|Technician: Breacher||Tier 3|
|Basic (3 pt): You gain 1 more shaped charge and 4 more trip mines.|
|Ace (6 pt): You gain 2 more shaped charges and 7 more trip mines.|
With the basic version of this skill a player now has 7 trip mines and 4 shaped charges. The aced version of this skill sets it so that the player has 14 trip mines and 6 shaped charges.
This skill is highly recommended if a person's build is relying on trip mines and shaped charges since the number of trip mines more than doubles with the basic version of the skill and more than quadruples with the aced version. The aced version also doubles the total number of shaped charges a person has on them, allowing for easier breaching of more safes and doors. Just like most explosive deployable skills this skill is highly useful for transport heists and any other heists that have constricted spaces and critical doors that can be blown open for faster progression.
Having more trip mines is also beneficial for stealth heists, especially ones that are quite large like Shadow Raid. If the Spycam asset cannot be bought nor is favored as the other assets, trip mines with the sensor mode ability can be strategically placed where guards frequently patrol, like the stairwell. This can be very vital if there are many guards and it can help alert team members if a nearby guard is present and they cannot be marked via shouting for whatever reason.