Fandom

Payday Wiki

Nightclub

1,206pages on
this wiki
Add New Page
Comments60 Share
Nightclub
Nightclub FBI Files
Heist Info
Contractor Vlad
Contract Days 1
Loud / Stealth ✔ / ✔
Stealth bonus 10%
Escapes Garage Escape
Cafe Escape
Overpass Escape
Park Escape
Loot Money
Coke
Experience 10,000 (stealth escape)
8,000 (loud escape)
+4,000 (no C4 used on safes)
Other
Internal name
Achievement(s) I'm Going All-in! The Eighth and Final Rule Blood on the Dance Floor Everyday I'm Shovelin' OVE SAW 72000 Hey Mr. DJ Keep the Party Going
"His club will be full of people. Get past them to his safe. He should keep that close to himself, if he dies, he dies. If he leaves, he's a lucky shit. Get the money and get out. Let them know Vlad started the party. Go men and get me what I want. The night out has just begun."
—Vlad offering the heist.

Nightclub is a one-day heist in PAYDAY 2. It was added to the game on August 1, 2013, as part of Beta Update #2.1.

Contracted by Vlad, it involves the crew infiltrating the Tasteful Club and stealing a large stash of money from Dimitri's safe.

AssetsEdit

Asset-ammo-bag
Ammo Bag
Normal: $4,000
Hard: $6,000
Very Hard: $8,000
Overkill: $12,000
Mayhem: $20,000
Death Wish: $28,000
One Down: $36,000


Asset-medic-bag
Doctor Bag
Normal: $4,000
Hard: $6,000
Very Hard: $8,000
Overkill: $12,000
Mayhem: $20,000
Death Wish: $28,000
One Down: $36,000


Asset-nightclub-gascan1
Slow-Burning Fuel Can
Normal: $4,000
Hard: $6,000
Very Hard: $8,000
Overkill: $12,000
Mayhem: $20,000
Death Wish: $28,000
One Down: $36,000


Asset-nightclub-gascan2
Slow-Burning Fuel Can
Normal: $4,000
Hard: $6,000
Very Hard: $8,000
Overkill: $12,000
Mayhem: $20,000
Death Wish: $28,000
One Down: $36,000


Asset-nightclub-loot-truck
Loot Drop Truck
Normal: $9,000
Hard: $13,500
Very Hard: $18,000
Overkill: $27,000
Mayhem: $45,000
Death Wish: $63,000
One Down: $81,000


Asset-nightclub-music
Bad Music
Normal: $6,000
Hard: $9,000
Very Hard: $12,000
Overkill: $18,000
Mayhem: $30,000
Death Wish: $42,000
One Down: $54,000


Asset-bodybags bag
Body Bags
Normal: $7,000
Hard: $10,500
Very Hard: $14,000
Overkill: $21,000
Mayhem: $35,000
Death Wish: $49,000
One Down: $63,000
Requires the Cleaner skill to unlock
Asset-expert-driver
Expert Driver
Normal: $46,000
Hard: $69,000
Very Hard: $92,000
Overkill: $138,000
Mayhem: $230,000
Death Wish: $322,000
One Down: $414,000
Requires the Control Freak skill to unlock
Asset-Risk-Level
Risk Level I, II, III


Asset gage assignment
Gage Courier Packages



ObjectivesEdit

  1. Find Dimitri's office.
  2. Open the office door or find the keycard.
  3. Open the safe.
  4. Secure the loot.
  5. Escape.

WalkthroughEdit

The crew starts outside Dmitri's nightclub, which is guarded by Russian mobsters under his employ. The crew can either walk in the front entrance, shoot their way in, or sneak in through the side windows; the front entrance is guarded by a bouncer, but he typically lets the crew in after a few moments of sizing them up as long as their concealment is sufficiently low.

The safes are always located behind a security door, including Dimitri's office, and it can be drilled,  sawed off with the OVE900 Saw, blasted with shaped charges, be opened with an ECM jammer, or opened with a keycard. The card can be found on one of the defending mobsters or the manager if he is outside of the office and tied or killed.

After the doors have been opened, the crew must move in and drill open the safes; if the police have been alerted, the crew must defend themselves from the police assault, which includes snipers from a building across Dimitri's office and SWAT units that rappel from choppers through the skylight of Dimitri's office. When the safe is open, the crew must move the bags of money, ranging from one to four (varies with difficulty), to the extraction vehicle. Once all the bags are secure, the crew can escape.

Speed RunEdit

There are a few different ways to complete a Speed Run. Note that none of these (except Forced Stealth and Loud Stealth) work in Death Wish as all the safes are Titan safes, making them immune to being rapidly opened using C4 or lock picking.

Pure StealthEdit

Requires two Ghosts with ECM Overdrive Aced and Lockpicking Expert Aced and two technicians with Shaped Charge Aced.

Sneak into the back, use ECM Jammer to open the door, and blow up the safe. The explosion will alert everyone, but by moving quickly after the explosion, you can be across the street waiting for the van before the police arrive. Additional ECMs can delay the alarm and give you more time to work. With less than a full crew, the loot drop truck helps reduce bag shuffling. Typically takes about four minutes if you find the safe with the cash on the first try, with almost no combat.

Fast n' LoudEdit

This is accomplished with at least 3 players, one with Portable Saw, one with Shaped Charge Aced and another with Control Freak. Some coordination is required.

An Enforcer with a saw should quickly saw open the doors, a Mastermind with control freak can control the civilians with gunfire, and a Technician can blast open the safe quickly. Regardless of exact builds, the Technician with Shape Charges is almost a must with this method. Can be accomplished in about 4 min, and most of the time just as the cops are starting to arrive.

Forced StealthEdit

This is accomplished with at least 2-3 people. You will need a Mastermind with Control Freak using a high-capacity rifle and preferably capable of using shaped charges, one or two ghosts with fully upgraded ECMs and preferebly capable of lock-picking safes, and either a technician with shaped charges or an enforcer with a saw. Assets that would greatly help include: the ammo bag dead-drop for the mastermind and the loot window pickup to simplify the loot extraction.

First, silently eliminate the bouncer and control the front entrance. Afterwards, have one of the ghosts deploy an ECM while having the mastermind keep the crowd down with random gunfire. Afterwards, everyone else sweeps the club for gangsters and cameras (if any) within the 30 second timeframe (although can be extended by deploying more ECMs).

Once the club's security is under control, have the ghosts tie up the civilians in the outdoor bar (as they have a slight tendency to ignore the gunfire) while the mastermind keeps watch over the dancefloor area. After the club's patrons are under control, the ghosts must then search and open the safes while the mastermind controls the space. If all goes to plan, the cops will never be alerted and you will get away, all clean and mean. Can be done on Death Wish unless security cameras spawned.

Loud StealthEdit

Requires good coordination and at least 3 people with grenades. The Bad Music asset and Winston Wolfe aced mitigates cleaning costs.

All players except one should stay in in casing mode and get into position before masking on and starting. An ECM Jammer could be used prior the start to increase the chances of success. First heister starts outside, tosses grenades into the balconies and kills anybody left outside. Second tosses grenades inside front area (mainly behind counters and on dance floor). Third shoots out the glass to manager's office and tosses grenades inside, helps clean up front area including upstairs. Fourth runs to back and kills everybody there -- grenade in poker room and storage room, kitchen if required. Anybody finished with his area helps with cleanup of other areas. C4 or advanced ECMs get you inside the offices quickly in case you missed anybody there. Loot at your leisure. Can be done on Death Wish unless security cameras spawned.

Variations and eventsEdit

  • Mobsters might spawn in Dimitri's office.
  • As of Patch 11, there can be two additional rooms in the club. Like Dimitri's office, they are both locked with GenSec Security Doors.
    • 75% chance for a second office to spawn on the second floor of the club with two doors, one door in the kitchen and another next to the staircase near the front door. There will always be a single civilian in the office.
    • A bloodstained interrogation chamber spawns on Very Hard and above, with one door in the storage area, right across from Dimitri's office. There will always be a single bundle of cash among the bloody bills on the floor and a cash till on the corner table.
    • Up to 3 safes can spawn in the map, one in each of the two rooms and one in Dimitri's office. Only one will contain the cash objective, the other safes will contain up to 8 bags of coke in total as extra loot.
  • The doors from the back alleys to the storage area and the private gambling room can be open or closed.
  • Dimitri's location varies. He can always be identified by wearing a black suit:
    • Dimitri is hanging out in the balcony bar above the front door. He will be carrying an extra keycard.
    • Dimitri is smoking in the back alleys. He will be carrying an extra keycard.
    • Dimitri is patrolling the club. He will be carrying an extra keycard.
    • Dimitri is standing in front of the club. He will be carrying an extra keycard.
    • Dimitri is standing and observing the dancefloor through the plate glass windows in his office.
    • Dimitri is standing alone by the window in his office, looking out into the street.
    • Dimitri is entertaining a woman in the booth next to the stairs in his office.
    • Dimitri is sitting behind his desk in his office. In this case, he will always be guarded by 2-6 mobsters.
  • On Very Hard difficulty or above, security cameras may be present in the kitchen and staff-only areas of the club. If the cameras have spawned, a GenSec plaque next to the front door will advertise the fact. The club has no security room. However, mobsters and club staff will not be alerted by broken cameras, so they can be destroyed easily.
  • The guard carrying the key patrols the club, but is otherwise picked at random.
218620 screenshots 2014-07-11 00001

Extra keycard near the DJ.

  • A spare keycard can rarely (10%) be found in one of four places:
    • Under the cloak room counter, by the left cash register
    • Behind the balcony bar near the refrigerators
    • On the ground in the occupied toilet stall
    • Next to the beer barrel near the DJ
  • The escape driver will arrive either near the mission starting point at the front or an alley behind the garage, accessed through the locked door.
  • Money bundle spawns vary (see below).
  • The dance area might have a few structural changes:
    • The bar might have an extra entrance.
    • A second door might spawn right next to the door to the kitchen, leading to a small walkway that connects the storage room, the DJ and the kitchen.

Mayhem+ changesEdit

  • All safes are Titan safes.
    • Two safes will always spawn. One contains the cash and the other, anywhere from 1 to 8 bags of cocaine.
      • However, there seems to be a small chance that only the safe with cash will spawn. This seems to be very rare and in all reported cases the second office doors did not spawn.
  • If security cameras spawn in the back rooms, they will be Titan cameras.
    • If you are forced to drill a door and it is in a camera's view, one player with the Camera Loop skill can neutralize the camera until the drilling is completed, although this should be avoided as much as possible unless all the patrolling gangsters and roaming civilians are controlled.
    • If soloing, acing the skill is recommended because it takes 10 seconds to restart the drill without skills; there is a two-second window to start enabling the loop before the drill becomes detected.

Gage Courier PackagesEdit

  • 1. At the alley furthest opposite from the club, between 2 dumpsters
  • 2. Between the 2 doors in the alley closest opposite from the club
  • 3. Besides the dumpster in the alley closest opposite from the club
  • 4. Near the big pile of bricks at the alley closest opposite from the club
  • 5. Near the window entrance to the club (where the fuel spawns) behind the fence
  • 6. At the Tasteful Club entrance between two closets
  • 7. At the window entrance to the club, inside
  • 8. At the window entrance to the club, to the other side of the closet from 7.
  • 9. Inside the restroom stalls of the club
  • 10. Inside the restroom stalls of the club
  • 11. On the corner of the balcony next to a round table
  • 12. Near the bin at the far end of the bar on the balcony
  • 13. The other balcony at the other side of the nightclub
  • 14. Directly facing the management door
  • 15. Directly facing the management door; the end of the room
  • 16. On the poker table in a backroom of the club
  • 17. In the corner of the poker backroom of the club
  • 18. At the back of the club near a blue dumpster
  • 19. & 20. On the wooden crates near the back fence at the back exit

Money Bundle SpawnsEdit

Cloakroom

  • Inside the two cash registers

Bathroom

  • Under the wall separator between the two lavatories

Bar

  • Inside the cash registers
  • Sitting loose in a cash register spawn
  • On the ground next to a bin

Kitchen

  • Under kitchen benches
  • On shelves holding liquor

Second Floor Office

  • Inside possible cash registers
  • On the ground next to a bin adjacent to the stairs

Poker Room

  • On the table of the poker room

Back

  • In the sink furthest from the office door
  • On top of the lockers

Bottom Floor Office

  • On the bloodstained ground
  • Inside a cash register on a table in the back corner
  • Inside a cash register stacked on top of crates

Overlooking Office

  • At the bottom of the stairs to the left of the armchair and lamp
  • Under a booth where civilians may spawn
  • Loose bundles on top of the desk
  • Inside a cash register sitting on the corner of the desk
  • To the far left of the bookshelf next to the safe.

Balcony

  • Inside cash registers of the balcony bar
  • On the ground next to a rubbish bin behind the bar

The FBI FilesEdit

The Tasteful Club is a routine stop for our patrols on Saturday nights. The calls are mostly related to drunk-and-disorderlies. Owned and managed by Dimitri Volkov - a known snitch who handed Vlad Kozak to the authorities - we also suspect that it hosts illegal gambling. It appears that the Payday gang stole a large sum of money from the safe in the managers office.

My Notes: Normally, I wouldn’t give two hoots for gangsters shooting each other up, but the Tasteful is a public place, which means civilians might get caught. And why are they targeting this particular Russian - maybe a connection with a rival?

AchievementsEdit

I'm Going All-in! I'm Going All-in!
In the Nightclub job, put a bag filled with money on the poker table.
Putting a bag of coke on the table will also unlock this achievement.
The Eighth and Final Rule The Eighth and Final Rule
On the Night Club heist, kill 50 law enforcers using your fists.
Blood on the Dance Floor Blood on the Dance Floor
Complete the Nightclub job on the Death Wish difficulty.
Everyday I'm Shovelin' Everyday I'm Shovelin'
On the Nightclub heist, kill 25 law enforcers using your shovel. Unlocks the Short Barrel for the Raven shotgun.
OVE SAW 72000 OVE SAW 72000
In the Nightclub job, complete the heist on any difficulty with each crew member using the OVE 9000 saw as primary and secondary weapons. Unlocks the "THRUST Upper Receiver", "THRUST Lower Receiver" and "Long Ergo Foregrip" for the CAR weapon family.
Hey Mr. DJ Hey Mr. DJ
In the Nightclub job, have 12 hostages or more on the dance floor when you escape. Unlocks the "Aluminum Grip" for the AK weapon family, the "Aluminum Foregrip" for the Krinkov submachine gun and the "LW Upper Receiver" for the CAR weapon family.
Note: Untied hostages will count toward this achievement if they are intimidated.
Keep the Party Going Keep the Party Going
In the Nightclub job, zip-tie the DJ and bring him to the escape zone by the escape van.

TriviaEdit

  • This heist was unlocked for inclusion in the beta by player VyseM4H after completing a challenge from Bo on his livestream.
  • Since the AI behavior was improved following the Hotline Miami DLC's release, law enforcers on the scene will engage in a shootout with Dmitri's mobsters despite them calling for police help in the first place.
  • After a successful completion of Bank Heist, Bain (the contractor for that heist) will sometimes tell the crew that he will buy everyone drinks at The Tasteful Club, where the Nightclub heist takes place. 
  • Dimitri shares the same character model with the male teller of Bank Heist.
  • The car in the parking lot to the rear of the club reflects the stars and the moon in the windows, even though it is in a covered garage.
  • Make sure not to throw bags in front of the door leading to Dimitri's office. If the door should open, they will get stuck between the wall and the door,  making them inaccessible. The only way to get the loot out is by letting law enforcers pick the bags up.
  • "The Eighth and Final Rule" achievement is a reference to the film Fight Club.
    • The eighth rule of Fight Club is "If this is your first night at fight club, you have to fight.".
    • The bottom floor office strongly resembles Fight Club's underground fighting arena, which also takes place in the basement of a bar.
  • The "Blood on the Dance Floor" achievement is most likely a reference to the Michael Jackson song of the same name.
  • The "Everyday I'm Shovelin'" achievement is most likely a reference either to the line "Everyday I'm shufflin'" from Party Rock Anthem by LMFAO or "Everyday I'm hustlin'" from Hustlin' by Rick Ross (the former is sampled from the latter).
  • The "OVE SAW 72000" achievement can be completed with team AI bots present, regardless of the fact that they bring non-saw weapons to the heist.
  • Usually only stationary enemies and mobsters in certain places can be highlighted (marked) in stealth. Marking patrolling guards will queue the animation and the usual line from the selected playable character but no outline will appear around the NPC.
  • If Dimitri is inside the second floor office he will not hear any gunfire, but when the heist goes loud he will be alerted and will crouch down with his head in his hands until a door is opened.
  • When in the pause screen the strobe lights coming from the DJ stand will still flash.
  • The picture used for the Bad Music asset has the cassette labeled "Dave's Classics - 92". This is a reference to David Goldfarb, the former lead game designer for PAYDAY 2.

GalleryEdit

VideoEdit

Payday 2 Beta Nightclub - Overkill23:57

Payday 2 Beta Nightclub - Overkill

Beta Gameplay of Nightclub on Overkill difficulty

Gameplay • Heists • Skills • Weapons & Equipment • DLC

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.