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Partners In Crime

Partners In Crime
Mastermind: Controller Tier 3
Basic (3 pt): Having a converted enemy increases your movement speed by 10%. Your converted enemy takes 45% less damage.
Ace (6 pt): Having a converted enemy increases your health by 30%. Your converted enemy takes an additional 54% less damage.

MechanicsEdit

This skill benefits both the player and their Jokered law enforcer. The Basic version of the skill provides +10% movement speed to the player and a 45% damage reduction to the minion while the Aced version adds a 30% health boost to the player and an additional 54% damage reduction to the minion (for a total of 99% damage reduction).

While the bonus is applied per minion, having 2 minions from Confident does not give additional player boosts. The player instantly loses the bonuses upon having no remaining minions.

StrategyEdit

As this skill is only useful with a converted enemy, it is essential that the owner attempt to convert an enemy as soon as possible. Also as a result this skill is entirely useless for anyone who doesn't have Joker. Minions become much more useful distractions and near-invernable bullet-sponges (usually taking 512 shots before dying).

While the basic version's use is limited, it is still very handy. The aced version's meager 30% health increase is of questionable usage, so the 54% extra health to the minion is much more handy than the former effect. However, unless one intends on proactively attempting to have a minion with them at all times, they should probably go for other skills.

With this skill obtained (especially if aced), it is possible to constantly regenerate health if Hostage Taker is active without the need to spend time to dominate and convert another unit.

In stealth, this skill is of no use as enemies cannot be converted even though they can be intimidated.

Due to a bug, converted enemies may stop following the player and can move to or stay in an inconvenient location (such as the room that houses the DNA identification scanner in Hoxton Breakout). It can be counterproductive if the player needs to have additional support or has to perform a hostage trade from an undesirable distance, as their high health makes it difficult to eliminate said converted unit to free up space and convert another unit.

TriviaEdit

  • Prior to Update #100, Partners In Crime was named Partner In Crime, was a tier 5 skill, and provided less damage resistance to the minion and the aced version only gave a 20% health boost.
  • Partners In Crime is one of the several pre-Update #100 skills to be unchanged in the update beyond name changes, tier, skill point, and skill tree changes, and slight mechanic changes.


Gameplay • Heists • Skills • Weapons & Equipment • DLC
Mastermind
Subtree Tier 1 Tier 2 Tier 3 Tier 4
Medic Combat Medic Combat Medic Quick Fix Quick Fix
Painkillers Painkillers
Uppers Uppers
Combat Doctor Combat Doctor
Inspire Inspire
Controller Forced Friendship Forced Friendship Confident Confident
Joker Joker
Stockholm Syndrome Stockholm Syndrome
Partner In Crime Partners In Crime
Hostage Taker Hostage Taker
Sharpshooter Stable Shot Stable Shot Rifleman Rifleman
Marksman Marksman
High Value Target High Value Target
Aggressive Reload Aggressive Reload
Ammo Efficiency Ammo Efficiency
Enforcer
Shotgunner Underdog Underdog Shotgun CQB U100 Shotgun CQB
Shotgun Impact U100 Shotgun Impact
Far Away Far Away
Close By Close By
Overkill Overkill
Tank Thick Skin Resilience Die Hard U100 Die Hard
Transporter U100 Transporter
Shock And Awe Shock And Awe
Bullseye Bullseye
Man of Iron Iron Man
Ammo Specialist Scavenger Scavenger Bulletstorm Bulletstorm
Portable Saw Portable Saw
Extra Lead Extra Lead
Carbon Blade Saw Massacre
Fully Loaded Fully Loaded
Technician
Engineer Third Law Third Law Sentry Targeting Package2 Sentry Targeting
Package

Eco Sentry Eco Sentry
Engineering Engineering
Jack Of All Trades U100 Jack Of All Trades
Tower Defense Tower Defense
Breacher Hardware Expert U100 Hardware Expert Combat Engineering Combat Engineering
Drill Sawgeant Drill Sawgeant
More Firepower More Firepower
Kickstarter Kickstarter
Fire Trap Fire Trap
Oppressor Steady Grip Steady Grip Heavy Impact Heavy Impact
Fire Control Fire Control
Lock N' Load Lock N' Load
Surefire Surefire
Body Expertise Body Expertise
Ghost
Shinobi Chameleon Chameleon Cleaner Cleaner
Sixth Sense Sixth Sense
Nimble Nimble
ECM Overdrive ECM Overdrive
ECM Specialist ECM Specialist
Artful Dodger Duck And Cover U100 Duck And Cover Parkour Parkour
Inner Pockets Inner Pockets
Dire Need Dire Need
Shockproof Shockproof
Sneaky Bastard Sneaky Bastard
Silent Killer Second Wind Second Wind Optical Illusions Optical Illusions
The Professional The Professional
Low Blow Low Blow
Silent Killer Specialized Killing
Unseen Strike Unseen Strike
Fugitive
Gunslinger Equilibrium Equilibrium Gun Nut Gun Nut
Akimbo Akimbo
One Handed Talent One Handed Talent
Desperado Desperado
Trigger Happy U100 Trigger Happy
Revenant Nine Lives Nine Lives Running From Death Running From Death
Up You Go Up You Go
Swan Song Swan Song
Feign Death Feign Death
Pistol Messiah Messiah
Brawler Martial arts Martial Arts Bloodthirst Bloodthirst
Pumping Iron Pumping Iron
Counter-Strike Counterstrike
Berserker Berserker
Frenzy Frenzy
Legacy Skills (Update 39) • Legacy Skills (Update 100)

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