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Para

Para icon new
Decent accuracy and damage

Para FBI FIles
Decent accuracy and damage

Gameplay
Unlock Level 19
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $418,000
Statistics
Magazine 25
Total Ammo 150
Rate of Fire 682
Damage 38
Accuracy 44
Stability 64
Concealment 24
Threat 14
Other
Internal name olympic
Achievement(s) Here Comes the Pain Train The Collector
Mod stats

The Para submachine gun is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Para can be seen as a compact version of the CAR-4 or AMR-16. As such, the Para shares some similarities with the two weapons, mostly in the possible attachment options, but is different when it comes to handling.

The Para has decent damage and a higher than average fire-rate, along with a 25 round magazine capacity. This means that it can be used very efficiently at killing smaller groups of weaker enemies or clearing rooms, as long as the user knows how to control the gun. However, this high damage-per-second rating is balanced by a large amount of recoil (although ironically the base stats in both accuracy and stability are superior to an unmodified CAR-4). As such, it is best used at medium to close range, complemented with a long-range primary weapon unless the weapon is heavily modified.

SummaryEdit

Pros:

  • Highly customizable, good range of mods
  • Can hit 40 damage with mods
  • Reasonable magazine capacity
  • Can be made reasonably concealable
  • Accurate

Cons:

  • Very high recoil without stability-boosting mods, despite apparently high stability
  • Limited effectiveness at longer ranges
  • Low rate of fire
  • Requires DLC to be effective over other weapons in its class

BuildsEdit

Two simple attachments increase the Para's concealment to 28, the highest this weapon can reach.

With a fully-modified Para SMG, it can hit 42 damage, decent(68) accuracy and max stability(100)

  • Medium Barrel ()
  • Tactical Compensator (+1 dmg, +12 acc)
  • Auto Fire (+1 dmg, -4 acc)
  • Aftermarket Shorty ()
  • LED combo (-2 con)
  • Pro grip (+4 acc)
  • THRUST Lower Receiver (+2 dmg)
  • Any Magazine ()
  • Any Sight ()
  • Wide stock (+4 stb)
  • LW Upper Receiver (+4 acc, +8 stb)

TipsEdit

  • The Para can also be used as a substitute primary weapon in some of the closer-ranged maps such as Bank Heist. This opens up the primary slot for a more specialized primary weapon or the OVE9000 saw.
  • Due to its low total ammo, having the Fully Loaded skill, preferably Aced, helps greatly in combat as the 25% total ammo increase grants the Para an entire extra standard capacity magazine to use. It is one of the (very) few non-pistol weapons in PAYDAY 2 where the bonus ammo gained by this skill amounts to a full magazine. The Walk-in Closet perk from any perk deck can also assist with ammo pickups by boosting the ammo received by 135%.

Available modificationsEdit

Medium Barrel Cost: $9,000 | Base game - Card Drop & Side Job
Medium Barrel
Total ammo Magazine Reload
Damage Accuracy +2 Stability
Concealment -1 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -6 Accuracy Stability
Concealment Threat -14


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -4 Accuracy Stability +1
Concealment -2 Threat -14


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -2 Accuracy Stability +3
Concealment -3 Threat -14


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +2 Accuracy Stability +3
Concealment Threat +6


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +2
Concealment -1 Threat +8


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +7 Accuracy Stability +1
Concealment -2 Threat +14


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +3
Concealment -2 Threat +6


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +10 Accuracy -4 Stability
Concealment -2 Threat +14


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -1
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -1
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +2 Accuracy -2 Stability +2
Concealment Threat


Railed Handguard Cost: $28,000 | Base game - Card Drop & Side Job
Railed Handguard (Para)
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Aftermarket Shorty Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
Aftermarket Shorty (Para)
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Ergo Grip Cost: $14,000 | Base game - Card Drop & Side Job
Ergo Grip
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment Threat


Pro Grip Cost: $44,000 | Base game - Card Drop & Side Job
Pro Grip
Total ammo Magazine Reload
Damage Accuracy +2 Stability +1
Concealment -1 Threat


Rubber Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Rubber Grip
Total ammo Magazine Reload
Damage Accuracy +2 Stability +1
Concealment Threat


Straight Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Straight Grip
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +2 Threat


Contractor Grip Cost: $9,000 | John Wick Heists Pack - Card Drop & Side Job
Contractor Grip (Contractor .308)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


THRUST Lower Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
THRUST Lower Receiver (CAR)
Total ammo Magazine Reload
Damage +5 Accuracy -4 Stability
Concealment Threat


Milspec Mag. Cost: $9,000 | Base game - Card Drop & Side Job
Milspec
Total ammo Magazine +8 Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Mag. Cost: $21,000 | Base game - Card Drop & Side Job
Tactical-Mag
Total ammo Magazine +4 Reload
Damage Accuracy Stability
Concealment Threat


CAR Quadstacked Mag Free | Gage Mod Courier - Purple Snake Packages
CAR Quadstacked Mag
Total ammo Magazine +30 Reload
Damage Accuracy -2 Stability +1
Concealment -3 Threat


Expert Mag Cost: $9,000 | Clover Character Pack - Card Drop & Side Job
Expert Mag
Total ammo Magazine +4 Reload
Damage Accuracy Stability +1
Concealment Threat


L5 Magazine Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
L5 Magazine
Total ammo Magazine +4 Reload
Damage Accuracy Stability +1
Concealment Threat


Speed Pull Magazine Cost: $14,000 | Gage Spec Ops Pack - Infinite Granted
Speed Pull Magazine CAR
Total ammo Magazine Reload -2.3
Damage Accuracy Stability
Concealment Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Standard Stock Cost: $9,000 | Base game - Card Drop & Side Job
Standard Stock
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Tactical Stock Cost: $21,000 | Base game - Card Drop & Side Job
Tactical Stock
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Shorter Than Short Stock Cost: $36,000 | Base game - Card Drop & Side Job
Shorter than Short
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +2 Threat


Wide Stock Free | Gage Mod Courier - Yellow Bull Packages
Wide Stock
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment +1 Threat


War-Torn Stock Free | Gage Mod Courier - Red Spider Packages
War-Torn Stock
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment -3 Threat


2 Piece Stock Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Total ammo Magazine Reload
Damage Accuracy +2 Stability +1
Concealment -2 Threat


Contractor Stock Cost: $9,000 | John Wick Heists Pack - Card Drop & Side Job
Contractor Stock (Contractor .308)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Exotique Receiver Cost: $21,000 | Base game - Card Drop & Side Job
Exotique
Total ammo Magazine Reload
Damage +3 Accuracy Stability +1
Concealment Threat


LW Upper Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
LW Upper Receiver (CAR)
Total ammo Magazine Reload
Damage Accuracy +2 Stability +5
Concealment Threat


THRUST Upper Receiver Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
THRUST Upper Receiver (CAR)
Total ammo Magazine Reload
Damage +5 Accuracy -4 Stability
Concealment Threat


SkinsEdit

AchievementsEdit

Here Comes the Pain Train Here Comes the Pain Train
In the Firestarter job, complete the heist on OVERKILL difficulty or above, with all days done in loud and with a crew of 4 players using unmodified "AK Rifle" rifles and "PARA" submachine guns. Unlocks the "DMR Kit AK.762" and the "Low Drag Magazine" for the AK weapon family, "Timothy" mask, "Prehistorical" material and "Dinosaur Stripes" pattern.
The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • The Para is based on the Olympic Arms K23B "Stubby" Tactical with the stock of the M231 Firing Port Weapon. When equipped with the Medium Barrel, it gains the look of the M231, and a converted K23P with the Shorter Than Short stock.
    • When fitted with the Railed Handguard, Standard Stock, and Milspec Mag., the weapon bears resemblance to modernized variants of the CQBR such as the MK 18.
    • "Para" is usually the designation used to identify the specialized paratrooper variants of several real-world weapons. Such "Para" firearms are often configured in a compact or sub-compact setup with short barrels, handguards and (sometimes) very small stocks, which fits the visual description of the in-game carbine.
  • The inventory icon displays the gun with the Standard Stock unextended instead of its default stock, as well as the Milspec Mag. magazine instead of its default Vintage magazine. This has been fixed in Update 79.
  • The front sight along with the entire gas block is removed when a sight mod is installed. An AR-15 derivative like the Para cannot fire normally without the gas block and the bolt has to be manually actuated after each shot instead of how the weapon works in the game. This is almost certainly a developer oversight.
  • Despite being a carbine, it is noted as a sub-machine gun in game along with the Krinkov and therefore gains benefits from SMG-related skills.
  • As it shares the lower receiver model with the AMCAR, CAR-4, and AMR-16, the model name AR-15 can be seen stamped onto the side of the Para.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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