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Mark 10

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This article is about the PAYDAY 2 weapon. For the similar weapon in PAYDAY: The Heist, see Mark 11.
Mark 10

Mark10 icon new
High rate of fire and damage. Low accuracy.

Mark 10 FBI Files
High rate of fire and damage. Low accuracy.

Gameplay
Unlock Level 2
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $59,000
Statistics
Magazine 40
Total Ammo 160
Rate of Fire 1,000
Damage 40
Accuracy 48
Stability 64
Concealment 27
Threat 10
Other
Internal name mac10
v·d·e
Mod stats

The Mark 10 machine pistol is a secondary weapon in PAYDAY 2.

OverviewEdit

The Mark 10 is the first non-DLC automatic sidearm available, and has good firepower due to its damage and high rate of fire. These benefits are offset by its very poor accuracy and high recoil, making it mostly useful at close range.

The gun's generous magazine size of 40 (48 with extended magazines) gives it an edge over similar fast-firing SMGs, but the player must still be careful not to deplete their reserve ammunition with the extremely high rate of fire.

Installing modifications to increase accuracy and stability makes it a very good weapon for engagements up to medium range; consequently it is best used as a secondary to complement a long-ranged weapon like the M308 or any Sniper Rifle.

SummaryEdit

Pros:

  • Good damage
  • Massive rate of fire
  • High magazine capacity
  • Good base concealment

Cons:

  • Low accuracy
  • Mediocre reserve ammo capacity
  • Extremely high recoil without appropriate modifications

TipsEdit

  • For those who do not have any DLCs, the Mark 10 is a good sidearm for snipers armed with the Platypus 70 to engage enemies at close range.

Available modificationsEdit

Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -10 Accuracy Stability
Concealment Threat -10


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -7 Accuracy Stability +2
Concealment -2 Threat -10


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -2 Accuracy Stability +5
Concealment -3 Threat -10


Werbell's Suppressor Cost: $9,000 | Jacket Character Pack - Card Drop & Side Job
Werbell's Suppressor
Total ammo Magazine Reload
Damage -7 Accuracy Stability +2
Concealment -1 Threat -10


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +3 Accuracy Stability +5
Concealment Threat +1


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +4
Concealment -1 Threat +2


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +8 Accuracy Stability +2
Concealment -2 Threat +10


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +3 Accuracy +6 Stability -3
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +5
Concealment -2 Threat +1


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +10 Accuracy -4 Stability
Concealment -2 Threat +10


Slotted Barrel Extension Cost: $9,000 | Jacket Character Pack - Card Drop & Side Job
Slotted Barrel Extension
Total ammo Magazine Reload
Damage +5 Accuracy +4 Stability -7
Concealment -2 Threat


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -7
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Drop not defined
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -7
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +3 Accuracy -2 Stability +4
Concealment Threat


Railed Handguard Cost: $36,000 | Base game - Card Drop & Side Job
Railed Handguard
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Extended Mag. Cost: $14,000 | Base game - Card Drop & Side Job
Extended Mag (Mark 10)
Total ammo Magazine +8 Reload
Damage Accuracy Stability +2
Concealment -2 Threat


Speed Pull Magazine Cost: $14,000 | Gage Spec Ops Pack - Infinite Granted
Speed Pull Magazine Mark10
Total ammo Magazine +8 Reload -1.7
Damage Accuracy Stability
Concealment Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment -3 Threat


Skeletal Stock Cost: $9,000 | Base game - Card Drop & Side Job
Skeletal Stock (Mark 10)
Total ammo Magazine Reload
Damage Accuracy +2 Stability +5
Concealment -2 Threat


SkinsEdit

TriviaEdit

  • The Mark 10 is based on the MAC-11 as evident by the stamping on its right side. The in-game magazine of the Mark 10 holds 40 rounds despite being modeled after a 20-round stick magazine.
    • While the MAC-11 is an open bolt weapon, inspecting the Mark 10 would show its bolt in the forward (closed) position at all times despite the charging handle correctly locking back after each shot and after reloading.
    • Due to the shared animation rigging with the pre-Update 79 CMP, the player character will also press on the Mark 10's magazine well during a reload as if the weapon has a thumb mag-release, despite the MAC-11 being designed with a heel release.
  • The Mark 10's old inventory icon lacks its magazine.
  • The Mark 10 is the only weapon used by most gangsters (the gangsters in Hotline Miami use other weapons beside the Mark 10), giving them a surprisingly high DPS as they're capable of easily shredding through armor in just a few bursts. It is also the sidearm used by Chains and Sydney when controlled by the AI, which they draw out when downed or idling in a combat heist.
    • The Mark 10s used by the AI also sports an integrated tactical light mounted near the trigger guard, instead of the separate attachment that is mounted to the right side of the weapon.
  • Despite being a machine pistol, the Mark 10 is classified as an SMG in-game.
  • The Mark 10 was featured in a video by GameSpot as part of pre-release promotion.
  • With the Extended Magazine equipped, the Mark 10 cannot even perform a full reload once, after emptying the initial, loaded magazine. With 80 total rounds and a magazine size of 48, the high rate of fire, decent damage output, and impressive stability gained from fully modifying this weapon become rather moot, as it will run out of ammo completely with only brief use in a firefight.
    • As of Crimefest 2015, the total ammo pool for the Mark 10 has been increased to 160 rounds. This allows for three full reloads and one partial reload.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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