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Mallcrasher FBI Files
Heist Info
Contractor Vlad
Contract Days 1
Loud / Stealth ✔ / ✘
Loot Jewelry
Experience 1,000 (completion)
+1,000 (dealing 10k damage, granted up to 5 times)
Internal name
Achievement(s) Shoot the Glass! Came in Like a Wrecking Ball $1.8M Speedrun
"Fucking stubborn mudak won't pay protection now that I am back. We'll change his mind."
—Vlad offering the heist

Mallcrasher is a one-day heist in PAYDAY 2.

Contracted by Vlad, it involves the crew damaging businesses in a local mall in order to pressure the mall owner, Mr. Stone, into paying protection money to Vlad.


Ammo Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (One Down)

Doctor Bag
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (One Down)

Gas Can
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (One Down)

Gas Can
Price: $4,000 (Normal)
$6,000 (Hard)
$8,000 (Very Hard)
$12,000 (Overkill)
$20,000 (Mayhem)
$28,000 (Death Wish)
$36,000 (One Down)

Asset gage assignment
Gage Courier Packages

Risk Level I, II, III


  1. Locate the mall.
  2. Damage and destroy $50,000 worth of stuff.
  3. (Optional) Take any valuables you can.
  4.  Escape via helicopter.


The group starts outside of a three-story mall and must enter the mall and deal $50,000 worth of property damage. Windows, cars, and anything that can be knocked around or broken will count towards the property damage score.

Once the group goes loud, they must act quickly to cause the proper amount of property damage to trigger the escape via helicopter. The group will then need to defend their position until an escape helicopter can extract them. The helicopter always lands at the back of the mall, the escape area is the walk way in front of the gym. Several stores in this area can offer cover while waiting for the helicopter. Snipers are especially dangerous as risk level rises.

Note: Since Update #24, the van will no longer be present at all, forcing you to wait for the helicopter.


  • On higher difficulties, two policemen will spawn nearby the starting point for heisters. If it is desirable to avoid them, players can simply move to the left to access the garage and enter the mall without any interference.
  • Simply shooting or smashing all shop windows and doors (the glass inside must be destroyed) on the first floor can incur property damage worth $30K or upwards. For maximum damage, all windows on the first floor must be broken
    • Doing the heist this way also helps with achieving the "Shoot the Glass" trophy/achievement.
  • If the jewelry bags are stolen from the jewelry store on the second floor the player must be carrying it to escape with the loot. For solo or two-player runs, this potentially limits the amount of jewelry that can be stolen. 
  • Safes can spawn in any of the stores, and so can cash boxes. All of the safes except one will be empty; it is random which safe contains anything. Usually it will only ever contain a single cash bundle of $1000, however, very rarely it will be brimming with enough cash that a loot bag will be required to extract it. The cash loot bag will be valued upwards of $200,000 on higher difficulties.
  • The only target store which can be hit without alerting any civilians or guards is the wine store at the top floor of the mall.
    • The store nets 20-30K worth of damage, not including the windows and glass doors of the shop (1 melee hit per bottle, or 1 bullet per bottle).
    • One or more players can first mask up and tie the cashier in the shop when there are no civilians or guards lurking within sight of the shop, then leave her behind the counter. Then they can proceed to break every bottle of wine in the store, while hiding out of sight from any civilians or guards who occasionally come close to the shop.
    • It is best advised that one or two players use a silenced weapon to break the bottles to avoid alerting guards and civilians nearby.
    • The best course in hitting the store with stealth is by utilizing at least one player with a very low detection risk to enter the mall and break the bottles of wine while the other armored players wait outside the mall until the player inside finishes his job or until he alerts a guard or civilian.
  • Good targets of opportunity for shooting or hitting once the group goes loud include:
    • Skylights (12 windows visible from virtually everywhere, 24 shots required, approx. $10K total damage)
    • Storefront display windows (2 shots or one melee bash, $600 dollars each)
    • The bottoms of the shoe box stacks in the Perfect Fits shoe store (will wreck the entire stack)
    • The bags in the MissWe bag store (approx. $10K total damage)
  • If the players can get civilians out of particular high value stores (or do not care about civilian casualties) they can use explosives such as Frag Grenades or Trip mines to reach the required property damage very rapidly by bombing an entire store's contents, windows, and typically some of the contents of stores adjacent, on top of or below the target store in one explosion. The Blast Radius or Jack Of All Trades skills can be used to maximize the damage dealt by explosions from trip mines. Using explosives will almost always cause some civilian deaths due to the damage traveling through the floor. Killing civilians will greatly reduce the payday because of the cleaner costs deducted instantly from a player's spending cash.
    • A grenade in the center of the Cosmetics store or Perfect Fits shoe store on the bottom level will each net approx $15K, and a grenade in front of the counter of the car dealership on the second level will also do damage to both the car and the headphone rack in the electronics store for an additional $15K. Though damage closer to the car may do more.
    • Bombing the Precious Things jeweler on the second store may also net $15K but is more likely to hold a hostage and is on top of the shoe store so bombing both will not net as much damage per bombing.
    • Shooting out the skylights is a good way to get the remaining money after using explosives in the Cosmetic store, Perfect Fits and Car Dealership.
  • If going loud, this is one of the very rare times the AI can contribute to the goal of the heist as they will often attempt to shoot enemies behind glass material.
  • Purchasing gas can assets (maximum of two) can dramatically speed up the destruction process of the mall by instantly destroying the contents of the store they are placed in. Keep in mind however, that only certain stores can have the gas cans placed in them. The best location for a can is the fitness center on the second floor as although there are no destructible items inside, the large glass panes surrounding the kiosk can be destroyed by the burning, which nets somewhere around $10K worth of property damage.
  • A player with an OVE9000 saw can add a fair amount of money to the team via sawing open the numerous ATMs, although money removed from ATMs does not go towards damages.
  • Sometimes there are already uniformed police officers at the mall starting with two outside and several more patrolling the store itself (including the hallway where the gas canisters asset are located), if this is the case then if the heist goes loud the assault wave composition is dramatically accelerated with swarms of special units appearing early and often, particularly so on higher difficulty levels potentially even including cloakers which almost never spawn on this heist and even pairs of black Bulldozers spawning within the first two minutes of the assault beginning.
  • It is possible to stealth this heist. However, even on normal, more than four guards may spawn, making total control of the map impossible. Perhaps the best way to stealthily accumulate a large amount of damage is to this is to incapacitate the wine store clerk and slowly shoot all the bottles. Once that is done, move around the second floor, smashing more store goods. For the most part, civilians will not be alerted by damage dealt to destructible items (e.g., bags, headphones, glass bottles). However, they can hear the noise created by breaking windows. If civilians are alerted by something, quickly neutralize them to avoid alerting the entire map via a chain reaction.
    • If attempting to stealth this heist with multiple players, it is possible to kill all the guards and tie down all civilians on the top floor without alerting any guards or civilians on the lower floors. Using ECMs is recommended for this method. Civilians on the walkways across the mall (as opposed to along it) must be dealt with swiftly as they have the highest chance of alerting others on lower floors. Killing and bagging is generally the quickest and safest way to do so.
  • The two orange-yellow lights hanging from the roof of the mall can be destroyed by double-jumping on the railing directly underneath them and pressing the melee button.
  • To do property damage while sneaking, specific targets and general good practices include:
    • Bashing store content or shooting them with silenced weapons while holed up with drills in stores, which can be done while hiding behind counters. Avoid destroying windows as this may alert civilians.
    • Holing up in the liquor store and destroying bottles individually for a total of well over $20,000 with minimal risk of alerting authorities. Bombing it with a grenade will only net around $5,000 for unknown reasons, so it is generally recommended to break the bottles one at a time.
    • Be careful what you destroy because breaking any window (excluding skylights and glassware within stores) will alert every civilian and/or guard within a decent range. Considering how densely populated almost all areas of the map and the A.I. patrolling patterns, it is next to impossible to shatter glass without breaking stealth.


There are discrepancies between the damage caused by grenades and the damage caused by guns. All values are approximations, and are measured in terms of Bain's responses, which are $5,000 increments.

Store Destroyed by Shooting Destroyed by Grenade1 Destroyed by Gas
Perfect Fits (Shoes) $5,000 $10,000 N/A
Cosmetics $5,000 $15,000 N/A
Shear Harmony (Salon)2 $0 $10,000 $5,000
Kung Bo (Vases) $5,000 $15,000 N/A
Sweat Like A Maniac Gym2 $0 $10,000 $10,000
The Pear Store $20,000 - $25,000 $5,000 - $10,000 N/A
MissWe (Bags) $10,000 $10,000 N/A
Rated T (T-Shirts)2 $0 $10,000 $5,000
DC (Formal Shirts)2 $0 $10,000 $5,000
Precious Things (Jewelry) $5,000 $10,000 - $15,000 N/A
Falcogini (Car)3 $15,000 $20,000 N/A
Sparkles & Spirits (Alcohol) $20,000 - $30,000 $5,000 N/A

1: Most of the damage caused by grenades includes damage to the surrounding stores, which explains the reason most stores are damaged more by grenades. Grenade placement matters and can cause variance in results. However, in the case of The Pear Store and Sparkles & Spirits, the damage to items when shot individually is considerably more. As far as has been tested, the GL40 counts as grenades, especially with respect to The Pear Store and Sparkles & Spirits.

2: These stores have nothing technically inside them that can be destroyed, so any amount of damage here is from the glass surrounding the store. Most grenades thrown here will hit glass as well as surrounding stores.

3: More damage could possibly be done with different guns, such as a shotgun with HE rounds or the GL40.

Gage Mod Courier PackagesEdit

  • Under the bench under the escalators on the first floor
  • In the front café on a small table
  • In a small "tunnel" from the mall to the left outside of the mall
  • Under a bench in the passageway before the tunnel
  • At the front entrance of the wall, between the pillar and the glass on the right
  • Under the right escalators on the second floor
  • Under a bench next to the plants on the second floor
  • Under a bench on the second floor, under the escalators at the far end
  • Under a bench near the escalators on the third floor
  • Behind the counter on the gymnasium, which is in the far corner of the third floor
  • Under a counter inside a jewellery store on the third floor
  • In the parking booth outside at the front entrance of the mall
  • In a corner, behind the door near the stairs on the third floor


Shoot the Glass! Shoot the Glass!
In the Mallcrasher job, destroy all windows in the mall.
Came in Like a Wrecking Ball Came in Like a Wrecking Ball
Complete the Mallcrasher job on the Death Wish difficulty or above.
$1.8M Speedrun $1.8M Speedrun
In the Mallcrasher job, loot $1,800,000 in loose cash within 50 seconds of starting the heist on the OVERKILL difficulty. Unlocks the "Scope Mount" and "PBS Suppressor" for the AK weapon family, "Alfred" mask, "Dawn" material and "Dinosaur Skull" pattern.


  • When $50,000 worth of property has been destroyed and the crew is waiting for the escape chopper to arrive, the missions tab will still make a comment regarding the escape van not being available and has been "trashed"; although the van is not available any longer even when the heist is done in stealth.
  • The display car Falcogini has a license plate of STNLY-427, which is a reference to the game The Stanley Parable. The game revolves around a man named Stanley, who is also named Employee #427. [1]
    • The Stanley Parable also features a PAYDAY easter egg; a tiny Dallas mask hidden behind a box stack during the "adventure line" sequence.[2]
  • The music that plays inside the mall is "Let's Go Shopping!" by OVERKILL's lead music director Simon Viklund. You can listen to it here.
  • When the escape chopper arrives after completing the objectives, the skylights directly above the extraction point will automatically break. The event is likely scripted, as when it happens no one will be alerted by the noise or sight of the glass breaking; this can be observed during a stealth run where much of the civilian/guard population is still alive and unwary.


Gameplay • Heists • Skills • Weapons & Equipment • DLC

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