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Para

Para icon new
Decent accuracy and damage

Para FBI FIles
Decent accuracy and damage

Gameplay
Unlock Level 19
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $418,000
Statistics
Magazine 25
Total Ammo 150
Rate of Fire 682
Damage 38
Accuracy 44
Stability 64
Concealment 24
Threat 14
Other
Internal name olympic
Achievement(s) Here Comes the Pain Train The Collector
v·d·e
Mod stats

The Para submachine gun is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Para can be seen as a compact version of the CAR-4 or AMR-16. As such, the Para shares some similarities with the two weapons, mostly in the possible attachment options, but is different when it comes to handling.

The Para has decent damage and a higher than average fire-rate, along with a 25 round magazine capacity. This means that it can be used very efficiently at killing smaller groups of weaker enemies or clearing rooms, as long as the user knows how to control the gun. However, this high damage-per-second rating is balanced by a large amount of recoil (although ironically the base stats in both accuracy and stability are superior to an unmodified CAR-4). As such, it is best used at medium to close range, complemented with a long-range primary weapon unless the weapon is heavily modified.

SummaryEdit

Pros:

  • Highly customizable, good range of mods
  • Can hit 40 damage with mods
  • Reasonable magazine capacity
  • Can be made reasonably concealable
  • Accurate

Cons:

  • Very high recoil without stability-boosting mods, despite apparently high stability
  • Limited effectiveness at longer ranges
  • Low rate of fire
  • Requires DLC to be effective over other weapons in its class

BuildsEdit

Two simple attachments increase the Para's concealment to 28, the highest this weapon can reach.

With a fully-modified Para SMG, it can hit 42 damage, decent(68) accuracy and max stability(100)

  • Medium Barrel ()
  • Tactical Compensator (+1 dmg, +12 acc)
  • Auto Fire (+1 dmg, -4 acc)
  • Aftermarket Shorty ()
  • LED combo (-2 con)
  • Pro grip (+4 acc)
  • THRUST Lower Receiver (+2 dmg)
  • Any Magazine ()
  • Any Sight ()
  • Wide stock (+4 stb)
  • LW Upper Receiver (+4 acc, +8 stb)

TipsEdit

  • The Para can also be used as a substitute primary weapon in some of the closer-ranged maps such as Bank Heist. This opens up the primary slot for a more specialized primary weapon or the OVE9000 saw.
  • Due to its low total ammo, having the Fully Loaded skill, preferably Aced, helps greatly in combat as the 25% total ammo increase grants the Para an entire extra standard capacity magazine to use. It is one of the (very) few non-pistol weapons in PAYDAY 2 where the bonus ammo gained by this skill amounts to a full magazine. The Walk-in Closet perk from any perk deck can also assist with ammo pickups by boosting the ammo received by 135%.

Available modificationsEdit

Medium Barrel

Base game
v·d·e
Medium Barrel
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -16.8
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -16.8
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -16.8
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +6
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +8
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +14
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +6
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +14
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Railed Handguard

Base game
v·d·e
Railed Handguard (Para)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Aftermarket Shorty

The Butcher's AK/CAR Mod Pack
v·d·e
Aftermarket Shorty (Para)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment - Threat -
Cost: $9,000
The Wolf Lures You to Your Grave The Wolf Lures You to Your Grave

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Ergo Grip

Base game
v·d·e
Ergo Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Pro Grip

Base game
v·d·e
Pro Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Rubber Grip

Gage Weapon Pack 01
v·d·e
Rubber Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment - Threat -
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Straight Grip

Gage Weapon Pack 01
v·d·e
Straight Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +4 Threat -
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Contractor Grip

John Wick Heists Pack
v·d·e
Contractor Grip (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

THRUST Lower Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
THRUST Lower Receiver (CAR)
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
OVE SAW 72000 OVE SAW 72000

Milspec Mag.

Base game
v·d·e
Milspec
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Mag.

Base game
v·d·e
Tactical-Mag
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

CAR Quadstacked Mag

Gage Mod Courier
v·d·e
CAR Quadstacked Mag
Total ammo - Magazine +30
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
25 Purple Snake Purple Snake Packages

Expert Mag

Clover Character Pack
v·d·e
Expert Mag
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

L5 Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
L5 Magazine
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Private Party Private Party

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine CAR
Total ammo - Magazine
Reload -1.6 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Standard Stock

Base game
v·d·e
Standard Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Shorter Than Short Stock

Base game
v·d·e
Shorter than Short
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Exotique Receiver

Base game
v·d·e
Exotique
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +4
Concealment - Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

LW Upper Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
LW Upper Receiver (CAR)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment - Threat -
Cost: $9,000
Hey Mr. DJ Hey Mr. DJ

THRUST Upper Receiver

The Butcher's AK/CAR Mod Pack
v·d·e
THRUST Upper Receiver (CAR)
Total ammo - Magazine -
Reload - Damage +2
Accuracy -8 Stability -
Concealment - Threat -
Cost: $9,000
OVE SAW 72000 OVE SAW 72000

SkinsEdit

AchievementsEdit

Here Comes the Pain Train Here Comes the Pain Train
In the Firestarter job, complete the heist on OVERKILL difficulty or above, with all days done in loud and with a crew of 4 players using unmodified "AK Rifle" rifles and "PARA" submachine guns. Unlocks the "DMR Kit AK.762" and the "Low Drag Magazine" for the AK weapon family, "Timothy" mask, "Prehistorical" material and "Dinosaur Stripes" pattern.
The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • The Para is based on the Olympic Arms K23B "Stubby" Tactical with the stock of the M231 Firing Port Weapon. When equipped with the Medium Barrel, it gains the look of the M231, and a converted K23P with the Shorter Than Short stock.
    • When fitted with the Railed Handguard, Standard Stock, and Milspec Mag., the weapon bears resemblance to modernized variants of the CQBR such as the MK 18.
    • "Para" is usually the designation used to identify the specialized paratrooper variants of several real-world weapons. Such "Para" firearms are often configured in a compact or sub-compact setup with short barrels, handguards and (sometimes) very small stocks, which fits the visual description of the in-game carbine.
  • The inventory icon displays the gun with the Standard Stock unextended instead of its default stock, as well as the Milspec Mag. magazine instead of its default Vintage magazine. This has been fixed in Update 79.
  • The front sight along with the entire gas block is removed when a sight mod is installed. An AR-15 derivative like the Para cannot fire normally without the gas block and the bolt has to be manually actuated after each shot instead of how the weapon works in the game. This is almost certainly a developer oversight.
  • Despite being a carbine, it is noted as a sub-machine gun in game along with the Krinkov and therefore gains benefits from SMG-related skills.
  • As it shares the lower receiver model with the AMCAR, CAR-4, and AMR-16, the model name AR-15 can be seen stamped onto the side of the Para.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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