Enforcer: Shotgunner Tier 4
Basic (4 pt): When you kill an enemy with a shotgun or the OVE9000 portable saw, you receive a 75% damage increase for 20 seconds.
Ace (8 pt): The damage bonus now applies to all weapons. Skill must still be activated using a Shotgun or the OVE9000 portable saw. Your weapon swap speed is increased by 80%. Note: Does not apply to melee damage, throwables, grenade launchers, or rocket launchers.


Enforcer Tier 6
Basic (4 pt): When you kill an enemy using a shotgun or saw, you receive a 75% damage bonus for 5 seconds.
Ace (8 pt): The damage bonus now applies to all weapons, but the effect must still be triggered with the shotgun or saw.


As simple as it sounds - killing an enemy with the saw or shotgun causes you to deal 75% more damage with the saw or shotgun (basic) or all weapons (ace), for the next twenty seconds. Any shotgun or saw kill within that twenty-second period resets the timer, effectively extending the duration of the bonus. This allows the player to easily maintain the effect for the majority of the heist.

The Aced version greatly increases weapon swap speed, similarly to the final perk of the Rogue perk deck, and makes it so other weapons benefit from the damage bonus, allowing the player to deal high damage with weapons besides shotguns and saws in their other weapon slot without having to take specific skills for them.


This skill is useful to shotgun users, and is extremely helpful to players intending to make serious use of the IZHMA 12G, M1014, or Street Sweeper. Since most shotguns can be modded to kill within a single shot, the average cop can easily be dealt with. This skill proves valuable when dealing with many threats at once, should you encounter a high hit-point enemy, kill a lesser foe to activate the skill and then deal with the higher threat opponent.

With this, and a shotgun with at least 80 damage, you will deal roughly 140 points of damage per shot, enough to kill up to an HRU ("Green" SWAT) with a single body shot, thus resetting the kill timer. Likewise, a shotgun with at least 216 damage will deal 378 points of damage under the influence of this skill, enough to kill up to a Taser with a single body shot. A shotgun with at least 104 damage with inflict 182 damage with Overkill activated, just enough to kill MFRs ("Tan" SWAT) in Deathwish with one shot to the head.

This skill makes damage-increasing mods even more useful, and can make up for the ammo issue that shotgun ammunition mods can inflict on the player. The second part of the Basic version of the skill, though, is somewhat dubious in usefulness. It increases the OVE9000 Saw's damage output, therefore making it more efficient, but there just aren't that many sawable objects in the entire game, the ones that do can be sawed entirely with just Berseker Basic activated.

A highly concealed variation of the IZHMA 12G and The Judge can provide incredible killing power, if this skill is combined with Low Blow Aced.

The Aced version of this skill work best with weapons with high damage per shot. However, its effectiveness is dubious, as while it will allow one to one-shot Skulldozers with a Thanatos in hand, the amount of time spent is equivalent to firing two shots at the dozer, which can be enough to kill them.

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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