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Imitations
This article is about the PAYDAY 2 weapon. For the similar weapon in PAYDAY: The Heist, see Mark 11.
Mark 10

Mark10 icon new
High rate of fire and damage. Low accuracy.

Mark 10 FBI Files
High rate of fire and damage. Low accuracy.

Gameplay
Unlock Level 2
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $59,000
Statistics
Magazine 40
Total Ammo 160
Rate of Fire 1,000
Damage 40
Accuracy 48
Stability 64
Concealment 27
Threat 10
Other
Internal name mac10
v·d·e
Mod stats

The Mark 10 machine pistol is a secondary weapon in PAYDAY 2.

OverviewEdit

The Mark 10 is the first non-DLC automatic sidearm available, and has good firepower due to its damage and high rate of fire. These benefits are offset by its very poor accuracy and high recoil, making it mostly useful at close range.

The gun's generous magazine size of 40 (48 with extended magazines) gives it an edge over similar fast-firing SMGs, but the player must still be careful not to deplete their reserve ammunition with the extremely high rate of fire.

Installing modifications to increase accuracy and stability makes it a very good weapon for engagements up to medium range; consequently it is best used as a secondary to complement a long-ranged weapon like the M308 or any Sniper Rifle.

SummaryEdit

Pros:

  • Good damage
  • Massive rate of fire
  • High magazine capacity
  • Good base concealment

Cons:

  • Low accuracy
  • Mediocre reserve ammo capacity
  • Extremely high recoil without appropriate modifications

TipsEdit

  • For those who do not have any DLCs, the Mark 10 is a good sidearm for snipers armed with the Platypus 70 to engage enemies at close range.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -20
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -20
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -20
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +10
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +10
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Werbell's Suppressor

Jacket Character Pack
v·d·e
Werbell's Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -1 Threat -20
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Slotted Barrel Extension

Jacket Character Pack
v·d·e
Slotted Barrel Extension
Total ammo - Magazine -
Reload - Damage +2
Accuracy +8 Stability -8
Concealment -2 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Railed Handguard

Base game
v·d·e
Railed Handguard
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Extended Mag.

Base game
v·d·e
Extended Mag (Mark 10)
Total ammo - Magazine +8
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine Mark10
Total ammo - Magazine +8
Reload -1.4 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Skeletal Stock

Base game
v·d·e
Skeletal Stock (Mark 10)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -2 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

TriviaEdit

  • The Mark 10 is based on the MAC-11 as evident by the stamping on its right side. The in-game magazine of the Mark 10 holds 40 rounds despite being modeled after a 20-round stick magazine.
    • While the MAC-11 is an open bolt weapon, inspecting the Mark 10 would show its bolt in the forward (closed) position at all times despite the charging handle correctly locking back after each shot and after reloading.
    • Due to the shared animation rigging with the pre-Update 79 CMP, the player character will also press on the Mark 10's magazine well during a reload as if the weapon has a thumb mag-release, despite the MAC-11 being designed with a heel release.
  • The Mark 10's old inventory icon lacks its magazine.
  • The Mark 10 is the only weapon used by most gangsters (the gangsters in Hotline Miami use other weapons beside the Mark 10), giving them a surprisingly high DPS as they're capable of easily shredding through armor in just a few bursts. It is also the sidearm used by Chains and Sydney when controlled by the AI, which they draw out when downed or idling in a combat heist.
    • The Mark 10s used by the AI also sports an integrated tactical light mounted near the trigger guard, instead of the separate attachment that is mounted to the right side of the weapon.
  • Despite being a machine pistol, the Mark 10 is classified as an SMG in-game.
  • The Mark 10 was featured in a video by GameSpot as part of pre-release promotion.
  • With the Extended Magazine equipped, the Mark 10 cannot even perform a full reload once, after emptying the initial, loaded magazine. With 80 total rounds and a magazine size of 48, the high rate of fire, decent damage output, and impressive stability gained from fully modifying this weapon become rather moot, as it will run out of ammo completely with only brief use in a firefight.
    • As of Crimefest 2015, the total ammo pool for the Mark 10 has been increased to 160 rounds. This allows for three full reloads and one partial reload.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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