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Piglet

Piglet icon new
THIS IS A BBQ WEAPON PACK ITEM!

Piglet FBI Files
THIS IS A BBQ WEAPON PACK ITEM!

Gameplay
Unlock Level 43
Inventory Slot Primary
Weapon Type Special
Firing Mode(s) Double action SemiIcon
Cost $921,000
Statistics
Magazine 6
Total Ammo 12
Rate of Fire 60
Damage 1,300
Accuracy 96
Stability 96
Concealment 10
Threat 37
Other
Internal name m32
Achievement(s) Not Invited Blow-Out
v·d·e
Mod stats
Description
A popular menu item with grandparents and children alike, the ‘Piglet’ grenade launcher is a classic. A piece of drum-loaded mobile artillery that brings pump-and-thump action to your table and explosive mayhem to the next. Add our Millionaire’s Bacon for a sweet and salty maple treat.

The Piglet is a six-shot revolver type grenade launcher that was added in with The Butcher's BBQ Pack.

OverviewEdit

The Piglet Grenade Launcher is a more defensive alternative to the GL40, trading reload time for extra ammo and a higher magazine capacity. This allows the user to reliably keep enemies out of entire areas of the map. With incendiary grenades it becomes even more effective at crowd control, at the expense of raw damage output.

Despite having a much lower maximum Concealment rating than the GL40 (16 compared to 26), it's still able to reach a Detection Risk of 23 with a Suit and a 25 Concealment secondary. It's therefore a usable weapon when it comes to Low Blow and Sneaky Bastard if both skills are Aced, particularly when combined with weapons such as the Gruber Kurz, LEO and the Chimano Custom. It retains the large clip size and large ammo pool that it has when unmodded.

It must also be noted that although the Piglet is a good weapon for a Ghost, the GL40 tends to be the preferred option as it can be used effectively with Sneaky Bastard and Low Blow basic (reaching a detection risk of 4 with a 29 concealment secondary, such as the LEO, or 6 with a 28 concealment secondary, such as the Gruber Kurz), which saves an enormous number of skill points that can then be invested into other skill trees (such as getting low-tier enforcer skills).

SummaryEdit

Pros:

  • High damage (can one-shot kill any unit except for Bulldozers and Cloakers on lower difficulties)
  • Large ammo pool
  • Explosions can hit multiple targets within the radius
  • Can easily reach maximum accuracy and stability, even with both concealment-increasing mods

Cons:

  • Very long reload
  • Low ammo replenishment rate from ammo drops
  • Small mod pool
  • Low rate of fire
  • Poor concealment
  • Capable of friendly fire; self-damage can completely shred lower strength armors
  • Even though it can be modified with a sight, it is pretty much useless with a sight due to the sight being placed on the bottom of the screen

Compared to:

  • Greater base damage
  • Smaller splash radius (3.5m)
  • Both inflict friendly fire damage, though the Piglet does 20% less friendly fire damage, making it less potent
  • Both can be shot to explode
  • Much better range
  • Can be replenished from ammo drops
  • Cannot be bounced off of surfaces to avoid direct exposure to enemy fire

  • Same damage and splash radius
  • Twice as much ammo in reserve
  • 6 times bigger magazine
  • Lower concealment
  • Slower reload speed
  • No flip-up leaf sight
  • Can equip gadgets
  • Slower draw and holster speed

  • Is a primary weapon instead of a secondary weapon
  • Same base damage and splash radius
  • Twice as much ammo in reserve
  • 50% larger magazine
  • Slightly faster firing speed
  • Lower concealment
  • Slower reload speed
  • No flip-up leaf sight
  • Can equip gadgets

  • Higher damage
  • Larger magazine
  • Same accuracy and stability
  • Slightly lower rate of fire
  • Shorter effective range
  • Less reserve ammunition
  • Significantly slower reload

TipsEdit

  • It is more efficient to reload all the chambers at once rather than loading one shot at a time, though it is still a good idea to reload during lulls even when only one shot has been expended.
    • When you reload the weapon, the closing animation can be skipped by sprinting or interacting with an item/object.
  • Having Fully Loaded Basic adds 3 more grenades to the player's stock. This translates into about half a standard cylinder. Acing the skill also helps with replenishing spent ammunition from drops.
  • If looking to improve accuracy, it is reccomended to apply the War-Torn Stock, increasing it to 8, if not modded.
  • Aim near or at the dead center of a group of enemies for maximum efficiency.
  • Utilizing incendiary grenades can allow users to quickly provide temporary area-denial and cover.

Available modificationsEdit

Incendiary Round

The Butcher's BBQ Pack
v·d·e
Incendiary Round
Total ammo - Magazine -
Reload - Damage -1270
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Infinite Granted

Special Effect(s): 35% chance to set targets on fire

Short Barrel

The Butcher's BBQ Pack
v·d·e
Short Barrel (Piglet)
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability +20
Concealment +2 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

No Stock

The Butcher's BBQ Pack
v·d·e
No Stock (Piglet)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -16
Concealment +4 Threat -
Free
Infinite Granted

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

AchievementsEdit

Not Invited Not Invited
Kill 10 enemies within 10 seconds using the Piglet Grenade Launcher. Unlocks the "Firefighter's Helmet" mask, "Burn" material and "Flamer" pattern.
Blow-Out Blow-Out
Complete the Undercover job on OVERKILL difficulty or above, using only a grenade launcher or rocket launcher.

TriviaEdit

  • This weapon is based on the Milkor M32 Mk 1S MGL. The in-game Piglet fires much more slowly compared to its real-world counterpart, as the maximum recorded fire rate of a M32 clocks in at 3 rounds per second. The launcher itself was even designed specifically so that it could be fired in rapid succession.
    • Modifying the Piglet with the Short Barrel allows it to closely impersonate the Milkor Mark 14, since the Mk 1S's 105mm cylinder group still remains (the Mark 14 was based on the Mk 1L).
  • The Piglet is the first multi-shot grenade launcher in the entire series.
  • It is, so far, the only weapon in the Specials category to take CAR-type stocks.
  • It has the longest reload of any weapon in the entire series, when reloading all six grenades. This is due to the player character having to pull out and replace each individual shot one by one, slowly rewinding the launcher's cylinder in the process. A more practical way of reloading a Milkor MGL is to upend the weapon as the cylinder is opened, and the shells will fall out all at once; after all shells are loaded, the entire cylinder group can be wound in a single action.
    • The primers on fired grenades would appear unstruck. This is likely due to graphical limitations.
  • As is the case with the GL40, the Piglet's grenades can explode immediately upon leaving the barrel if they hit something. Being hazardous aside, this is highly unrealistic as launched grenades usually have to have traveled a varying distance between 2 and 14 meters based on the specific grenade model used, and have to have revolved a set number of revolutions before their fuses could prime. This was included as a safety measure against premature collision which, like in the game, can catch the user in the blast.
    • An unprimed grenade round would still deal a considerable amount of impact damage akin to a hard punch if it hits a lightly-armored man-sized target, however, enough to stun or incapacitate them depending on how well-protected the victim is.

BugsEdit

  • Placing a sight mod onto the Piglet may cause the player character to aim above the optic and the weapon model to "sink" down towards the bottom of the screen when aimed. This is merely a graphical inconvenience and does not affect shot placement, though it can make it difficult to actually see where the weapon is being aimed at at the moment.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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