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Configurable Mutators are a new set of gameplay modifications introduced on Day 8 of Hoxton's Housewarming Party.

OverviewEdit

Mutators are additional rules that can be set during the pre-game to "spice up" things a little bit during the heists proper. Mutator effects can range from simplifying gameplay, to tactically handicapping players, to even comical and downright chaotic hilarity. Gameplay changes applied by Mutators do not reflect actual mechanics during normal sessions and should only be taken with a grain of salt.

Playing with Mutators active will disable most achievement and Safe House trophies progress. Also, some mutators will have an imposed deduction of earned cash and XP (and combining specific mutators will lead to a maximum of a 50% deduction), but cleaner costs will also be waived. Lobbies with active Mutators will have a pink-purple outline on the Crime.net screen to help with identification.

Instead of being colored yellow, the assault wave indicator will be in violet if a mutator is active.

MutatorsEdit

Alternate Arsenal Alternate Arsenal
Modify how much damage enemies deal to players.
"Players will take more or less damage than normal from being hit by enemies."
—Description
Mutator Config
This mutator allows the host to configure how much more or less damage per attack the whole crew will receive during gameplay. The base value for the damage multiplier is 2.00, and can not go above 10.00 or below 1.01.

Because of Training Because of Training
Modify the amount of health enemies start with.
"Enemies will spawn with more or less health than normal, making them easier or harder to kill."
—Description
Mutator Config
This mutator allows the host to set a health multiplier for all enemies encountered during gameplay. The base value for the health multiplier is 2.00, and can not go above 10.00 or below 1.01.

BFFs BFFs
All normal enemies are replaced with Medics, and all special units are replaced with Bulldozers.
Not available while Clone Army is active.
"All normal enemies during assault waves are replaced with Medics, and all special units are replaced with Bulldozers."
—Description
While this mutator is active, all normal enemies during an assault will be replaced with Medics and Bulldozers will replace other special types. Scripted spawns or map-specific enemies will still initially appear, but additional units will not spawn later.

Additional modifiers:
  • -25% cash and XP gained per mission.
  • Cleaner costs do not apply.



Clone Army Clone Army
Define which special unit that will be spawned instead of all other enemies.
Not available while BFFs is active.
"All enemies that spawn during assault phases will be replaced with the same number of the special unit that you select."
—Description
Mutator Config
While this mutator is active, all normal enemies during an assault will be replaced with the player-chosen special unit. All special units bar SWAT Van Turrets, Snipers, and Captain Winters may be selected for this effect.

Due to the sheer amount of hostiles per wave, this mutator effectively circumvents the special unit cap. Scripted spawns or map-specific enemies will still initially appear, but additional units will not spawn later.

Additional modifiers:
  • -50% cash and XP gained per mission.
  • Cleaner costs do not apply.



Creeps Creeps
All enemies explode when killed.
Not available while Hydras is active.
"Killing an enemy will cause them to explode, dealing the same amount of damage as the hit that killed them."
—Description
Mutator Config
While this mutator is active, all enemies will explode when killed, dealing the same amount of damage as the final blow in a 4-meter radius. The blast radius can be as large as 6 meters and as small as 2. Bulldozers in particular have an additional parameter that allows them to "go nuclear", dealing massive damage to anything caught in the blast.

Additional modifiers:
  • -50% cash and XP gained per mission.
  • Cleaner costs do not apply.



Extraterrestrial Heisters Extraterrestrial Heisters
Shotgun kills abduct enemies.
Not available while Hydras is active.
"Bain has finally revealed his true self as the Mother-Bain, and your shotguns will abduct enemies so that you can return them to the mothership. Do not disappoint the Mother-Bain."
—Description
Mutator Config
While this mutator is active, all shotgun kills will cause their victims to ragdoll and levitate above the player in a circle. Selecting "To the Mothership!" will cause killed law enforcers to be pulled up into the sky and vanish instead.

Additional modifiers:
  • -25% cash and XP gained per mission.
  • Cleaner costs do not apply.



Friendly Fire Friendly Fire
Players can damage each other with normal weapons.
"You can damage other players with any weapon."
—Description
Mutator Config
While this mutator is active, shooting a fellow player with a non-explosive weapon or striking them with melee will harm them just as one would on an enemy. By default, any friendly attack will deal 100% weapon damage, but can either be lowered to 25% or increased to 300%.

Hurt Me More Hurt Me More
Cloakers have a special effect when they kick someone.
"When a Cloaker charges and kicks someone they will apply a secondary effect."
—Description
Mutator Config
While this mutator is active, upon downing a player, a Cloaker will trigger a special effect, ranging from a set of explosions (Explode), a flame patch around the downed player (Fire Trap), or a simple vision-impairing smokescreen (Smokescreen). By default, only one effect (Explode) will trigger during play, but setting the parameter to Random will result in a different effect each time a Cloaker successfully kicks down someone.

Additional modifiers:
  • -25% cash and XP gained per mission.
  • Cleaner costs do not apply.



Hydras Hydras
Killing an enemy will split them into 2 weaker enemies.
Not available while Creeps and Extraterrestrial Heisters are active.
"Killing an enemy will split them into 2 weaker enemies in place until they can no longer be split into weaker enemies."
—Description
Mutator Config
While this mutator is active, all enemies will split into slightly smaller and weaker clones of themselves until they can split no more. By default, the maximum amount of splits an enemy can undergo is 2, but can be lowered to 1 or increased to 4, with more splits meaning weaker enemies.

Additional modifiers:
  • -10% cash and XP gained per mission.
  • Cleaner costs do not apply.



Overdozed Overdozed
Bulldozers are equipped with shields.
"All Bulldozers are equipped with a shield for protection."
—Description
While this mutator is active, all Bulldozers encountered will sport a SWAT riot shield on their left side that blocks most incoming damage just like a regular Shield unit would.

Additional modifiers:
  • -50% cash and XP gained per mission.
  • Cleaner costs do not apply.



Waking Nightmare Waking Nightmare
The Headless Titandozer has escaped from Wolf's nightmares!
Only available during the annual Halloween event.
"The Headless Titandozer has escaped from Wolf's nightmares and become reality! All regular Bulldozers will now be terrifying Headless Titan-dozers!"
—Description
While this mutator is active, all Bulldozers encountered will be replaced with the headless variant from the Safe House Nightmare seasonal heist.

Additional modifiers:
  • -25% cash and XP gained per mission.
  • Cleaner costs do not apply.


  • BFFs may be a reference to Team Fortress 2 and its Heavy and Medic classes, whom the Bulldozer and PAYDAY 2 Medic have a number of similarities to. The Heavy and Medic are an efficient combo in-game due to the Heavy's high health and powerful weaponry and are often paired with each other in fandom.
  • The name and effects of the Creeps mutator is a reference to the Creeper mob of Minecraft, which explode when in close proximity to players, however, not when killed.
  • The Hydra mutator is a reference to the Lernaean Hydra myth of Greek mythology, in which the beast is described to grow back multiple heads if one was chopped off.

BugsEdit

  • The Hydras mutator may cause split enemies to become stuck in the level geometry. This is more likely to happen when enemies split in small, confined areas.

TriviaEdit

  • As can be seen from the announcement site comic strip, the presence of Mutators in the game is handwaved as part of a boardgame being played by the player crew; the game being "Clowns & Cops: Mutator Edition". The box's cover art depicts a cartoony version of Dallas being chased by what looks to be an equally-silly Cloaker with a nightstick.
    • The box itself is a parody of that of the Monopoly boardgame, the playing board and character pieces are reminiscent of those in Cluedo, and the game's name and apparent gameplay are references to Dungeons & Dragons.
Gameplay • Heists • Skills • Weapons & Equipment • DLC

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