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This article is about the PAYDAY 2 weapon. For the weapon of the same name in PAYDAY: The Heist, see M308.
M308

M308 icon new
High powered and high recoil

M308 FBI Files
High powered and high recoil

Gameplay
Unlock Level 26
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing SemiIcon / AutoIcon
Cost $581,000
Statistics
Magazine 10
Total Ammo 70
Rate of Fire 706
Damage 160
Accuracy 84
Stability 36
Concealment 8
Threat 31
Other
Internal name m14
v·d·e
Mod stats

The M308 rifle is a primary weapon available in PAYDAY 2.

It is a marksman rifle with long range accuracy and brutal damage at the cost of stability, concealment, and magazine size.

OverviewEdit

The M308 is tied for the highest damage per shot of any rifle outside of the sniper rifles with the Cavity 9mm, the Little Friend 7.62 and the Galant Rifle, and can easily be modified to kill any non-special enemy with one head shot if you have the Perk Deck's tier 2 head shot bonus. However, this is offset by the extremely low total ammo capacity, forcing you to make every shot count. For an assault rifle it also has a small magazine, though this is somewhat mitigated by the fast reload time.

Compared to sniper rifles, it cannot penetrate shields, and has less damage and accuracy than most. It's debatable whether or not you're better off with another assault rifle (such as the AK.762 or CAR-4) that has higher ammo capacity, particularly if you can consistently make head shots.

The M308 defaults to semi-auto (single-fire) mode, but does have a full-auto setting as well. This gives the M308 the highest DPS of any of the assault rifles, which shreds special units and dozers if one aims for their face plate. This feature should be used sparingly however, as the M308 does not have the ammo pool to support extended magazine dumps.

The M308's low base concealment of 8 cannot be increased past 12, making it a poor choice to bring when you need to be stealthy. It also has tight iron sights, so you would generally want to trade concealment for a scope.

SummaryEdit

Pros:

  • Highest damage of all assault rifles
  • Defaults to semi-auto, but has high rate of fire
  • Fast reload compared to other assault rifles
  • Highest base accuracy
  • Excellent hipfire
  • Can attain perfect accuracy and near perfect stability using mods and skills

Cons:

  • Poor stability, without modification
  • Very difficult to conceal
  • Limited magazine capacity and total ammo reserve
  • Awkwardly-positioned sights/scope mount without the scope mount modification
  • Limited range of mods to choose from

TipsEdit

  • Its only available concealment-increasing modification, Abraham Body, is a poor choice as the M308's base concealment is too low to be worth improving. It's still an acceptable alternative if the player has yet to unlock the Jaeger Body, since it adds 8 points of stability.
  • Due to its low total ammo, having the Fully Loaded skill, preferably Aced, helps greatly in combat as the 25% total ammo increase grants the M308 almost two extra magazines to use. Surefire basic can also be used to increase the M308's ammo per magazine to 25, giving it much more staying power. If one can make every bullet count, they may find themselves reloading either infrequently or only when out of danger. Aggressive Reload, aced or not, can further help mitigate problems resulting from its initially small magazine.
  • Lock N' Load basic can actually be quite effective on a properly modded M308. Utilizing mods to enhance its stability in tandem with this skill can make the M308 a very effective weapon for run-and-gun tactics. An accurate user can get rapid headshots from hip firing while moving, especially if aided by a laser.
  • Like rifles such as the AK and AK.762, sights are forward mounted onto the hand-guard. Consider this when choosing which optic to mount, since the sight will be relatively far away from the player's view. Fitting the Scope Mount introduced with the Butcher's Mod Pack 2 can alleviate this problem.
  • The M308 should almost entirely be used as a skilled marksman rifle. On Overkill Difficulty and below, the M308 is a truly terrifying weapon, being able to kill Shields, Snipers, any normal enemy except the FBI MFR with one body shot and killing FBI MFRs, Tasers, and Cloakers with one head shot. Killing Green and Black Bulldozers can be done with as little as four shots: one to break the outer face-shield, one to break the inner faceplate, and two to the face. This is quite difficult however and will require a very skilled user.
  • With The Bigger The Better Suppressor, Specialized Killing aced and Fast And Furious, the M308 does 214.6 damage. With an aced Surefire skill, one can kill FBI MFRs with one body shot on Overkill and below. With bonuses from perks such as High Value Target and Underdog's attack bonus, this can cause it to consistently kill Tasers and Cloakers in a single headshot on Death Wish - enabling it to be just as terrifying at the highest level.
  • Due to its high recoil and low ammo count, fully automatic fire should rarely be used. Modifying it with Single Fire will increase accuracy, for those looking to specialize in sniping.
    • Fully automatic fire is more effective in few cases, such as the elimination of Bulldozers at close range.
    • Fully automatic fire can deliver an extremely high amount of damage during the effects of Bullet Storm or Swan Song, as the player can combine high damage per bullet with a high rate of fire, and not have to reload.
  • A fully automatic M308 can work against its user, as a Taser can electrocute a player and quickly empty the weapon's low ammunition in its magazine and in turn, provide no way to fight the Taser.

BuildsEdit

As the M308 is very powerful and accurate by default, the main focus of any build is to improve on its horrible Stability. That being said, unless the player actively uses the M308 in fully-automatic, the low Stability wouldn't cause much of a problem. Concealment is not a major concern as it is abysmal to begin with and cannot be effectively enhanced.

Silencing the M308 is inconsequential given its high Damage per shot, thus allowing for certain "stealth" builds.

A Stability-improving build may consist of the following:

Note: The Auto Fire mod is not recommended as it locks the M308 into a permanent full-auto mode that makes recoil management even more of a hassle, despite its Stability increase.

Without the bonuses from perks and skills, the above build offers a Damage readout of 162, an Accuracy value of 96 and 72 Stability. Concealment is very low (0-3). With certain perks and skills, the stability and accuracy of the M308 can be brought up to or very near 100.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -23
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -23
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -23
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +3
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +6
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +20
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +3
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +20
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Scope Mount

The Butcher Mod Pack 2
v·d·e
Scope Mount
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Abraham Body

Base game
v·d·e
Abraham
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +2 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Jaeger Body

Base game
v·d·e
Jaeger
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -2 Threat -
Cost: $80,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

  • Ausome is a pun on "awesome" and "Au", the symbol for gold on the periodic table.
  • The Floral Thrust skin (M308 Rifle | Floral Thrust [✓]) is the black and white version of the first skin its creator made.
  • The Demon and Plush Phoenix's descriptions apparently come from a book named "The Fire and The Thief". While the Demon's quote sources "Jeremy Logan", the Plush Phoenix's quote sources "Jezebel Taimalie".

TriviaEdit

  • The M308 is based on the Springfield Armory M1A SOCOM 16 with a McMillan M2A stock. When fitted with an Abraham Body it gains the look of a Mk. 14 EBR, though one with an unusually short barrel and gas tube.
    • Its name might be a reference to the .308 Winchester rifle round which is the parent case of, and commercial alternative to, the 7.62x51mm NATO rounds used with military M14s.
    • Alternatively, this could have been based on a fully-automatic converted Norinco M305, an unlicensed Chinese copy of the M14.
  • After the advent of Update #65, the M308's full reload animation uses the weapon's bolt release, though the way the player character does it (slapping the weapon with their entire open palm) does not seem at all plausible, as the bolt releases of several M14 derivatives are very small and are located in rather flush grooves, thus will necessitate the use of a finger to disengage.
  • It is the only selective fire weapon to start in semi-automatic by default.
    • This is due to the fact that it was capable of semi-automatic fire only prior to the Gage Weapon Pack #01 update.
    • It could also be a reference to the fact that most, if not all, M14 derivatives in existence are operated as such in reality due to them being designated marksman/battle rifles. Because of this, the military-issued M14s are often set to firing single shots by default to either minimize the effects of the excessive recoil from firing the high-powered 7.62x51mm rounds, or to effectively snipe.
  • The M308 makes an appearance in the Armored Transport DLC Trailer, with the Abraham Body and Milspec Sight.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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