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PC update history (Payday 2)

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This article is about the PAYDAY 2 PC Update history. For the list of all released updates for PAYDAY: The Heist, see Update history.
For console update history in Payday 2, see Console update history (Payday 2).

Skills Beta Update 3Edit

May 4, 2016

  • Grinder healing effect should now last for the proper time duration
  • Locomotive, Street Sweeper, Judge, Mosconi and Joceline will not suffer from ammo penalty anymore
  • Unavailable skills on the Breacher tree have been removed
  • Fixed an issue where you could get infinite skill points
  • Fixed an issue where some skill points could not be removed
  • Fixed an issue where the game would crash when using the skill Optic Illusions together with the Valkyria Rifle
  • You can now place your last skill point (this was patched yesterday but was not included in the changelog)

Update size: 20.3 MB

Skills Beta Update 2Edit

May 3, 2016

  • Evasion aced fall damage reduction effect now works without investing in any skills
  • Reduced Heavy Impact Basic chance to activate from 20% to 5%
  • Reduced Heavy Impact Ace chance to activate from 60% to 20%
  • The ability to reload while running has been added to the Evasion Ace skill
  • The Gun Nut skill will now correctly increase the rate of fire for pistols by 50%
  • Removed total ammo penalty from shotgun ammo type 000 Buckshot.
  • Ammo pick up is no longer limited for shotgun ammo types.

Update size: 23.3 MB

Skills Beta Update 1Edit

April 29, 2016

  • Fixed an issue where the game crashed if players tried to respec skills with an Xbox 360 controller or by pressing “R” on the keyboard
  • Added a description to the Jack Of All Trades skill in the Technician skill tree
  • Fixed an issue where you could not remove individual skills when using an Xbox 360 controller

Update size: 77.5 MB

Update 97.7Edit

April 29, 2016

  • Fixed an issue where players could earn money by respeccing skill trees

Update size: 18.4 MB

Skills BetaEdit

April 28, 2016

Updated skill documentation

Update size: 80 MB

Update #97.6Edit

April 28, 2016

Armored TransportEdit

  • Changed the rotation of the C4 interaction icons on the trucks

First World BankEdit

  • The computer will now have an outline

Boiling PointEdit

  • Fixed an issue where the last body did not give any exp

Hotline MiamiEdit

  • Bile will no longer use a police helicopter
  • Fixed an issue where bags would appear at an inactive secure zone

The Bomb: DockyardEdit

  • Fixed an issue where only the first pile of meth the player cooked was visible

Cook OffEdit

  • Fixed an issue that caused an additional caustic soda to spawn
  • Moved a escape zone that was hovering in the air

Undocumented changesEdit

  • Many code-changes for X-Box One version.
  • Added detection for unplugged controller or controller becoming unplugged.
  • Timer changes for melee weapons: "kabar", "tomahawk", "machete", "scalper", "slot_lever", "croupier", cutter", "gator" and "scoutknife" and timer added for "selfie" and "iceaxe"
  • Modified melee attack animation

Update size: 115.3 MB

Update 97.5Edit

April 22, 2016

LevelsEdit

  • Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured

Update #97.4 Edit

April 21, 2016

Weapons Edit

  • You can now equip the Compact-5 Submachine Gun as akimbo
  • You can now equip the Krinkov Submachine Gun as akimbo

Masks Edit

  • Added “The Killer” mask. Join the Dead by Daylight group to gain access to it. You’ll find it in the community tab in the mask inventory

General Edit

  • The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
  • Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
  • All players will be given an infamous Jimmy Mask
  • John Wicks glasses will be given to all players instead of being in the infamous loot pool
  • Added a smoke effect when a deployable sentry gun breaks

Levels Edit

Slaughterhouse Edit

  • Special units will no longer be able to enter the level through locked doors
  • Moved a fire ladder to prevent clipping
  • Added extra gas cans on higher difficulties

Counterfeit Edit

  • Fixed an issue where the assault phase would not stop even if the level is cleared of enemies
  • AI teammates will be better to react to the heist going loud
  • Fixed issues related to cops interrupting the power boxes, the drill, the code breakers or the printer
  • Mitchell has taken cooking lessons, he will no longer burn his food
  • Zip-tied civilians will no longer continue having a conversation

Undercover Edit

  • Fixed an issue where the computer became non interactable
  • Fixed a lamp that was not disabled when the power went down
  • Tweaked the logic on the Taxman interrogation

Golden Grin Casino Edit

  • Added a waypoint to the ventilation
  • Fixed an issue where civilians would stand inside each other when playing slot machines
  • Optimized the level to be more in line of other levels

Boiling Point Edit

  • Increased the spawn rate of enemies from the cliff
  • Fixed an issue where enemies would flee as soon as the wall was destroyed
  • Fixed an issue that caused the AI to have problems to navigate around the scanner
  • Tweaked a collision to prevent the player from entering the compound in unintended ways
  • Changed the initial enemy spawns

Murky Station Edit

  • Fixed an issue with a guard that could walk into a wall
  • Fixed an issue where players coudln’t use the camera loop skill on a camera
  • Moved some boxes to prevent the players from getting stuck
  • Removed the “Risk level” Asset

First World Bank Edit

  • Fixed an issue where Bain would repeat himself when waiting for the thermite
  • Replaced the escape truck for one with tinted windows
  • Fixed an issue where a sofa would change colors
  • Tweaked spawn locations for the escape route
  • Removed some lamps by the elevators
  • Removed a collision in front of the bank
  • Fixed an issue where the player could climb the trees outside the bank
  • Fixed an issue where player could use the key-card on non-existent card-readers

Shadow Raid Edit

  • Stopped AI teammates from walking around the level
  • Removed the “Risk level” Asset

Lab Rats Edit

  • AI will have easier to navigate
  • AI will be able to walk behind the blue bucket

Safehouse Edit

  • Removed a box and a jug that was clipping with a container
  • Removed the “Risk level” Asset

Jewelry Store Job Edit

  • Fixed an issue where players could climb the pipes in the alley

Big Oil Edit

  • Removed the flashbang that can spawn when entering the house on day 1

Hotline Miami Edit

  • Blocked players from looking into the gas station

Car Shop Edit

  • Removed the “Risk level” Asset

Art Edit

  • Fixed a graphical glitch on Bodhi's arm
  • Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
  • Fixed a graphical issue with the SWAT van’s windows
  • Jimmy will now use the correct mask when picked as an AI teammate
  • Fixed a graphical issue that caused flickering on card readers

Sound Edit

  • Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
  • Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game

Weapons Edit

  • Fixed an issue with the GSPS Shotgun reload animation
  • Tweaked the animations for the Lion’s Roar Rifle
  • Fixed an issue with the Buzzsaw 42’s reload animation
  • Tweaked the idle stance of various weapons
  • Tweaked the sprint animations of the GL40 Grenade Launcher
  • Tweaked the sprint animations for the China Puff Grenade Launcher
  • Fixed an issue with the China Puff Grenade Launcher’s reload animation
  • Tweaked the melee animation of the Compact-5
  • Tweaked the dominate animation of the plainsrider bow
  • Fixed an issue where the stock of the Heather SMG could be visible through walls

Achievements Edit

  • Added “Saint Francis” achievement to all the Bank Heist Jobs and day 3 of the Firestarter Job
  • Added “Mellon” achievement to Birth of Sky Job
  • Added “High Time” achievement to The Bomb: Dockyard Job
  • Added “Looting in the Dark” achievement to the Murky Station Job
  • Added “Kiss the Chef” achievement to the Cook Off Job

Side JobsEdit

  • Added “Saint Francis” achievement as a side job in the rotation of daily side jobs
  • Added “Mellon” achievement as a side job in the rotation of daily side jobs
  • Added “High Time” achievement as a side job in the rotation of daily side jobs
  • Added “Looting in the Dark” achievement as a side job in the rotation of weekly side jobs
  • Added “Kiss the Chef” achievement as a side job in the rotation of monthly side jobs

Undocumented changesEdit

  • Removed intro (again)
  • Changed stats of the Akimbo Heather Submachine Guns
  • Fixed issue with the Elephant Death Wish achievement; Murky Station and Boiling Point are no longer required
  • Added 1 drop of White Streak weapon mods
  • Modified stats of melee weapons "gator" and "scoutknife"
  • Removed achievement and COVK safes

Update #97.3Edit

April 7, 2016

Black MarketEdit

  • Added the Jimmy Safe and the Jimmy Drill

GeneralEdit

  • Fixed a graphical issue where the hand would clip with the gloves when playing as Jimmy and using Electrical Brass Knuckles, 350K Brass Knuckles and Specialist Knives
  • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
  • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
  • Fixed an issue where guards sometimes didn’t spot broken cameras

SoundEdit

  • Increased the distance for hearing third person footsteps from 1m to 20m
  • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino

AchievementsEdit

  • Fixed an issue where the "Crazy Ivan" achievement was obtainable on normal and hard on the Boiling Point Job
  • Changed to "Pacifist" achievement to not trigger if any civilians were killed

LevelsEdit

  • Fixed an issue where Jimmy voice lines weren’t played when successfully completing the Murky Station Job
  • Fixed a couple of issues where loot bags could get stuck on railing on the Murky Station Job
  • Fixed issues related to the guard patrols on the Murky Station Job
  • Added additional respawn spots for bags thrown in the water on the Murky Station Job
  • Turned off the red lights inside the trains until they are first opened
  • Changed the font on the info board on the Murky Station
  • Moved some boxes to avoid the player getting stuck on the Murky Station Job
  • Even if the player has not found both EMP parts yet, the objectives will still update to "Secure the EMP parts 0/2" when the first EMP part is picked up on the Murky Station Job
  • Fixed an issue on the Murky Station Job where players couldn’t open the control panel hatch on the trains while using an ECM Jammer
  • Fixed a hole in the roof of the lab in the Boiling Point Job
  • Fixed an issue that caused a black line floating in the air through the forest area of the Boiling Point Job
  • Fixed an issue that caused a texture to change when dominating Russian mercenaries on the Boiling Point Job
  • Fixed an the issue where Russian mercenaries would sometimes speak English in the Boiling Point Job
  • Fixed an issue where enemies could get stuck and not find the players on the Boiling Point Job
  • Increased the spawn rates in the lab of the Boiling Point Job
  • The C4 bag will now disappear after a player has interacted with it in the Boiling Point Job
  • Fixed a collision so the players camera will not shake when walking next to one of the walls outside the house in the Counterfeit Job
  • Fixed a collision so the players camera will not shake when walking on the hedges on the Counterfeit Job
  • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job

Undocumented changesEdit

  • Re-added intro movie
  • Tasers can no longer tase you when inside a vehicle

Update size: 334.5 MB

Update #97.2Edit

April 2nd, 2016

  • Removed the April fools joke

Update size: 91.4 MB

Update #97.1Edit

April 1st, 2016

GeneralEdit

  • Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
  • Fixed an issue where the Russian Mercenaries used the wrong health values
  • Removed the duplicate of Arch Nemesis mask from the "Normal" mask tab

AchievementsEdit

  • Fixed an issue where the Boiling Point Job was not required for the difficulty achievements
  • Fixed an issue where the Murky Station Job was not required for the difficulty achievements
  • Fixed an issue that caused the achievement "Crazy Ivan" not trigger for multiplayer lobbies
  • Fixed an issue that caused the "The Ground Is Too Cold" achievement to get triggered when it should not
  • Fixed an issue that caused the timer for the "Ghost Run" achievement to start before the players had spawned in the level

LevelEdit

  • Fixed an issue where the EMP's Effect on Bain voice would persist even after failing the Boiling Point Job
  • Fixed an issue where a door that could be opened by picklocking did not have a picklocking icon on the Boiling Point Job
  • Added the ability to use the SAW and C4 on the doors in the Boiling Point Job
  • Fixed an issue where players could hide under the stairs on the Boiling Point Job
  • Fixed an issue when using a drill on a door the drill was not placed correctly on the Boiling Point Job
  • Fixed an issue where the value of the master server did not depend on the amount of bodies you scanned on the Boiling Point Job
  • Fixed an issue where the text from the door to the server room remained in the air after using a C4 on the door in the Boiling Point Job
  • Fixed an issue where clients could hear the EMP explosion when dropping in after the EMP had been set off on the Boiling Point Job
  • Fixed an issue where the civilians did not get outlined when being transported on the Boiling Point Job
  • Slightly reduced the weight of the EMP Bomb loot bag on the Murky Station Job
  • Added red lamps under the trains on the Murky Station Job
  • Fixed an issue with the computer screen not being bright enough on the Murky Station Job
  • Fixed an issue where a piece of additional loot in the basement was orientated in the wrong direction on the Murky Station Job
  • Added some signs in the basement of the Murky Station Job
  • Fixed an issue where some items were hovering in the air in the Murky Station Job
  • Fixed an issue where visual effect on the blowtorch was placed wrong for the NPC worker on the Murky Station Job
  • Fixed an issue where shadows were rendered on the ground even if the cars were not there on Day 1 of the Goat Simulator Job
  • Fixed an issue where enemies could hide inside a car on Day 1 of the Goat Simulator Job
  • Fixed an issue where the team AI would warn about enemies coming from the roof when they actually came from helicopters on Day 1 of the Goat Simulator Job
  • Fixed an issue where the players could see interaction icons from Longfellow cars that had not spawned on Day 1 of the Goat Simulator Job

WeaponsEdit

  • Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails

SoundEdit

  • Enhanced some sounds

Undocumented changesEdit

  • The Bomb Parts in the Murky Station job are no longer objective bags

Update size: 130.3 MB

Update #97Edit

March 31st, 2016

Startup CrashEdit

  • Potential fix for a common start up crash for users with Intel HD Graphics Cards

Hardcore Henry HeistsEdit

  • Added the job "Boiling Point". You'll find it under the contractor "Jimmy"
  • Added the job "Murky Station". You'll find it under the contractor "Jimmy"
  • Added the "White Streak" Pistol
  • Added the "Electrical Brass Knuckles" melee weapon
  • Added the "Cloaker-San" mask
  • Added the "Zero 68" mask
  • Added the "Augmentation" mask
  • Added the "Safety First" mask
  • Added four new materials
  • Added four new patterns
  • Added the "Blackout" achievement
  • Added the "Ghost Run" achievement
  • Added the "The Pacifist" achievement
  • Added the "Janitor" achievement
  • Added the "No Witnesses" achievement
  • Added the "Red Snow" achievement
  • Added the "The Ground is Too Cold" achievement
  • Added the "Crazy Ivan" achievement
  • Added the "Megalo-Mania" achievement
  • Added the "When is Russia... Do as the Russians do" achievement
  • Added the "Sweat" in game song by Simon Viklund
  • Added the "Pulse" in game song by Simon Viklund
  • Added the "Bad Motherfucker" menu song by Biting Elbows
  • Added the "For the Kill" menu song by Biting Elbows

GeneralEdit

  • Added Bain voice lines to the end screen when failing a heist
  • Fixed an issue that caused enemies to be able to taze players while parachuting
  • Changed the name of the "Weapon" Loot bag to "Assault Rifles"
  • Fixed an issue that caused the Black Bulldozers to deal higher damage than intended

LevelsEdit

  • Fixed a gap between the floor and a wall on the second floor on Day 2 of the Firestarter Job
  • Fixed an issue that caused the "Santa Slays Slackers" Achievement to be acquirable on any difficulty
  • Fixed an issue where a camera could be pointing towards a mandatory mission objective on Day 3 of Framing Frame Job.
  • Fixed an issue where players could jump out of the level in the Cook Off Job and Day 1 of the Rats Job
  • Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job

WeaponsEdit

  • Fixed an issue that caused skins to behave in unexpected ways when a weapon or weapon mod was used both as a primary and secondary at the same time
  • Fixed an alignment issue with the sights for the Baby Deagle Pistol
  • Fixed an alignment issue with the sights for the Lion's Roar Rifle
  • Fixed an alignment issue on some sights for the M308 Rifle
  • Fixed an issue where the wrong sight would appear in third person on the Heather SMG

Undocumented changesEdit

  • Archnemesis mask no longer requires Soundtrack and X-mas Soundtrack, so you can uninstall them and keep the mask (Topic).
  • Removed additional intro trailer.

Update size: 2.2 GB

Update #96Edit

March 24th, 2016

Jimmy Character PackEdit

  • Added Jimmy as a playable character
  • Added the Heather Submachine Guns
  • Added the Specialist Knives melee weapon
  • Added the Maniac Perk Deck
  • Added the Jimmy mask
  • Added the White Death mask

LevelEdit

  • Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
  • Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
  • Slightly moved the security camera in the security room on the Golden Grin Casino Job
  • Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
  • Fixed a texture issue in one of the rooms on the Mallcrasher Job
  • Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job

GeneralEdit

  • Added John Wick’s glasses as an infamous mask to the loot drop
  • Fixed an issue that caused Sokol’s hair to clip through some masks in third person for clients that dropped in on a server
  • Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
  • Possible fix for a rare crash on startup of the game related to steam statistics
  • Fixed an issue where side jobs was not updated correctly
  • Fixed an issue where the weapon preview could get rendered behind the steam inventory menu

WeaponsEdit

  • Changed the name of the Tactical Foregrip on the M1014 Shotgun to be correctly named as Tactical Stock
  • Fixed an issue that caused the AMR-16 to have two barrels on top of each other
  • Fixed an issue that caused the muzzle flash on The Baby Deagle to not render in third person

SoundEdit

  • Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player

SkillsEdit

  • Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed

Perk DecksEdit

  • Fixed an issue with the gambler perk deck that gave too high health pickup bonus when playing with AI

Update size: 2.3 GB

Update #95.6Edit

March 11, 2016

Fixed an issue where players sometimes couldn't interact with equipment and assets

Update size: 28.9MB

Update #95.5Edit

March 10, 2016

LevelEdit

  • Fixed an issue that caused a goat to get stuck where the player could not reach it on the Goat Simulator Job
  • Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
  • Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
  • Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
  • Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
  • Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
  • Fixed an issue on Day 2 of the Goat Simulator Job that caused the vehicle collision from the SWAT vans to remain even if the vans were not there
  • Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
  • Fixed an issue where the enemies could abort the hack before it was started on the Undercover Job
  • Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
  • Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
  • Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
  • Fixed an issue where the C4 trap did not spawn correctly if you used a saw or C4 to open the gates to the basement on the Counterfeit Job
  • Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
  • Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
  • Objective text now updates correctly when the van leaves on the following heists: Diamond Store, Ukrainian Job and Jewelry Store

GeneralEdit

  • Fixed an issue that caused muted players to become unmuted when loading between different days or jobs
  • Fixed an issue where vehicles could collide with Sentry Guns
  • Fixed an issue where some enemies would only shoot at players that were looking towards them
  • Tweaked the layout of the side jobs menu
  • Changed the timer for the side jobs to be more exact
  • Pressing insert will paste your clipboard into the chat
  • Fixed an issue in the Offshore Payday where the chance to get an Infamous item would show the incorrect value
  • Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
  • Fixed an issue for ammo bags staying on the level even though they were empty
  • Fixed an error that showed the wrong value on the last card of the Sociopath perk deck
  • Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
  • Fixed an issue related to the Level Appropriate Servers filter where it would not show servers playing the Big Oil job on the Death Wish difficulty no matter how high level you were
  • Added a safety check to avoid a crash when a player receives a steam inventory item that does not have an in-game icon

SkillsEdit

  • The Sixth Sense skill can now be used to pick up crowbars

WeaponsEdit

  • The Theia sight can now mark cameras
  • Fixed an issue with the spread of the Raven shotgun

AchievementEdit

  • Fixed an issue that caused the "I Have No Idea What I'm Doing" achievement to be completed if the alarm had been sounded

SoundEdit

  • Fixed an issue where repelling SWATs did not play a sound
  • Fixed an issue where AI teammate callouts were not heard by clients

ArtEdit

  • Fixed a graphical issue on one of the security guard models
  • Fixed an issue related to having skins equipped on both the akimbo Bernetti 9s and a secondary Bernetti 9 at the same time

Perk DecksEdit

GAMBLEREdit

Medical Supplies PerkEdit

Addition to already existing perk: If the Gambler's current health is lower than another player's, the heal effect on the Gambler is increased by 100%. Stacks up to three times

BURGLAREdit

Breath of Fresh Air PerkEdit

Addition to already existing perk: Added a 10% crouching movement speed increase

ARMOREREdit

Reinforced Armor PerkEdit

Addition to already existing perk: When your armor depletes you will be immune to health damage for 1.5 seconds. This cannot occur more often than once every 15 seconds

CREW CHIEFEdit

Wolf Pack PerkEdit

Combined the old Brute Strength perk with the Wolf Pack perk

Brute Strength PerkEdit

Replaced old perk with: You grant 8% damage reduction for player in your group. This bonus is double when you are under 50% health for yourself only

HITMANEdit

GeneralEdit

All armor penalties have been removed

Ambidexterity PerkEdit

Added Akimbo related perks from Tooth and Claw and changed Stability Penalty from -24 to -16 Addition to already existing perk: Akimbo ammo capacity of your akimbo weapon increased to 125%

Tooth and Claw PerkEdit

Moved Akimbo related perk to the Ambidexterity Perk Added to already existing perk: Your armor will recover 5 second after being broken no matter what the situation

Updated Main Menu Open Beta is now live Open beta update size: 389.9 MB

Update size: 371.4 MB

Update #95.4Edit

February 29, 2016

  • Fixed an issue that caused the game to crash when players used an Xbox 360 controller to proceed from one day to the next in a multi-day job

Update size: 18.8MB

Update #95.3Edit

February 25, 2016

CodeEdit

  • Fixed an issue where players could avoid bleed out after Swansong by getting tased
  • Spotter skill now applies to the SWAT Van Turret correctly
  • Fixed an issue that would occur if a heist was successfully completed but no players were left alive, the crew alive bonus was a negative value and not 0

AudioEdit

  • Re-added missing weapon sounds
  • Fixed an issue that caused Bonnie to sometimes play the wrong voice when securing bags in stealth

WeaponsEdit

  • Fixed an issue where gadgets and marking guards didn't work while the Bipod was deployed with the LMG
  • Fixed an issue where the stock modification for the STRYK pistol was visible through walls

ArtEdit

  • Fixed an issue where the back button appeared behind the background during credits
  • Fixed an issue where the head of a security guard could clip through the ground when killed
  • Fixed a visual issue on Bodhi’s hand when running with a Chimano 88 Pistol

LevelEdit

  • Fixed an issue with the SWAT Vans on the Counterfeit job
  • Fixed an issue where Captain Winters would roam around instead of leaving the area once defeated on the Counterfeit job
  • Fixed an issue that caused the paper rolls on the Counterfeit job not to stack when transferred between players
  • Fixed an issue where players could get stuck behind the barn doors on Day 2 of the Goat Simulator job
  • Corrected misplaced cameras on Golden Grin Casino
  • The fire extinguishers on Golden Grin Casino no longer cause lethal explosions
  • Fixed a rare crash when opening a door on Day 2 of the Hoxton Breakout job

Update size: 979.5 MB

Update #95.2Edit

February 18, 2016

WeaponsEdit

  • Reduced the cost of applying in-game weapon mods by 75%
  • Fixed a graphical issue with the UAR Rifle

Black MarketEdit

  • Added the Wolf Safe and the Wolf Drill

Update size: 1.1 GB

Update #95.1Edit

February 15, 2016

WeaponsEdit

  • Increased the damage on the "Pounder" melee weapon from 30(80) to 70(450)
  • Increased the knockdown on the "Pounder" melee weapon from 30(80) to 70(450)
  • Increased the charge time on the "Pounder" melee weapon from 2 seconds to 4 seconds
  • Fixed an issue where the wrong grenade launcher appeared as a favorite weapon in the FBI files

CounterfeitEdit

  • Fixed an issue with the "Basement Dwellers" achievement. It can now be completed on the correct difficulty requirement
  • Fixed an issue related to sound playing from dead civilians
  • Fixed an issue where hostages appeared outside the map
  • Fixed an issue where the team AI walked around during stealth
  • Fixed a collision issue by the beach
  • Fixed an issue where all players had to put on their masks in order for Mitchell to proceed

UndercoverEdit

  • Fixed an issue where players could get stuck on the roof

Goat Simulator HeistEdit

  • Added an achievement to complete the Goat Simulator Heist Pro Job on the Death Wish difficulty

SoundEdit

  • Fixed an issue with the default soundtrack settings on "Home Invasion 2016" and "Three Way Deal 2016"

Update size: 24.6 MB

Update #95 Edit

February 11th, 2016

New heistsEdit

  • Counterfeit
  • Undercover

WeaponsEdit

  • Fixed some animation timers with the melee weapons.
  • A player using the bipod now fires in the correct direction for other players.
  • Fixed additional bipod exit states, The player can exit from bipod state by doing the following actions: sprinting, jumping, switch weapons, deploy bag, throw grenade/projectile.

LevelEdit

  • Firestarter - Removed some issues regarding light on the level.
  • Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes.
  • Mallcrasher - Fixed an issue where you could fall out of the level.
  • Goat heist - Made some tweaks on the music.
  • Goat heist - Fixed some collisions.
  • Goat heist - Fixed description text when picking up goats.

GenericEdit

  • Fixed a bug where you could get Dallas suit and mask on other characters.
  • Fixed a bug where enemies could shoot you through the SWAT van.
  • Fixed an issue where team boost did not show properly in loadout.
  • Fixed an issue with damage being multiplied on the SWAT van.
  • Removed a text that said "show all" when you hid your GUI in inventory.
  • Fixed a potential crash when entering loadout.
  • Added some missing inspect animations.
  • Fixed the issue where empty ammo bags were still present on the level.
  • Made the offshore payday permanent.
  • Fixed Arch Nemesis mask clipping issues with Sokol.

MusicEdit

  • Home Invasion 2016
  • Three Way Deal 2016

Update #94.3Edit

February 4th, 2016

LevelsEdit

  • Fixed an issue on day 1 of the Goat Simulator heist where players could fall through the world 

Crash FixEdit

  • Found a more permanent solution for our LOD crash which will hopefully resolve the issue

EnemiesEdit

  • You can now mark enemies again 
  • Reverted the health adjustment to special enemies. Special enemies now have their original total health 

MasksEdit

  • Added two new masks to the game: "Unborn" and "Devourer". Players can obtain the two masks by joining the Dead By Daylight's official Steam Community Group

Update #94.2Edit

January 27th, 2016

  • Added a temporary fix to stop people from crashing because of outlines/LOD 
  • Added a new achievement "You Can Run, but Not Hide" 
  • Added a new safe and drill that is unlocked for free via an achievement 
  • Temporarily reduced all special enemy health by 15%

Undocumented ChangesEdit

  • Lab Rats is now required for the difficulty mask achievements

Update size: 834,4 MB

Update #94.1Edit

January 15th, 2016

  • Fixed an issue on the first day of the Goat Simulator job where the player could get stuck in the cage at the back of the truck
  • Fixed an issue in the Goat Simulator job regarding the experience reward on the Goat Simulator job
  • Fixed an issue in the Goat Simulator job where a goat could get stuck out of reach of the player
  • Fixed a crash issue in the Goat Simulator job related to the Gready Elf mask
  • Added information about the current event in the main menu
  • Fixed an issue in the Car Shop job regarding the objectives
  • Fixed an issue in the Car Shop job where the player could get stuck

Update size: 23,7MB

Update #94Edit

January 14th, 2016

Documented ChangesEdit

  • Increased the performance of all heists by optimizing the textures of all in-game characters
  • Fixed an issue where players would receive money reward for certain objective bags, i.e parachutes and ingredients
  • Fixed an issue with the animations for the AMR-16 and AK Rifle
  • Fixed a graphical issue with the UAR Rifle
  • Fixed a crash that could occur when downed by a cloaker
  • Fixed a graphical issue when using ultra wide screen

Undocumented ChangesEdit

  • Added inspect animations for more weapons.
  • The First World, Slaughter, and Christmas Safes can no longer be earned.
  • Corrected the grammar for some Crew Chief perk descriptions.
  • Changed the names of several weapon mods to use "Suppressor" instead of "Silencer".

Update #93Edit

December 18th, 2015

Stat Boost & Team Boost weapon modsEdit

  • Added Stat Boost & Team Boost weapon mods in the Card Loot Drop and Monthly Side Job

Side JobsEdit

  • Added monthly side jobs

AchievementsEdit

  • Added the "We Do It Live!" achievement

Black MarketEdit

  • Added the Christmas safe and Christmas drill. These can be obtained by completing the "We Do It Live!" achievement

Update size: 134.1 MB

Update #92.2Edit

December 14th, 2015

Side JobsEdit

  • Fixed an issue where players couldn't complete the "Big Deal" weekly job

Steam InventoryEdit

  • Fixed an issue in the Steam Inventory related to the Bodhi safe

Update size: 18.2 MB

Update #92.1Edit

December 12th, 2015

Santa's WorkshopEdit

  • Fixed an issue with the "Euro Bag Simulator" achievement where only the present loot bags counted as loot
  • Fixed an issue where enemies passed through walls
  • Fixed an issue related to the behaviour of the elves when they got interrupted by law enforcers

WeaponsEdit

  • Fixed an issue with the concealment on the Arkansas Toothpick melee weapon

LocalizationEdit

  • Fixed a localization issue on the Valkyria Rifle
  • Fixed a localization issue in the Side Jobs window

Update size: 19.9 MB

Update #92Edit

December 11th, 2015

The Santa's Workshop Heist is live!

LevelsEdit

  • Fixed an issue on the Beneath the Mountain job where the in-game chat could stop working when looking through cameras
  • Increased the outline distance activation for the Money Bundles in the Birth of Sky job
  • Fixed an issue in the Birth of Sky job where the SWAT Van would spawn on Normal and Hard difficulties
  • Fixed some art issues in the Birth of Sky job
  • Adjusted the position of the Zodiac in the Birth of Sky job
  • Replaced spawn animations for enemies in the sewers in the Birth of Sky job
  • Adjusted some collisions on the Jewelry Store job to prevent loot bags from getting stuck in some places
  • Fixed an issue on the Armored Transport: Train Heist job where players could get stuck between a rock and a tree
  • Fixed an issue in the Alesso Heist where guards could climb the walls in the main lobby during stealth
  • Fixed an issue in the Big Bank job where the time lock could alert guards
  • Fixed an issue in the Rats Day 1 job where Cloakers couldn't hide under a car
  • Fixed an issue in the Rats Day 2 job where the Team AI could get stuck in their stealth idle animation
  • Fixed an issue in the Big Oil Day 2 job where players wouldn't get any experience reward when escaping with the plane
  • Improved performance optimization of the Golden Grin Casino job
  • Improved AI navigation in the Golden Grin Casino job
  • Fixed an issue in the Golden Grin Casino job where some civilians still had a chance to spawn in a panicked state
  • Fixed an issue in the Golden Grin Casino job where the pre-planning asset ATC Bribe only applied on one side of the level
  • Fixed an issue in the Aftershock job where the saw could get stuck in the van if the player had the Carbon Blade skill

AchievementsEdit

  • Added both Locke contracts to be included as a requirement for the following achievements: "Tough Act To Follow", "Shit Just Got Real", "Completely OVERKILL" and "OVERKILL Salutes You!"

SafesEdit

  • Added the Bodhi safe and drill. Players can now receive the Bodhi safe and drill from the card loot drop after successfully completing a heist

EnemiesEdit

  • Fixed a crash related to Captain Winters

WeaponsEdit

  • Fixed an issue where bullets wouldn't be visible in the magazine when reloading the AMR-16 or any of the weapons in the AK Family

SoundEdit

  • Added Shoutout (MONO!) to the PAYDAY 2: The Official Soundtrack
  • Added Dead Man's Hand to the PAYDAY 2: The Official Soundtrack
  • Added Utter Chaos to the PAYDAY 2: The Official Soundtrack
  • Added Gun Metal Grey 2015 to the PAYDAY 2: The Official Soundtrack
  • Added Crime Wave 2015 to the PAYDAY 2: The Official Soundtrack
  • Added Locke and Load to the PAYDAY 2: The Official Soundtrack
  • Added Drop Zone to the PAYDAY 2: The Official Soundtrack
  • Added Pimped Out Getaway to the PAYDAY 2: The Official Soundtrack
  • Added Shinobi Lessons to the OVERKILL B-Sides Soundtrack
  • Added Japan is a Land of Warriors to the OVERKILL B-Sides Soundtrack
  • Added Japan is a Land of Ravers to the OVERKILL B-Sides Soundtrack
  • Added Happy Birthday March for Payday to the OVERKILL B-Sides Soundtrack
  • Added Longbow to the OVERKILL B-Sides Soundtrack
  • Added Cries of the City to the OVERKILL B-Sides Soundtrack
  • Added Caves of Cagliostro to the OVERKILL B-Sides Soundtrack
  • Added They Chose Vlad to the OVERKILL B-Sides Soundtrack
  • Added Change of Pace to the OVERKILL B-Sides Soundtrack
  • Added Fault Line to the OVERKILL B-Sides Soundtrack
  • Added Sunrise (from Also Sprach Zarathustra) to the OVERKILL B-Sides Soundtrack

Update size: 2.4 GB

Update size for soundtrack owners: 2.7GB


Update #91.1Edit

December 4th, 2015

  • Fixed a crash on the Birth of Sky heist related to parachuting while using a controller
  • Fixed an issue on the Beneath the Mountain heist where players had too many preplan favors
  • Fixed an issue on the Beneath the Mountain heist where the AI could walk through a rock
  • Fixed an issue on the Beneath the Mountain heist where players could get stuck behind the vault doors
  • Fixed an issue where some players couldn’t mod the Platypus 70 with a Combine Module and Iron Sight
  • Fixed an issue where the achievement “1... 2... 3... JUMP!” could be unlocked on the Normal difficulty
  • Fixed an issue where the achievement “No Blood on the Carpet” could be unlocked on the Normal difficulty

Update size: 28,1 MB

Update #91Edit

December 3rd, 2015

The Point Break Heists DLCEdit

  • 2 new heists – Beneath the Mountain & Birth of Sky
  • 10 new achievements – 5 for each heist
  • A new pistol secondary weapon
  • Four melee weapons
  • 6 new songs added- 2 all-new heist themes composed by Simon Viklund, and 4 menu. themes from the Point Break soundtrack – http://smarturl.it/PointBreak
  • New contact – Locke
  • 4 masks, materials and patterns

The Bodhi Character PackEdit

  • Bodhi – a new playable character
  • A new sniper rifle primary weapon
  • A new melee weapon
  • A new perk deck featuring 9 perks
  • 2 new masks

Weapon RebalanceEdit

  • All of the fixes listed below in the Weapon Rebalance beta have been incorporated into this patch.

SoundEdit

  • Added more voice lines for Dallas*
  • Added more voice lines for Hoxton*
  • Added more voice lines for Houston*
  • Added more voice lines for Chains*
  • Added more voice lines for Clover*
  • Added more voice lines for Bonnie*
  • Added more voice lines for John Wick*
  • Added more voice lines for Jacket*
  • Added more voice lines for Sokol*
  • Added more voice lines for Jiro*
  • Added more voice lines for Dragan*
  • Added more robber lines in First World Bank*
  • Added more robber lines in Slaughterhouse*

* Please note: this is a partial addition from the “Big VO update” that we are continuously adding to the game.

Slaughterhouse heistEdit

  • Moved some containers and props in the escape to avoid players getting stuck while opening them
  • Fixed two graph issues in open containers in the container yard, they can now be randomly closed
  • Moved a coat hanger that you could get stuck on
  • Fixed an issue with cloaker spawn
  • Fixed a few portal issues

Aftershock heistEdit

  • Fixed performance issues on the heist
  • Fixed an error in the heist description

First World Bank heistEdit

  • In stealth, manager detects you, but heist doesn't go loud
  • Magnetic lock computer can be hacked through wall
  • Fixed missaligned spotlights
  • Sniper on the right side could shoot through roof
  • Crash when dropping of loot in the vent
  • Dominating the camera security guard in the first area will not disable the cams

Level Experience ReworkEdit

  • Experience is rewarded for each day instead of after the contract is completed. The experience reward system has been reworked on the following heists:
    • Hoxton Revenge
    • Big Oil
    • GO Bank
    • Framing Frame
    • Art Gallery
    • Diamond Store
    • Hoxton Breakout
    • Hotline Miami

VehiclesEdit

  • Added an option to change the camera view in vehicles for the driver by clicking the right mouse button while driving a vehicle
  • Added an ‘edit keys option’ for vehicles

OtherEdit

  • Fixed an issue where stamina would not regenerate while looking through a camera
  • Fixed an issue where damage skills would not work properly while being tased
  • Fixed an issue with a crash related to Captain Winters entering the heist
  • Fixed an issue with Chains VO volume for his inspire lines

Undocumented Changes Edit

  • Added weapon skin support for more weapons.
  • Added new weapon inspect animations.
  • Added the ability to look behind in vehicles.
  • Updated the lines for Twitch with new recordings.

Update size: 3.9GB

Update #90.2(?)Edit

November 28th, 2015

UndocumentedEdit

  • Added a "threatening" message for the PAYDAY gang in Crime.net to promote the Point Break Heists.

Update size: 34.3 MB

Weapon Balance Open BetaEdit

General Weapon ChangesEdit

  • All weapons have had their ammo pick up rate increased. Weapons with a high total ammo will benefit most from this change

Weapon Changes - Assault RiflesEdit

  • All Assault Rifles have had their accuracy increased by 8

Weapon Changes - ShotgunsEdit

  • M1014 Shotgun: Damage has been increased from 30 to 40
  • Predator 12G Shotgun: Damage has been increased from 30 to 40
  • Izhma 12G Shotgun: Damage has been increased from 23 to 33
  • Steakout 12G Shotgun: Damage has been increased from 23 to 33
  • Street Sweeper Shotgun: Damage has been increased from 23 to 33

Weapon Changes - PistolsEdit

  • STRYK 18 Pistol: Damage has been decreased from 38 to 35
  • Chimano 88 Pistol: Damage has been decreased from 38 to 35
  • Deagle Pistol: Damage has been decreased from 160 to 145
  • Crosskill Pistol: Damage has been decreased from 80 to 65
  • Bernetti 9 Pistol: Damage has been decreased from 40 to 37
  • Bronco .44 Revolver: Damage has been decreased from 190 to 175
  • Interceptor 45 Pistol: Damage has been decreased from 80 to 65
  • Chimano Custom Pistol: Damage has been decreased from 80 to 65
  • Gruber Kurz Pistol: Damage has been decreased from 40 to 37
  • Signature .40 Pistol: Damage has been decreased from 80 to 65
  • Chimano Compact Pistol: Damage has been decreased from 40 to 37
  • Broomstick Pistol: Damage has been decreased from 40 to 37
  • LEO Pistol: Damage has been decreased from 80 to 65
  • Peacemaker .45 Revolver: Damage has been decreased from 195 to 180
  • Matever .357: Damage has been decreased by from 195 to 180

Perk and Skill ChangesEdit

  • Gunslinger: Akimbo Pistols will now benefit from the skill in the same way as pistols. Akimbo Pistols now receive a damage increase of 15 instead of 7.5
  • Disturbing the Peace: The panic effect can now trigger off of all weapons

Weapon bug fixesEdit

  • Fixed an issue where some shotguns didn’t fire all 12 pellets
  • Fixed an issue where the projectile fall off on some shotguns were too severe.
  • Normalized the projectile fall off difference between all shotguns.
  • Fixed an issue where the Accuracy bonus from crouching and aiming down sight didn’t apply properly

Update size: 30.1 MB

Update #90.1Edit

November 14, 2015

  • Added the Tormentor mask

Update size: 25.1 MB

Update #90 Edit

November 13, 2015

LevelsEdit

Lab rats:

  • Fixed some issues related to collisions
  • Fixed an issues with AI cover point
  • Increased numbers of spider on the level
  • Increased the spider damage
  • Fixed an issue that could occur when cooking Meth
  • Improved Escape Helicopter’s Timers

Aftershock:

  • Fixed an exploit where players could become unreachable for the enemies

Rats Day 1:

  • Fixed an issue with bags becoming unreachable for players

Safehouse Nightmare:

  • Removed the Safehouse Nightmare heist from the contract broker

MasksEdit

  • Masks: Upgraded the look of the Baitface mask
  • Masks: Remove the halloween event masks from the card loot drop

WeaponsEdit

  • Fixed an issue where bows could benefit from acing the ironman skill
  • Fixed an issue where owners of the gage ninja pack dlc didn’t receive one of each mod items for the gage ninja pack dlc weapons

SafesEdit

  • Safes: Added the Dallas safe and drill. Players can now receive the Dallas safe and drill from the card loot drop after successfully completing a heist
  • Safes: Removed the Crimefest 2 Safe and drill. Players can no longer receive the crimefest 2 safe and drill in the game. These items will still be tradeable between players

GameplayEdit

  • Fixed an issue where the assault wouldn’t end even if Captain Winters had been defeated

OtherEdit

  • Lobby: Fixed an issue where players could change pose in the inventory if another player in the same lobby changed their loadout
  • Inventory: Added one of each halloween pattern to all players’ inventory since they were hard to obtain during the halloween event
  • Windows XP: The fixes from the Windows XP open beta are now live

Update size: 221.3 MB

Update #89 Edit

October 29, 2015

Documented changesEdit

  • Added the "Lab Rats" heist. You can find it under the contact "Events" from the contact broker in CrimeNet
  • Added the "Safehouse Nightmare" heist. You can find it under the contact "Events" from the contact broker in CrimeNet
  • Increased the weapon inventory from 5 pages to 10 pages
  • Increased the mask inventory from 5 pages to 10 pages
  • Added a new track named "DonAcDum"
  • Added the "Invader" mask
  • Added the "Satan" mask
  • Added the "Skill Shot" achievement
  • Added the "Trick or Treat!" achievement
  • Added the "Not Scary Enough" achievement
  • Added all the achievements from last years Halloween event
  • Added all the masks from last years Halloween event
  • Added all the patterns from last years Halloween event (NOTE: Does not actually work!)
  • Fixed an issue where players froze in third person while using the Bipod
  • Fixed an issue where players couldn't complete the "Not Hard Enough" achievement

Undocumented changesEdit

  • Added "Boltcutter" weapon (unlocked at level 10)
  • Players receive one free copy of the 2013 halloween masks (Frank, Venomorph, Witch, Pumpkin King)
  • Reduced safe legendary chance to 0% (???)
  • You now require the actual game for the Slaughterhouse free safe and drill.

Update size: 611.4 MB

Update #88Edit

October 24, 2015

Documented Changes Edit

  • Introduced a jump animation
  • Added the Slaughter Safe
  • Added the Slaughter Drill
  • Added the "Dawg mask" mask
  • Added the "No Me Gusta" mask
  • Added the "Baitface" mask
  • Added the "Rageface" mask
  • Added the "Pork Royale" achievement
  • Added the "Jump! Jump! Jump!" achievement
  • Added the "I Never Asked for This" achievement
  • Added the "Bunnyhopping" achievement
  • Added the "I Want to Get Away" achievement

Undocumented Changes Edit

  • Changed the Crime.net description for Slaughterhouse.

Update size: 171.6 MB

Update #87Edit

October 23, 2015

  • Added the Slaughterhouse job to the game. Players can find it under the Classics tab in Crime.Net
  • Added the song "Crimewave 2015" by Simon Viklund
  • Added the achievement "Not Hard Enough"
  • Added the achievement "Making a Statement"
  • Added the achievement "Dead Meat"
  • Added the achievement "But How?"
  • Added the achievement "Pyromaniacs"
  • Added the "Tinted Love" mask
  • Added the "Groucho" mask
  • Tweaked combat on First World Bank
  • Updated the reload animation on the AK5

Update size: 392.2 MB

Update #86Edit

October 22, 2015

  • Fixed an issue that caused an objective to not update properly after opening vault doors in stealth after going loud
  • Added the achievement "Au Ticket" to the heist
  • Fixed a big ol' hole in one of the walls in the main hall
  • Fixed some shadow issues
  • Added a stealth icon next to the contract name in CrimeNet
  • Fixed missing reload sounds for Matever .357 and Micro Uzi Submachine Gun
  • Tweaked the zoomed in recoil on the Nagant Sniper Rifle
  • Fixed a visual issue with the Commando 553 Rifle reload
  • Updated the Chicago Typewriter Submachine Gun's equip animation
  • Changed the design of the SWAT Turret Van: (1) Removed the snake's neck on the turret model and (2) turret's ability to drop flashbangs, it will now release tear gas when a player gets too close
  • Decreased the health of the SWAT Van Turret
  • Increased the damage output of the SWAT Van Turret
  • When heavily damaged the SWAT Van Turret will retract into the van and repair itself up to three times
  • The SWAT Van Turret will now prioritize targets that are closer to and/or are firing at it
  • Fixed issues that could occur when damaging the SWAT Van Turret with fire damage
  • Increased SWAT Van Turret spawn randomization
  • Added audio announcement on heists where the SWAT Van Turret spawns and drives in

Update size: 113.9 MB

Update #85Edit

October 21, 2015

  • Fixed an issue where player with a bipod modified LMG equipped would disappear or teleport for other players
  • Fixed an issue on First World Bank where a civilian was stuck in a tree
  • Fixed an issue on First World Bank where cameras would still be active after dominating the guard in the camera room
  • Fixed an issue on First World Bank where you had to pick up more bags than objective requirement to advance in the level
  • Fixed an issue on First World Bank where players would have to melt the floor with thermite if they broke stealth after opening the vault
  • Added three tracks made by Le Castle Vania which can be listened to ingame! Players can access the songs using the Soundtrack tab or in the Audio Options in the Main Menu
  • Added the Le Castle Vania mask to the game which is available to all players
  • Added the option for players to set an order of characters they want to play if their first choice is taken. Players will be able to set up to four characters in order of preference to play when joining or creating a lobby

Update Size: 97.7 MB

Update #84Edit

October 20th, 2015

  • Fixed an issue where the reload sound for the Ksp 58 were missing
  • Fixed an issue where attachments equipped on the RPK were floating on the side of the barrel
  • Fixed an issue with Edit Keys options text for the keybind for Gadget
  • Fixed an issue where the Iron Sights for the CAR-4 were visible through objects when having certain modifications equipped
  • Fixed an issue where some Gadget modifications clipped through the Bipod modification when both were equipped on the Brenner
  • Fixed a crash that could occur if you try and deploy the bipod while performing other actions
  • Fixed an issue where players couldn't be downed by a cloaker when having the bipod deployed
  • Added the First World Bank heist. Players can find it under the contact "Classics" from the Contract Broker in Crime.Net
  • Added Drills to the Card Loot Drop reward table. Players can now be rewarded with Drills that can open Safes after successfully completing a heist
  • Added the song "Gun Metal Grey 2015" by Simon Viklund

Update size: 742.0 MB

Update #83Edit

October 19th, 2015

Documented changesEdit

  • Added a new Light Machine Gun, KSP 58, available to all players
  • Added the Bipod modification: Players can now modify their LMGs with a Bipod that increases Stability and Accuracy when Bipod is deployed
  • Players can deploy the Bipod by using "4" by default or by holding down arrow on DPAD on a gamepad

Undocumented changesEdit

  • Removed speedboosting effect from Minigun upgrade.

Update size: 150.7 MB

Update #82Edit

October 18th, 2015

  • Enabled the Team AI to be able to trade in players for a hostage if there are only Team AI left alive on the level
  • Added additional player HUD elements to display when the AI trading is in progress
  • Added additional settings for creating and filtering lobbies in Crime.Net
  • Players can tag their lobbies with a preferred tactic, Loud or Stealth, to show other players what they should be prepared for
  • Players can filter between lobbies' preferred tactics if they want

Update size: 26.2 MB

Update #81Edit

October 17th, 2015

  • Added the Aftershock Heist
  • Added the 400 Bucks achievement
  • Added the Aftershocked achievement
  • Added a new song called Utter Chaos

Update size: 1.7 GB

Update #80Edit

October 16th, 2015

  • Added the Sputnik mask
  • Added the Tiara mask
  • Added the Russian Hat mask
  • Added the Vlad's Armor mask
  • Added the Baba Yaga mask
  • Fixed an issue related to the Predator 12G shotgun where the game would crash
  • Fixed an issue related to the M1014 shotgun where the game would crash

Update size: 49.4 MB

Update #79Edit

October 15th, 2015

Documented changesEdit

  • Fixed so that weapon statistic values are displayed correctly in the Inventory. There will be no longer be any rounding of numbers for all weapon statistics, except for the Concealment and the Threat statistic which will calculate the same as before
  • Improved the layout of the Blackmarket Modification Menu
  • Rebalanced all weapons to increase the player's options when playing on higher difficulties. The overall weapon versatility is increased so that more weapons will fit more different playstyles
  • Added so that Safes can be dropped in the Card Loot Drop screen after a successful heist
  • Added the choice in Video Option to turn on and off seeing Weapon Skins in 3rd person. The option is called "Use HQ weapons"
  • Added Steam Inventory to the game so that the player can see their Weapon Skins, Drills and Safes in the game
  • Added a Weapon Skin tab to the Blackmarket Modification Menu

Undocumented changesEdit

  • Corrected when Captain Winters arrives and locks the assault wave, the assault could be locked in the "fade" phase (no enemy spawns).
  • Captain Winters can no longer be tased.
  • Removed all Crimefest data gathering.
  • Added a Crimewave Edition (consoles) mask "Unforsaken" (X-Box One only)
  • Added 2 "drivable escapes"
  • Greatly increased forklift and longfellow hitpoints.
  • Reduced time for driver to enter and exit vehicle.
  • Added base for taser bullets for shotguns.

Update size: 5.3 GB

Update #78.8Edit

October 10th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Undocumented changesEdit

  • Offshore Payday reactivated.

Update size: 16.6 MB

Update #78.7Edit

October 8th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 16.7 MB

Update #78.6Edit

October 6th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event
  • Added a category in the main menu in-game called Crimefest challenges, which will take you straight to the Road to Crimefest website.

Update size: 17.8 MB

Update #78.5Edit

October 4th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 19.4 MB

Update #78.4Edit

October 2nd, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 16.1 MB

Update #78.3Edit

October 1st, 2015

  • Removed three Twitter challenges and replaced them with in-game challenges
  • Added additional game statistics that we can track for the Road to Crimefest community event
  • Recounted the progress from the Twitter challenges and added the progress to the new in-game challenges
  • The Road to Crimefest trailer has now been added to the game
  • Added a red box that explains the issue with calculating experience in the Grind Fest challenge

Update size: 93.6 MB

Update #78.2Edit

September 30th, 2015

  • Added additional game statistics that we can track for the Road to Crimefest community event

Update size: 16.1MB

Update #78.1Edit

September 29th, 2015

  • Added game statistics that we can track for the Road to Crimefest community event

Update size: 16MB

Update #78Edit

September 24th, 2015

New FeaturesEdit

  • Added the new enemy - Captain Winters
  • Added the FBI Files feature
  • Added the new inventory system

Bug FixesEdit

  • Fixed an issue where players that bought the Yakuza Character Pack didn't get Jiro's mask in their inventory from the start
  • Fixed an issue where players could get stuck in the Diamond Store heist
  • Fixed an issue where the alarm went off when you killed all bikers in Big Oil day 1
  • Fixed an issue where players could pick up loot through display cases in the Ukrainian Job heist
  • Fixed an issue where players could get stuck behind an ATM door in Big Oil day 1
  • Fixed an issue where players could hide from enemy fire in certain spots in Firestarter day 1

Undocumented changesEdit

  • Transport: Train Heist Death Wish achievement added.
  • Additional slots for masks and weapons.
  • There is now a hostage indicator during assault waves.
  • Roman Numerals for Infamy have returned.
  • Enemies can no longer be tased while undergoing the tased animation, preventing them from becoming stunlocked.

Update size: 597.6MB

Update #77.2Edit

September 11th, 2015

Gage Chivalry PackEdit

  • Fixed an issue where some throwable weapons stopped working due to bad framerate

Update size: 2.3 MB

Update #77.1Edit

September 10th, 2015

Gage Chivalry PackEdit

  • Fixed a bug where players who didn't own the latest DLC were able to use the primary weapons of said DLC

Update size: 14.9 MB

Update #77Edit

September 10th, 2015

Gage Chivalry PackEdit

  • 3 ranged weapons added including the English longbow, heavy and light crossbow
  • Added a javelin throwing weapon
  • 4 melee weapons added, including the morning star, great sword, bearded axe and buckler shield
  • 4 masks, patterns and materials added inspired on the medieval setting of Chivalry: Medieval Warfare
  • Added 4 achievements based around the new content

Undocumented ChangesEdit

  • The Shuriken now uses its proper draw animation.

Update size: 839.7 MB

Update #76Edit

September 3rd, 2015

AudioEdit

  • Added variations for Jiro’s scream when swinging the Katana during Assault Phase
  • Added a VO line for Jiro when picking up Gage packages
  • Fixed an issue with Jiro screaming at zip-tied civilians
  • Fixed an issue where Chains called Jiro Bonnie when calling for him

WeaponsEdit

  • Fixed so that the No Stock modification for the Micro Uzi has the correct Concealment value
  • Fixed an issue where the Katana and the Switchblade sometimes replaced Primary and Secondary weapons in First Person view

PAYDAYCONEdit

  • Added the exclusive PAYDAYCON Mask "King of Jesters" for those who have unlocked it with the PAYDAYCON mask pack code

Perk DecksEdit

  • Fixed an issue in the Yakuza Perk Deck so that it now gives the correct value for armor regeneration

Diamond HeistEdit

  • A new exhibition is coming to town and the necessary changes to highlight this have been made

Update size: 117.4 MB

Update #75Edit

August 27th, 2015

WeaponEdit

  • Adjusted the Laser sight so it's in the middle of the player's aim
  • Fixed an issue where some weapon modifications didn't have all their values displayed in loadout
  • Improved weapon sway functionality when using sniper scopes
  • Fixed an issue where weapons would snap when fired during aiming down the sight
  • Fixed the Bronco's preview to be correctly positioned on the screen

MechanicsEdit

  • Adjusted where a player spawns when dropping into a game
  • Fixed an issue where the revive timer would freeze for the downed player if the reviving player leaves the game
  • Fixed a crash that could occur if a player in custody spectated a player in a vehicle
  • Changed so that the reward in the Side Job feature now works the same way as the PAYDAY Loot Drop
  • Fixed an issue with how cops shoots at team AI sitting in vehicles
  • Fixed an issue where the player could have more than one ingredient stacked in their inventory but all would be consumed when intending to just use one
  • Fixed an issue where explosion damage could be blocked by dead bodies

AudioEdit

  • Reconnected Bain's mic during Framing Frame Day 1 and Art Gallery so player can hear his voice again
  • Made Jacket erase one of Dragan's lines for killing shields from his tape recorder
  • Fixed so that when hovering over a contract in CrimeNet Bain's brief will be more varied

Perks and SkillsEdit

  • The Killer Instinct perk description from the Rogue perk deck has been changed to match how the perk works
  • The Equilibrium skill description has been changed to match how the skill works
  • Fixed an issue so that the Bullseye skill was adjusted to work according to the newly changed value in the description
  • Fixed so that the text in Giant Strength perk in Muscle perk deck display the correct value given to the player
  • Fixed so that the Ambidexterity perk in the Hitman perk deck now gives the correct value
  • Fixed so that the Bag of Tricks perk in the Burglar perk deck now gives the correct value

MenuEdit

  • Fixed an issue where clicking on multi-choice options text in the menus would always toggle next

Experience SystemEdit

  • Meltdown
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience and bonus experience is rewarded for taking all additional loot bags
  • Car Shop
    • Experience is now split over several objectives
    • Every secured car rewards experience
  • The Bomb: Dockyard
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • The Bomb: Forest
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • The Diamond
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • The Big Bank
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Every additional loot bag rewards experience
  • Armored Transport: Train Heist
    • The experience rewarded for the heist has been increased
    • Experience is now split over several objectives
    • Experience is given for each individual bag secured rather than set at a certain number of secured bags
  • Armored Transport
    • The experience rewarded for the heists has been increased to match the time it takes to complete them on average
  • Shadow Raid
    • The experience rewarded for the heist has been increased
    • Experience rewarded for each additional loot bag has been significantly increased

Undocumented changeEdit

Update size: 292.1 MB

Update #74.1Edit

August 20th, 2015

TextEdit

  • Fugitive Skill, Bullseye, You generate an additional 30 armor for each successful headshot
  • Muscle Perk Deck, 800-Pound Gorilla, You regenerate 4% of your life every 5 seconds. Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by 10%
  • Sociopath Perk Deck, Showdown, Killing an enemy at medium range has a 75% chance to spread panic among your enemies
  • All Perk Decks, Fast and Furious, You do 5% more damage. Does not apply to melee damage
  • Infiltrator Perk Deck, Life Drain, Striking an enemy with your melee weapon regenerates 20% of your health. This cannot occur more than once every 10 seconds
  • Crew Chief Perk Deck, Wolf Pack, You and your crew gains 10% more health

VideoEdit

  • Added the Yakuza Character Pack Trailer as an intro

Undocumented changeEdit

  • Fixed the Rogue Perk trees weapon swap speed.

Update size: 264.2 MB

Update #74Edit

August 19th, 2015

SociopathEdit

  • No Talk: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Tension: Killing an enemy regenerates 30 (10) of armor. This cannot occur more than once every 2 (3) seconds.
  • Clean hit: Killing an enemy with a melee weapon regenerates 10% (5%) health. This cannot occur more than once every 2 (3) seconds.
  • Overdose: Killing an enemy at medium (close) range regenerates 30 (10) armor. This cannot occur more than once every 2 (3) seconds.
  • Showdown: Killing an enemy at medium (close) range has a 75% ( 20% ) chance to spread panic among your enemies. This cannot occur more than once every 2 (3) seconds.

GamblerEdit

  • Medical Supplies: Ammo packs you pick up also yield medical supplies and heals you for 8 (4) to 12 (6) health. Cannot occur more than once every 4 (15) seconds.
  • Sharing is caring: When you get healed from picking up ammo packs, your teammates also get healed for 100% (50%) of the amount.
  • More healing 1: Increase health gained from ammo packs by an additional 4 (2).
  • More healing 2: Increase health gained from ammo packs by an additional 4 (2).

CrookEdit

  • Subtle: Your chance to dodge is increased by 5% (10%).
  • Basic Composure: Your chance to dodge is increased by 10% for ballistic vests.
    Your armor is increased by 20% for ballistic vests.
  • Advanced Composure: Your chance to dodge is increased by 10% for ballistic vests.
    Your armor is increased by 20% for ballistic vests.
  • Expert Composure: Your chance to dodge is increased by 15% for ballistic vests.
    Your armor is increased by 25% for ballistic vests.

Crew ChiefEdit

  • Hostage Situation: You and your crew gains 2% max health and 4% stamina for each hostage up to 10 times.
    You and your crew will gain 8% damage reduction for having an hostage.

InfiltratorEdit

  • Basic Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Advanced Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
  • Expert Close Combat: When you are within medium (close) range of an enemy, you receive 8% (4%) less damage from enemies.
    Each successful melee hit grants and additional 10% melee damage boost for 7 (6) seconds and can stack up to 4 times.
  • Overdog: Each successful melee hit grants and additional 10% melee damage boost for 7 (6) seconds and can stack up to 4 times.
  • Life Drain: Striking an enemy with your melee weapon regenerates 20% (10%) of your health. This cannot occur more than once every 10 (15) seconds.

MuscleEdit

  • 800-pound Gorilla: You gain an additional 40% more health.
    You regenerate 4% of your life every 5 seconds.

ArmorerEdit

  • Type I, II, and III armor: You gain 10% (5%) more armor.

GrinderEdit

  • Histamine: Damaging an enemy heals 1 (2) life points every 0.5 seconds for 5 (3) seconds. This effect stacks but cannot occur more than once every 1.5 (1) seconds and only while wearing the two-piece suit or lightweight ballistic vest.
  • Adrenaline: Damaging an enemy heals 2 (3) life points every 0.5 seconds for 5 (3) seconds.
  • Endorphins: Damaging an enemy heals 3 (4) life points every 0.5 seconds for 5 (3) seconds.
  • Dopamine: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 5 (3) seconds.
  • Euphoria: Damaging an enemy heals 4 (5) life points every 0.5 seconds for 6 (3) seconds.

RogueEdit

  • Subtle: Your chance to dodge is increased by 5% (10%).

Changes to SkillsEdit

  • Bullseye (Fugitive Skill):
    • Basic: You regenerate 15 (8) armor for each successful headshot. This can not occur more than once every 2 (3) seconds.
    • Ace: You regenerate an additional 30 (16) armor for each successful headshot.
  • Hostage taker (Master Mind Skill):
    • Basic: Having at least one hostage makes you regenerate 1.5% (0.6%) health every 5 seconds.
    • Ace: Having at least one hostage makes you regenerate 4.5% (2%) health every 5 seconds.

Undocumented changeEdit

  • Increased range for the Underdog skill.

Update size: 22.7 MB

Update #73.2Edit

August 14th, 2015

  • Removed the following fix that was causing crashes in update 73:
    • Calmed down more civilians that spawned as panicked fromt the beginning of the heist

Update size: 16,4 MB

Update #73.1Edit

August 14th, 2015

  • Fixed a bug where when you threw the throwing card, it always looked like a shuriken star for other players

Update size: 93,2 MB

Update #73Edit

August 13th, 2015

GeneralEdit

  • Reduced the detection range of loot bags and body bags for stealth
  • Reduced the detection range of dead bodies in stealth
  • Reduced the detection range of drills for stealth
  • Fixed a bug where hitting the SWAT Van Turret would still count as a miss
  • Fixed a bug where players could still shout domination commands to converted enemies
  • Fixed a bug where players could gain an extra dominated cop after getting a player back from custody
  • Fixed an issue on Ukranian Job where bodies could fly out of reach in the scaffolding, rendering players unable to answer pagers
  • Fixed an issue where players couldn't attach the LED combo to the Liebensauger .308 sniper rifle
  • Fixed an issue with collision connected to the LEO pistol
  • Reverted iron sight alignment fixes for Locomotive 12G and Reinfeld 880 shotguns to fix the issues caused when using some stock modifications
  • Adjusted sight alignment for M308, Interceptor 45, Krinkov and Gewehr 3
  • Fixed requirements on "Hedgehog" achievement to only trigger when using a Bow
  • Fixed requirements on "Triple Kill" achievement to only trigger when using a Sniper Rifle
  • Fixed an issue where Gambler Perk Deck effect would trigger with picked up projectiles
  • Fixed so that health regen works during Berzerker effect, but only if the Player with Berzerker has Gambler Perk Deck equipped. Life regen from other players still do not apply to a player with the Berzerker effect.
  • Fixed an issue where getting an escape during any heist listed in the Contact achievements would make the heist completion not count towards the achievment
  • Fixed an issue on The Bomb: Dockyard where the Loot Drop Off Point could be used after the alarm had gone off
  • Fixed an issue with the Buzzer stun locking Bulldozers affected by Feedback even after Feedback has worn off
  • Fixed an issue where the Buzzer could stun enemies affected by Dominate and reset the Dominate state
  • Added the Ace of Spades throwable for all Payday 2 players in the steam community group.

LevelsEdit

  • Fixed an issue on Shadow Raid where dominating the camera room guard would not deactivate the cameras
  • Fixed an issue with the Armor Bag on multiple day heists where the detection risk would remain on subsequent days
  • Fixed issue so the escape vans on Big Oil day 1 stack loot bags like on other levels
  • Fixed an issue where players could get stuck in the big machine on Big Oil day 1
  • Fixed an issue on Firestarter day 3 with the interaction text for the recording camera
  • Fixed a bug on Framing Frame day 3 where guards would be unable to detect a specific broken camera
  • Fixed a crash that could occur on Watch Dogs day 1 due to a civilian spawning from a car crash event

Golden Grin CasinoEdit

  • Fixed an issue where sleeping gas showed up in the incorrect spot once used in the hotel room
  • Fixed an issue where players could get stuck in the winch
  • Fixed minor art issues
  • Calmed down more civilians that spawned as panicked from the beginning of the heist

Update size: 92.9MB

Update #72Edit

August 6th, 2015

  • Added the Dozer mask to the "Event" category in the mask inventory
  • Fixed an issue where the Shuriken throwable was permanently marked as new in the inventory
  • Fixed an issue where players couldn't cut a wire on day 2 of the Firestarter heist
  • Fixed an issue where the achievement 'Not Invited' wouldn't unlock
  • Fixed an issue where the SWAT van turret continued to shoot at downed friendly AI
  • Fixed an issue where enemies continued to shoot at dead converted law enforcers
  • Fixed an issue with the engines on day 2 of the Big Oil heist.

Update size: 74.6MB

Update #71.1Edit

August 3rd, 2015

  • Fixed an issue where if a player's FPS dropped below 15 while throwing a shuriken throwing star, the animation would lock itself, disabling the player from throwing any additional throwing stars.

Update size: 14.7MB

Update #71 Edit

July 16th, 2015

The Golden Grin CasinoEdit

  • Fixed an issue where players could get stuck behind the cupboard door
  • Fixed an issue where the cage didn’t spawn if players bought the blimp escape
  • Fixed an issue where the gambler who’s carrying the keycard sometimes walked into the hotel room area
  • Fixed an issue where several civilians panicked in stealth
  • Fixed an issue where enemies could shoot through walls in the vault
  • Fixed an issue where players could stay undetectable in a security room
  • Fixed the description on the Battery Asset
  • Fixed a graphical issue in the vault
  • Added one more guard on the OVERKILL difficulty
  • Added two more guards on the Death Wish difficulty
  • Fixed an issue where several guards never moved
  • Reduced the damage taken from exploding fire extinguishers
  • Added visual effects when using the slot machines
  • Fixed a graphical issue in the doorway to the hotel room
  • Fixed several z-fighting issues in the hotel room
  • Fixed a hole in the pool area
  • Fixed a collision issue on a door
  • Fixed a graphical issue on a staircase
  • Fixed an issue where information were missing in the preplanning
  • Fixed an issue where a guard sometimes checked the vault when the drill was in place
  • Reduced the weight on the Dentists loot

The Alesso HeistEdit

  • Fixed an issue where a camera sometimes triggered the alarm before the player got detected
  • Fixed an issue where the team AI followed the player in stealth
  • Fixed an issue where the female civilians could not be highlighted
  • Fixed an issue where players couldn’t puncture the basketballs
  • Fixed several z-fighting issues

MeltdownEdit

  • Fixed an issue with law enforcers floating in the air
  • Fixed a progression blocker if players drove the Forklift into the vault
  • Fixed an issue where players could get stuck behind container doors

Firestarter Day TwoEdit

  • Fixed an issue where players couldn’t use the Camera loop skill on a camera because it was misplaced

Hotline Miami Day OneEdit

  • Fixed a collision issue in an alley
  • Fixed an issue where the Russian gangsters didn’t scale correctly on the Death Wish difficulty

Hotline Miami Day TwoEdit

  • Fixed an issue where repelling law enforcers were clipping through a wall
  • Fixed an issue where the Commissar and the Russian gangsters didn’t scale correctly on the Death Wish difficulty

The DiamondEdit

  • Fixed several nav graph issues
  • Reduced the weight of the scroll loot bags

Armored Transport: Train HeistEdit

  • Fixed an issue where players couldn’t answer a pager if the body was located under the train
  • Fixed miscalculations with the potential EXP reward
  • Fixed an issue related to the size of the secure loot zone

The Bomb: ForestEdit

  • Fixed an issue where players could fall out of the map

Hoxton RevengeEdit

  • Fixed an issue where the escape arrived too early
  • Fixed an issue where enemies could pass through boarded windows
  • Fixed an issue where players could disable the alarm through a wall
  • Fixed an issue where some Bain lines were triggered at the wrong time

Hoxton Breakout Day TwoEdit

  • Fixed a graphical issue on several boxes
  • Fixed an issue where textures were missing on several objects

Bank HeistEdit

  • Fixed a collision issue in the copy machine room

Election Day: WarehouseEdit

  • Fixed an issue where players could hack the voting machines through the cages
  • Fixed an issue where keycards spawned under boxes

Jewelry StoreEdit

  • Fixed an issue where players could stay undetectable in certain areas
  • Fixed an issue where players could throw loot bags out of the map
  • Fixed an issue with the collision on the police cars

Diamond StoreEdit

  • Fixed an inconsistency issue with the difficulties

MallcrasherEdit

  • Fixed an issue where players could stay undetected inside several counters

Rats Day OneEdit

  • Fixed an issue where players could hide under planks and stay undetected

Rats Day TwoEdit

  • Fixed an issue where players could open the safes in front of the thugs and stay undetected

Four StoresEdit

  • Fixed an issue where players could hide behind an ATM and stay undetected
  • Fixed an issue where a sign was placed upside down
  • Fixed an issue where some security cameras weren’t activated

Watchdogs Day OneEdit

  • Fixed an issue with a misplaced lockpick interaction point
  • Fixed an issue where players could get stuck behind a door

Big Oil Day OneEdit

  • Fixed an issue where the team AI didn’t react to the alarm being triggered
  • Fixed an issue where the team AI spawned on top of each other

Ukrainian JobEdit

  • Fixed an issue with floating objects

Escape: GarageEdit

  • Fixed an issue related to the size of the secure loot zone

WeaponsEdit

  • Fixed an issue where stats didn’t show on Special weapons
  • Fixed an issue where the flashlight didn’t work on the Raven Shotgun
  • Fixed several issues with misaligned sights

SkillsEdit

  • Fixed an inconsistency issue with the ammo when reloading a Sentry Gun
  • Fixed an issue where Shock Proof was applied to the team AI

Perk DecksEdit

  • Fixed an issue where players got more health by switching between certain perk decks
  • Fixed an issue where perks from the Rogue perk deck stayed when switching to other perk decks

AchievementsEdit

  • Fixed a description issue with the “M.F. Stev” achievement
  • Fixed an issue where the “Sleeping with the fishes” achievement didn’t work properly for clients
  • Achievements can be awarded during offline mode and will be synced next time you go online

SidejobsEdit

  • Fixed an issue where “Vlad is mad” didn’t work properly
  • Fixed an issue where players couldn’t get the OVE9000 modifications unless they owned the OVE9000 related skills

VehiclesEdit

  • Fixed an issue with the sight being misaligned when leaning out of a vehicle window
  • Fixed an issue where players could see through vehicles while being in custody

SoundEdit

  • Fixed an issue where Chains yelled “Bonnie” when yelling at Sokol
  • Fixed several issues related to the voice chat
  • Fixed several issues related to the sound on vehicles

AIEdit

  • Fixed an issue related to alerted guards walking through walls and floating in the air

GeneralEdit

  • Fixed an issue where loot bags could disappear from the map if it was carried by a player that got disconnected
  • Fixed an issue related to items disappearing from the inventory
  • Fixed several issues where Clovers hair clipped through certain masks
  • Updated the Frag grenade inventory icon
  • Using the "Tab" key in-game will show the name of the track that is currently playing

Undocumented changeEdit

  • Added 2 new lootbags; "paper_roll" and "counterfeit_money"

Update size: 371.0 MB

Update #70 Edit

June 25th, 2015

The Golden Grin! Edit

  • Added the Golden Grin Casino heist
  • Added the Cavity 9mm rifle
  • Added three weapon modifications for the Cavity 9mm rifle
  • Added four melee weapons
  • Added four patterns
  • Added four materials
  • Added five achievements

Sokol Character Pack Edit

  • Added Sokol the Russian as the 11th playable character in PAYDAY 2
  • Added the Grinder perk deck
  • Added Sokol’s mask
  • Added Sokol’s Valkyrie assault rifle
  • Added three weapon modifications for the Valkyrie assault rifle
  • Added Sokol’s hockey stick as a melee weapon

Other changes Edit

  • Fixed an issue where the grenade was not removed from your hand if you went into bleedout during the throw animation.
  • Fixed an issue with fetching equipped weapon while game is restarting
  • LED combo flashlight blocking sights when attached to the Raven shotgun now works as intended
  • Shotguns with piercing shells now chooses the pellet ray that is closest to the center of the swarm to shoot through instead of the first pellet ray
  • Fixed a floating stack of money on day 1 of the Hotline Miami heist
  • Fixed a part of attention code that caused a number of memory allocations, causing performance issues to some

Undocumented changes Edit

  • Added Akimbo Shotgun base and Bipod code (again)
  • Added Playstation 4 and X-Box One masks
  • Fixed The Turtle Always Wins achievement to have the intended 4 minute rather than a 2 minute timer
  • Leadership skill gives bonusses now even when suppressed

Update size: 964 MB

Update #69Edit

June 14th, 2015

  • Added the StarVR mask
  • Added the StarVR pattern
  • Added the E3 2015 Secret Masks
  • Added the Humble Mask Pack 3 and Humble Mask Pack 4 Masks

Update size: 34.4 MB

Update #68.3Edit

June 4th, 2015

The Alesso HeistEdit

  • Fixed a display case that was not breakable
  • Fixed two places where the player could get stuck
  • Made sure that you have to complete the pyro sequence
  • Made cash registers lootable
  • Added a small area between the crowd and the pyro booth
  • Made the crowd more dense
  • Changed the AI attack tactics to be slightly more defensive
  • Made the music in the garage louder
  • Fixed spawns in the pyro booth that was not activated
  • Fixed some of the enemy spawn locations priorities in the basement
  • Moved the grenade asset to avoid clipping
  • Set a maximum of allowed bags to be checked
  • Fixed collision on the curtains
  • Tweaked timing on the VO about the supply closets
  • Tweaked material on concert chairs
  • Fixed a wall that snipers could shoot through
  • Fixed an issue with the VO when failing the final part of stealth
  • Fixed some places where bags could get stuck out of the reach
  • Tweaked textures on the screens in the basements
  • Fixed some performance issues
  • Fixed some boxes that would appear and disappear
  • Removed some pipes that clipped with a wall
  • Moved the screen the the pyro booth so it doesn't block the players
  • Added some signs to the lobby
  • Tweaked the Gensec sign
  • Fixed an issue that could cause the player to get stuck behind a door
  • Fixed an issue where SWATs would take cover inside objects
  • Tweaked the reminder of the C4
  • Fixed a small graphical issue
  • Changed monitors in the the pyro room

Hotline Miami Day One Edit

  • Fixed a collision where the players could not walk over without jumping
  • Removed a small art asset floating in the air

Hotline Miami Day Two Edit

  • Switched endscreen VO to Dentist instead of Bain
  • Fixed an issue where clients would not get XP

Meltdown Edit

  • Moved some bags in a container where players could get stuck
  • Fixed a hole where players could fall through the level

Carshop Edit

  • Reduced the amount of roaming civilians
  • Changed guards so there is always one way into the building
  • Moved a barrel so it doesn't clip with the ground
  • Fixed an issue where clients would not get XP

Mallcrasher Edit

  • Fixed a small gap next to a window in the lobby
  • Fixed an issue where clients would not get XP

Watchdogs Edit

  • Added a missing light
  • Fixed an issue where clients would not get XP

The Diamond Edit

  • Fixed an issue where clients would not get XP

White X-mas Edit

  • Fixed an issue where clients would not get XP

The Ukrainian Job Edit

  • Fixed an issue where clients would not get XP

The Bomb: Forest Edit

  • Fixed an issue where clients would not get XP

Escapes Edit

  • Fixed an issue where clients would not get XP

Update size: 39.9 MB

Update #68.2Edit

May 25, 2015

GeneralEdit

  • Fixed an issue with disappearing audio where two players using the same weapons would lose audio if one player would leave
  • Fixed a crash related to shotguns where two players using shotguns would crash if one player would leave
  • Fixed an issue that caused the bags to disappear when a player left a game

Update size: 14.5 MB

Update #68.1Edit

May 22, 2015

Alesso heistEdit

  • Fixed an issue that could cause the player to get stuck behind a door
  • Fixed an issue where SWATs would take cover inside objects
  • Tweaked the reminder of the C4
  • Fixed a small graphical issue
  • Changed monitors in the pyro room

Safe houseEdit

  • Fixed an issue where the player would spawn incorrectly

User interfaceEdit

  • Fixed a string in the inventory that did not display correctly
  • Fixed a string in the safe house that did not display correctly
  • GPU Flush option now saves correctly

WeaponsEdit

  • Changed resolution of textures for melee weapons from the Western pack to increase performance
  • Changed resolution of textures for melee weapons from the Alesso DLC to increase performance
  • Fixed a graphical issue on the Plainsrider arrows

Update size: 73.7 MB

Update #68Edit

May 21, 2015

GameplayEdit

  • Side Jobs: Added new daily and weekly side jobs.
  • Skills: Fixed interacting with objects in casing mode with aced sixth sense.
  • Transport: Train Heist: Fixed an issue where bodies might fall out of reach of the player
  • Carshop: Fixed a navigation issue in regards to storage doors.
  • Carshop: Fixed a broken light.
  • Carshop: Fixed an issue where the C4 was given to the host when a client picks it up.
  • Carshop: Fixed an issue with the objectives.
  • Meltdown: Added a collision to prevent players from getting stuck.
  • Meltdown: Fixed an issue with the "There was a car!?" Achievement.
  • Meltdown: Moved a crowbar that was possible to acquire through the wall.
  • Meltdown: Fixed an issue where explosion barrels did not sync correctly.
  • Shadow Raid: Fixed an issue where bodybags thrown in the water will respawn on the level.
  • The Bomb: Fixed an issue where bodybags thrown in the water will respawn on the level.
  • Hotline Miami: Fixed an issue where the player could fall through the level.
  • Hotline Miami: Fixed an issue where the player could get stuck on a chair.
  • Framing Frame: Fixed a navigation issue.
  • Bank Heist: Fixed a spot where lootbags could get stuck out of reach for the player.
  • Big Oil: Using Loud equipment now triggers the assault.
  • Rats: Fixed a bug where the players could open the safes without alerting the gangsters.
  • Nightclub: Fixed a pathing issue regarding some doors.

CodeEdit

  • Vehicles: Fixed issue where a player going into custody would not be placed correctly in spectator mode, if other player is in the vehicle.
  • Vehicles: Fixed an issue with AI exiting vehicle.
  • Vehicles: Fixed issue when client would crash when entering full vehicle.
  • Vehicles: Added accelerate and break to RT/LT on controller.
  • Vehicles: Can't be tased in a vehicle.
  • Performance: Shadow quality can be changed through the advanced video settings.
  • Performance: GPU flush can be changed through the advanced video settings.
  • Player: Fixed a rare random crash.
  • AI: Slight change in AI attacks.
  • AI: Fixed crash when player would enter spectator mode on team AI.
  • AI: Fixed a crash from AI failing to find a path.
  • Skills: Fixed an issue with skills after going infamous.
  • Spawning: Fixed a crash when spawning with a newly bought or mode weapon.

WeaponsEdit

  • Peacemaker .45 Revolver: Fixed issue with reloading after exiting vehicle.
  • Peacemaker .45 Revolver: Fixed issue with reloading.
  • Melee: Fixed a crash with third person melee weapons.
  • Shotgun Ammo: Dragon breath now should only pierce through shields.
  • Shotgun Ammo: Fixed a miscalculation on shotgun ammo.
  • Repeater 1974 Sniper Rifle: Fixed an issue with the silenced barrel.
  • Dynamite: Change to dynamite effect.
  • Akimbo: Fixed a rare crash when using akimbo pistols.
  • Fire: Better sync for fire animations.
  • Fire: Better stability for fire.
  • Explosion: Fixed a miscalculation on explosions against bulldozers.
  • Plainsrider Bow: Fixed an issue with the melee animation when using the bow.
  • Plainsrider Bow: Fixed a graphical issue on the bow.
  • Plainsrider Bow: Fixed an issue when a sync would fail and some arrows would disappear.
  • Plainsrider Bow: Fixed an issue where bow did not calculate accuracy.
  • Plainsrider Bow: Fixed a crash when using the bow.

GUIEdit

  • Endscreen: Can now show more unlocks during the endscreen.
  • Hud: Added decimals to experience to next level and experience gained.
  • Hud: Names will not be capitalized anymore.
  • Vehicle: Fixed issue with vehicle label would be applied twice in some cases.
  • Masks: Some GUI changes to the mask customization to make the information more readable.
  • Masks: Choosing a pattern without having a color picked will make a mask revert to default until a color has been picked.

AnimationEdit

  • AI team mates: Fixed an issue when teammates walked.
  • Grenade: Fixed an animation issue when throwing a grenade.

Update size: 793.6 MB

Update #67.1Edit

May 12, 2015

  • Fixed a crash when two players enter a Forklift simultaneously
  • Fixed an issue where the game occasionally crashed when throwing a Molotov Cocktail at a SWAT Van Turret
  • Fixed an issue where players couldn't pick up the hard drive on Framing Frame day three
  • Fixed an issue where the "Seven Eleven" achievement couldn't be completed
  • Fixed an issue where the "Tag, You're it!" achievement couldn't be completed
  • Fixed an issue where players couldn't claim their Daily/Weekly job rewards when playing on German
  • Fixed an issue related to driving and the Swan Song skill
  • Fixed an issue with driving and Steam Overlay

Patch size: 40.7MB

Update #67Edit

May 7, 2015

XP ChangesEdit

  • Added a new XP system.
    • You get experience from objectives instead of contracts. As an example, this means that from a job like Rats, cooking bags of meth will give you more experience than if you were to blow up the lab right in the beginning. You can also now see what the minimum and maximum experience you can get from a job is when you are buying a contract. By making these changes, you are now rewarded based on how much you do in a heist.

LevelEdit

  • Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
  • Fixed an issue where the objective did not change on Rats day 1 where cooking wouldn't work.
  • Added an escape icon to Rats day 2
  • Fixed an issue where players could not take the loot from some safes on Rats day 2
  • Moved a collision volume on Rats day 2 where players may get stuck
  • SWAT’s no longer target the Mendozas on Rats day 3
  • Changed the size of the escape zone in Cook-Off
  • Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if too many cars were set on fire
  • Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
  • Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
  • Improved performance on Hotline Miami day 2
  • Fixed a crate that could be opened and looted through the wall on Shadow Raid
  • Changed a voice-line trigger on Shadow Raid to play correctly
  • Fixed an issue where bags could register twice on Shadow Raid
  • Removed some rocks from Watchdogs day 1
  • Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
  • Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
  • Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
  • Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
  • Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
  • Changed the signs on The Bomb: Dockyard
  • Removed one voice-line from Jewelry Store
  • Removed one loud voice-line from Ukrainian Job that played during stealth
  • Fixed an animation issue on the power box in the Ukrainian Job
  • Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
  • Moved a camera on Election Day Mall
  • Removed a warning sign on Election Day Warehouse
  • Moved a box on Election Day Warehouse
  • Fixed an unbreakable window on Election Day Warehouse
  • Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
  • Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
  • Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
  • Fixed an issue in Framing Frame day 3 where some cameras did not mark items
  • Moved a wall on Framing Frame day 3 to close a small gap
  • Fixed a navigation issue on Transport: Downtown
  • Fixed a lighting issue in Transport: Harbor
  • Fixed an issue where some loot in The Diamond was not lootable
  • Fixed an issue where AI teammates were sometimes standing in the same spot
  • Fixed an issue on Hotline Miami day one where players could fall out of the level
  • Fixed an issue on Hotline Miami day two where players could get stuck on a chair
  • Fixed an issue on Nightclub where the AI could walk through doors

GraphicalEdit

  • Fixed an issue that caused Bonnie’s hair to clip through some of the masks after playing a level
  • Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
  • Changed the third person animation for the flamethrower

AI / CodeEdit

  • Fixed an issue that caused some civilians to be unresponsive
  • Fixed an issue that caused civilians to untie themselves
  • Fixed an issue that caused Team AI to to have question marks above their heads
  • NPC’s now do not trigger trip mines
  • All players now take damage from trip mines not just the player that placed them
  • Changed how the enemy reacts to sentry guns
  • Fixed an issue with the Long-Term Relationship achievement
  • Fixed an number of issues in regards to trading and custody on drop-in clients
  • Fixed a crash when joining a game that is restarting
  • Fixed some Jacket voice lines that did not trigger correctly
  • Fixed a crash when naming a skill build using a Russian keyboard layout
  • Pressing ESC in the lobby will trigger the prompt to leave the lobby

WeaponsEdit

  • Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT’s
  • Cloakers should now not react to HE rounds
  • Fixed a crash with the Molotov Cocktail
  • Changed the detection range of Molotov Cocktail
  • Fixed an issue where players could pickup more the the intended amount of ammo
  • Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
  • Fixed the alimented of the laser sights on the Brenner LMG
  • Fixed an issue with the flamethrowers fuel mods not having an effect on the damage
  • Fixed an issue where durable blade didn’t give the right amount of blade ammo to the saw
  • Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
  • Removed the bullet in the chamber of the Deagle when the gun is empty
  • Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
  • Fixed the iron sights on AMR-16 that clipped trough the DMR kit
  • Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
  • Fixed misspelling in the name of the Machete melee weapon

SkillsEdit

  • Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
  • Fixed an issue where Partners In Crime did not work correctly
  • Fixed an issue where silent drills were not actually silent
  • Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly

Undocumented Tweaks and fixesEdit

  • Added turret marking, including voiceover
  • "Mallrunner" achievement timer now runs at 50s total playtime, rather than 50s after first interaction with loot
  • Vlad Death Wish achievement now requires White Xmas
  • Bain Death Wish achievement now requires Train
  • "b682" no longer unlocks both at level 43 and 46 (only 43 now)
  • Hoxton will no longer free civilians during Hoxton Breakout day 2
  • Added base for Akimbo Shotguns
  • Updated driving code, and support for 2 more drivable vehicles, the escape van ("Van", holds 10 bags, 4 players) and a muscle car ("Stallion", holds 4 bags, holds 4 players, front player can shoot out of the car). Falcogoni can now hold 2 loot bags (2 players still). Increased health on all vehicles
  • New loot: Full water tank, empty watertank and warhead (worth; 4000)
  • New equipment: C4 (x10) and fire extinguisher
  • Added small drill (30s timer, can't jam, 2 c4) and giga safe drill (120s timer, can't jam, 4 c4)
  • Added Bipod code

Update size if you went from the last update: 1.6 GB
Update size if you went from the last update + Overkills B-Sides Soundtrack: 1.7 GB
Update size if you went from the beta: 731.2MB
Update size if you went from the beta + Overkills B-Sides Soundtrack: 885.7MB

Update #66Edit

April 30, 2015

Butcher's Western PackEdit

  • Added the Plainsrider Bow
  • Added the Repeater 1874 sniper rifle
  • Added the Peacemaker .45 revolver
  • Added the dynamite grenade
  • Added four new melee weapons
  • Added four new masks
  • Added four new materials
  • Added four new patterns
  • Added the "The Nobel Prize" achievement
  • Added the "Recycling" achievement
  • Added the "Fastest Gun In The West" achievement
  • Added the "Pincushion" achievement

Other fixesEdit

  • Added the Domination lines for Dragan
  • Fixed a crash related to marking cameras when downed
  • Fixed an issue related to the Molotov cocktail
  • Fixed a crash related to players drop-in joining
  • Fixed a crash related to the ECM Jammer

NOTE: Does *NOT*contain Open Beta fixes!

Update size if you went from the last update: 232.9 MB
Update size if you went from the beta: 596.8MB

Open BetaEdit

April 23, 2015

  1. See Update #67 above for this Beta's fixlist.

Update size: 1.6 GB

Update #65Edit

April 16, 2015

The First Person Animations UpdateEdit

  • Players will now be able to see the bullets in the magazines when reloading
  • Updated the transparent magazine for JP36, Commando 553, Kobus 90 and UAR
  • Updated the Expert magazine for the CAR-4 weapons family
  • Updated the first person reload animation on most weapons
  • Updated the first person shout animations
  • Updated the first person equip/unequipped animations on most weapons
  • Updated the first person weapon butt melee attack animation on most weapons
  • Updated the first person throw frag grenade animation
  • Updated the first person tased animation
  • Updated the first person recoil animation on most weapons
  • Updated the first person cuffed animation
  • Updated the first person weapon alignment
  • Updated the first person sprint animation on most pistols
  • Updated the first person animation when using extended mags. It will no longer clip through the players hand
  • Updated the first person inspire animation
  • Added more reload sounds

GeneralEdit

  • Fixed a desync issue with the HE rounds on the client side
  • Fixed an issue where the players sometimes couldn't kill converted law enforcers
  • Fixed an issue where the players sometimes couldn't dominate law enforcers
  • Fixed an issue where players couldn't activate the feedback on the ECM Jammer when coming back from custody
  • Fixed an issue with the sound when having DMR kits attached on silenced weapons
  • Fixed an issue where placing a Sentry Gun sometimes marked players as cheaters
  • Fixed an issue where players couldn't complete the "Bang for your Buck" achievement with the Steakout 12G Shotgun
  • Fixed an issue where some sights where attached without a rail
  • Fixed an issue where some weapons clipped with the player camera when being cuffed
  • Fixed an issue where the bullets in the magazine of the JP36 Rifle were faced backwards
  • Fixed an issue where the team AI spawned outside the container on Armored Transport: Harbor
  • Fixed an issue with the description on the body bag case asset
  • Fixed a graphical issue in the loot drop screen when playing with 2560x1080 resolution

Undocumented changes Edit

  • Decreased the Extended Magazine count of the Akimbo Interceptor 45 from 50 to 42
  • Fixed Partner In Crime. Having a converted enemy now grants speed and health boost
  • Lowered Partner In Crime basic damage reduction from 60% to 40%
  • Changed IZHMA 12G hold animation from AK one to its own one
  • Changed IZHMA 12G equip animation from Reinfeld 880 to its own
  • Decreased Mark 10 shake by 35%
  • Changed Interceptor .45 hold animation from Chimano to Crosskill one
  • Changed Signature .40 hold animation from Chimano to Crosskill one
  • Reduced ammo amount of 'wpn_fps_pis_usp_m_extended' from 12 to 8.
  • Reload timers:
    • Increased AMR-16 tactical reload from 2.665 to 2.75
    • Decreased Para tactical reload from 3 to 2.16 and empty reload from 4.22 to 3.23
    • Decreased Krinkov tactical reload from 2.8 to 2.15 and increased full reload from 3.87 to 3.9
    • Decreased IZHMA 12G tactical reload from 2.8 to 2.65 and increased empty reload from 3.87 to 3.95
    • Decreased Ak 5 tactical reload from 2.665 to 2.05 and empty reload from 3.47 to 3.08
    • Increased JP36 tactical reload from 2.5 to 2.85 and empty reload from 3.45 to 3.85
    • Decreased Kobus 90 tactical reload from 2.9 to 2.55 and empty reload from 3.9 to 3.4
    • Increased M308 tactical reload from 1.97 to 2.65 and decreased empty reload from 3.2 to 3.15
    • Increased Deagle empty reload from 2.75 to 3.1
    • Increased Compact-5 empty reload from 3.3 to 3.6
    • Increased Mark 10 tactical reload from 1.7 to 2 and empty reload from 2.5 to 2.7
    • Decreased Commando 553 tactical reload from 2.5 to 1.65 and empty reload from 3.45 to 2.4
    • Increased Gruber Kurz tactical reload from 1.47 to 1.55
    • Increased Eagle Heavy empty reload from 3 to 3.15
    • Decreased Brenner 21 tactical reload from 5.6 to 4.15
    • Decreased Rattlesnake tactical reload from 3 to 2.6
    • Decreased Gewehr 3 empty reload from 4.2 to 3.8

Update size: 561.3 MB

Update #64.2Edit

April 1, 2015

GeneralEdit

  • Removed the Spring Break XP boost
  • Fixed a crash when dominating a burning enemy

Update size: 15.3MB

Update #64.1Edit

March 27, 2015

Butcher's BBQ PackEdit

  • Fixed an issue where the Butcher's BBQ Pack owners could not equip the Molotov Cocktail
  • Fixed an issue where non Gage Weapon Pack #1 owners could equip Frag Grenades
  • Added a bigger fire effect for Molotov Cocktails thrown by clients
  • Fixed the duration of the Molotov Cocktail's fire for clients
  • Fixed so that clients can receive damage from Molotov Cocktails
  • Fixed an issue where players could use a silencer and barrel ext. simultaneously on the Steakout 12G shotgun
  • Added icon for the Molotov Cocktail in the player HUD
  • Removed the ability to switch grenades in the load out menu due to an issue. This feature will be re-enabled later

Update size: 23MB

Update #64Edit

March 26, 2015

Butcher's BBQ PackEdit

  • Added the Piglet Grenade Launcher
  • Added the 12G Steakout Shotgun
  • Added the Flamethrower Mk.1
  • Added the Molotov cocktail
  • Added Incendiary rounds for the all Grenade Launchers
  • Added Dragon's Breath rounds for all Shotguns
  • Added four new masks
  • Added four new materials
  • Added four new patterns

SoundtrackEdit

  • Added the Kicking Ass and Taking Names track
  • Added the Backstab track

AchievementsEdit

  • Fixed the "A Dish Best Served Cold" achievement
  • Fixed the "Silent But Deadly" achievement
  • Added the "High Octane" achievement
  • Added the "Pink Slip" achievement
  • Added the "Disco Inferno" achievement
  • Added the "Stick a Fork In Me, I'm Done" achievement
  • Added the "Not Invited" achievement
  • Added the "OVERGRILL" achievement

Undocumented changesEdit

  • Increased reload time for saw from 3.2 to 3.75 seconds
  • Fixed name on the Jagged Stripes pattern
  • Removed bogus 'upgrade acquired' message on reaching level 95
  • Doubled ammo increase on 'wpn_fps_pis_g18c_m_mag_17r' and 'wpn_fps_pis_usp_m_extended' upgrades

Update size: 232.9 MB
Update size if you own the PAYDAY 2 Soundtrack: 314.4 MB

Update #63Edit

March 21, 2015

Hoxton RevengeEdit

  • Added the Hoxton Revenge Heist
  • Added the "Backstabbed" track

MasksEdit

  • Added the Hoxton Reborn Begins mask
  • Added the Hard Hat mask

AchievementsEdit

  • Added the "A Dish Best Served Cold" achievement
  • Added the "Silent Bud Deadly" achievement
  • Added the "I'm an Avenger!" achievement

Weapon ModsEdit

  • Fixed the Silent Motor weapon mod's sound radius and changed it from 35 meters to 7 meters
  • Fixed the Budget Suppressor weapon mod so it now is free as originally intended
  • Fixed the Jungle Ninja Suppressor so it now costs money as originally intended

Undocumented changesEdit

  • Fixed the cars value in the Car Shop heist. Now they will grant the real value they were attributed.
  • Decreased cars value from 6000 to 4000 (but that still increases their value, as they were assumed to have a 1000 value) -> Value of cars multiplied by 4
  • If a civilian loses your track, they might be released instead of standing still (might be a bug or a feature)
  • Added vantage point asset to Cook Off heist.

Update size: 1.2 GB

Update #62Edit

March 20, 2015

SpeedRunnersEdit

  • Added the SpeedRunner mask*
  • Added the Hothead mask*
  • Added the Falcon mask*
  • Added the Unic mask*

Update size: 21.1 MB

* You need to own SpeedRunners on Steam. http://store.steampowered.com/app/207140/

Update #61Edit

March 19, 2015

Butcher Weapon ModsEdit

  • Added the Engraved Bernetti Grips weapon mod
  • Added the CQB Barrel weapon mod
  • Added the Civilian Market Barrel weapon mod
  • Added the Budget Suppressor weapon mod
  • Added the Ported Compensator weapon mod
  • Added the Mall Ninja Barrel weapon mod
  • Added the LED Combo weapon mod
  • Added the Engraved Crosskill weapon mod
  • Added the Scope Mount weapon mod
  • Added the Raptor Polymer Body weapon mod
  • Added the Polymer Flashlight weapon mod
  • Added the Jungle Ninja Suppressor weapon mod
  • Added the Durable Blade weapon mod
  • Added the Tactical Suppressor weapon mod
  • Added the Straight Magazine weapon mod
  • Added the Shh! weapon mod
  • Added the Silent Motor weapon mod
  • Added the Sharp Blade weapon mod
  • Added the Fast Motor weapon mod

Akimbo WeaponsEdit

ReticlesEdit

  • Added 13 new reticles

Achievements and daily/weekly jobsEdit

  • Added the Speedlock Holmes achievement
  • Added the Nothing Out of the Ordinary achievement
  • Added the Situation Normal achievement
  • Added the Keep the Party Going achievement
  • Added the It's Getting Hot in Here achievement

Update size: 114.8 MB

Update #60Edit

March 18, 2015

Car Shop HeistEdit

  • Added the Car Shop Heist
  • Added the Tids mask
  • Added three achievements

GeneralEdit

  • Fixed a crash caused when using H/E rounds or Trip Mines on the SWAT Van Turret Enemy
  • Fixed an issue with the Tabula Rasa achievement where it wasn't awarded properly
  • Fixed an issue where the game sometimes didn't start for Windows XP users

Update size: 425 MB

Update #59 NewEdit

March 17, 2015

Added The SWAT Van Turret Enemy on the following heistsEdit

WeaponsEdit

  • Increased the damage on the Mosconi Shotgun to 138

Perk DecksEdit

  • Added in-game sound to the Gambler perks

Update size: 235.5 MB

Update #59Edit

March 15, 2015

Spring Break Day 3Edit

Update size: 262,6 MB

Update #58Edit

March 14, 2015

Spring Break Day 2Edit

  • Added the Side Jobs feature

Update #57Edit

March 13, 2015

Spring Break Day 1Edit

  • Added Cook Off Heist as a standalone heist, based on Rats Day 1
  • Added Train Heist*as a standalone heist, based on Armored Transport: Train Heist (hostable for those who own the Armored Transport DLC and joinable for those who don't)
  • Added the Cooking By the Book Death Wish achievement
  • Changed the We're Gonna Need a Bigger Boat achievement, changing bag count from 40 to 20

AchievementsEdit

  • Fixed an issue with achievements related to the Death Wish difficulty
  • "We are Rockstars on this job" now works as intended

Update size: 202 MB

Update #56.1Edit

March 10, 2015

Jacket character contentEdit

  • Fixed an issue where the Sociopath perk deck sometimes didn't get properly activated when equipped
  • Fixed an issue with a voice line when marking Tasers

Update size: 56.7 MB

Update #56Edit

March 10, 2015

Acquired when a player buys the Digital Special Edition of Hotline Miami 2: Wrong Number on Steam:Edit

  • Introducing Jacket as a playable character
  • Added the Sociopath perk deck
  • Added Jacket’s Piece, a Submachine gun with accompanying weapons mods
  • Added the Carpenter’s Delight hammer melee weapon
  • Added the Richard Returns mask
  • Added the Richard Begins mask
  • Added the Corey mask
  • Added the Jake mask
  • Added the Richter mask
  • Added the Tony’s Revenge mask
  • Added the Alex mask
  • Added the Biker mask

Acquired when a player buys the standard edition of Hotline Miami 2: Wrong Number on Steam:Edit

  • Added the Corey mask
  • Added the Jake mask
  • Added the Richter mask
  • Added the Tony’s Revenge mask
  • Added the Alex mask
  • Added the Biker mask

Infamy 2.0Edit

  • Fixed a clipping issue with the Balaclava mask

AchievementsEdit

  • Fixed an issue where players could complete "We Are Rockstars On This Job" on any heist

The Hype TrainEdit

Added 100% XP boost for everyone until the end of March

Undocumented changesEdit

  • The Boxing Gloves should now work properly for clients.

Update size: 193.9 MB

Update #55 Edit

March 6, 2015

Completely OVERKILL PackEdit

  • The Mega Dallas mask
  • The Mega Wolf mask
  • The Mega Chains mask
  • The Mega Hoxton mask

The Secret RewardEdit

  • For those of you who purchased the Completely OVERKILL Pack, a secret cosmetic reward will be given to you at a later date. As we have communicated earlier the secret content is still being worked on and is the only content that won't be released on the launch date of this DLC. It will be released when we have given it the care and love that it deserves. Thanks for your patience!

OVERKILL PackEdit

  • The Minigun primary weapon
  • 3 Minigun weapon mods
  • The Rocket Launcher secondary weapon
  • The new Escape Van skin
  • The General Overkill mask
  • 10 new achievements

Hype Train EventEdit

  • Updated the XP boost to 90% for everyone until the end of March

Undocumented changesEdit

  • Fixed an issue in regards to ammo pickups when using the OVE9000.

Update size: 129.7 MB

Update #54 Edit

March 5, 2015

Infamy 2.0 Edit

  • Added the new Infamy 2.0 system
  • Added 20 additional Infamy levels, bringing the total of 25
  • Added 8 new masks as a part of the new Infamy rewards
  • Added 8 materials as a part of the new Infamy rewards
  • Added 8 patterns as a part of the new Infamy rewards
  • Added 20 new Infamy achievements

Hype Train Event Edit

  • Added 70%*XP boost for everyone until the end of March

*We were taken by surprise with the amount of Hype Fuel added so fast. We will update the XP boost from 70% to 90% in the next patch, assuming the final goal has not been reached by then in which case we will bring it to 100%.

Undocumented changesEdit

  • Removed Offshore Payday
  • Added additional crowbar spawn locations to The Bomb: Dockyard

Update size: 59,0 MB

Update #53.1 Edit

February 27, 2015

General Edit

  • Removed content that wasn't supposed to be in the game
    Note: These were the Flamethrower and LMG Bipod's, not functioning properly.

AK/CAR Mod Pack achievements Edit

  • Updated the description on "$1.8M Speedrun"
  • Updated the description on "Here Comes the Pain Train"

Update size: 15,2 MB

Update #53Edit

February 26, 2015

DLCEdit

  • 10 new weapon mods for the AK family
  • 10 new weapon mods for the CAR family
  • 4 new dinosaur masks
  • 4 new patterns
  • 4 new materials

AchievementsEdit

  • Added 8 new achievements

Undocumented changesEdit

  • Offshore Payday has returned!
  • Added new Escape; escape_drive (inactive)
  • Added flamethrower (inactive)
  • Added LMG Bipods (broken)
  • Raised the weapon damage of the Para Sub Machinegun from 18 to 20
  • Raised the ammunition count of the AK rifle from 120 to 150

Update size: 91,7 MB

Update #52.3Edit

February 11, 2015

The Bomb Heists DLCEdit

  • Changed the color of the ladder bag on The Bomb: Forest to avoid players confusing it with loot bags
  • The crowbar from the preplanning on The Bomb heists will now be outlined
  • Added a sound when connecting the hose on The Bomb: Forest
  • Fixed an issue where the alarm sometimes went off when the captain started talking on The Bomb: Dockyard
  • Changed the way the ladder works on The Bomb: Forest to make it easier to climb
  • Fixed some issues related to effects on The Bomb Heists
  • Fixed an issue where the SWAT vans didn’t arrive on The Bomb: Forest
  • Added a drop-of container in the preplanning for The Bomb: Dockyard
  • Added more guards and civilians on The Bomb: Dockyard on Death Wish difficulty
  • Fixed an issue where the ladder bag triggered the “loot secured” character voice
  • Improved the navigation links on The Bomb: Forest
  • Fixed an issue where players could interact with loot through the containers on The Bomb: Dockyard
  • Fixed an issue where players where clipping through pipes on The Bomb: Dockyard
  • Fixed an issue where players could throw loot bags to an unreachable location on The Bomb: Dockyard
  • Fixed an issue where Snipers could shoot through the trees on The Bomb: Forest
  • Fixed an issue where NPCs could jump through windows without breaking them on The Bomb: Dockyard
  • Fixed some localization issues

SoundtrackEdit

  • Added "Ho Ho Ho" to the soundtrack
  • Added "Breach 2015" to the soundtrack
  • Added "Searchlights" to the soundtrack

LevelEdit

  • Fixed an issue on GO Bank where players couldn’t enter the vault if it was open as the heist started
  • Fixed an issue on The Big Bank where loot bags were falling through the floor close to an elevator
  • Fixed an issue related to favors on The Diamond Heist preplanning

Perk decksEdit

  • Fixed an issue with the Marathon Man perk giving 15% instead of 50% bonus
  • Fixed an issue with the description for the Bulls Eye perk

AchievementsEdit

  • Added The Butcher contracts to the Death Wish achievements

Undocumented changesEdit

  • Added "Clowns Are Scary" to the soundtrack
  • Decreased Bulls Eye basic skill from regenerating 16 armor for each successful headshot to 8.
  • Bulls Eye Ace actually works now.

Update size: 183.91 MB

Update #52.2Edit

January 26, 2015

GeneralEdit

  • Fixed a graphics issue on a texture in the game

Update size: 15.1MB

Update #52.1Edit

January 23, 2015

WeaponsEdit

  • Fixed an issue with the vertical recoil on all weapons
  • Fixed an issue where the Silenced Barrel on Lion's Roar Rifle alerted civilians and enemies

Steam OverlayEdit

  • Fixed an issue related to Steam Overlay and the player camera

Perk DecksEdit

  • Fixed an issue where the Life Drain perk in the Infiltrator perk deck worked on dead NPCs and the team AI

AchievementsEdit

  • Changed the description on the achievements "Pump it up" and "Oppressor"

Update size: 15.1MB

Update #52Edit

January 22, 2015

GeneralEdit

  • Fixed an issue with the character pose in the main menu while wielding a sniper rifle
  • Fixed an issue with the Gunslinger skill; it will now display its values properly as 15 damage instead of 50%
  • Updated the Credits section with Lion Game Lion among others

The Bomb HeistsEdit

  • Introducing the Butcher, our newest contact
  • Introducing Pre-planning to the heists so you can perform the perfect crime
  • A new heist, the Bomb: Forest heist
  • A new heist, the Bomb: Dockyard heist
  • The LEO pistol, a new secondary pistol
  • Introducing a new song, titled "Searchlights"
  • 4 new masks – The Butcher From Hell, Lady Butcher, The Doctor and Tech Lion
  • 4 new patterns
  • 4 new materials
  • 11 new achievements

Dragan Character PackEdit

  • Dragan, a new playable character
  • The Infiltrator perk deck
  • The Lion's Roar, a new primary assault rifle
  • Dragan's Cleaver, a new melee weapon
  • Dragan's mask and Dragan Begins

Undocumented changesEdit

  • Increased max. loot bags in Shadow Raid from 25 to 30, and in The Diamond from 20 to 30.
  • Increased available favours in The Diamond from 10 to 20.
  • Fixed issue where damage reduction skills would break the damage cooldown, sometimes causing more damage.
  • Female waitress and "casino" NPC's added, added additional Golden Grin assets.
  • Fixed exploit where people could clip through a closed GO Bank vault. (As a side effect, players are unable to complete the heist if the open vault event happens.)

Update size: 2.1GB

Update #51Edit

January 2, 2015

Undocumented changesEdit

  • Added "The Champ" mask
  • Added the "OVERKILL Boxing Gloves" melee weapon for free to all community members
  • Added one new achievement "Knockout!"
  • Added Auto Fire and Single Fire modifications to Queen's Wrath
  • Some Golden Grin Casino assets got added to the game

Update size: 183MB

Update #50Edit

December 18, 2014

Update 50 celebratory masksEdit

  • Added the Nun mask
  • Added the Robo-Arnold mask
  • Added the Arch Nemesis mask

The Diamond HeistEdit

  • Increased the value of the Diamond
  • Fixed an issue where the alarm was triggered when the puzzle timer ended on OVERKILL and Death Wish difficulty
  • Fixed an issue where the success screen voice didn't play
  • Fixed an issue where guards could detect players through bushes
  • Fixed an issue where players could jump out of a window and fall through the map
  • Fixed an issue where the players had to lockpick some of the windows twice
  • Fixed an issue where the achievement "Diamond in the Rough" didn't require the players to complete the heist
  • Fixed an issue related to Bains voice and the power being turned off
  • Fixed an issue where a waypoint sometimes appeared when waiting for the timelock in stealth
  • Fixed an issue where the staircases were blocked in the Egyptian room
  • Fixed a graphical issue with a carpet on The Diamond
  • Fixed an issue with missing collision by some staircases
  • Fixed an issue with the waypoint to the escape helicopter
  • Fixed some voice over issues

Undocumented changesEdit

  • Fixed an issue where the host would crash when attempting the "Sewer Rats" achievement in the GO Bank Heist

Update size: 36.0MB

Update #49.1Edit

December 17, 2014

GeneralEdit

  • Updated the .exe file to disable Hoxhud

Update size: 645.6KB

Update #49Edit

December 16, 2014

GeneralEdit

  • New LOD-system - With this update we introduce a new technical optimization that relieves the pressure of the GPU. The system introduces streaming of LOD (Level of Detail) data which is a big improvement from the previous system. The optimization will affect everyone and your experience will now be perceived as smoother; especially if you are using a graphics card that necessarily isn't "top-of-the-line".

The Diamond HeistEdit

  • Introducing the Diamond heist, an all-new loud-and-stealth heist
  • Introducing Pre-planning to the heist so you can perform the perfect crime
  • 4 new masks – Anubis, Medusa, The Cursed One and Pazuzu
  • 4 new patterns
  • 4 new materials
  • 7 achievements

Clover Character PackEdit

  • Clover, a new playable character
  • Burglar perk deck
  • The Queen's Wrath, a new assault rifle
  • Clover's Shillelagh, a new melee weapon
  • Clover's mask and Clover Begins

SkillsEdit

  • Introducing Multi Skill Builds - Are you tired of re-speccing every time you want to switch from stealth to loud? Have you ever wanted to have multible skill builds but never could afford the skill costs or bother remembering your favorite set-up? If so, this is your lucky day; introducing the Multi Skill Build feature. Construct up to five Skill Builds - profiles of skills and perk decks. Need a Skill Set heavy on stealth for Framing Frame? Jumping between a Fugimind and a Techforcer set-up? No problem – create a Skill Build each, save it out and you're good to go. Going loud in Hotline? Easy. Switch back to a loud Skill Build. With a few clicks, you're always ready to bring the best skills for any heist.

LevelEdit

  • Fixed an issue where players could get out of the map by standing on the helicopter.
  • Fixed an issue on White Xmas where the audio stopped when the pilot said good bye in the helicopter
  • Fixed an issue on White Xmas where a package got stuck in ground
  • Fixed an issue on White Xmas where loot bags could get stuck in the lumber yard
  • Fixed an issue on White Xmas where packages stopped spawning after three hours. They will never stop spawning now

Undocumented changesEdit

  • Fixed music not playing during heist if heist started while the player was in the 'Soundtrack' menu.

Update size: 3.4GB

Update #48.1Edit

December 5, 2014

General Edit

  • Fixed an issue where clients couldn't highlight guards in stealth
  • Fixed an issue on the Train Heist where the alarm was triggered instantly when the player spawned

Update size: 18.8MB

Update #48Edit

December 4, 2014

New ContentEdit

  • Added the second annual Xmas heist called White Xmas
  • Added a new weapon, Chicago Typewriter Submachine Gun, also known as the Tommy Gun along with its weapon mods
  • Added four new masks made by heroic community members who defeated Almir in the Mechanical Bull challenge
  • Added a legendary mask called "Almir's Beard"
  • Added seven new achievements
  • Added additional preplanning for the bank jobs, the Shadowraid job, and day 3 of the Framing Frame job
  • Added Vote kicking / Vote restart and other features from the open beta

Bug FixesEdit

SkillsEdit

  • Changed the way the Spotter asset works. It will now highlight Special enemies even when the alarm has been triggered
  • Fixed an issue where the game sometimes crashed when using Counter Strike on a Bulldozer
  • Fixed an issue related to the player being hit by a Cloaker while the Swan Song Skill was active
  • Fixed an issue where the silenced weapon related skills didn't work with the Champion's Silencer

GeneralEdit

  • Changed the EXP countdown timer when a player is the max level.
  • Fixed an issue where the team AI occasionally walked over bushes
  • Fixed an issue where the game sometimes crashed when the host quit a game during black screen
  • Fixed a crash related to the team AI being shot by enemies
  • Fixed an issue with the Hoxton NPC behaviour on Hoxton Breakout day two
  • Fixed a crash related to the team AI
  • Fixed a crash related to clients being traded from custody
  • Fixed an issue where the game sometimes crashed if a Body Bag Case was placed on a destructible object
  • Fixed an issue where the button to remove perk points said "B" instead of "X" when using an Xbox 360 Controller
  • Fixed an issue where the Swan Song icon got stuck in the player HUD
  • Fixed an issue where enemies killed by a Grenade never despawned from the level
  • Fixed an issue related to the outline on the Sentry Guns
  • Fixed an issue where cameras didn't see players if they interacted with an object
  • Fixed an issue where patrolling guards spotted the player too fast
  • Fixed an issue where the contact video in the load-out menu paused while the game was loading
  • Fixed a crash related to players interacting with pagers

LevelEdit

  • Fixed an issue where players could jump out of the map on Hoxton Breakout day two
  • Fixed an issue where the shutters didn't work as intended on Big Oil day two
  • Fixed an issue where players could walk through some of the doors on Hoxton Breakout day one
  • Fixed an issue where the players couldn't proceed on Hoxton Breakout day one if the player went into custody as the heist was completed

AchievementsEdit

  • Fixed an issue where the achievement "Sound of animals fighting" didn't work on the Hotline Miami Pro Job
  • Fixed an issue where the achievement "Do you like hurting other people" didn't work on the Hotline Miami Pro Job
  • Fixed an issue where the Sniper Rifle related achievements didn't work with the Nagant Sniper
  • Fixed an issue where players could complete the achievement "Killing is as easy as breathing" by killing civilians

SoundEdit

  • Fixed an issue where Bain said "Dallas is back from custody" when John Wick was traded from custody
  • Fixed an issue where the Bain debrief lines weren't playing for players that dropped in

AnimationEdit

  • Tweaked the animation on the Freedom melee weapon

Undocumented changes Edit

  • Updated steam_api.dll library
  • Added missing tracking data (new deployables, historypack+ masks and melee weapons, and interestingly how often you played as "female_1")
  • Alpha Mauler now has it's own unique sounds rather than using the Ding Dong's
  • Stealth kills made by the Host are no longer completely silent
  • Modified courtyard guards patrol routes in Shadow Raid. Guards will actually go down the stairs to the docks.

Update size: 2.9GB

Update #47Edit

November 21, 2014

GeneralEdit

  • Fixed an issue where the game sometimes tagged you as a cheater when using the Gecko 7.62 Rifle
  • Fixed an issue where the game sometimes tagged you as a cheater when using the Nagant Sniper

Alienware Alpha Mauler PackEdit

  • Added the Alienware Alpha Mauler melee weapon

Alpha Mask PackEdit

  • Added the Alpha Grey mask
  • Added the Anomaly mask

Undocumented changesEdit

  • Increased the attack delay of the Spear of Freedom to 0.35s

Update size: 34MB

Update #46Edit

November 13, 2014

Gage Historical PackEdit

  • Added four new weapons
  • Added 20 new weapon modifications
  • Added the bayonet feature
  • Added four new melee weapons
  • Added four new masks, patterns and materials
  • Added five new achievements
  • Added twice as many weapon slots whether or not you own this DLC

GeneralEdit

  • Fixed a crash related to the Cloaker enemy
  • Fixed an issue where clients sometimes couldn't see the Trip mine laser
  • Fixed an issue where players sometimes got stuck in the "Press any key"-screen
  • Fixed an issue where the game sometimes crashed if the host quit the game while loading
  • Fixed a crash related to the alarm pagers
  • Fixed a crash related to players going into custody
  • Fixed an issue where the players couldn't remove perk points while using an Xbox 360 controller
  • Fixed an issue where enemies were firing at players that were in the critical state
  • Fixed a crash related to the enemy AI
  • Fixed an issue where the Gage courier packages text where misaligned in the success screen
  • Fixed an issue with the outlines on the Sentry guns

Synchronization changesEdit

  • Improved the synchronization in general. You should now experience less synchronization issues when drop-in joining

Skills and perksEdit

  • "Leadership" now works with the Akimbo weapons
  • "Gunslinger" now works with the Akimbo weapons
  • "Pistol Messiah" now works with the Akimbo weapons
  • "Equilibrium" now works with the Akimbo weapons
  • Fixed an issue where the swapping speed on Equilibrium didn't work as intended
  • Fixed an issue where the Spotter asset didn't mark special enemies
  • Fixed an issue where "Walk-in Closet" didn't unlock the Armor bag from the "Crook" perk deck and the "Chief" perk deck
  • Fixed an issue related to "Blending in" and the player movement speed
  • Fixed an issue with the "Swan Song" skill when it was activated while completing a heist
  • Fixed an issue where the "Crook" perk deck and the "Hitman" perk deck didn't give the player the correct ammo pickup rate
  • Fixed an issue where the game sometimes crashed when getting hit by a Cloaker while "Swan Song" was activated
  • Fixed an issue where the "Champion Suppressor" mod didn't benefit from "The Professional"
  • Fixed an issue with the Swan Song in-game icon
  • Redesigned "Gunslinger": it now gives a flat 15 damage bonus instead of 50% damage bonus to pistols

SoundEdit

  • Added more voice lines for Hoxton
  • Added more voice lines for John Wick

LevelEdit

  • Fixed an issue where the male civilians sometimes were unresponsive
  • Fixed an issue where the female civilians sometimes used the wrong animation set
  • Fixed an issue with the armory on the Hoxton Breakout heist day two
  • Fixed an issue where bags could get stuck in the stairs on Hoxton Breakout heist day two
  • Fixed an issue where players could get stuck behind a door in the forensics room on Hoxton Breakout heist day two
  • Fixed an issue related to the AI graph on Hoxton Breakout heist day two
  • Fixed an issue where the players could use the First aid boxes through a wall on Hoxton Breakout heist day two
  • Fixed a graphical issue on Hoxton Breakout heist day two

AnimationEdit

  • Added third person animations for the "Inspire" skill

AchievementsEdit

  • Fixed an issue with the "Full Measure" achievement

Undocumented Edit

  • Gunslinger gives only 7.5 flat bonus to akimbo weapons
  • Added a new cheater check if player uses a DLC item he doesn't deserve to have
  • Fixed Winstone Wolfe ace (it gave only a 25% cleaner cost reduction instead of 75%)
  • Removed Halloween masks and patterns from card drops
  • Miami Achievements ("Sounds of Animals Fighting", "Do you like hurting people") now also work in the Pro-version of that level.
  • The Deagle Pistol has received a +15 damage boost, the .44 Bronco a +20 damage boost.

Update size: 275.3MB

Update #45.1 Edit

November 6, 2014

Features Edit

Bug fixes Edit

  • Fixed an issue where "Walk-in Closet" would override "Fully Loaded Ace"
  • Fixed an issue where the game would crash for clients when using the "Counter Strike" skill on a Bulldozer

Undocumented changes Edit

  • Decreased ammo pickup bonus granted by Hitman and Crook Walk-in-closet perk (from 75% to 35%)
  • Crook's Walk-in-closet now unlocks the armor bag
  • Removed 45% exp bonus from Crook's levels 3, 5 and 7 (now only Blending In has the bonus)

Update size: 42.7MB

Update #45Edit

October 30, 2014

FeaturesEdit

  • Brought back the Halloween heist (Safe House Nightmare)
  • Added the Headless Titandozer From Hell
  • Added the "Psycho Knife" melee weapon for free to all community members
  • Added an additional 36 mask slots for you to use, expanding total mask slots by 100%
  • Brought back the Halloween masks and patterns
  • Added two new Halloween masks, "The One Below" and "Lycanwulf", exclusively received for free through the Humble Halloweekly Bundle at https://www.humblebundle.com/weekly
  • Added a new song called "This Is Our Time" as a selectable track in the Jukebox
  • Added a new song called "Clowns Are Scary"
  • Added a new achievement called "Fifth Nightmare"

Bug fixesEdit

  • Fixed an issue on Hoxton Breakout day 1 where players could walk outside of the intended parts of the heist
  • Fixed an issue where the player could get 100% dodge through skills and other means
  • Fixed a crash related to the Body Bag Case Equipment

Update size: 182.3MB

Update #44.1Edit

October 28, 2014

SkillsEdit

  • Fixed an issue with Hostage Taker Basic. It now gives you the correct amount of health.

Hotfix size: 20MB

Update #44Edit

October 27, 2014

GeneralEdit

  • Added the Hoxton Breakout Heist
  • Added the Old Hoxton Playable Character
  • Added the Fugitive Skill Tree
  • Added the Crook Perk Deck
  • Added the Hoxton Reborn mask
  • Added the Nova's Shank melee weapon
  • Added 4 new achievements
  • Added the Hoxton Breakout Trailer as an intro

Skill changesEdit

  • Partner In Crime skill - Basic/Ace version now reduce damage taken by your converted enemy by 40%
  • Hostage Taker skill - The Health Regeneration effect has been increased, from 0.3% to 0.6% for the basic version, while the ace version has increased from 1% to 2%

Team AIEdit

  • Fixed an issue where the John Wick team AI would have less health than the rest

Update size: 1.5GB

Update #43Edit

October 26, 2014

GeneralEdit

  • Added a new Primary Shotgun called the Predator 12G, a gift from Gage
  • Added four new weapon mods to the Predator 12G Shotgun
  • Added a new mask, a gift from the crew at Lion Game Lion
  • Fixed an issue with the assets on the Watchdogs job

Update size: 45.2MB

Update #42Edit

October 24, 2014

General changesEdit

  • Added the Art Gallery single day heist
  • Added the Day and Night feature on three heists (50% random chance)
  • Added Preplanning to the Art Gallery heist and Framing Frame day 1

Modding supportEdit

  • The addition of Mod Overrides.

We support the PAYDAY modding community and want to make things easier for you. Not long ago we invited Tatsuto from Last Bullet Gaming and Olipro, the developer of Hoxhud, to sit down and talk about how we can help you guys.

As a first step, we are introducing a way for you to handle your mods.

Mod instructionsEdit

  1. Create a root folder for your mod inside [payday2 root]\assets\mod_overrides
  2. Place the override files inside your mod's folder.

Example of a texture and a soundbank being overridden:
[payday2 root]\assets\mod_overrides\george_supermod_v1.01\units\payday2\characters\shared_textures\civ_female_1_df.texture
[payday2 root]\assets\mod_overrides\george_supermod_v1.01\soundbanks\accomplice_driver_2.bnk

You can override the following file types: texture, material_config, animation, model, bnk, stream.

In the Start menu, navigate to Options -> Mods. In the Mods menu you can browse your mods and check for eventual conflicts. Resources that conflict between mods will be printed in red font.

Update size 37.6MB

Update #41Edit

October 23, 2014

General changesEdit

  • Added the 2 final Evil Clown masks to the game
  • Added a new intro starring Chains
  • Fixed an issue with third person view of silencers
  • Fixed an issue with the reload animations on the Akimbo weapons
  • Fixed an issue with third person view of the URSA Tanto knife
  • Fixed weapon modification values for the Chimano Compact
  • Fixed an issue with the Deagle pistol so that the long barrel does not work with new compensators
  • Increased the weapon stability of the Chimano Compact
  • Changed the concealment stat on the CAR-4 rifle magazine weapon mod from being 1 to 2
  • Raised the costs of Akimbo by 40% as they were too cheap
  • Fixed an issue with mask animations connected to John Wick

Update size 527.2MB

Update #40Edit

October 22, 2014

John Wick DLC - for freeEdit

  • Added a new playable character called John Wick
  • Added the Hitman perk deck featuring Akimbo; the ability to dual wield weapons
  • Added the new pistol Chimano Compact
  • Added a dozen of weapon modifications for the Chimano Compact
  • Added the new knife URSA Tanto
  • Added three new shades; one which only John Wick can use; two which anyone can use

Update size 423.5MB

Update #39.1Edit

October 21, 2014

Crash fixesEdit

  • Fixed an issue where the game would sometimes crash in the main menu while having a light machine gun equipped
  • Fixed an issue where the game crashed as the vault opened on GO bank during stealth (only on hard or above)
  • Fixed an issue where the player couldn't start the thermal drill after being electrocuted by the vault on Firestarter day three

Update size 19.5MB

Update #39Edit

October 20, 2014

GeneralEdit

  • Tier bonuses have been replaced by a new feature called Perk Decks, as described below
  • Skill changes on all skill trees have been made, as described below
  • Concealment changes on many weapons have been made, as described below

Perk DecksEdit

  • Added the Perk Deck feature, described in more detail in-game and on the Crimefest website
  • Added the Crew Chief perk deck along with its 9 perks
  • Added the Muscle perk deck along with its 9 perks
  • Added the Armorer perk deck along with its 9 perks
  • Added the Rogue perk deck along with its 9 perks

MASTERMINDEdit

Fast Learner > Painkillers

Basic

  • You gain 15% more experience when you complete days and jobs.
  • Crew members you revive take 10% less damage for 5 seconds.

Ace

  • Your crew gains 30% more experience when you complete days and jobs.
  • The damage reduction is increased by 20%.

Inside Man > Control Freak

Basic

  • Reduces the asset costs in the Job Overview menu by 50%.
  • Civilians remain intimidated 50% longer. Noise created by you intimidates civilians.

Joker

Ace

  • The converted enemy gains 55% more health and deals 45% more damage. The time to convert an enemy is reduced by 65%.

Black Marketeer > Partner in Crime

Kilmer and Partner in Crime placement in the skill tree has been changed

Basic

  • Reduces the cost of all your purchases by 10%.
  • Having a converted enemy increases your movement speed by 10%.

Ace

  • Further reduces the cost of all your purchases by 30% and selling items is now 25% more lucrative.
  • Having a converted enemy increases your health by 20%.

Control Freak > Hostage Taker

Basic

  • Noise created by you intimidates civilians.
  • Having at least one hostage makes you regenerate 0.03% health every 5 seconds.

Ace

  • Civilians remain intimidated 50% longer.
  • Having at least one hostage makes you regenerate 1% health every 5 seconds.

ENFORCEREdit

Bullet Storm

Ace

  • You can fire 5 10 seconds longer without depleting your ammo.

Carbon Blade

Ace

  • Attacking enemies with the OVE9000 portable saw wears it down 50% less than before. Saws are 20% more effective. You can use the saw as a secondary weapon.

TECHNICIANEdit

Combat Engineer

Ace

  • Upgrades your trip mines with a sensor mode. Enemies that go past your trip mines while in sensor mode are highlighted for you and your crew.

Improved Crafting > Tactical Mines

Basic

  • Your cost of weapon crafting is reduced by 10%.

Ace

  • Your cost of mask crafting is reduced by 10%.
  • Special enemies marked by your trip mines take 15% more damage.

Blast Radius > Jack of All Trades

Basic

  • The radius of trip mine explosions are increased by 25% 70%.
  • The radius of the trip mine explosions are increased by 30%.

Ace

  • The radius is further increased by 75%.
  • You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.

Sentry Targeting Package

Ace

  • Your sentry gun rotational speed is increased by 150%. Your sentry gun is loaded with 50% extra ammo.

Sentry Combat Upgrade

Ace

  • Your sentry gun receives 50% extra ammunition. You can now reload your sentry gun with your own ammo.

GHOSTEdit

Nine Lives

Ace

  • When you go into bleedout, you have a 10% 35% chance to get right back up.

The Professional

Basic

  • Weapon stability with silenced weapons is increased by 50%. Your snap to zoom is 100% faster with silenced weapons.

Ace

  • Your accuracy with silenced weapons is increased by 50% and your snap to zoom is 100% faster with silenced weapons you gain a 15% chance to pierce enemy armor with silence weapons.

ECM Feedback

Ace

  • You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by 25%. Your ECM jammer has a 100% chance every 4 minutes to recharge itself.

Weapon changesEdit

  • Added silencer weapon modifications to the light machine guns
  • Changed the concealment on the Tactical Aluminium body stock for the Rattlesnake sniper rifle from 6 to 5
  • Changed the M308 rifle base concealment from 6 to 8
  • Changed the Locomotive 12G shotgun base concealment from 26 to 23
  • Changed the Cobra submachine gun base concealment from 29 to 28 and the concealment of the 'No Stock' stock was decreased from 2 to 1
  • Changed the Swedish K submachine gun concealment on the Folded stock from 6 to 3
  • Changed the Compact-5 submachine gun concealment on the Bare essentials stock from 5 to 4
  • Changed the CMP submachine gun base concealment from 24 to 26
  • Changed the Kobus 90 submachine gun base concealment from 23 to 25

Update size 129.2 MB

Update #38Edit

October 19, 2014

CLOWNING AROUNDEdit

  • Added two new clown masks

Update size 26.4 MB

Update #37.1Edit

October 1, 2014

GeneralEdit

  • Fixed a streaming issue that randomly caused the game to crash when loading Rats day three
  • Fixed an issue with a collision on Hotline Miami day one
  • Fixed an issue where there was no sound playing when using the Fire Axe melee weapon
  • Fixed an issue where the player could crouch through a door on Hotline Miami day two
  • Fixed an issue where the team AI wouldn't follow the player if the yellow gate was opened with the Saw on Hotline Miami day two
  • Fixed an issue with the preplan asset costs on Hotline Miami day one

Update size 25 MB

Update #37Edit

September 30, 2014

Hotline Miami DLCEdit

  • Added a new heist
  • Added 8 new masks
  • Added 8 new materials
  • Added 8 new patterns
  • Added 3 new submachine guns
  • Added 5 new melee weapons
  • Added 7 new achievements

Team AIEdit

  • Added the FFA feature - Law enforcers and thugs now fight each other
  • Improved the enemy AI in general

SystemEdit

  • Improved the network stability in general
  • Fixed a crash related to the Jukebox feature
  • Fixed a crash related to enemies stealing loot bags
  • Fixed a crash related to clients rejoining a game
  • Fixed a crash related to the Sentry Gun
  • Fixed a crash related to the Grenade

Gage Assault PackEdit

  • The sight attach point on the Clarion has been moved slightly forward
  • Fixed a graphical issue on the Clarion

LevelEdit

  • Fixed an issue on Big Oil day one where the team AI sometimes walked back and forth in the spawn area

MusicEdit

  • Added "Hot Pursuit" to the soundtrack
  • Added "Evil Eye" to the soundtrack

Update size 870.9 MB

Update #36.1Edit

September 19, 2014

The Big Fat Music UpdateEdit

  • Fixed an issue where the player got stuck in the load-out menu "Soundtrack" tab while using an Xbox controller.
  • Fixed so that all music is affected by the music volume slider.
  • If a player has the "Same as Host" options in the soundtrack tab it will default to "Random Track" when that player starts a new server.
  • The custom heist tracks will default to "Random Track" for heists not owned by the player.
  • Put "Let's Go Shopping!" as an option in the custom menu tracks list.
  • Put the mp3 version of "Supersledge" on the soundtrack.
  • Added FLAC versions of all the tracks in the Merry Payday Christmas album on Steam.
  • Slightly increased the volume of the stealth music portion of "Where's the Van?!".

GeneralEdit

  • Improved the network stability in general.
  • Fixed an issue where the game would sometimes crash when loading into a level.

Update size 81.5MB
Update size if you own the PAYDAY 2: The Official Soundtrack 91.1MB
Update size if you own the PAYDAY 2: A Merry Payday Christmas 376.4MB

Update #36Edit

September 18, 2014

GeneralEdit

  • Changed the int... nah, nevermind.

SoundEdit

1. The massive Jukebox feature has been implemented.

  • Create your own playlist to randomize heist music from.
  • Create your own set of heist specific tracks.
  • As a client, you can choose to hear the same music as the host.
  • Choose music on the fly just as you are about to start a heist.
  • Create your own playlist to randomize menu music from.
  • Choose what music should play (or randomize) in the game's different menu screens.

2. New tracks have been added to the game.

Available as heist music:

  • "Where's the Van?!"

Available as menu music:

  • "Blueprints"
  • "Blueprints" (Old version)
  • "Let's Go Shopping!"
  • "Freeze"

3. For those who own the Payday 2 soundtrack on Steam, additional tracks have been added to the game.

Available as heist music:

  • "Supersledge" (Available if you own the Gage Assault Pack DLC)

Available as menu music:

  • "Criminal's Ambition instrumental"
  • "Ode All'Avidità"
  • "Ode All'Avidità instrumental"
  • "Drifting"
  • "I'm a Wild One"

4. For those who own the Payday: The Heist soundtrack on Steam, these tracks have been added to the game.

Available as heist music:

  • "Gun Metal Grey"
  • "Double Cross"
  • "Home Invasion"
  • "Stone Cold"
  • "Three Way Deal"
  • "Phoney Money/The Take"
  • "Code Silver"
  • "Crime Wave"
  • "Breach of Security

Available menu music:

  • "Breaking News"
  • "Breaking News (instrumental)"
  • "See You at the Safe House"
  • "Busted"
  • "Criminal Intent"
  • "Preparations"
  • "I Will Give You My All"

5. For those who own the Merry Payday Christmas EP on Steam, additional menu tracks have been added to the game.

Available as menu music:

  • "A Merry Payday Christmas"
  • "A Heist Not Attempted Before"
  • "If It Has to Be Christmas"
  • "I've Been a Bad Boy"
  • "Christmas in Prison"
  • "Deck the Safe House"
  • "If It Has to Be Christmas (American Version)"
  • "A Merry Payday Christmas (Instrumental)"
  • "A Heist Not Attempted Before (Instrumental)"
  • "If It Has to Be Christmas (Instrumental)"
  • "I've Been a Bad Boy (Instrumental)"
  • "Christmas in Prison (Instrumental)"
  • "Deck the Safe House (Instrumental)"

6. New tracks added to the Payday 2 soundtrack on Steam.

  • "Ode to Greed (instrumental techno remix)"
  • "Supersledge" (theme from the Gage Assault Pack microsite)
  • "And now we run!" (Assault version of "And now we wait")
  • "Blueprints" (theme form the pre-planning screen)
  • "Blueprints (old version)"
  • "Ode All'Avidità"
  • "Ode All'Avidità (instrumental)"
  • "Drifting"
  • "I'm a Wild One"
  • "Criminal's Ambition"
  • "Criminal's Ambition (instrumental)"

7. FLAC versions (a lossless audio format) of all tracks have been added to the soundtrack.

8. The track "Death Wish" has been made to only be available to those who have unlocked the Death Wish difficulty, which happens at level 80.

9. The track "Wanted Dead or Alive" has been made to only be available to those who are Infamous - the track does not have a random chance of playing on all heists but rather you are required to use the Jukebox feature to play it in the game.

10. Access to the track "Armed to the Teeth" has been changed so that it is available in the game only to those who own the Payday 2 soundtrack and/or own the Armored Transport DLC.

Update size: 429.2 MB
Update Size if you own PAYDAY 2: The Official Soundtrack 1.25GB

Update #35.1Edit

September 9, 2014

GeneralEdit

  • Fixed a few graphical issues on the Clarion Rifle, the Gecko 7.62 Rifle and the Gewehr 3 Rifle.
  • Fixed a few graphical issues on a couple of Gage Assault Pack weapon mods.
  • Fixed an issue related to the Stealth bonus on Diamond store.

Update size: 26.7 MB

Update #35Edit

September 4, 2014

Gage Assault PackEdit

  • Added the GL40 Grenade Launcher.
  • Added three new assault rifles.
  • Added four new masks.
  • Added four new materials.
  • Added four new patterns.
  • Added ten new achievements.

GeneralEdit

  • Reduced the time for enemies to aim after dodging.
  • Fixed a crash related to clients trying to rejoin a game.
  • Fixed two crashes related to the enemy AI.
  • Fixed a crash related to TAB menu.
  • Fixed a crash related to the mask customization.

WeaponsEdit

  • Increased the damage on the M308 Rifle from 75 to 95.

LevelEdit

  • Fixed an issue on the Big Bank where the player could climb through the ceiling.
  • Fixed an issue on Mall crasher where the player could climb through the ceiling.

Network related changesEdit

  • Under ”Network Options” in the ”Options” menu you can find a new setting called ”Forwarding”. Enabling this will try to reduce the risk of disconnections. If your computer loses connection with any player(s) on the server the game will try to use another player as a relay. If this situation occurs the game may experience lower response time but the connection will be kept until a direct connection can be reestablished.

Stability related changesEdit

  • Fix for lobby being unjoinable if host terminates contract before all clients have finished loading.
  • Crashfixes. The crashes happened mostly on game start or when another player spawned.

Enemy related changesEdit

  • Fix for enemies standing idle after having sprinted.
  • Cloaker will animate his position correctly when doing his sprint-kick.
  • Tweaked cloaker dodge pattern.

Experience and money related changesEdit

  • From the help of some members of the community, we have gone through all experience and money rewards. The following changes were made:
  • Experience on all jobs have been raised.
  • Bag values were changed to reduce the gap between some missions.
  • Heat was reduced since there should be no preferential farm missions.
  • 50% of the stealth bonus was balanced to the experience reward of the stealthable jobs.

Undocumented changes Edit

  • You now get 0 EXP from day bonus. Thus, you can now only gain xp on the last day.
  • Contract costs have been lowered.
  • Money Bundle charge time lowered from 2s to 1s.
  • ATM and some loose items value now scale with difficulty.
  • Decreased CAR-4 reload time when empty from 3.73 to 3.43.
  • Increased AMR-16 reload time when empty from 3.43 to 3.73.
  • Increased Judge's HE Round pickup rate multiplier from 0.3 - 0.5 to 0.7 - 0.9 and lowered its AP Slug pickup rate multiplier from 1 - 1 to 0.9 - 1 (first number multiplies the minimum rate, and the second multiplies the maximum rate)
  • Corrected Ghost Tier 4 description to match the real stats.
  • Decreased the custody EXP penalty from 30% to 25%.
  • Changed Iron Sight firing animation for the Bronco and Judge.

Update size: 335.8MB

Update #34Edit

August 21, 2014

CrimefestEdit

  • Added the Peter mask from Bain, for free to all community members.

GeneralEdit

  • Fixed an issue where the completion stats on Watch Dogs and Big Oil wasn't visible.
  • Fixed an issue where the game would sometimes crash if the host kicked a player that was loading into the level.
  • Fixed an issue where the heists were shown twice in the filter menu.
  • Fixed localization issues on the Gage Shotgun Pack masks.

Update size: 14.5MB

Update #33Edit

August 11, 2014

Network relatedEdit

  • The update is focusing on network related changes
  • We now have network options in the start menu and ingame menu. One can choose packet throttling and compression. Packet throttling is good for those who have poor connections and want to reduce network overhead. Packet throttling is off by default. Compression costs CPU time but when enabled reduces the network traffic. The poorer the connection, the better the compression becomes. Compression is on by default.
  • Drop-in synchronization is 5 times faster.
  • We've optimized the use and size of the largest and most used network packets. Everyone wins thanks to this, no matter what type of connection you have.
  • To summarize, the changes will be better for those who have latency, packet loss or slow connections. The network related changes will also benefit those who have trouble-free connections.

GeneralEdit

  • Fixed an issue where the game would sometimes crash when loading the Big Oil heist
  • Fixed an issue on Diamond Store where the escape wouldn't appear sometimes
  • Increased the reload speed of the Striker by 15%
  • Fixed a crash related to the explosive ammo type
  • Added three more money piles to the Big Bank heist
  • Fixed an exploit on Rats day one
  • Fixed an issue where windows wouldn't break when hit by an explosive ammo type
  • Fixed an issue related to the "Shock and Awe" achievement
  • Fixed localization issues related to the Gage Shotgun Pack
  • Fixed an issue with the pre planning drawing feature so it runs more smoothly
  • Fixed an issue on the Big Bank heist where players could get stuck in the vault door
  • Fixed an issue on Big Oil day one where the alarm would go off if the player shot a specific lamp

Minor graphicalEdit

  • Fixed some graphical issues on the The Spectre mask
  • Fixed some graphical issues on the The Death Wish Skull mask
  • Fixed some graphical issues on the Pumpkin King mask
  • Fixed some graphical issues on the The Specialist mask
  • Fixed some graphical issues on the The Butcher mask
  • Fixed some graphical issues on the Optimist Prime mask
  • Fixed some graphical issues on the The Crossbreed mask

Update size: 527.5MB

Update #32Edit

August 7, 2014

CrimefestEdit

  • The Judge Shotgun secondary weapon added for free to all community members.
  • Money Bundle melee weapon added for free to all community members.

SoundEdit

  • Exploding rounds sound tweaked in order to diversify the experience for the player

Update size: 95.1MB

Update #31.2Edit

July 11, 2014

Gage Shotgun PackEdit

  • Increased the range of the Slug ammo
  • Increased the range of the Flechette ammo
  • Increased the ammo pick up rate for the Slug ammo on the primary Shotguns
  • Increased the ammo pick up rate for the 000 Buckshot ammo on the primary Shotguns
  • Increased the damage radius of the HE round ammo
  • Increased the amount of ammo with the HE round ammo
  • Reduced the draw time of the Gage Shotgun Pack melee weapons
  • Fixed an issue where the player could see their primary weapon while using a Gage Shotgun Pack melee weapon
  • Fixed an issue with a mod on the Raven Shotgun

LevelEdit

  • Increased the money and experience gained on the Big Bank heist
  • Increased the heat on the Big Bank heist so it's the same as the other heists
  • Fixed an exploit on Rats day two

SystemEdit

  • Optimized the Big Bank heist to make it run more smoothly
  • Optimized the Shadow Raid heist to make it run more smoothly
  • Fixed an issue where the Shield enemy had a 75% damage reduction to explosives
  • Fixed a crash related to the Cloaker attacking the player character
  • Fixed an issue related to the matchmaking
  • Fixed a crash related to clients dropping in
  • Fixed a crash related to attaching loot bags to a zip-line

LocalizationEdit

  • Added missing characters for Russian

Update size: 166.7MB

Update #31.1Edit

July 7, 2014

CrashesEdit

  • Fixed a common crash related to starting the game
  • Fixed a common crash related to starting a level
  • Fixed a crash related to network issues

Update size: 3.5MB

Update #31Edit

July 3, 2014

Gage Shotgun PackEdit

  • Added three new shotguns
  • Added four new melee weapons
  • Added four new ammo types
  • Added four new masks
  • Added four new materials
  • Added four new patterns
  • Added 12 new achievements

StabilityEdit

  • Added the stability from the open beta.
  • Fixed a crash related to a client joining a game
  • Fixed a crash related to the character outfit
  • Fixed a crash related to players changing weapons
  • Fixed a crash related to the infamy tree
  • Fixed a crash related to the loot drop screen
  • Fixed a crash related to the zip line and the Sniper Rifles

CommunityEdit

  • Added the 000 Buckshot ammunition type for everyone
  • Added the latest avatars

CreditsEdit

  • Changed the credits music to "Criminal Ambitions" by Kwote1 and Simon Viklund
  • Added two new community translators to the credits

GameplayEdit

  • Added a new sound when the ECM jammer is running out of batteries
  • The chance of finding the Train heist intel on the Armored Transport heists is now increased to 50%
  • Fixed an issue with the graph on The Big Bank heist
  • When going into custody, the special equipment will be given to another player who's still alive

VisualEdit

  • Fixed some z-fighting issues on The Big Bank heist
  • Fixed an issue with the animation on the Para Submachine gun
  • Fixed an issue with the recoil animation in ironsight for the Commando 553 Rifle
  • Fixed an issue with the recoil animation in ironsight for the Eagle Heavy Rifle
  • Fixed an issue with the recoil animation in ironsight for the Swedish K Submachine gun
  • Tweaked the reload animation on M308 Rifle
  • Tweaked the reload animation on Commando 553 Rifle
  • Tweaked the reload animation for the AK weapons
  • Tweaked the recoil animation for the Locomotive 12G Shotgun
  • Tweaked the recoil animation for the Reinfeld 880 Shotgun

Update size: 876.9MB

Update #30.3Edit

June 24, 2014

The Big Bank heistEdit

  • Fixed an issue where the player could fall out of the world
  • Fixed an issue where the player couldn't interact with guards or civilians that were killed in the elevators
  • Fixed a crash related to the Preplanning
  • The amount of money given to the player from the money counting machine is now scaling with the difficulty

Update size: 9.7MB

Update #30.2Edit

June 18, 2014

The Big Bank heistEdit

  • Reduced the cost of the thermite, poisoned cake, drill parts and escapes assets in preplanning

Update size: 9.7MB

Update #30.1Edit

June 18, 2014

The Big Bank heistEdit

  • Fixed an issue where the game would fade into black when entering preplanning
  • Fixed an issue where the game would crash if an Xbox 360 controller was used in preplanning
  • Fixed an issue where the player couldn't reach dead bodies in the elevators on The Big Bank heist.

Update size: 10MB

Update #30Edit

June 17, 2014

GeneralEdit

  • Added the Big Bank DLC
  • Added the four new community poetry masks
  • Fixed an issue where civilians sometimes wouldn't react when players shouted at them
  • Changed the Sprinter Ace skill description to make it more clear
  • Added a new music track
  • Fixed an issue where a player would spawn in casing mode when the heist had gone loud

Undocumented changesEdit

  • Increased the reload time for the Para SMG
  • New reload animation for the Para SMG

Update size: 704MB

Update #29.3Edit

June 9, 2014

GeneralEdit

  • Added the Humble Mask Pack masks "The Crossbreed" and "The Orc"

Undocumented changesEdit

  • Also reduced experience gained from the heist Shadow Raid.

Update size: N/A

Update #29.2Edit

June 3, 2014

GeneralEdit

  • Added the Dentist Trailer in-game

Update size: 240.1MB

Update #29.1Edit

May 31, 2014

  • Fixed an issue where the cameras wouldn't spawn on some difficulties on the Shadow Raid heist
  • Fixed an issue related to the interaction with one of the loot crates on the Shadow Raid heist
  • Added more Bain mission voice over for the Shadow Raid heist
  • Added a "Somen Mempo" mask avatar in the group avatar page

Update size: 11.2MB

Update #29Edit

May 29, 2014

  • Added the Shadow Raid job
  • Added the "Somen Mempo" mask
  • Added 6 new achievements
  • Fixed a crash related to ECM feedback while a player was in custody
  • Fixed a bug where pressing the 'R' key while typing in the chat of the loadout screen would make you 'Ready'

Update size: 200MB

Update #28Edit

May 27, 2014

  • Dramatically reduced the size of the full game by 20 GB.
  • Changed it so that Inspire Ace will prioritze downed team mates before enemies
  • Increased the chance of intimidating an enemy in stealth
  • Fixed an issue related to crouching where the player could teleport through walls
  • Fixed an issue with the accuracy for shotguns in the stats menu. It can now show more than 100%
  • Fixed an issue where the detection icon above cameras wouldn't appear for clients
  • Fixed an issue where two players sometimes got one body bag each when interacting with a corpse simultaneously
  • Fixed an issue where the player camera would clip with the sniper sights
  • Fixed a crash related to the Joker skill
  • Fixed an issue on Big Oil day one where multiple grenade cases would spawn
  • Fixed an issue where the player could get stuck on Firestarter day three and Bank Heist
  • Fixed an issue with the zip line on Firestarter day three and Bank Heist

Update size: 2.7 GB (0 GB for participants of the open beta)

Update #27.1Edit

May 9, 2014

  • Fixed an issue related to the bags and the zip line on Framing Frame day three
  • Fixed an issue where a helicopter sometimes would arrive in stealth on Jewelry Store and Ukrainian Job
  • Fixed an issue where the ladder to the vantage point on Bank Heist sometimes wouldn't spawn
  • Fixed an issue with the Sniper Rifle accuracy stat. It will now show the correct numbers in the stats screen
  • Added an option (options -> video -> advanced) called "Use Acceleration Camera Effect" so that you can turn on/off the acceleration camera effect, also known as "head bobbing"
  • Fixed an issue where your game would crash, if a player was tased and shot an enemy Shield whilst carrying a Sniper Rifle
  • Fixed an issue where the game would crash if a player was tased and cloaked simultaneously
  • Fixed an issue where the player could camp at a balcony on Bank Heist
  • Fixed an issue where the "Triple Kill" achievement could be completed by killing civilians
  • Fixed an issue where the Sniper weapon mods didn't cost anything to craft
  • Fixed an issue where the Cloaker enemy tried to sprint after a player using a zip line
  • Fixed an issue on Election Day day one where debris was floating in the air

Update size: 20MB

Update #27Edit

May 8, 2014

Big changesEdit

  • Added Sniper Rifles to the game
  • Added zip lines to the game
  • Added vantage points to the game
  • Added the Golden AK to the game
  • 4 new avatars added to the community page
  • Added 17 new achievements to the game

InventoryEdit

  • Added a feature so that you can move your weapons and masks in your inventory
  • Added a feature so that you can rename your weapons and masks in your inventory. Simply click on the name of the item and type in whatever you like

GameplayEdit

  • Changed it so that hitting a civilians once will make them lie down. Hitting them twice will kill them
  • Added a feature so that you can see all players detection risk in the load-out menu
  • Changed it so that it takes longer for enemies to detect panicked civilians
  • Added so that Assault Rifle skills also affect the Sniper Rifles
  • Fixed an issue where the player could interact with pagers and enemy corpses through walls
  • Added a small camera tilt effect when the player starts running

SystemEdit

  • Added more cheater protection to the game
  • Added more cheater detection to the game
  • Added so that clients can also see the shotgun physics push from the host
  • Fixed an issue where the tape loop sound continued to play even if the camera was disabled
  • Fixed a crash related to the Cloaker enemy
  • Fixed an issue where clients couldn't trade civilians that were standing up
  • Fixed an AI related crash on Firestarter day three
  • Fixed an AI related crash on Election Day Breaking Ballot

LevelEdit

  • Fixed the garbage containers so that the player no longer can use them to teleport out of the level
  • Fixed an issue where the player could pick lock deposit boxes through a wall on Go Bank
  • Fixed an issue on Nightclub where the player could get stuck in the basement
  • Fixed an issue on Election Day day one where a Sniper enemy sometimes would shoot through objects
  • Fixed an issue on Election Day day one where the team AI would stand inside each other
  • Fixed a collision issue on Escape Park
  • Fixed an issue where the player could get stuck on Firestarter day one
  • Fixed an issue on Rats day one where the player could teleport out of the level
  • Fixed an issue with the backdrop on Firestarter day one
  • Fixed an issue with a door missing C4 and lock pick symbols on Election Day Breaking Ballot

AnimationEdit

  • Fixed an animation related to enemies stepping out of helicopters
  • Fixed an issue in the main menu where the player stayed in the infamous pose while carrying a secondary weapon

SoundEdit

  • Updated the Cloaker enemy kick sound

Undocumented changesEdit

  • The Wide Stock now provides +1 concealment instead of +2

Update size: 742MB

Update #26.1Edit

April 15, 2014

  • Added a new reticle for everyone named "Dot 1"
  • Added a new reticle for everyone named "Dot 3"
  • Renamed the reticle "Dot" to "Dot 2"
  • Fixed an issue where some reticles weren't visible on some sights and weapons
  • Fixed an issue with the Muldon Stock on Shotguns
  • Fixed an issue where the game would sometimes crash if a heist was completed with a converted law enforcer alive
  • Fixed an issue related to the Cloaker enemy where the game would sometimes crash
  • Fixed an issue related to the enemy AI where the game would sometimes crash
  • Removed the Gage Mod Courier asset on the Safe house since the mod packages didn't exist in the Safe house
  • Fixed an issue with the boxes on the Safe house

Update size: N/A

Update #26Edit

April 10, 2014

Gage Mod Courier DLCEdit

  • Act as a weapon mod courier – Scattered around all of Washington D.C. are packages for the player to pick up. Gather enough packages of a certain type and you will trade those for powerful weapon modifications with Gage the arms dealer.
  • 5 package types to find – Gage ships all his gun modifications in small, non-descript packages that are easy to carry and easy to conceal. There are five types of packages and they're ordered by the value of the contents, ranging from the Green Mantis packages to the Purple Snake ones.
  • 28 new weapon mods to unlock – 28 new weapon mods are introduced for the player to tinker with. How about adding a rail mount for attaching scopes and sights to the Bronco revolver, turning it into a pocket sniper rifle.
  • Ten new achievements to unlock – And finally, what would a DLC be without the added achievements to unlock. Gage heard that you didn't like stat based achievements and went out of his way to create 10 really, really hard achievements. He hopes you'll enjoy them.
  • Introducing Reticle Switches – Gage's tech connections has allowed us to upgrade all available scopes and sights with a super useful reticle switch functionality, allowing you to individually customize the look and color of all your mounted sighting devices. Get four different reticles for free and a total of 10 reticles if you buy the DLC!

GameplayEdit

  • Added a feature so that a phone icon will appear above guards and civilians when they pick up their phone to call the police
  • Changed how the pager operator gives feedback - he will now inform the crew that they can’t answer any more pagers the fourth time a player answers a pager call
  • Changed a feature so that the player can no longer shout at a civilian until the civilian has detected the player. This feature had no effect on gameplay before and it made it more difficult to highlight guards in areas crowded by civilians
  • During stealth Bain now informs the crew if a new guard is about to arrive
  • Changed the timer on the spawning patrol guards to make it more balanced for each difficulty
  • Changed how the exclamation and question marks work on hostages so that they won’t appear when they’re cable tied
  • Added a feature so that a dead guard's highlight will blink a few seconds before it’s too late to answer the pager

LevelEdit

  • Changed the point of no return timer on the Train Heist on the Death Wish difficulty from 15 seconds to 300 seconds
  • Fixed an issue where a fifth guard would sometimes spawn on the Go Bank heist, which made it impossible to complete the heist in stealth
  • Fixed an issue where the Key Card asset wouldn’t spawn on Election Day day one and day two
  • Fixed an issue where the Body Bags asset always spawned on Big Oil day one
  • Fixed an issue where players could get stuck in garbage containers
  • Fixed an issue where players could look into the closed train carts on Train Heist
  • Fixed an issue where a team AI followed the player in stealth on Election Day day one

SoundEdit

  • Added sound for player character when highlighting cameras in stealth
  • Added sound for player character when highlighting guards in stealth
  • Added new sound variations for Bain when applying the drill
  • Added footstep sounds for the Bulldozer
  • Added sound to the garbage containers
  • Added sound when opening ATM machines
  • Added a sound for breaking the computer monitors on Election Day day two

Crime.netEdit

  • Added a chat in Crime.net so that you can chat with your friends while you’re looking for jobs and they’re in the planning phase
  • Added a start-up message in Crime.net for new players to inform them about the basics and how Crime.net works

SystemEdit

  • Fixed an issue where the exclamation and questions marks wouldn’t disappear above civilians and guards for clients
  • Fixed an issue where clients couldn’t trade civilians that were standing up
  • Fixed a synchronization issue where scared civilians would sometimes walk through walls
  • Fixed an issue where the game would sometimes crash if a converted cop was traded when a client was in custody
  • Fixed an issue where the pager operator would respond while a player was answering a pager
  • Fixed an issue where the game would crash if the host was traded on Rats day one
  • Fixed an issue where text in the chat would sometimes get cut-off
  • Fixed an issue where the game would sometimes crash if a client left with a converted law enforcer alive
  • Fixed an issue where the team AI would get exclamation marks above their heads when civilians got scared
  • Fixed an issue where the outline of a converted law enforcer would sometimes not appear
  • Fixed a trading issue related to the converted law enforcers
  • Fixed an issue where the game would sometimes crash when a job failed
  • Fixed an issue where the game would sometimes crash in Crime.net
  • Fixed a crash related to the enemy AI behavior

Update size: 1.1GB

Update #25.1Edit

March 21, 2014

  • Fixed sync issues related to the moving civilians
  • Updated the load out menu with some minor changes
  • Fixed an issue with the moving civilians where their hands were untied for the clients
  • Fixed an issue on Election Day Warehouse where players could gain access to the bonus truck with the Saw
  • Fixed an issue on Election Day day one where players sometimes got detected when they spawned
  • Reduced the experience penalty when completing a heist with a team mate in custody
  • Fixed an issue on Rats day two where Bain would say "No cash, no info" when the player finished the heist successfully
  • Removed the Body bag asset from the load out menu on Firestarter day one
  • Fixed an issue with the Steam Store Page

Update size: N/A

Update #25Edit

March 20, 2014

GeneralEdit

  • Changed the change

Crime.netEdit

  • Fixed an issue where the numbers were wrong on the Heat system
  • The Crime.net legend has been updated

LevelEdit

  • Tweaked the amount of guards on every map and difficulty
  • Fixed an issue with the navigation graph on Watchdogs day two
  • Fixed a hole in the backdrop on Big Oil day two
  • Fixed a hole on the Nightclub
  • Fixed an issue where guards on Framing Frame day three would break the stealth
  • Fixed an issue where the Grenade Case Asset would not show up on the Train Heist
  • Tweaked the amount of bags required on Firestarter day one on Death Wish difficulty
  • Fixed an issue where law enforcers would walk through the shutters on Framing Frame day two
  • Tweaked the Point of No Return time on all Escapes when playing on the Death Wish difficulty
  • Fixed an issue where civilians would sit in the air on Diamond Store
  • Fixed an issue where law enforcers would not climb a ladder on Watch Dogs day two
  • Fixed an issue where law enforcers would grab bags through a wall
  • Fixed an issue where players could use the electricity room as an exploit on Firestarter day three
  • Fixed an issue where players could use the theatre as an exploit on Big Oil day two
  • Fixed an issue where the player could fall out of the world because of the van on Jewelry Store and Ukrainian Job

GameplayEdit

  • The alarm pager will go off when a guard has been dominated

HUDEdit

  • Made some cosmetic changes to the TAB-screen. You can now see how many body bags you're carrying

AnimationEdit

  • Updated the SWAT shield punch animation for the Iron Man skill
  • Updated the reload animation on some Assault Rifles
  • Added additional animations for the Cloaker

SystemEdit

  • Fixed a crash that sometimes occurred if a grenade exploded while quitting the game

SoundEdit

  • Added footstep sounds for the Bulldozer

Update size: N/A

Update #24.2Edit

March 3, 2014

  • Made a fix and removed the 'Modern Train Robbers' achievement as it was enabling players to complete the final achievements for each difficulty.
    • Please note: when you've completed all heists in a specific difficulty (not including the Train heist as that isn't necessary going forward), simply finish any heist in said difficulty and you will unlock the achievement connected to that difficulty.
  • Made a fix on day 2 of Watchdogs where the boat wouldn't come back
  • Added the Death Wish song for free to Soundtrack, Bandcamp and CCE-owners

Update size: 6.8MB

Update #24.1Edit

February 28, 2014

  • Fixed an issue with the "Bronco Cop" dealing too much damage
  • Fixed an issue with four achievements not unlocking on Death Wish
  • Fixed an issue on Park Escape where players could see through the world
  • Fixed a localization issue on Russian
  • Fixed an issue where the ATM icons were visible on Four Stores on Death Wish
  • Fixed a crash related to the grenades
  • Lowered the cost when buying contracts on Death Wish
  • Updated some achievements icons
  • Fixed an issue where the escape van would not show up on Diamond Store
  • Fixed an issue where the player could open a door and fall out of the world on Armored Transport: Underpass
  • Fixed a localization issue in English
  • Fixed an issue where the escape helicopter sometimes didn't arrive on Big Oil Day 2

Update size: 13.7MB

Update #24Edit

February 27, 2014

Death WishEdit

  • Added the new Death Wish difficulty
  • Added the "boost system" for Crime.net
  • Added 35 new achievements
  • Added four new masks
  • Added two new enemy types
  • Added a new melee weapon

GeneralEdit

  • Fixed a glitch where the The Troubled War Veteran Mask would add a collision to the player spawn point
  • Fixed a Chatbox glitch where the last word would sometimes get cut off
  • Fixed a glitch with a missing texture when getting a knife as a reward
  • Fixed a crash related to the trip mines
  • Fixed a glitch where the menu did a mouse button click when deselecting the chat
  • Fixed a crash related to clients dropping in a current game
  • Fixed a glitch where the ICTV would show up as new each time the game was started
  • Fixed an issue where players could interact with body bags through walls
  • Fixed an issue where the offshore PAYDAY wasn't balanced for infamy players
  • Fixed an issue where a part of the RPK would glow in third person
  • Fixed an issue where a civilian would spawn in a "panic" animation on the Bank Heist
  • The paygrade icons has been replaced by difficulty icons on jobs in crime.net

WeaponsEdit

  • The KSP LMG stability has been increased from 15 to 17
  • The KSP LMG accuracy has been increased from 4 to 6
  • The RPK LMG damage has been increased from 28 to 30

LevelEdit

  • Fixed a crash related to drop-in joining clients on Escape Park
  • Fixed an issue where a sniper could shoot through a roof on Rats Day Two
  • Changed Rats Day One so that it will take time before the escape van arrives
  • Removed the van in the Mallcrasher job

AIEdit

  • Fixed an issue when the Bulldozer would crouch after being damaged by a grenade
  • Fixed an issue where the Shield SWAT would face the opposite direction of the player
  • Fixed an issue where the Taser wouldn't rotate when walking around him
  • Fixed an issue with special enemy path finding
  • Note: These fixes can make the game to be perceived as harder, when it actually just improves the intended functionality of the AI

SkillsEdit

  • The number of body bags a player can carry has been reduced to two
  • The player can no longer convert law enforcers during stealth

CommunityEdit

  • Added more screenshots
  • Added more avatars

LocalizationEdit

  • Improved localization in all existing languages in game

Undocumented changesEdit

  • The Death Wish soundtrack was added

Update size: N/A

Update #23Edit

January 30, 2014

Gage Pack #02Edit

  • The Brenner-21 Light Machine Gun is back + the KSP Light Machine Gun and the RPK Light Machine Gun
  • Experience close combat with the Ursa Knife, Krieger Blade, Berger Combat Knife and the Trautman Knife
  • Added new weapon statistics
  • Four new masks, materials and patterns
  • Ten new achievements to unlock

MenuEdit

  • Added the new Light Machine Gun tab in the inventory menu
  • Added the new Melee tab in the inventory menu
  • Added the new Community Highlights feature in the main menu. Participate and have a chance to win prizes!
  • The load-out menu has been re-customized
  • Changed item color on all DLC items so they are consistent (yellow instead of mixed)

GeneralEdit

  • Fixed an issue so that flashlight/laser is turned back on if it was on when throwing grenade or using melee attacks
  • Added a new blood effect when the player is hit by an enemy melee attack
  • Added a new hit effect when the player is hit by an enemy melee attack
  • Fixed a sentry gun related crash

AnimationEdit

  • Remade the reload animations for the AK weapons

LocalizationEdit

  • Made a big update to French, Italian, German and Spanish localization

SoundEdit

  • Added the Cloaker sounds and the Cloaker voice
  • Added sounds to the places where the Cloaker can spawn from

Law enforcersEdit

  • The Cloaker was added to the game on every heist and in every difficulty except for normal.
  • Law enforcers can now use melee weapons. Being hit by a law enforcer no longer makes the player crouch, instead the player's sprint will be interrupted.

HeistsEdit

  • Fixed an issue so you can no longer jump yourself up and over in the blocked parts of the heists
  • Fixed an issue on day three of the Firestarter job where the player could escape after securing a bag
  • Fixed an issue where the game would crash if the player was in custody and there were no civilians left
  • Fixed an issue on day two of the Firestarter job where two clients would crash when the third client would deploy a sentry gun in the server room
  • Fixed an issue on day one of Firestarter where a group of enemies would get stuck at their spawn point
  • Fixed an issue where the game would crash if a player converted a Gensec guard.

Update size: 877.6MB

Update #22.1Edit

January 23, 2014

PAYDAY 2: Official Soundtrack Edit

  • Track "Wanted Dead or Alive" added to the PAYDAY 2: Official Soundtrack
  • Track "Sirens in the Distance" added to the PAYDAY 2: Official Soundtrack
  • NOTE: These tracks have been added for free for all PAYDAY 2: Official Soundtrack owners.

Heists Edit

  • Fixed an issue on the Nightclub job where the bouncer wouldn't act as intended
  • Fixed an issue on day 1 of the Framing Frame job where a law enforcer would spawn after a while during stealth
  • Fixed an issue on day 3 of the Framing Frame job where a crash would happen when players marked the cameras

Infamy Edit

  • Corrected and fixed an issue where an explanation was missing in the skill tree
  • Added a feature where the infamy tree provides 5% XP reduction per Infamy point invested (a maximum of 25%)
  • Fixed an issue where the "Swedish flag" particle effect on the Plague Doctor mask now works as originally intended

Undocumented changes Edit

  • The new tracks have not been added to CCE owners.

Update size: 12.7MB

Update #22Edit

January 22, 2014

Infamy Edit

Overkill Infamy Website

  • Added the Infamy system (currently five levels)
  • Added five new Infamous masks obtained through the Infamy tree
  • Added four new Infamous patterns obtained through the Infamy tree
  • Added four new Infamous materials obtained through the Infamy tree
  • Added five new achievements connected to the Infamy system
  • When selling infamous masks and mask modifications that return to the inventory, a dialogue box will tell you that they do so
  • When you are Infamous, an infamy icon will be shown infront of your name in the chat
  • Added new sound effects for the Infamy system along with an Infamous soundtrack that has a chance to play if someone in the crew is Infamous

Localization Edit

  • Mijn kameraden! Dutch localization has now been added to PAYDAY 2! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam
  • Мои товарищи! Russian localization has now been added! If you have feedback, please go to the localization sub-forum in the PAYDAY 2 forum on Steam
    1. You can change language by yourself by right-clicking on PAYDAY 2 in the library
    2. Go to the the language tab
    3. Change to the preferred language
    4. Play the game!
  • Fixed some strings in English, French, Italian, German and Spanish, expect a bigger update soon

Single player Edit

  • Fixed an issue where the game would crash in the mission briefing screen if a texture was missing

Multiplayer Edit

  • Added a feature where system messages will explain what other players are doing in the chat

Weapons Edit

  • Fixed a third person size issue with the Compact-5 Submachine Gun
  • Fixed an issue with the AK5 Rifle where the ironsight was clipping
  • Added a feature where the killing bullet when the enemy turns into a ragdoll gets extra power, making it look more sweet
  • Added third person animations for when you throw grenades

Menu Edit

  • Revamped the inventory system making it a much smoother experience when you scroll through and use weapons, masks and modifications
  • The mouse pointer now switches to the right icon depending on what you do in the menus
  • Added Melanie Schneider to the credits under Leveldesign - welcome to the crew!
  • Fixed a crash that would occur in the PAYDAY lootdrop phase

Enemies Edit

  • Made a fix for law enforcers and others that would sometime prematurely reset their actions and skip their animations
  • Made a fix for law enforcers and others that would turn in the wrong direction
  • When joining a game, converted law enforcers now show their outline properly
  • If you convert a highlighted law enforcer the red outline will be replaced by the blue outline as originally intended

Heists Edit

  • Fixed a crash for all players during end-game in the GO Bank heist
  • Fixed a crash on day 1 of the Rats job that would occur during normal play
  • Fixed a crash on day 2 of the Watchdogs job where the host would crash during an assault
  • Fixed an team AI issue on the Framing Frame job

Sounds Edit

  • Sound effects added to skill tree and infamy tree such as investing in a skill and a general "menu error" sound

Undocumented changesEdit

  • New heist-successful-menu-backgrounds.

Update size: 424.6MB

Update #21.2Edit

January 8, 2014

  • Fixed a sever crash on Nightclub that was occurring for some players

Update size: 13.3MB

Update #21.1Edit

January 7, 2014

  • Removed the festive Christmas theme in the main menu
  • Removed Offshore Payday - see you next time!

Update size: 4.9MB

Update #21Edit

December 19, 2013

A Merry Christmas SoundtrackEdit

  • Added a new Soundtrack to purchase
  • Added three new Santa masks for those who own the Soundtrack
  • Updated the content updates page

Firestarter (Day 2)Edit

  • Made a fix to the Bain voice over

GO Bank jobEdit

  • Added various improvements to the heist to increase playability
  • Added additional voice over to civilians and the bank manager
  • Added additional voice over to the pilots; they now confirm they picked up the cage
  • Increased the volume on civilian voice overs

Update size: N/A

Update #20.1Edit

December 17, 2013

GeneralEdit

  • Made a fix for mission progression that was stopping certain missions (such as the meth not cooking and the escape van not arriving). You can now proceed in all heists as usual
  • Made a fix for crashing the host when the host is in custody and someone gets tased
  • Made a fix for losing accuracy stat in end screen when sawing open deposit locks

Undocumented notesEdit

  • This update fixed some but not all of the completion-preventing bugs from Update 20. Players are still reporting a very large number of bugs on the forum, including uncompletable heists, crashes, AI bugs, and other issues.

Update size: 4MB

Update #20Edit

December 16, 2013

Update 20 introduced the first annual Christmas event, featuring a new heist and a new sight.

Crime.netEdit

  • Removed the Offshore Payday - see you next time...

MenuEdit

  • Added a holiday theme to the main menu in the spirit of Xmas
  • Added credits for all the winners in the prank call competition - check out the credits to see if you won

MusicEdit

  • Added the track "Sirens in the Distance"

WeaponsEdit

  • Grenades now deal 50% more damage
  • Added the Acough weapon sight for free

EnemiesEdit

  • Enemies can now sprint short distances

AchievementsEdit

  • Added nine new achievements
  • Fixed a bug with the "It's Alive! It's ALIVE! achievement

HeistsEdit

  • New Heist added for free, "The GO Bank Job", also known as the Charlie Sierra Heist (note: the heist is automatically added, just restart Steam and update the game)

AssetsEdit

  • New assets have been added for the GO Bank Job for free

MasksEdit

  • New mask added, the "Happy Santa" mask has now been added for free to anyone who joins the Official PAYDAY 2 group on Steam

BugsEdit

  • A major bug caused roughly half of the heists to become uncompletable, as certain events never trigger and some objectives are never marked as complete. Afflicted heists include Rats (day 1), Watchdogs, Framing Frame (day 2), the Train heist, and others.
  • The game can crash if host goes into custody
  • Sawing lockboxes or ATMs reduces the player's accuracy statistic at the end of the heist

Update size: 1GB

Update #19.1Edit

December 9, 2013

Crime.netEdit

  • Removed the Offshore Payday - see you next time...

MenuEdit

  • Fixed a bug where "buying weapon slots" had a "buy mask slot" text
  • Changed the Gage Weapon Pack #01 picture in the Contents Update section into a correct one

WeaponsEdit

  • Fixed a bug where grenade explosions would cause glass to crack and would then be indestructible
  • Updated the icon for the SpecOps Submachine Gun specific silencer

General for heistsEdit

  • Collision has now been added to beams

Update size: 11MB

Update #19Edit

December 5, 2013

Gage Weapons Pack 01Edit

  • The paid DLC adds 3 new weapons, two new weapon modifications, four masks, and several additional mask parts, as well as frag grenades.
  • DLC owners spawn with 3 grenades. A new Grenade Bag asset is available on some heists when the host owns the DLC. Any player can get grenades from the asset.

GeneralEdit

  • A new function was added to the controls that allows players to toggle the rate of fire on automatic weapons between single shot and full auto. The M308 can be toggled to full auto as well. (The default key for toggling the rate of fire is V, but the game does not check if the player already has V bound to a key. The key may therefore become double-bound, which is normally impossible).
  • The number of primary and secondary weapon slots has been quadrupled. As with the mask slots, the player must pay $800k to unlock a new weapon slot (the slots are even incorrectly labeled as mask slots in the interface).
  • Any player can purchase the assets, not just the host

Undocumented changesEdit

  • The gaps underneath the doors in the Train heist have been removed, preventing players from looking under the doors to see which cars the vaults are in
  • Heavier units, such as the green and tan FBI and the Bulldozer, have increased resistance to explosives. The Bulldozer can no longer be downed by a single trip mine.
  • The gang members in Big Oil day 1 now patrol the yard in addition to the house. They can notice and be alerted by cuts in the fence.

Update size: 774MB

Update #18.4Edit

November 28, 2013

Crash fixesEdit

  • Fixed an issue where the player would crash when quitting the game to menu
  • Fixed an issue where the player would crash because of an AI movement issue

Update size: 3.5MB

Update #18.3Edit

November 19, 2013

Armored Transport HeistsEdit

  • Changed environment on Transport: Crossroads
  • Increased the chance of the intel drop that leads to the Train heist
  • Fixed AI navigation issues in stairs
  • Fixed issues related to the bag collision

Jewelry Store JobEdit

  • Fixed an issue with the safe collision

SoundEdit

  • Fixed an issue where the volume of the load-out music was too low

Update size: 9.7MB

Update #18.2Edit

November 18, 2013

GeneralEdit

  • Fixed an issue where the Commando 553 assault rifle wouldn't make any sounds.
  • Fixed an issue where hackers would crash other players.
  • Removed the ability to interact with security consoles behind walls.
  • Removed the Offshore PAYDAY casino - see you next time!

Armored Transport HeistsEdit

  • Fixed an issue where the player could fall out of the level.
  • Fixed an issue where the ammo shells would cast a shadow even though they weren't there.
  • Fixed an issue where the player could get stuck in certain places.
  • Fixed an issue where the player could pick up shells and the turret behind walls.

Framing Frame Day 3Edit

  • Fixed a bug where a flash grenade could explode in stealth mode.

Diamond Store HeistEdit

  • Fixed an issue where the van wouldn't open when the player was in stealth mode.

Update size: 38.4MB

Update #18.1Edit

November 15, 2013

  • Made a fix so that the Commando 553 counts as an assault weapon (thanks c4ndlejack).
  • Dominator skill - Removed a new skill bonus that was added in order to increase the number of hostages.
  • Went through the Train Heist achievements and made sure they work as intended.
  • Fixed a bug with the mask stash where the number of slots would be reduced when you sold masks.
  • Fixed a Taser related issue where there was a small collision gap between a door and a truck.
  • Fixed an ATM related issue on the Transport heists.
  • Fixed a collision issue on the Transport: Underpass heist.

Update size: 17MB

Update #18Edit

November 14, 2013

GeneralEdit

  • Armored Transport (DLC) was added - 6 new heists, 3 new weapons, 4 new masks, assorted materials and patterns. Those who do not own the DLC can still join servers hosted by DLC owners and play the new heists.
  • Hockey Heat Community mask was added.

Undocumented changesEdit

  • Deactivated Offshore Payday.
  • Loadout Theme was changed.
  • Snipers were buffed.
  • Some new music was added.
  • Masks do not auto-rotate in the mask-crafting screen anymore.
  • Player health was reduced by 20.
  • Armor speed and stamina buffed.
  • Interceptor .45 received new animations and sounds.
  • Base ammo bags changed from 400% to 300%.

Update size: N/A

Update #17Edit

November 7, 2013

  • Deactivated Offshore Payday.
  • Deactivated Safe House Nightmare.
  • Halloween items will no longer drop.
  • Removed concealment bonus from being displayed on weapon skill stats.
  • Added Black Armored Dozers.
  • Fixed Enforcer Tier 5 Skill Bonus (Properly adds 5% damage).

Update size: N/A

Update #16Edit

October 31, 2013

Update size: N/A

Update #15Edit

October 23, 2013

GeneralEdit

  • Removed Offshore Payday.
  • Lowered XP payout by 33%.
  • Added Steam Achievements for Halloween Update.

Undocumented changesEdit

  • Removed Mastermind Tier 5 bonus: Health Regeneration.

Update size: N/A

Update #14Edit

October 18, 2013

  • Added Mark Mask.
  • Added Mark Achievement.
  • Added Offshore Payday for the next 5 days.
  • Raised XP payout by 33% for the next 5 days.

Update size: N/A

Update #13.1Edit

October 8, 2013

  • Fixed an issue where Shields would spawn in oversized groups.

Update size: 3.4MB

Update #13Edit

October 3, 2013

SystemEdit

  • XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding.
  • Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding.
  • Failure XP payout reduced slightly.
  • Special enemies will now be marked when seeing them through security cameras.
  • You can now mark special enemies when in bleedout.
  • Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts.
  • Changed suppression to threat.
  • Changed visibility to concealment.
  • Changed recoil to stability.

MasksEdit

  • All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have.
  • Fixed a mask exploit where the player could abuse the mask system to gain money.

StealthEdit

  • Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment.
  • Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight.
  • Decreased most SMG weapons and Assault Rifles concealability.
  • Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver.
  • It will no longer be possible to sneak right in front of enemies.
  • Added a Detection Risk ring in the inventory instead of the Concealment bar.
  • Fixed various issues with Suspicion and Detection related skills.
  • Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing.
  • Adjusted the weapon concealment values to be less punishing.
  • Security cameras have been improved and will now detect you faster - GENSEC have been hard at work.
  • Tweaked the detection values based on QA and community feedback.

Law enforcementEdit

  • Increased Sniper difficulty on OVERKILL so that they now deal massive damage.
  • Tasers can now team up together with Shields.
  • Law enforcers can now carry the Bronco .44 Revolver - go on, make their day.
  • Fixed a crash regarding Sniper on the OVERKILL difficulty.
  • Bulldozers can now throw smoke grenades - Oh my god.
  • Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus.
  • Added new VO when law enforcers are suppressed.
  • Fixed a crash related to flashbangs.
  • Fixed a crash when a player tries to convert an intimidated law enforcer.
  • Added hearing loss sound for flashbang.
  • Added new VO for police officers and S.W.A.T.'s.
  • Decreased damage output of law enforcers carrying the CAR-4 Rifle.
  • Decreased damage output of law enforcers carrying the AMR-16 Rifle.
  • Reduced the distance that the Taser can tase you.
  • Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes.

GUIEdit

  • Three icons have been added for the drill monitor so players can now see which skills have been activated.
  • Weapon modification icons have now been added to the inventory and the loadout menus.
  • Increased volume of player armor regeneration sound.

GangstersEdit

  • Gangsters have been balanced so that they are less deadly, yo.

ArmorEdit

  • Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets.
  • Further balanced movement rates for all armors.
  • Armor penalty now affects steelsight speed, crouching speed and in-air movement speed.

SkillsEdit

  • Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' www.pd2skills.info.
  • Complete overhaul of skill descriptions to more accurately describe what the skills do.
  • ECM Feedback radius has been extended to 25m.
  • Improved the Fast Learner skill by increasing its effect.
  • Balanced the Bulletproof skill by decreasing its effect.
  • Improved the Cat Burglar skill by increasing its effect.
  • Improved the Lockpicking Expert ACE skill by increasing its effect.
  • Improved the Gunslinger skill by increasing its damage and reload time.
  • Improved the Cable Guy skill by increasing the interaction speed.
  • Balanced the Inspire ACE skill so that it works 75% of the time.
  • Improved the Sentry Combat Upgrade skill by increasing the armor %.
  • Balanced the Chameleon skill, decreasing its effect.
  • Balanced Tier 4 of the Ghost tree.
  • Balanced Tier 6 of the Enforcer tree.

DrillEdit

  • Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills.
  • Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients.

WeaponsEdit

  • A complete overhaul of the weapon system, introducing numeric values instead of bars.
  • Selecting equipped mod will display the base, mod and skill stats.
  • CMP Submachinegun - Increased the damage, spread and recoil.
  • AMR-16 Rifle - Decreased the damage and recoil.
  • AK.762 Rifle - Decreased the damage.
  • Krinkov Submachinegun - Decreased the rate of fire.
  • AK5 Rifle - Lowered the recoil.
  • Kobus 90 Submachinegun - Lowered the recoil.
  • Deagle Pistol - Lowered the recoil, increased the damage.
  • Mark 10 Submachinegun - Increased the damage and spread.
  • Locomotive 12G Shotgun - Increased the full and fall-off damage.
  • Crosskill Pistol - Decreased the damage, lowered the recoil.
  • Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment.
  • The Ergo Grip modification of the Crosskill Pistol now has a stability statistic.

NightclubEdit

  • Fixed a bug with a shelf with no collision in the kitchen.

WatchdogsEdit

  • Watchdogs Day 2 - Fixed a bug with the trucks collision.

Four StoresEdit

  • Fixed a bug where a camera wasn't spotting players properly.

Diamond StoreEdit

  • Fixed the AI navigation graph so they move properly.

Big OilEdit

  • Fixed a bug so that the players can't shoot through the round windows to the left and right of a door.
  • Modified cost for Big Oil Pro.

Jewelry StoreEdit

  • Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped.
  • Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job).

RatsEdit

  • Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van.
  • Modified cost for Rats Pro.

Framing FrameEdit

  • Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes.
  • Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time.
  • Framing Frame Day 3 - Fixed a bug where bags weren't reachable.

Undocumented changesEdit

  • Added Mastermind Tier 5 bonus: Health Regeneration (0.1%/s for 5 seconds, upon being shot).

Update size: 1.3GB

Update #12Edit

September 17, 2013

SystemsEdit

  • Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil...
  • Made tweaks to the skill costs, higher tiers are now more balanced.
  • Increased the XP payout depending on difficulty.

Law enforcementEdit

  • Included a feature where law enforcement now can spawn and move in groups of tanks, tasers, shields and heavy SWATs.
  • Tweaked the tactics of the law enforcers - tasers grouped with tanks now charge instead of providing support and are more aggressive.
  • Balanced the tank spawn rates on the different difficulties.
  • Balanced the tan FBI spawn rates on the different difficulties.
  • Made a change where we buffed the snipers.
  • Balanced the Officers so they do less damage but still hurt.
  • Balanced the Gangsters so they do less damage but still hurt.
  • Taser now has increased taser range, are also harder to headshot.

SkillsEdit

  • Made a fix so that the Cleaner skill is disabled in casing mode.
  • Buffed the Bulletproof skill, now absorbs more damage.

Nightclub heistEdit

  • Made several fixes connected to AI movement pattern and collision.

Diamond Store heistEdit

  • Made a fix to the ATM machines.
  • Made a fix to the Expert Driver asset.
  • Made a fix where the escape van wouldn't be enabled in some cases.
  • Tweaked the number of guards that spawn.

WeaponsEdit

  • Balanced the Mark 10 Submachinegun, lowering its damage output.
  • Balanced the Para Submachinegun, lowering its damage output.

GhostEdit

  • Buffed the ECM jammer by increasing the range.

Titan safesEdit

  • Made a fix to the Titan safe timer, lowering it to great extent.

Undocumented changesEdit

  • No money is received until the last day of a multiday heist. All contract payments for intermediate days are disabled.

Update size: 32.6MB

Update #11Edit

September 13, 2013

Team matesEdit

  • Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.

DifficultyEdit

  • Much harder OVERKILL! Yes you got it - now dont cry.
  • SWATS now have much better flashbangs - use the shades!
  • More balanced single player sessions
  • BULLDOZERS are now EVIL

Police AIEdit

  • Added more and better run and walking animations for our dear enemies.

Crime.netEdit

  • Improved Payouts!:
    • The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.
    • Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.
    • Thanks to everyone who helped out with this!
  • CrimeNet is now balanced so you can choose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
  • NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out several 100% more than the mandatory bags (for which you get the contract pay). BUT remember - GREED KILLS!
  • Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.

PresentationEdit

  • Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
  • All cash numbers are now presented as Offshore money until converted to spendable cash.
  • The Contract filter is back!
  • Kick Filters. You can now set Kick enabled and filter on that on Crime.net.

HUDEdit

  • We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.

SkillsEdit

  • Boosted Aced Combat Medic revive bonus from 25% to 40%.
  • Enemies more affected by ECM feedback and civilians are no longer affected.
  • Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.
  • Made sentry gun tier 6 more effective.

Loot DropEdit

  • Added EXP cards in the loot drop for fast leveling
  • Added much better cash cards!

WeaponsEdit

  • New reload animations for the Deagle!
  • Texture fix for the "professional" sight.
  • IZHMA 12G Shotgun damage is buffed.
  • M308 Rifle has had its damage adjusted correctly.
  • Kobus 90 Submachinegun got a damage increase with long barrel weapon mod. added.

SoundsEdit

  • Improved the ambient sounds to loop seamlessly.
  • Added more and cranked up existing car sounds.
  • Gun sounds improved and allowed to be 100% more at the same time

Masks customizationEdit

  • Added four new masks!
  • Added four new patterns!
  • Added four new materials!

VOEdit

  • Added VO to the Sniper in Watchdogs! He is awesome.

EscapesEdit

  • Changed how escapes work, now civilian death increases chance and not time. Also a no alarm hit gives you NO escape.
  • Fixed minor graphical issues on Street escape.

NightclubEdit

  • So many fixes... and Dmitri has changed up the club. There is tons of more variation and evil russian thugs around.
  • There is a rumour of a fight club, but we are not supposed to talk about that.

WatchdogsEdit

  • Watchdogs number of bags now depends on difficulty.
  • Tweaked chances of random events and walls.

Big Oil 1Edit

  • Completely new layout!

RatsEdit

  • Fixed collisions on Rats 1&2

MallcrashersEdit

  • Balanced property damage values.

ArtEdit

  • Endless updates and fixes, just enjoy.

Undocumented changesEdit

  • Some Skill and weapon stats were changed.[1]
  • Diamond Store heist was added. This is another heist involving robbing a jewelry store, but it is an almost completely new map, not the same location used for Jewelry Store and Ukrainian Job.
  • Nightclub has three additional security doors leading to new rooms that can contain safes. The cash's position is now random between the rooms. If there are multiple safes, another safe is likely to contain several bags worth of coke. Security cameras have been added. A new exit point at the back of the level was added.
  • A bug disabled multipliers for cash bonuses on higher difficulties, causing players to receive much less spending cash for most heists.
  • A bug caused certain low-damage enemies to receive massive damage buffs. Players in even the heaviest armor will be downed almost instantly by police armed with pistols or gangsters and guards using their submachine guns.
  • Big Oil pays far more in terms of contract pay, with equal payouts on each day.
  • The prices of all weapons and attachments have approximately doubled.
  • The prices of all skills have increased significantly.
  • Uncrafted masks sell for significantly more.
  • Damage increasing barrel extensions such as the Firebreather and Stubby received additional boosts to damage. The magnitude of the damage increase is inversely proportional to the magnitude of the recoil reduction increase, meaning Stubby will be increasing damage the least and decrease recoil the most.
  • Titanium safes, colored silver, were added to the game. Certain safes will always be titanium, while other may be randomly. Titanium safes can only be opened by drilling. The safes are printed with the brand "Titan" and the slogan "Suck It".
  • The OVE9000 saw's default sawblade durability has increased from 100 to 150.
  • The car standing inside of a van in the Park Escape was fixed.
  • A clipping lamp in Ukrainian Job/Jewelry Store was fixed.
  • One of the skylights in Mallcrasher was bugged. It has been fixed in this patch.
  • The sentry gun is disabled more easily.

Update size: 801.9MB

Update #10Edit

August 30, 2013

GameplayEdit

  • For all stealth crews out there, you can now highlight cameras as long as the alarm hasn't been triggered.

InteractionEdit

  • Fixed an issue where we changed the interaction point for lockpicking safes, making it work better.

Safe houseEdit

  • Due to popular demand from the community, we've improved the safe house vault - if you're rich enough, you'll know what we mean ;)

SkillsEdit

  • Shinobi - Ace - Changed skill description to more accurately describe what the skill does.
  • Iron Man - Ace - Sprint and shoot upgrade added to the skill.
  • Kilmer - Ace - Sprint and reload upgrade added to the skill.

WeaponsEdit

  • Stubby can now be modded on the CMP Submachinegun.
  • Silenced guns are much better silenced - Try it and see if you like it!

Bug fixesEdit

  • Infamous ALT Space bug and BEEP keyboard is gone + dead + no more!
  • Fixed an issue with the pager yellow highlights on gangsters killed before cops are alerted.

Update size: 64MB

Update #9Edit

August 27, 2013

GeneralEdit

  • Fix for looping sounds getting stuck for host (while interacting with something giving a bag) when client finishes interacting with the same object.
  • Fixed an issue where texture bleed would occur on uppercase "H".
  • Fixed some collision issues.
  • Fixed an issue where the player would get stuck in a toilet on the Framing Frame job, Day 1.
  • Fixed an issue where the player could get stuck behind doors.
  • Made some minor GUI tweaks.

ArmorsEdit

  • The two heaviest armors now makes you move slower than before.

WeaponsEdit

  • CMP Submachinegun has a new animation and a vertical grip.
  • Third person barrel extension (nozzle) named Stubby has an updated texture.

PAYDAYEdit

  • There now is a higher chance to drop weapon mods for weapons you currently own.
  • Some masks are now more rare than they were previously.
  • Chance for cash drop cards in PAYDAY is now reduced depending on your reputation level.

GhostEdit

  • Ghost Tier 4 now reduces the movement speed penalty for armor.
  • Ghost Tier 6 now gives your weapons a chance to pierce enemy armor plates.
  • Skill - SMG Specialist - ACE - skill has been replaced: it now increases rate of fire for all SMG weapons.
  • Skill - Silent killer - ACE - skill has been upgraded: all your silenced weapons now have a chance to pierce enemy armor plates.
  • Skill - Lockpicking Expert - ACE - skill has been upgraded: you now also interact even faster while lockpicking.

Update size: 32MB

Update #8Edit

August 27, 2013

  • Fixed an issue where the game would crash if the player was trading a hostage to get the host out of custody.

Update size: 3MB

Update #7Edit

August 26, 2013

  • Tweaked the escape rate on several heists, lowering the chance of an escape happening.
  • Cable ties will no longer be replenished if dropping out and then into a game again.
  • Backup save is now saved automatically every time the user loads back to menu.
  • Because backup save is saved automatically, the player is no longer asked to save while quitting the game.
  • Skill - Silent Drilling - Lowered the drill sound volume when skill is activated.
  • Implemented a fix connected to player movement crashes.
  • Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues.

Update size: N/A

Update #6Edit

August 23, 2013

  • Fixed a Steam disconnect Crash.
  • Fixed collision on Watchdogs Day 1.
  • Added so that the ECM blocks pagers if deployed BEFORE they go off. Warning: they come back after the ECM is done. Then you need to deal with them as usual. The ECM is a delay of the call not a terminator of it.

Update size: N/A

Update #5Edit

August 22, 2013

GameplayEdit

  • We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists.
  • Bags can no longer be grabbed through walls, fences etc.
  • Players can no longer revive other players through walls.
  • Loot bags now show up in a growing pile in the escape car and chopper.

SkillsEdit

  • Updated several skill descriptions.
  • ECM jammers can now be used to open ATMs.
  • Tweaked ECM feedback potency.
  • Silent Killer buffed.
  • Silent Drilling - now lowers the drill sound effect volume when skill is activated.
  • Chameleon skill description text is now updated and more descriptive.
  • Drill Sergeant BASIC and ACE bonuses increased.
  • Buffed Cable Guy ACE.
  • Buffed converted cops damage.
  • Buffed Underdog BASIC.
  • Stockholm Syndrome - Civilians revive the player faster now.

SavesEdit

  • Fixed that the progress backup save language wasn't clear enough.

HUDEdit

  • HUD viewpoints no longer clip at the edges.

SoundEdit

  • Added beeping call sound for the pager call.
  • Cranked up the volume on the ECM jammer.
  • New Bain-lines added.
  • Added new footsteps.
  • Weapon animations now stop at mission end to prevent them from triggering sounds.

WeaponsEdit

  • Fixed some pistols not using "aiming sensitivity".

Crime.net & MenuEdit

  • Added More filter options in crime.net. Pick difficulty, server numbers, new (1 player in) and old (2-3 players in) servers.
  • XP tweaks to 1 day jobs versus 3 day jobs, it is now much more worth doing 2-3 day jobs.
  • Prevent terminate contract option if signed out (server in failed/disconnected state).
  • Fixed a crash when host sign-out and sign-in during loading.
  • Fixed support for ultra widescreen / eyefinity.
  • Magically fixed controller for in game manual.

EnemiesEdit

  • Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass.
  • Gangsters can be highlighted during sneak phase.
  • Tweaked enemy surrender chances.
  • Sniper shoots less often but packs more punch.
  • Taser has more health and is a bit more sadistic.
  • Bulldozer has now a higher damage tolerance, and is more evil.
  • Taser volume cranked up.
  • Converted guards on players side don't try to sneak off and call for backup.

AnimationsEdit

  • Fix on saw melee.

NetworkEdit

  • Fixed a Steam disconnect issue caused by slow hard drives stalling the network thread.
  • Optimize the network code for less waiting.

Mallcrashers JobEdit

  • Lots of new art for the mall such as lamps, barista furniture and more.
  • New asset icons for Mallcrasher gas cans are in.
  • Blocked off a place in the gym where the player could get stuck.
  • Fixed a wonky door on Mallcrasher.
  • Made the AI move around better on the map.
  • Removed the small rooms with the gas cans.

Framing Frame Job - Train TradeEdit

  • Fixed issues where bags wouldn't count when traded in the Train Trade.
  • Bag collision on roof of train fixed.
  • Fixed collision in the secret tunnels.
  • Removed a floating stone.

Ukrainian JobEdit

  • Safes that would spawn inside of walls have been removed.

Bank Heist JobsEdit

  • Moved the ATM machines in the lobby a bit so they don't intersect.
  • Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself.

Framing Frame JobEdit

  • Fixed disappearing environment on the roof on the penthouse.
  • Fixed a light bug.
  • Fixed some rare objectives bug.

Four Stores JobEdit

  • ATM machines now have a random chance on appearing.
  • Changed civilian animations so that there no longer are stonecold civilians during assaults.

Rats Job - TradeEdit

  • Fixed a crash related to the client drop-in joining and crashing after a couple of seconds.

Art - MiscellaneousEdit

  • Made glass double sided on player van.
  • Added window damage on office dividers with glass in them.

EscapesEdit

  • Added Park Escape in daytime and Cafe Escape in daytime for better variety.
  • Removed some flying bushes on the Park Escape.

Watchdogs Job - Truck loadEdit

  • Fixed a gate that reacted in a strange way when C4 was used.
  • Fixed an issue where bags could be thrown in unreachable places.

Firestarter Job - Day 1Edit

  • Fixed so cameras stop beeping after the alarm goes off.

Firestarter Job - Day 2Edit

  • Fix for cuffed guard that is not detected as suspicious activity.
  • Fixed breakable glass in the server room.

Safe houseEdit

  • Fix for one secondary slot missing in weapons rack.

Update size: 1.4GB

Update #4Edit

August 21, 2013

  • Fixed a bug on the bank job(s) where sometimes the van door wouldn't open, causing progression to halt.
  • Fixed a bug on the Firestarter 3 job where sometimes the player could not secure bags.
  • Fixed a bug where a secondary gun would not show up in the safe house.

Update size: N/A

Update #3Edit

August 19, 2013

  • Fixed a bug so that Players can now use the "invite friends" feature in-game again.

Update size: N/A

Update #2Edit

August 16, 2013

BainEdit

  • CCE gets +10% cost reduction on all purchases on the Black Market.

Controller supportEdit

  • Expanded Xbox 360 controller support by demand!
  • Text on title screen showing xbox controller support when controller is connected (so you know it is working).
  • You can now do text scrolling with the controller.
  • Ingame-Chat is now visible when using a controller.
  • Ingame-Voice chat is now available through push to talk with controller (press upwards on directional pad).

MiscellaneousEdit

  • You are no longer told that you will be released from custody as you get into custody.
  • Fix for a crash when joining a spectator camera at times.

Loot DropEdit

  • When 2 or more of the same weapon mod is in inventory, that weapon mod no longer drops.

EnemiesEdit

  • Bulldozer now talks!
  • Tazer also talks!
  • Fix for client not being able to melee a Bulldozer.

WeaponsEdit

  • Added sound to the AK5 reload.
  • Improved Ak47 reload.
  • Fixed bug with extended mag for r870 giving more ammo than intended.

SkillsEdit

  • DOMINATOR - Clients are now able to trade intimidated enemies.

Bank HeistEdit

  • Bank Deposit is more rewarding and more risky.
  • Fixed an assets problem with cameras not highlighting the control box.
  • Fixed catwalk on bank roof that bugged out collision wise.

Firestarter Day 3Edit

  • Fixed some objectives staying even though they were finished in some cases.
  • Fixed the vault door glitch.

MallcrashersEdit

  • Reduced the amount of time between Bain saying damage values.
  • Fixed bug that gave players 30x the worth of small windows when destroying 3 bugged windows.
  • Rebalanced values of vases, bottles etc. so they have a higher destruction value.
  • Gave car windows destruction values.
  • Increased car destruction value.

Art GalleryEdit

  • Fix for rare crash when client shoots at enemies while host leaves the game.
  • Changed private lobby properties and changed how invite is send/accepted.
  • Invites to private games now work.

NightclubEdit

  • Fixed the pickup asset. Sometimes the guy took a day off and did not show up!
  • Fixed crash sometimes when host was trading hostages.
  • Added real bad music to the bad music asset that reduces the amount of civilians in the club.
  • Changed so music stops sooner. This prevents the too long overlap when the assault starts.

Big OilEdit

  • Fixed keycard asset in the Big Oil Job – it spawned 4 cards. Now it spawns 1 card and on the ground in front of the team when they start. The keycard is highlighted. Pick it up and open the door of choice.

Framing FrameEdit

  • Optimized collisions on the Train.

Jewelry storeEdit

  • Fixed that if you stand on the safe door on Jewellery store while it's drilling, and then keep yourself on the door while it opens, as soon as you get off the door you fall through the floor to the base of the map, and then teleport back to the playable area.
  • Fixed so that Bain does not tell you the police are sending in harder units, even though there are no police as you are in full stealth.
  • Made it so the small parking lot booth does not allow the police to spawn in it if you are inside.

RatsEdit

  • Bain speaks the correct line when player gets money and intel.

Update size: N/A

Update #1Edit

August 13, 2013

  • Fixed the "card / loot drop crash" that community members would experience while in the money screen or in the PAYDAY.
  • Fixed the "achievement crash" that community members would experience whenever gaining certain achievements. This also solves the issue where players are disconnected from the server.
  • Fixed the "Bad Music" asset on the Nightclub level. It now correctly lowers the amount of people willing to dance to elevator music.
  • Fixed the "Pickup Truck" asset on the Nightclub level. It now works.
  • Removed the TV's in Four Stores' 24/7 store.
  • Removed civilian alert on the office windows facing the street in the Nightclub level. The music is too loud for civies outside the office to hear. Kinda like in that Hotline Miami level.
  • Removed civilian alert on the fancy striped lamps in the Nightclub level.
  • Fixed alley door in the Nightclub level.

Update size: 6MB

Beta Update #4Edit

August 7, 2013

  • General GUI tweaks has been made, the PAYDAY cards now have higher resolution.
  • During a PAYDAY, only weapon mods for weapons that you have unlocked can be dropped.
  • You can now toggle if you want AI or not in the Planning Phase.
  • Shotgun reload animations have been updated.
  • Balanced the control phase - the more hostages you have the longer the law enforcers wait before they initiate.
  • Fixed a bug where the "new drop" icon would not disappear in the main menu.

Beta Update #3Edit

August 5, 2013

  • Owners of the CCE version of the game will have pre-order items from now on, gifted players will not get these items anymore.
  • Characters should no longer walk in the middle of the air close to objects.
  • While the player is in casing mode, civilians, guards and police will look at the player(s).
  • Technical fixes on levels, fixed several graph issues, characters should generally move better now.
  • Updated localized text based on community feedback.
  • Updated several text strings.
  • Fixed issues related to animations depending on the FOV.
  • Fixed other FOV related issues.
  • Fixed a disappearing monitor in the safe house.
  • Fixed spots where the player could get stuck.
  • Added orange text on DLC items, which should make clear now that the skull mask is a "loot bag dlc" item in orange text, just like an infamous item would.
  • Fixed an issue where bags could be thrown out of the world.
  • Fixed a bug where the game would crash if the player would view a corpse through a camera.
  • Fixed a bug so that team AI now properly follows the player in missions.
  • Fixed a bug where a converted enemy would stop to follow the player who converted it.
  • Fixed a bug in the safe house where the player could throw the bag into a place where he couldn't reach it again.
  • Fixed an issue where police officers would be "popping" on top of cars.
  • Added minor tweaks to level details.
  • Bulleted list.
  • Reduced the drop chance of a "money" card during a PAYDAY.

Beta Update #2.1Edit

August 1, 2013

  • Added Nightclub.
  • Raised Reputationcap to 30.

Beta Update #2Edit

July 31, 2013

  • FEATURE: You can now Terminate a on-going contract from the menu if the server wants. This will allow the PARTY not to split up after a failed heist and try something else.
  • FEATURE: Decrease Mouse lag/Overheating slider is now in the advanced video options. This will give frame rate and decrease mouse lag if you find the right setting for your computer. Don't mess with this if you are not having any problems.
  • FEATURE: Player Menu Action. You can now see what the other players are browsing while you wait in the planning phase.
  • FEATURE: To kickstart the game we added a player starter kit for mods. You now have a pistol silencer and a rifle extended mag to play with at the get go.
  • Fix for Team AI not exiting hurt action when downed.
  • Sniper AI shooting through roof fixed (thanks for all the screenshots!).
  • Van collision fixed on Jewelry store.
  • Added new animations for rifle 870.
  • Fixed some civs not reacting to gun fights in the Four Stores.
  • Moved some windows in Four Stores that kept messing with collision.
  • LOTS of Anti Cheat fixes. Not all but we are getting there :).
  • Fixed Civilians that could not be bagged.
  • Fixed outline for pager so that it does not stay after being used.
  • Fixed Crash when dropping into a game while the was host interacting with pager.
  • The Good Luck Charm was tweaked to better drop infamous items.
  • Removed Level Limit for EXP and just calculate your EXP dependant on your current level. Much more fair without breaking the game with power leveling.
  • Collision fixes in the Kung Bo store (you guys have been EVERYWHERE :)).
  • Added some more randomness to Jewelry Store.
  • Fix for team AI getting stuck in the chill out pose for too long (no, not even they are this cool).
  • Tech skill Rifleman ACE tweaked to ZOOM in more than before.
  • Mastermind skill JOKER - life of the police units is now balanced.
  • Masterman LEADERSHIP BASIC/ACE tweaked to give more recoil dampening effect than before.
  • Electric Center is now infamous, because it's fun. You WILL miss this :).
  • Players interaction is not auto interrupted on drop-in (solves issue where the alarm goes off cause a pager interaction is interrupted or lock picks get aborted).
  • Tweaks to make the games difficulty more balanced. Normal is easier OVERKILL is harder.
  • Initial Police response on Jewelry store is now dependant on the difficulty. They WILL also use the siege behavior more. Try it.
  • BIG ONE! The LOOT DROP system is now tweaked to drop much more towards the level of weapons available to you. Also more weapons drop than masks or money.
  • MONEY drops now have their own CARD. Also, the money drops are more valuable if you are in luck.
  • More masks were added. (Wikinote: has not happened in update 2.0 but in update 2.1)
  • Optimized the network traffic to be lest tasking for larger coop sessions.
  • Made Normal level heists pay out a little more money to get you started and not make prices too steep in the start of your career.
  • Fixed all weapon animations to fit with the new maximum FOV slider setting.
  • Fixed Sprint animations to work with maximum FOV.
  • Fixed issues with bus doors on Rats being closed on some drop in players.
  • Added windshield breakage to cars.
  • Made the invite system less prone to drop invites in the boot up of the game.
  • Added a Updates news ticker to the bottom left corner of the main menu. Uses announcements from PAYDAY 2 gamehub (5 latest).
  • Moved menu item help texts to the upper right corner.
  • Changed name of menu option to go to crimenet from lobby (Choose new contract instead of Crime.net). This when you already have a lobby up.
  • Small rearrange of menu options in lobby menu to match main menu, also added dividers for spacing.
  • Depth of Field help text in start menu bug fix.
  • Fixed that occasionally the mask pattern icon will be on top of all of the message texts when entering the inventory.
  • Reduced the chance of infamous drops (yep :)).
  • Network fix for host dropping "connection_established" message if it arrives before it has finished loading.
  • Solved the conflict when multiple users interact with the alarm pager simultaneously.
  • Fixed a rare crash on clicking the contract box in CrimeNet.
  • Added a Back button in options.
  • Added Images of all Mods, Weapons, Masks and items in the "you got a new X" prompt. Much sexier.
  • The Skill icon is now always showing in wallet (when you got skill points).
  • The black borders after changing the resolution is now gone and fixed.
  • Resolution menu now shows which is the current resolution.
  • Crime.net is now showing the state of the host to let you know if it a game is in session or waiting for joins.
  • RISK LEVEL is now correctly represented by YELLOW SKULLS - and they are added to the Black Screen to psyche you up before the heist :).
  • Sound updates to the intro and attract videos.
  • The AK rifle is now unlocked at level 1 to give starting gangs a variety of choice and make more sense with how the weapon mods now drop.
  • Fix for some animations that freeze when not in peripheral view.
  • Improved the look of the body armor.
  • Police now better at turning around when alerted.
  • Fixed glitch in how many police that could be intimidated at once.
  • Fix for ECM Overdrive travelling too far and through statics.
  • Menu dialogs to show save game loaded from other user and loaded wrong version (instead of corrupt).
  • Fix for player landing sound using wrong material.
  • Fix for slow-mo sound effect getting stuck if restarting a level during slow-motion.
  • Fix crash when being detected by a cop and automatically put on mask while in slow motion.
  • Added more fixes for dynamic deployables such as ammo bags and health bags.
  • RATS - Chemicals should no longer be able to pickup from the outside of the house.
  • RATS - Bain will play the wrong dialogue when player completes the heist.
  • RATS - Player is no longer able to throw meth on top of a tree making it inaccessible.
  • RATS - Fixed Unresponsive AI gang member.
  • RATS - Fixed gun sounds when the cooks get shot.
  • BANK - Officers in police car should now disappear on drop in.
  • BANK - Cuffing the surveillance guard now disables the cameras (only death before).
  • JEWELERY -Fixed animation link for enemies in back alley.
  • JEWELERY - Fixed invisible safe (NO it was not a secret.. Ilija was just very tired....:)).
  • SAFE HOUSE - Player cannot get the money bag stuck and prevent progression.
  • SAFE HOUSE - Money bundle in the tall safe is now easier to pickup and doesn't require crouch.
  • FOUR STORES - Windows in 'The Pear Store' now connect with the wall.
  • FOUR STORES - Fixed stores window for Smoother jump troughs.
  • AI tactics tweak to make them storm you a bit less when you are weak and hold of when you are strong (remember to tie those civs down ppl - it will slow down the Assault).
  • Drank a couple of Red Bulls... Thanks all!

Beta Update #1Edit

July 25, 2013

  • Crimnet Icons no longer twitch.
  • Added Difficulty to the Crimenet Mouse over info (like NORMAL, HARD, VERY HARD and OVERKILL).
  • On/Off to Depth of Field in the VIDEO options. This turns the distance blur on off per your request.
  • Moved Armour upgrades to earlier in the game. The Ballistic Vest is now given at level 1 instead of 12 and all other vests come about 10 levels earlier. This should make life as a noob easier and less punishing.
  • Added the growing money pile in detail in the Safehouse
  • Ammo and medic bags become dynamic instead of disappearing when surface is moved/rotated/removed.
  • Graphical tweaks to the safe house.
  • Crash fixes for when players drop in on a game where another player has placed a trip mine but it hadn't been armed yet. It was a RARE crash.
  • FOV Slider
  • New optimized Character level of detail upgrade to cater for new changeable FOV system.
  • Security fixes
  • SKULL Mask fix. Now EVERYONE should be able to go to the MASK slot and buy a SKULL mask for free. Then you can mod that for the money you have with the patterns and color you got form you Pre Order. The Red Dot sight will show up once you get a better rifle than the standard AMCAR rifle.
  • Network fixes


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