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Platypus 70
Gameplay
Unlock Level 32
Inventory Slot Primary
Weapon Type Sniper Rifle
Firing Mode(s) Bolt action SemiIcon
Cost $725,000
Statistics
Magazine 5
Total Ammo 30
Rate of Fire 60
Damage 300
Accuracy 92
Stability 12
Concealment 6
Threat 28
Other
Internal name model70
Achievement(s) No Scope We Do It Live!
v·d·e
Mod stats
Description
When looking for the cleanest, most beautiful line, every firearm excepting the sniper rifle feels clumsy and random. An instrument of precision in the hands is required if one is focused in the mind. Don't let the name fool you. The Platypus is precise.

The Platypus 70 sniper rifle is a primary weapon released for free alongside Bodhi in his eponymous character pack, to promote the Point Break DLC.

OverviewEdit

The Platypus 70 is statistically similar to the Nagant. However, it has more total ammo but cannot be modified for low concealment due to its limited mod pool.

On Overkill and below, this weapon is powerful enough to be capable of killing any unit besides Bulldozers, Captain Winters and SWAT Van Turrets with one headshot.

SummaryEdit

Pros:

  • High damage
  • Armor piercing
  • High accuracy
  • Fast weapon holster speed, allowing you to quickly switch to your secondary weapon

Cons:

  • Small magazine
  • Very small modification pool
  • Low concealment
  • Low total ammo

In comparison to similar weapons:

  • Same damage
  • Same accuracy
  • Lower maximum stability
  • More concealability
  • Smaller magazine
  • Same size ammo pool
  • Unlocks 3 levels earlier
  • Costs less
  • Higher rate of fire
  • Slower reloads
  • Same ammo pickup rate
  • Narrower selection of mods
  • Unique mods not locked behind achievements
  • Platypus 70 does not require DLC to use while the R93 does

  • Same damage
  • Same accuracy
  • Lower maximum stability
  • Less concealability
  • Same size magazine
  • Larger ammo pool
  • Unlocks 22 levels earlier
  • Costs less
  • Same rate of fire
  • Tactical reload faster than Nagant's reload, full reload slower than Nagant's reload
  • Same ammo pickup rate
  • Narrower selection of mods
  • No bayonet mods
  • Unique mods not locked behind achievements
  • Platypus 70 does not require DLC to use while the Nagant does

  • Same damage
  • Higher accuracy
  • Lower maximum stability
  • Much less concealability
  • Same size magazine
  • Same size ammo pool
  • Unlocks 2 levels later
  • Costs less
  • Same rate of fire
  • Slower reloads
  • Same ammo pickup rate
  • Same amount of unique modifications
  • Platypus 70 does not require DLC to use while the Desertfox does

  • Same damage
  • Higher accuracy
  • Higher stability
  • Much less concealability
  • Smaller magazine
  • Same size ammo pool
  • Unlocks 14 levels earlier
  • Costs less
  • Same rate of fire
  • Slower reloads
  • Same ammo pickup rate
  • Narrower selection of mods
  • Platypus 70 does not require DLC to use while the Grom does

TipsEdit

  • The Platypus is hands down an "all-out" sniper rifle, only being suitable for live combat due to its abysmal Concealment.
  • It is recommended to aim for the head due to the enemies' health pools making them harder to kill with body shots.
  • As with any sniper rifle, an ammo bag is always helpful.

Available modificationsEdit

Beak Suppressor

Base game
v·d·e
Beak Suppressor (Platypus 70)
Total ammo - Magazine -
Reload - Damage -6
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Total Ammo

Base game
v·d·e
ModBoost
Total ammo +2 Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Angled Sight

Gage Sniper Pack
v·d·e
Angled Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $7,200
Triple Kill Triple Kill

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Theia Magnified Scope

Gage Sniper Pack
v·d·e
Theia Magnified Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $49,600
Didn’t See That Coming Did You? Didn’t See That Coming Did You?

Special Effect(s): Auto-Tagger & Range Finder

Box Buddy Sight

Gage Spec Ops Pack
v·d·e
Box Buddy Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Auto-Tagger & Range Finder

Iron Sight

Base game
v·d·e
Iron Sight (Platypus 70)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Free
Infinite Granted

SkinsEdit

  • The Don Pastrami belonged to a hitman named "The Rancher". He was caught because all of his bullets were licked by his pet goat Becky beforehand.

AchievementsEdit

No Scope No Scope
Kill 10 enemies in a row by shooting them in the head with the Platypus 70 Sniper Rifle while not aiming down the sights. Unlocks the “Tane” mask, “Sancti” material and “Tribal Face” pattern.
We Do It Live! We Do It Live!
Complete all days of the Framing Frame job on the OVERKILL difficulty or above with each crew member using no skills, wearing suits, wielding Platypus 70 sniper rifles and Judge shotguns.
From December 17th, 2015, to January 14th, 2016, awarded one Christmas safe and drill.

TriviaEdit

  • The Platypus 70 is based on the Winchester Model 70, with the addition of Fabrique Nationale's Tactical Box Magazine adapter to allow use of detachable magazines.
  • The Platypus 70 is the second weapon that has a cosmetic effect if used by a certain character, (after the Shinsakuto Katana with Jiro) in this case if the Platypus is used by Bodhi when headshotting a Taser; upon a killing shot, the Taser's head will either have a huge hole in it, his face gone, or even the removal of the head.
  • The Platypus 70 is the third sniper rifle to be able to use iron sights, after the Nagant and Repeater 1874.
  • It is the first and so far only sniper rifle to be made available to all players without the need for ownership of paid DLC.
  • The first-person animation set of the Platypus has the player character resting their thumb on the cap of the bolt and very close to where their cheek would be when aiming, which could potentially result in "shooter's thumb" a.k.a. getting whacked in the face with their thumb knuckle due to the recoil.
  • The Platypus 70's default scope requires the Gage Sniper Pack, despite not being a DLC item. It also offers no magnification at all. This can be circumvented by equipping the weapon with a different sight.
    • The magnification got fixed in Update #147 (Again), and as of Update #165, the DLC ownership issue has been dealt with.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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