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Rhyzak

aka Revy "Two-Hands" Revekka

Content Moderator Discussions Moderator
  • I live in New Zealand
  • I was born on July 5
  • My occupation is Playing Games, Watching Anime, Reading Manga.
  • I am an NPC
A FANDOM user
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  • Can it be collapsable and sortable?

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    • It is indeed going to be both collapsible and sortable. I'm just wondering what else to add to it before I start assigning the data numbers.

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    • A FANDOM user
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  • I'm trying to implement a cell that has a link to the template's "section" so viewers can edit the contents of box directly instead of having to navigate to the closest editable section or, as will be necessary in a page composed entirely of boxes like these, to the top of the page. However, as making neat-looking templates is not my specialty, I have been having trouble doing this. You can take a look at what I'm trying (and failing) to do here.

    I'm not sure how to close this message. Merry day-after-Christmas?

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    • View all 33 replies
    • When the intention is to inform, and with a lot to go through, does The Collector Pack really have a place on the DLC page and list?

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    • Hassat Hunter wrote: When the intention is to inform, and with a lot to go through, does The Collector Pack really have a place on the DLC page and list?

      what harm is one DLC entry doing? Yes it was an april fools joke but it is still listed on Overkills site and they did a full announcement page for it like all the others.

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    • A FANDOM user
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  • You deserved it, after all you've done for the wiki.

    Me and Shidou, we've been consdering adminship but I wanted to ask you about that first. So yeah, I'd like to get your input on that, and congrats again, for lack of a better word.

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  • or just wanted to update your profile to be consistent with other wikis?

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  • Hey Rhyzak

    I was wondering if you could by any chance create a new tooltip template for weapon previews? It should preferrably work like the mask tooltip, only that it will show a small infobox containing the weapon's base stats when hovered over instead of a description and screenshot. Melee weapons should have their own tooltip due to mechanical differences.

    I've been experimenting for a really long while now but CSS and stuff just isn't my strong suit.

    Thank you for your time.

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  • You've used the Very Hard values for default? Have they really been raised that much (don't know if it was altered with the change) or just an error?

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    • Has always been in the game since release lol. I don't use any mods aside from textures.

      Esc > Options > Video > Hidden Player HUD

      Need to be in a heist to see it.

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    • Need to be in a heist to see it.

      Going on a limb saying that's probably it, I never ever looked into options ingame, always on the main menu (as with every single game out there except if they crap on telling controls)

      Heck, even when I had in mind I would give it a try I still forgot about it ingame XD

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    • A FANDOM user
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  • So... you make it sound on the Loot page that their detection range is something new. Pretty sure it was always there and they just reduced it (since we all know they could spot lootbags further than they could spot the players).

    Am I incorrect, or is there another reason why detection for the bags is listed as 'new'?

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    • Bags never had their own detection rate. They were working off the guards 40m range and security cameras 15m range before. Now they do have their own values with Update #73 which are 18m for all bags except body bags which are 19m. Along with drills which are now 23m instead of the guards 40m range.

      It's worth to put it on either the Loot page or add a new section to the Stealth page explaining each of the AI's values as the new change makes a lot of heists relatively easier now. Most notably Shadow Raid.

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    • Shame Shadow Raid still pays utter crap

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    • Edited the description slighty, hopefully making it clear for everyone :)

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    • A FANDOM user
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  • I really want to know because I'm just creating my preplanning sections with paint.net and they turn out very bad.If you have time,maybe you could make a preplanning section for my own custom heist.

    Here's an image I made for it using paint.net.Click on it to see the full image.

    Mennagiopreplanning

    The preplanning section

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  • Can you explain how you got the UAR page to display the max/min reload time without setting their variables in the template?

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  • With 90px it looks like this:
    WhyIRevert

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    • View all 7 replies
    • Should be fixed for both normal and custom .css now. I'm just wondering if there was a reason the weapon_mod class was left out.

      Long Barrel Base game - Card Drop & Side Job
      Long Barrel
      Mod slot Slide Total ammo Stability
      Cost $263,000 Damage +10 Concealment -3
      Magazine Accuracy +4 Threat
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    • Looks fine now, so all's good :)

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    • A FANDOM user
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