Partners In Crime
|Mastermind: Controller||Tier 3|
|Basic (3 pt): Having a converted enemy increases your movement speed by 10%. Your converted enemy takes 45% less damage. Does not stack with the Joker reduction, but multiplies.|
|Ace (6 pt): Having a converted enemy increases your health by 30%. Your converted enemy takes an additional 45% less damage. Does not stack with the Joker reduction, but multiplies.|
This skill benefits both the player and their law enforcer minion. The Basic version of the skill provides a 10% movement speed boost to the player and a 45%/40% damage reduction to the minion while the Aced version adds a 30%/20% health boost to the player and an additional 45%/40% damage reduction to the minion (for a total of 90% damage reduction which can be further appended with Joker Aced).
As this skill is only useful with a converted enemy, it is essential that the player attempt to convert an enemy as soon as possible. Also as a result this skill is entirely useless for the user if Joker is not purchased. Minions become much more useful distractions and bullet-sponges, although their health is still expended very quickly on higher difficulties. Pairing the skill with Joker Aced provides an even more durable minion.
While the basic version's use is limited, it is still very handy. The aced version's meager 30%/20% health increase is of questionable usage, so the 45%/40% extra health to the minion is much more handy than the former effect. However, unless one intends on proactively attempting to have a minion with them at all times, they should probably go for other skills.
In stealth, this skill is of no use as enemies cannot be converted even though they can be intimidated.
- Prior to Update #100, Partners In Crime was named Partner In Crime, was a tier 5 skill, and provided less damage resistance to the minion and the aced version only gave a 20% health boost. This is the version still used by consoles.
- Partners In Crime is one of the several pre-Update #100 skills to be unchanged in the update beyond name changes, tier, skill point, and skill tree changes, and slight mechanic changes.