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Mosconi 12G

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Mosconi 12G

Mosconi icon new
Powerful at the cost of limited capacity

Mosconi 12G FBI Files
Powerful at the cost of limited capacity

Gameplay
Unlock Level 39
Inventory Slot Primary
Weapon Type Shotgun
Firing Mode(s) Break Action SemiIcon
Cost $896,000
Statistics
Magazine 2
Total Ammo 32
Rate of Fire 500
Damage 145
Accuracy 60
Stability 36
Concealment 7
Threat 37
Other
Internal name huntsman
Achievement(s) Lock, Stock & Eight Smoking Barrels
Mod stats

The Mosconi 12G shotgun is a primary weapon available in PAYDAY 2.

OverviewEdit

The Mosconi 12G is one of the final weapons unlocked in the base game and rightfully so. It is easily one of the most powerful weapons in the game when used at close range. With a well placed head shot at close quarters and the proper skills, you can kill nearly any enemy in the game in a single shot, save for the Bulldozer. To an extent, it is usable at medium range, but requires a more concentrated effort at aiming to do so. Its meager two shell capacity means the player will regularly find themselves vulnerable since they are constantly reloading, severely limiting its effectiveness against multiple enemies. Ammo boxes replenish one to two shells a piece, and since enemies take a maximum of two hits to kill with it, a skillful player will have little dependency on ammo bags.

The two gun mods that the Mosconi 12G has both bolster the shotgun's close range performance by increasing shot spread. This, in turn, reduces its efficiency at medium range. The concealment stats do go way up in this setup and allow Ghosts to have a powerful weapon for Plan B, but due to the rather poor accuracy, it only helps on the smaller maps, like Day 3 of Framing Frame.

When using ammunition types other than AP Slugs or HE Rounds, the Mosconi fires 6 projectiles per shot. Like the Jocelin it deals full damage out to 10 meters, decreasing at a linear rate until it reaches 0 damage at 30 meters. Using any custom ammo besides 000 Buckshot extends the minimum damage falloff out to 20 meters, with a maximum range of 43 meters for AP slugs and Dragon's Breath rounds, 54 meters for Flechette rounds, and 70 meters for HE rounds.

SummaryEdit

Pros:

  • Highest per-shot damage out of every shotgun in the game, tied with the Joceline and Breaker 12G
  • Reasonably accurate
  • Fast reload
  • Very ammo-efficient
  • Capable of a very high Concealment rating when modded
  • Synergizes well with special ammunition

Cons:

  • Tiny ammo capacity that cannot be increased
  • Low total ammo
  • Third-lowest ammo pickup of all primary shotguns
  • Small mod pool
  • Abysmal base concealment (can be greatly improved by mods)
  • High base accuracy results in narrowed pellet spread at close range
  • Low stability
  • High purchase price
  • No suppressor available, making high concealment only useful if the player has no other concealable primary weapons or for Low Blow/Sneaky Bastard

TipsEdit

  • This may be one of the best guns to use with Bullet Storm, as the spread makes it easy to hit enemies, you can fire as fast as you can pull the trigger, and several Enforcer skills can improve this gun further.
    • Adding to this, with the arrival of the Gage Shotgun Pack, Various kinds of Ammunition make Bullet storm incredibly useful, using the HE rounds with Bullet Storm makes it incredibly easy to take down a room of enemies, including shields/bulldozers.
    • Using any ammo type other than Flechette rounds will bring its damage up to 140, with the Shotgun Impact skill, ten greater than the base damage of the Rattlesnake rifle. Granted, barring Flechette rounds and 000 Buckshots, using any other ammo types would leave the player with an uneven amount of ammo, and as such will not be ideal to have in situations when an enemy takes 2 shots to kill but the player only has 1 shell left.
    • Flechette rounds will also help deal with Maximum Force Responders. Slug rounds are of extremely questionable use, and 000 Buckshot are a decent idea, adding more damage with no extra loss of accuracy.
  • It is highly recommended to switch to your secondary when dealing with Tasers. Unless you are certain that you will be able to hit the Taser while being shocked, do not attempt to use this shotgun against one as both barrels will be emptied within seconds of the taser darts connecting with your character.
  • A Mosconi fitted with both mods is a good choice for a primary weapon in situations where stealth is expected to break, but has to be managed beforehand, such as Big Oil Day 2.
  • Shotgun CQB can help speed up the reload process.
  • When modded for concealment with concealment perks from various skill trees, this weapon can be used with the Lightweight Ballistic Vest, provided your secondary has maximum concealment, for example, a Swedish K modified for ultra-low visibility.
  • This gun is shell-fed, not magazine-fed, rendering Mag Plus useless.

BuildsEdit

  • Adding both available mods produces very high concealment for a primary weapon (27), though other weapons such as the CAR-4 can be modded to go even higher. This comes at the cost of reducing accuracy to 0, which makes the weapon very ineffective outside point-blank range.

Available modificationsEdit

000 Buckshot Cost: $36,000 | Community item - Bonus (2), Card Drop & Side Job
000 Buckshot
Total ammo Magazine Reload
Damage +15 Accuracy Stability
Concealment Threat


000 Buckshot Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
000 Buckshot
Total ammo Magazine Reload
Damage +15 Accuracy Stability
Concealment Threat


HE Round Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
HE Round
Total ammo -3 Magazine Reload
Damage +3 Accuracy -12 Stability
Concealment Threat


Flechette Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
Flechette
Total ammo Magazine Reload
Damage -3 Accuracy +8 Stability
Concealment Threat


AP Slug Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
AP Slug
Total ammo -5 Magazine Reload
Damage +15 Accuracy +8 Stability
Concealment Threat


Dragon's Breath Round Cost: $36,000 | The Butcher's BBQ Pack - Infinite Granted
Dragon's Breath Round
Total ammo -3 Magazine Reload
Damage -6 Accuracy -4 Stability
Concealment Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy -4 Stability
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Road Warrior Barrel Cost: $80,000 | Base game - Card Drop & Side Job
Road Warrior
Total ammo Magazine Reload
Damage Accuracy -16 Stability -16
Concealment +10 Threat


Gangsta Special Stock Cost: $80,000 | Base game - Card Drop & Side Job
Gangsta Special
Total ammo Magazine Reload
Damage Accuracy -16 Stability -16
Concealment +10 Threat


SkinsEdit

  • The Wolf Ornament skin corresponds to the design on Wolf's Secret mask in PAYDAY: The Heist.
  • The First Line skin is one of Payday's numerous references to ice hockey.

AchievementsEdit

Lock, Stock & Eight Smoking Barrels Lock, Stock & Eight Smoking Barrels
Own the Locomotive, Street Sweeper, Reinfeld, Mosconi, Izhma, Raven and M1014 Shotguns. Unlocks the Flip-up Sight for the Raven shotgun.

BugsEdit

  • While the reload animation in first person has the character reload both barrels at once, the third-person animation shows the player loading each shell individually.
  • When lagging, sometimes, the reload would go in slow motion. The player will sometimes COMPLETELY reload the gun before the animation starts.

TriviaEdit

  • The Mosconi 12G was likely based on various double-barreled shotgun models. Though said guns generally do not have trademark manufacturers, the Mosconi seems closest in model to the Stoeger Coach gun, albeit with a short barrel.
  • Prior to Update #11, the Mosconi 12G was the only weapon to have the damage bar maxed.
  • The Mosconi 12G is similar to the GL40 and GSPS 12G in that it only has 2 unique mods, one of which shortens the barrel and the other saws off the stock.
  • On its introduction, the Joceline O/U 12G was far more powerful than the Mosconi, with many players considering the Mosconi to be inferior to the Joceline. However, on March 17, 2015, the Mosconi's damage was buffed to match the Joceline's, leaving only accuracy, stability, and concealment to be the three separating factors between the two weapons.
    • Ironically, with the global weapon stats rebalance, the Mosconi was given higher stability, concealment, and total ammo than the Joceline, which, if it weren't for the Joceline's ammo-increasing mod, would make the Joceline inferior to the Mosconi.
  • To date, the Mosconi has the second highest raw damage per shot of any shotgun in the game (tied with the Joceline) at 145 prior to mods and skills/perks, with the Breaker 12G at 155. The Mosconi, Joceline and Breaker are the only three shotguns capable of reaching 200+ damage through the use of Ammunition mods, unique attachments and skills.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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