Score updateEdit

The Big Score update (PS4 Update #1.01) was available for both PS4 and Xbox One version of Payday 2 Crimewave Edition for free in 2015/9/17. Which is 450 Days after the release. The Big Score DLC also made available in the same day. Jacket Character Pack and The Overkill Pack are free to all Crimewave Edition owners. Unforsaken Mask was added to PS4 version.

GeneralEdit

  • Added the new Captain Winters Enemy to the game
  • Added the new SWAT Van Enemy to the game
  • Added the new Infamy 2.0 system
  • Added additional player HUD elements to display when the AI trading is in progress
  • Players can tag their lobbies with a preferred tactic, Loud or Stealth, to show other players what they should be prepared for
  • Added a stealth icon next to the contract name in CrimeNet
  • Fixed several issues where Clovers hair clipped through certain masks
  • Fixed an issue where the players sometimes couldn't kill converted law enforcers
  • Fixed an issue where the players sometimes couldn't dominate law enforcers
  • Fixed an issue where players couldn't activate the feedback on the ECM Jammer when coming back from custody
  • Fixed a crash related to marking cameras when downed
  • Fixed a crash related to the ECM Jammer
  • Fixed an issue that caused some civilians to be unresponsive
  • Fixed an issue that caused civilians to untie themselves
  • Fixed an issue that caused Team AI to to have question marks above their heads
  • Civilians now do not trigger trip mines
  • Fixed an issue where players could pickup more the the intended amount of ammo
  • Fixed crash when a player would enter spectator mode on team AI
  • Fixed a crash when spawning with a newly bought or modified weapon.
  • Fixed a crash related to third person melee weapons.
  • More unlocks can now be shown during the endscreen.
  • Fixed an issue where loot bags could disappear from the map if it was carried by a player that got disconnected
  • Fixed an issue related to items disappearing from the inventory
  • Reduced the detection range of loot bags and body bags for stealth
  • Reduced the detection range of dead bodies in stealth
  • Reduced the detection range of drills for stealth
  • Adjusted the player spawn position when dropping into a game
  • Fixed an issue where the revive timer would freeze for the downed player if the reviving player leaves the game
  • Added the new inventory system
  • Enabled the Team AI to be able to trade in players for a hostage if there are only Team AI left alive on the level
  • Added additional settings for creating and filtering lobbies in Crime.Net
  • Increased the weapon inventory from 5 pages to 10 pages
  • Increased the mask inventory from 5 pages to 10 pages
  • Fixed an issue where stamina would not regenerate while looking through a camera
  • Changed how the enemy reacts to sentry guns
  • Slight change in AI attacks logic.
  • Fixed a crash from AI failing to find a path.
  • Fixed an issue related to alerted guards walking through walls and floating in the air
  • Fixed an issue where enemies continued to shoot at dead converted law enforcers
  • Fixed a bug where players could still shout domination commands to converted enemies
  • Fixed a bug where players could gain an extra dominated cop after getting a player back from custody
  • Fixed a crash related to players drop-in joining
  • All players now take damage from trip mines not just the player that placed them
  • Fixed an number of issues in regards to trading and custody on drop-in clients
  • Fixed a string in the inventory that did not display correctly
  • Fixed a string in the safe house that did not display correctly
  • Fixed a localization issue on the Valkyrie Rifle
  • Some GUI changes to the mask customization to make the information more readable.
  • Choosing a pattern without having a color picked will make a mask revert to default until a color has been picked

LevelsEdit

GeneralEdit

  • Added the Cook Off standalone Heist
  • Added the Armored Transport: Train standalone Heist
  • Added the Car Shop Heist
  • Added the Hoxton’s Revenge Heist
  • Added the Meltdown Heist
  • Added the Alesso Heist
  • Added the Golden Grin Casino Heist
  • Added the Aftershock Heist
  • Added the First World Bank Heist
  • Added the Slaughterhouse Heist
  • Added the Beneath the Mountain Heist
  • Added the Birth of Sky Heist

Armored TransportEdit

  • The experience rewarded for the heists has been increased to match the time it takes to complete them on average

Armored Transport: DowntownEdit

  • Fixed a navigation issue on Transport: Downtown

Armored Transport: HarbourEdit

  • Fixed an issue where the team AI spawned outside the container
  • Fixed a lighting issue in Transport: Harbor

Armored Transport: Train HeistEdit

  • Added the Transport: Train Heist standalone Heist
  • Fixed an issue where players couldn’t answer a pager if the body was located under the train
  • Fixed miscalculations with the potential EXP reward
  • Fixed an issue related to the size of the secure loot zone
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Experience is given for each individual bag secured rather than set at a certain number of secured bags
  • Fixed an issue where players could get stuck between a rock and a tree

The Big BankEdit

  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience
  • Fixed an issue where the time lock could alert guards

Big OilEdit

  • Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
  • Using Loud equipment now triggers the assault
  • Fixed an issue where the team AI didn’t react to the alarm being triggered on day 1
  • Fixed an issue where the team AI spawned on top of each other on day 1
  • Fixed an issue with the engines on day 2
  • Fixed issue so the escape vans on day 1 stack loot bags like on other levels
  • Fixed an issue where players could get stuck in the big machine on day 1
  • Fixed an issue where the alarm went off when you killed all bikers in day 1
  • Fixed an issue where players could get stuck behind an ATM door in day 1
  • Experience is rewarded for each day instead of after the contract is completed.
  • Fixed an issue where players wouldn't get any experience reward when escaping with the plane

Bank HeistEdit

  • Fixed a spot where loot bags could get stuck out of reach for the player
  • Fixed a collision issue in the copy machine room

Diamond StoreEdit

  • Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
  • Fixed an inconsistency issue with the difficulties
  • Fixed an issue where players could get stuck
  • Experience is rewarded for each day instead of after the contract is completed.

Election DayEdit

  • Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
  • Moved a camera on Election Day Mall
  • Removed a warning sign on Election Day Warehouse
  • Moved a box on Election Day Warehouse
  • Fixed an issue where players could hack the voting machines through the cages on day 2
  • Fixed an issue where key cards spawned under boxes on day 2

FirestarterEdit

  • Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
  • Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
  • Fixed an issue where players couldn’t use the Camera loop skill on a camera because it was misplaced
  • Fixed an issue on day 3 with the interaction text for the recording camera
  • Fixed an issue where players could hide from enemy fire in certain spots in day 1

Four StoresEdit

  • Fixed an issue where players could hide behind an ATM and stay undetected
  • Fixed an issue where a sign was placed upside down
  • Fixed an issue where some security cameras weren’t activated

Framing FrameEdit

  • Fixed an issue in Framing Frame day 3 where some cameras did not mark items
  • Moved a wall on Framing Frame day 3 to close a small gap
  • Fixed an issue where players couldn't pick up the hard drive on Framing Frame day three
  • Fixed an issue where Bain's voice could not be heard
  • Fixed a navigation issue
  • Fixed a bug on day 3 where guards would be unable to detect a specific broken camera
  • Experience is rewarded for each day instead of after the contract is completed.

Hotline MiamiEdit

  • Fixed an issue on day 1 where the next objective would not trigger if too many cars were set on fire
  • Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
  • Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
  • Improved performance on Hotline Miami day 2
  • Fixed an issue on day 1 where players could fall out of the level
  • Fixed an issue on day 2 where players could get stuck on a chair
  • Fixed an issue where the player could fall through the level
  • Fixed an issue where the player could get stuck on a chair
  • Fixed a collision where the players could not walk over without jumping on day 1
  • Removed a small art asset floating in the air on day 1
  • Switched endscreen VO to Dentist instead of Bain on day 2
  • Fixed an issue where clients would not get XP of Bain on day 2
  • Fixed a floating stack of money on day 1
  • Fixed a collision issue in an alley on day 1
  • Fixed an issue where the Russian gangsters didn’t scale correctly on the Death Wish difficulty on day 1
  • Fixed an issue where repelling law enforcers were clipping through a wall on day 2
  • Fixed an issue where the Commissar and the Russian gangsters didn’t scale correctly on the Death Wish difficulty on day 2
  • Experience is rewarded for each day instead of after the contract is completed.

Hoxton BreakoutEdit

  • Fixed an unbreakable window on Election Day Warehouse
  • Fixed a graphical issue on several boxes on day 2
  • Fixed an issue where textures were missing on several objects on day 2
  • Experience is rewarded for each day instead of after the contract is completed.

Jewelry StoreEdit

  • Removed one voice-line from Jewelry Store
  • Fixed an issue where players could stay undetectable in certain areas
  • Fixed an issue where players could throw loot bags out of the map
  • Fixed an issue with the collision on the police cars
  • Adjusted some collisions to prevent loot bags from getting stuck in some places

MallcrasherEdit

  • Fixed an issue where players could stay undetected inside several counters

NightclubEdit

  • Fixed an issue where the AI could walk through doors
  • Fixed a pathing issue regarding some doors

RatsEdit

  • Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
  • Fixed an issue where the objective did not change on Rats day 1 where cooking wouldn't work.
  • Added an escape icon to Rats day 2
  • Fixed an issue where players could not take the loot from some safes on Rats day 2
  • Moved a collision volume on Rats day 2 where players may get stuck
  • SWAT’s no longer target the Mendoza's on Rats day 3
  • Fixed a bug where the players could open the safes without alerting the gangsters
  • Fixed an issue where players could hide under planks and stay undetected on day 1
  • Fixed an issue where players could open the safes in front of the thugs and stay undetected on day 2
  • Fixed an issue on day 1 with bags becoming unreachable for players
  • Fixed an issue on day 1 job where Cloakers couldn't hide under a car
  • Fixed an issue on day 2 where the Team AI could get stuck in their stealth idle animation

SafehouseEdit

  • Fixed an issue where the player would spawn incorrectly in the Safe House

ShadowraidEdit

  • Fixed a crate that could be opened and looted through the wall on Shadow Raid
  • Changed a voice-line trigger on Shadow Raid to play correctly
  • Fixed an issue where bags could register twice on Shadow Raid
  • Fixed an issue where dominating the camera room guard would not deactivate the cameras
  • The experience rewarded for the heist has been increased
  • Experience rewarded for each additional loot bag has been significantly increased

The Bomb: DockyardEdit

  • Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: ====Dockyard====
  • Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
  • Changed the signs on The Bomb: Dockyard
  • Fixed an issue where body bags thrown in the water will respawn on the level
  • Fixed an issue where the Loot Drop Off Point could be used after the alarm had gone off
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience

The Bomb: ForestEdit

  • Fixed an issue where players could fall out of the map
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience

The Diamond HeistEdit

  • Fixed an issue where some loot in The Diamond was not lootable
  • Fixed several nav graph issues
  • Reduced the weight of the scroll loot bags
  • The experience rewarded for the heist has been increased
  • Experience is now split over several objectives
  • Every additional loot bag rewards experience

Ukrainian JobEdit

  • Removed one loud voice-line from Ukrainian Job that played during stealth
  • Fixed an animation issue on the power box in the Ukrainian Job
  • Fixed an issue with floating objects
  • Fixed an issue where bodies could fly out of reach in the scaffolding, rendering players unable to ====answer pagers====
  • Fixed an issue where players could pick up loot through display cases

WatchdogsEdit

  • Removed some rocks from Watchdogs day 1
  • Added a missing light
  • Fixed an issue with a misplaced lock pick interaction point on day 1
  • Fixed an issue where players could get stuck behind a door on day 1
  • Fixed a crash that could occur on day 1 due to a civilian spawning from a car crash event

CharactersEdit

  • Added Jacket as a playable character
  • Added Bonnie as a playable character
  • Added Sokol as a playable character
  • Added Bodhi as a playable character
  • Added Jiro as a playable character

WeaponsEdit

  • Updated the transparent magazine for JP36
  • Updated the transparent magazine for Commando 553
  • Updated the transparent magazine for UAR
  • Added the Valkyria primary weapon
  • All Assault Rifles have had their accuracy increased by 8
  • Fixed an issue where bullets wouldn't be visible in the magazine when reloading the AMR-16
  • Fixed an issue where bullets wouldn't be visible in the magazine when reloading weapons in the AK Family
  • Updated the first person weapon alignment
  • Fixed an issue where weapons would snap when fired during aiming down the sight
  • Fixed so that weapon statistic values are displayed correctly in the Inventory. There will be no longer be any rounding of numbers for all weapon statistics, except for the Concealment and the Threat statistic which will calculate the same as before
  • Rebalanced all weapons to increase the player's options when playing on higher difficulties. The overall weapon versatility is increased so that more weapons will fit more different playstyles
  • All weapons have had their ammo pick up rate increased. Weapons with a high total ammo will benefit most from this change
  • Fixed an issue where the Accuracy bonus from crouching and aiming down sight didn’t apply properly
  • Added the KSP 58 primary weapon
  • Added the Carpenter’s Delight hammer melee weapon
  • Added the Rivertown Glen Bottle melee weapon
  • Added the You're Mine melee weapon
  • Added the Scalper Tomahawk melee weapon
  • Added the Arkansas Toothpick melee weapon
  • Added the Gold Fever melee weapon
  • Added the Classic Baton melee weapon
  • Added the Metal Detector melee weapon
  • Added the Micophone melee weapon
  • Added the Micophone Stand melee weapon
  • Added the Jackpot melee weapon
  • Added the Croupier's Rake melee weapon
  • Added the Switchblade melee weapon
  • Added the Buzzer melee weapon
  • Added the Hockey Stick Melee weapon
  • Added the Kuni melee weapon
  • Added the Talons melee weapon
  • Added the Okinawan Style Sai melee weapon
  • Added the Empty Palm Kata melee weapon
  • Added the Shuriken throwable weapon
  • Added the Shinsakuto Katakana melee weapon
  • Added the Bolt cutter melee weapon
  • Added the Machete melee weapon
  • Added the Ice Pick melee weapon
  • Added the Diving Knife melee weapon
  • Added the Selfie-Stick melee weapon
  • Added the Utility Knife melee weapon
  • Fixed an issue with the concealment on the Arkansas Toothpick melee weapon
  • Added the DMR Kit weapon mod for the CAR Family
  • Added the OVAL Foregrip weapon mod for the CAR Family
  • Added the E.M.O Foregrip weapon mod for the CAR Family
  • Added the THRUST Lower Receiver weapon mod for the CAR Family
  • Added the L5 Magazine weapon mod for the CAR Family
  • Added the 2 Piece Stock weapon mod for the CAR Family
  • Added the THRUST Upper Receiver weapon mod for the CAR Family
  • Added the LW Upper Receiver weapon mod for the CAR Family
  • Added the Aftermarket Shorty Lower Receiver weapon mod for the Para SMG
  • Added the Modern Barrel weapon mod for the AK Family
  • Added the DRM Kit weapon mod for the AK Family
  • Added the PBS Suppressor weapon mod for the AK Family
  • Added the Scope Mount weapon mod for the AK Family
  • Added the Crab Rails weapon mod for the AK Family
  • Added the Keymod Rail weapon mod for the AK Family
  • Added the Aluminum Grip weapon mod for the AK Family
  • Added the Low Drag Magazine weapon mod for the AK Family
  • Added the 2 Piece Stock weapon mod for the AK Family
  • Added the Classic Stock weapon mod for the AK Family
  • Added the Aluminum Foregrip weapon mod for the Krinkov SMG
  • Added 3 mods for the Vulcan Minigun
  • Added 3 mods for the Jacket’s Piece
  • Added 3 mods for the Joceline Shotgun
  • Added the Engraved Bernetti Grips weapon mod
  • Added the CQB Barrel weapon mod
  • Added the Civilian Market Barrel weapon mod
  • Added the Budget Suppressor weapon mod
  • Added the Ported Compensator weapon mod
  • Added the Mall Ninja Barrel weapon mod
  • Added the LED Combo weapon mod
  • Added the Engraved Crosskill weapon mod
  • Added the Scope Mount weapon mod
  • Added the Raptor Polymer Body weapon mod
  • Added the Polymer Flashlight weapon mod
  • Added the Jungle Ninja Suppressor weapon mod
  • Added the Durable Blade weapon mod
  • Added the Tactical Suppressor weapon mod
  • Added the Straight Magazine weapon mod
  • Added the Shh! weapon mod
  • Added the Silent Motor weapon mod
  • Added the Sharp Blade weapon mod
  • Added the Fast Motor weapon mod
  • Added 13 new reticles to be used with weapon sights
  • Added Incendiary ammo to all Grenade Launchers
  • Added Dragon's Breath ammo to all Shotguns
  • Fixed an issue where some sights where attached without a rail
  • Added the Explosive Arrow to the bow
  • Added the Long Range Barrel to the Repeater 1874
  • Added the Outlaw's Silenced Barrel to the Repeater 1875
  • Added the A5 Scope to the Repeater 1876
  • Added the Grand Grip to the Peacemaker .45
  • Added the Precision Barrel to the Peacemaker .45
  • Added the Shootout Barrel to the Peacemaker .45
  • Added the Ol' Ben's Stock to the Peacemaker .45
  • Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
  • Fixed the iron sights on AMR-16 that clipped trough the DMR kit
  • Fixed the iron sights on CAR-4 that clipped trough the EMO Fore grip
  • Fixed a miscalculation on shotgun ammo.
  • Added the Pesante Barrel to the Matever .357
  • Added the Medio Barrel to the Matever .358
  • Added the Piccolo Barrel to the Matever .359
  • Added the Noir Grip to the Matever .360
  • Added the Appalachian Fore grip for the Cavity 9mm
  • Added the Delabarre Fore grip for the Cavity 9mm
  • Added the Tooth Fairy Fore grip for the Cavity 9mm
  • Added the Prototype Barrel to the Valkyrie
  • Added the Solid Stock to the Valkyrie
  • LED combo flashlight blocking sights when attached to the Raven shotgun now works as intended
  • Sniper Slug ammo now correctly chooses the pellet ray that is closest to the center of the swarm to shoot through instead of the first pellet ray
  • Fixed several issues with misaligned sights
  • Added the Posion Bolt to the Pistol Crossbow
  • Added the Explosive Bolt to the Pistol Crossbow
  • Added the Carbon Limb t to the Pistol Crossbow
  • Added the Skeletal Limb to the Pistol Crossbow
  • Added the Walnut Grip to the Pistol Crossbow
  • Added the Camo Grip to the Pistol Crossbow
  • Added the Leichter Grip to the Lebensauger 308
  • Added the Subtiler Grip to the Lebensauger 308
  • Added the Walnuss Grip to the Lebensauger 308
  • Added the Langer Barrel to the Lebensauger 308
  • Added the Gedämpfter Barrel to the Lebensauger 308
  • Added the HPS Suppressor to the Kross Vetex
  • Added the Precision Barrel to the Kross Vetex
  • Added the Poisoned Arrow to the Bow
  • Fixed an issue where players couldn't attach the LED combo to the Liebensauger .308 sniper rifle
  • Adjusted sight alignment for M308, Interceptor 45, Krinkov and Gewehr 3
  • Adjusted the Laser sight so it's in the middle of the player's aim
  • Fixed an issue where some weapon modifications didn't have all their values displayed in loadout
  • Added the Unfloaded Stock for the Micro Uzi
  • Added the Maki Suppressor for the Micro Uzi
  • Added the Spring Suppressor for the Micro Uzi
  • Added the Custom Barrel for the Micro Uzi
  • Added the Futomaki Suppressor for the Micro Uzi
  • Added the Bipod to all LMG weapons
  • Added the Peacemaker .45 revolver secondary weapon
  • Fixed an issue with reloading the Peacemaker .45 Revolver.
  • Added the Matever .357 secondary weapon
  • Fixed an issue with collision connected to the LEO pistol
  • Fixed the Bronco's preview to be correctly positioned on the screen
  • STRYK 18 Pistol: Damage has been decreased from 38 to 35
  • Chimano 88 Pistol: Damage has been decreased from 38 to 35
  • Deagle Pistol: Damage has been decreased from 160 to 145
  • Crosskill Pistol: Damage has been decreased from 80 to 65
  • Bernetti 9 Pistol: Damage has been decreased from 40 to 37
  • Bronco .44 Revolver: Damage has been decreased from 190 to 175
  • Interceptor 45 Pistol: Damage has been decreased from 80 to 65
  • Chimano Custom Pistol: Damage has been decreased from 80 to 65
  • Gruber Kurz Pistol: Damage has been decreased from 40 to 37
  • Signature .40 Pistol: Damage has been decreased from 80 to 65
  • Chimano Compact Pistol: Damage has been decreased from 40 to 37
  • Broomstick Pistol: Damage has been decreased from 40 to 37
  • LEO Pistol: Damage has been decreased from 80 to 65
  • Peacemaker .45 Revolver: Damage has been decreased from 195 to 180
  • Matever .357: Damage has been decreased by from 195 to 180
  • Added the Baby Deagle secondary weapon
  • Added the Joceline Shotgun primary weapon
  • Increased the damage on the Mosconi Shotgun to 138
  • Added the 12G Steakout Shotgun primary weapon
  • Fixed a crash related to shotguns where two players using shotguns would crash if one player would leave
  • Fixed an issue where the flashlight didn’t work on the Raven Shotgun
  • Fixed an issue related to the Predator 12G shotgun where the game would crash
  • Fixed an issue related to the M1014 shotgun where the game would crash
  • M1014 Shotgun: Damage has been increased from 30 to 40
  • Predator 12G Shotgun: Damage has been increased from 30 to 40
  • Izhma 12G Shotgun: Damage has been increased from 23 to 33
  • Steakout 12G Shotgun: Damage has been increased from 23 to 33
  • Street Sweeper Shotgun: Damage has been increased from 23 to 33
  • Fixed an issue where some shotguns didn’t fire all 12 pellets
  • Fixed an issue where the projectile fall off on some shotguns were too severe.
  • Normalized the projectile fall off difference between all shotguns.
  • Raised the weapon damage of the Para Sub Machine gun from 18 to 20
  • Added the Jacket’s Piece secondary weapon
  • Updated the transparent magazine for Kobus 90
  • Added the Kross Vetex secondary weapon
  • Added the Micro Uzi secondary weapon
  • Added the Repeater 1874 sniper rifle primary weapon
  • Added the Lebensauger 308 primary weapon
  • Improved weapon sway functionality when using sniper scopes
  • Added the Platapus 70 primary weapon
  • Added more reload sounds
  • Fixed an issue with the sound when having DMR kits attached on silenced weapons
  • Fixed an issue with disappearing audio where two players using the same weapons would lose audio if one player would leave
  • Added the Minigun Primary Weapon
  • Added the HRL-7 secondary weapon
  • Added the Piglet Grenade Launcher primary weapon
  • Added the Flamethrower Mk.1 primary weapon
  • Added the Plainsrider Bow primary weapon
  • Added the Pistol Crossbow secondary weapon
  • Added the English Longbow primary weapon
  • Added the Light Crossbow primary weapon
  • Added the Heavy Crossbow primary weapon
  • Added the Molotov cocktail throwable weapon
  • Added the Dynamite throwable weapon
  • Fixed an issue where the grenade was not removed from your hand if you went into bleedout during the throw animation.
  • Updated the Frag grenade inventory icon
  • Added the Ace of Spades throwable weapon

MasksEdit

  • Added the Alfred mask
  • Added the Pachy mask
  • Added the Timothy mask
  • Added the Vincent mask
  • Added the Android mask as a part of the new Infamy rewards
  • Added the Balaclava mask as a part of the new Infamy rewards
  • Added the Demonshank mask as a part of the new Infamy rewards
  • Added the Heister Sentry mask as a part of the new Infamy rewards
  • Added the Kamul mask as a part of the new Infamy rewards
  • Added the Lurker mask as a part of the new Infamy rewards
  • Added the The Being mask as a part of the new Infamy rewards
  • Added the Wenger mask as a part of the new Infamy rewards
  • Added he General Overkill mask
  • Added the Richard Returns mask
  • Added the Richard Returns Begins mask
  • Added the Alex mask
  • Added the Biker mask
  • Added the Corey mask
  • Added the Jake mask
  • Added the Richter mask
  • Added the Tony's Revenge mask
  • Added the Bonnie mask
  • Added the Bonnie Begins mask
  • Added the Tids Mask
  • Added the Speed Runner mask
  • Added the Hothead mask
  • Added the Falcon mask
  • Added the Unic mask
  • Added the Firefighter's Helmet mask
  • Added the Graug mask
  • Added the The Chef mask
  • Added the The Gas Mask mask
  • Added the Apache Mystic mask
  • Added the Desert Skull mask
  • Added the Lone Heister mask
  • Added the Wild West Classic mask
  • Added the Rad Mutant Mask
  • Added the Boom Box mask
  • Added the Cantus mask
  • Added the Male Concert Goer mask
  • Added the Female Concert Goer mask
  • Added the StarVR mask
  • Added the Murmillo Galea Melmet mask
  • Added the Sports Utility Mask mask
  • Added the The King mask
  • Added the Wheeler Dealer mask
  • Added the Sokol mask
  • Added the Sokol Begins mask
  • Added the Shirai mask
  • Added the Kuro Zukin mask
  • Added the Kage mask
  • Added the Slicer mask
  • Added the Jiro mask
  • Added the Jiro Begins mask
  • Added the Sputnik mask
  • Added the Tiara mask
  • Added the Russian Hat mask
  • Added the Vlad's Armor mask
  • Added the Baba Yaga mask
  • Added the Le Castle Vania mask
  • Added the "Tinted Love" mask
  • Added the "Groucho" mask
  • Added the "Dawg mask" mask
  • Added the "No Me Gusta" mask
  • Added the "Rageface" mask
  • Added the Invader mask
  • Added the Satan mask
  • Added the Oro mask
  • Added the Maui mask
  • Added the Tane mask
  • Added the Tawhiri mask
  • Added the Bodhi mask
  • Added the Bodhi Begins mask
  • Added the Fossil material
  • Added the Dawn material
  • Added the Prehistoric material
  • Added the Feathers material
  • Added the Punk material as a part of the new Infamy rewards
  • Added the Alien Slime material as a part of the new Infamy rewards
  • Added the Baby material as a part of the new Infamy rewards
  • Added the Eye material as a part of the new Infamy rewards
  • Added the Plastic Hood material as a part of the new Infamy rewards
  • Added the Hades material as a part of the new Infamy rewards
  • Added the Arizona material as a part of the new Infamy rewards
  • Added the Haze material as a part of the new Infamy rewards
  • Added the Toast material
  • Added the Coal material
  • Added the Burn material
  • Added the Candlelight material
  • Added the Cactus material
  • Added the Gold Fever material
  • Added the Scorpion material
  • Added the Western Sunset material
  • Added the Dim Blue material
  • Added the Bionic material
  • Added the Stained Glass material
  • Added the Enlightenment material
  • Added the Casino material
  • Added the Starts material
  • Added the Plush material
  • Added the Carpet material
  • Added the Origami material
  • Added the Sakura material
  • Added the Bamboo material
  • Added the Still Water material
  • Added the Wade material
  • Added the Glade material
  • Added the Flow material
  • Added the Sancti material
  • Added the Dinosaur Scars pattern
  • Added the Prehistoric Predator pattern
  • Added the Dinosaur Stripes pattern
  • Added the Dinosaur Skull pattern
  • Added the Monster Visor pattern as a part of the new Infamy rewards
  • Added the Hell's Anchor pattern as a part of the new Infamy rewards
  • Added the Pain pattern as a part of the new Infamy rewards
  • Added the Evil Eye pattern as a part of the new Infamy rewards
  • Added the Spook pattern as a part of the new Infamy rewards
  • Added the Ex Machina pattern as a part of the new Infamy rewards
  • Added the Digital pattern as a part of the new Infamy rewards
  • Added the Steampunk pattern as a part of the new Infamy rewards
  • Added the Flammable pattern
  • Added the Hot Flames pattern
  • Added the Fireborn pattern
  • Added the Flamer pattern
  • Added the Mystical pattern
  • Added the Sacred pattern
  • Added the Totem pattern
  • Added the Coyote pattern
  • Added the Circle Raster pattern
  • Added the Soundwave pattern
  • Added the Alesso Logo pattern
  • Added the Smoke pattern
  • Added the StarVR pattern
  • Added the Cards pattern
  • Added the Royal pattern
  • Added the Dices pattern
  • Added the Chips pattern
  • Added the Oni pattern
  • Added the Koi pattern
  • Added the Youkai pattern
  • Added the Hanabi pattern
  • Added the Tribal Face pattern
  • Added the Ornamental Crown pattern
  • Added the Tribal Wave pattern
  • Added the Sun Avatar pattern

SkillsEdit

  • Fixed an issue with skills after going infamous.
  • Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
  • Fixed an issue where Partners In Crime did not work correctly
  • Leadership skill gives bonuses now even when suppressed
  • Akimbo Pistols will now benefit from the Gunslinger skill in the same way as pistols. Akimbo Pistols now receive a damage increase of 15 instead of 7.5
  • Fixed an issue where silent drills were not actually silent
  • Fixed an issue where trip mines switched back to explosive mode if the mode was switched to quickly
  • Fixed an issue where damage skills would not work properly while being tazed

Perk DecksEdit

  • Added the Ex-Presidents perk deck
  • Added the Gambler perk deck
  • Added the Grinder perk deck
  • Added the Sociopath perk deck
  • Added the Yakuza Perk Deck

AnimationEdit

  • Introduced a jump animation
  • Updated the Expert magazine for the CAR-4 weapons family
  • Updated the first person reload animation on most weapons
  • Updated the first person shout animations
  • Updated the first person equip/unequipped animations on most weapons
  • Updated the first person weapon butt melee attack animation on most weapons
  • Updated the first person throw frag grenade animation
  • Updated the first person tazed animation
  • Updated the first person recoil animation on most weapons
  • Updated the first person cuffed animation
  • Updated the first person sprint animation on most pistols
  • Updated the first person animation when using extended mags. It will no longer clip through the players hand
  • Updated the first person inspire animation
  • Fixed an issue where some weapons clipped with the player camera when being cuffed
  • Removed the bullet in the chamber of the Deagle when the gun is empty
  • Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
  • Fixed an animation issue when throwing a grenade.
  • Updated the reload animation on the AK5

SoundEdit

  • Added the "Backstabbed" track
  • Added the song "Kicking Ass"
  • Added the song "Taking Names"
  • Added a new song called Utter Chaos
  • Added the song "Gun Metal Grey 2015" by Simon Viklund
  • Added the song "Use Of Force" by Le Castle Vania
  • Added the song "Fully Loaded Epic Win" by Le Castle Vania
  • Added the song "Infinite Ammo" by Le Castle Vania
  • Added the song "Crimewave 2015" by Simon Viklund
  • Added the song "DonAcDum"
  • Added the song "Lock And Load" composed by Simon Viklund
  • Added the song "Drop Zone" composed by Simon Viklund
  • Added the song "Do You Wanna" from the Point Break soundtrack
  • Added the song "I Need Your Love" from the Point Break soundtrack
  • Added the song "Still Breathing" from the Point Break soundtrack
  • Added the song "Take Me Down" from the Point Break soundtrack
  • Added the Domination voice lines for Dragan
  • Fixed so that when hovering over a contract in CrimeNet Bain's brief will be more varied
  • Added more voice lines for Dallas
  • Added more voice lines for Hoxton
  • Added more voice lines for Houston
  • Added more voice lines for Chains
  • Added more voice lines for Clover
  • Added more voice lines for John Wick
  • Added more voice lines for Dragan
  • Fixed an issue with Chains VO volume for his inspire lines


Xbox One Matchmaking patchesEdit

Several matchmaking hotfixes for Xbox One were issued during 2015 September to November.

  • A new matchmaking system for Xbox One
  • Added 10 million in-game cash
  • Added Unforsaken Mask

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