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218620 screenshots 2014-12-24 00006

Deposit boxes in The Big Bank, showing both baggable loot and loose items.

Loot is the main source of income for the crew in PAYDAY 2.

Loot bagsEdit

2014-01-08 00020

Assault Rifle bags in Day 1 of Firestarter. The player is also carrying a bag. Note the slight screen tilt when carrying bags.

There are various types of loot bags, all of which fall into one of six weight categories; the heavier the bag, the more it slows down the carrier, and the harder it is to throw. Heavier bags may also reduce the carrier's jump height and prevent the carrier from sprinting. Skills and perks can reduce some of these negative effects.

The six categories:
Category Movement Throwing Jumping Sprinting
Light 100% 100% 100%
Medium 100% 100% 100%
Slightly Heavy 90% 80% 100%
Heavy 75% 50% 50%
Slightly very heavy 75% 65% 25%
Very heavy 37.5% 30% 25%
Mega heavy (unused) 37.5% 13.5% 25%

Notes:

  • Default player movement speed is capped at 100%.
  • The values seen above differ from internal values since the base bonus of pre-patch #100 Transporter, given to players by default now, are calculated into the table.

Internal Bag TypesEdit

Internally in the game's files, there are actually 10 categories of bags listed. Aside from the standard six types of bag, there are also bags classed as, "coke_light", "explosives", "cloaker_explosives", and "being". However, these bag types are ultimately inconsequential, as they are merely clones of light, medium, medium, and heavy bags respectively. Exceptions are explosives which, unsurprisingly, gain the additional property of exploding when thrown or dropped a great distance. Shells used to have this bag class until Update #57 changed it to medium, making the explosives category unused and "cloaker_explosive" which makes bags perish on Prison Nightmare. Bags of coke and meth are technically classed as coke_light. Body bags are technically classed as being. Update #79 added the "slightly very heavy" category. It's a clone of the "very heavy" category, but allows for 50% movement instead of 25% and 65% throwing instead of 30%. The "mega heavy" category used to belong to the cold fusion engines in Big Oil, but in Update #105.2, it was shifted to the heavy category, leaving the mega heavy category unused. Update #152 added the slightly heavy category.

Securing LootEdit

2014-01-14 00002

Extraction point (van) with loot bags inside.

In order to turn in a loot bag, it must be either thrown into a designated extraction point (e.g. van, helicopter, boat) or carried by the player as they escape. The extraction point is marked with a suitcase icon PrePlanLoot and is often also an escape vehicle. If a loot bag is just thrown into the escape zone that is not a van and is not picked up before the crew escapes, then it will not count towards their payday.

Multiple-day heists have mechanics for transferring the bag-value from one day to the next, until they are turned out after successfully completing the final day. They differ per heist however. Here you can see how the final tally will be made for these jobs;

Table overview
Heist Day 1 Day 2 Day 3
Big Oil -
The Biker Heist
Election Day -
Firestarter
Flash Drive -
Framing Frame
Get the Coke
Goat Simulator
Hotline Miami
Hoxton Breakout - -
Rats
Watchdogs

Note: Money gained per bag onscreen and actual value given does not match during Rats Day 2.

  • Big Oil: Considering day 2 doesn't contain any loot, all bags stolen on day 1 will be cashed out.
  • The Biker Heist: Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out.
  • Election Day: Doesn't contain loot the first day, so all loot stolen on day 2 will be cashed out.
  • Firestarter: You will get the loot gained cumulatively each day, so after succeeding you will gain cash from day 1, day 2 and day 3. All loot secured on day 1, 2 and 3 will be cashed out.
  • Flash Drive: Considering day 2 doesn't contain any loot, the gold stolen on day 1 will be cashed out.
  • Framing Frame: Painting values on day 1 will be negated (even if after the required amount they should be more valuable than the cash you get in return). Money and gold gained on day 2 and 3 will be cumulatively added towards the final tally. Loot gained day 2 and day 3 will be cashed out.
  • Get the Coke: The value of the coke in day 1 will be negated. The coke secured on day 2 will be cashed out.
  • Goat Simulator: The value of the loot in day 1 will be negated. All loot secured on day 2 will be cashed out.
  • Hotline Miami: Both days will be cumulatively added towards the final tally. All loot stolen on day 1 and 2 will be cashed out.
  • Hoxton Breakout: This multiple-day heist does not contain loot, the server secured at the end of Day 2 is counted as an objective and thus awards no money.
  • Rats: All loot secured on day 1 will be negated, the final tally will depend on day 2 and day 3. While the first 3 bags on screen will show a value of '65,000' (if stolen back) the actual value for that difficulty for the remaining bags will be returned. Thus if additional meth is made day 1 but not secured day 2, that money will not be granted. All loot secured on day 2 and day 3 will be cashed out.
  • Watchdogs: The value of day 1 will be negated, the final returned amount depends on day 2 alone. All loot secured on day 2 will be cashed out.

In every heist, there is the opportunity to earn money by stealing large amounts of valuables. In some heists, the crew is required to steal a certain number of loot bags and extra bags can be stolen for significantly more money. The value of a loot bag depends on the difficulty level and objective requirement. The values are calculated like this:

Difficulty Loot Bag
Normal × 1.0
Hard × 2.0
Very Hard × 2.6
Overkill × 4.2
Mayhem × 7.2
Death Wish × 8.2
One Down × 9.2

Loot Bag ValuesEdit

Loot Bag Info Loot Bag Values
Bag Type Weight Objective Normal Hard Very Hard Overkill Mayhem Death
Wish
One Down
Light $5k $25k $50k $65k $105k $185k $205k $230k
Medium $7.5k $37.5k $75k $97.5k $157.5k $270k $307.5k $345k
Coke
2014-01-09 00002

Heist Appearances:

Objective Appearances:

Light $10k $50k $100k $130k $210k $360k $410k $460k
Heavy $14,375 $71,875 $143,750 $186,875 $301,875 $517,5k $589,375 $661,250
Assault Rifles
Assaultrifles

Heist Appearances:

Objective Appearances:

Heavy - $75k $150k $195k $315k $540k $615k $690k
Painting
2014-01-08 00032

Heist Appearances:

Objective Appearances:

Light $15k $75k $150k $195k $315k $540k $615k $690k
Meth
Meth

Heist Appearances:

Objective Appearances:

Light $65k $325k $650k $845k $1.365m $2.34m $2.665m $2.99m
Server
Gettheserver

Heist Appearances:

Objective Appearances:

Heavy - $25k $50k $65k $105k $180k $205k $230k
Turret Parts
Trainturret

Heist Appearances:

Heavy - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m
Shells
Shells

Heist Appearances:

Medium - $52.5k $105k $136.5k $220.5k $378k $430.5k $483k
Artifact
Shadowfax

Heist Appearances:

Very heavy - $125k $250k $325k $525k $900k $1.025m $1.15m
Samurai Armor
Samuraiarmor

Heist Appearances:

Medium - $125k $250k $325k $525k $900k $1.025m $1.15m
Pure cocaine
Xmascoke

Heist Appearances:

Light - $75k $150k $195k $315k $540k $615k $690k
Almir's Toast
Very heavy - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m
Museum Artifacts
MusArtifactMusArtifactPainting

Heist Appearances:

Light & Medium - $25k $50k $65k $105k $180k $205k $230k
The Diamond
Curseddiamond

Heist Appearances:

Light - $750k $1.5m $1.95m $3.15m $5.4m $6.15m $6.9m
Bomb Parts
(The Bomb)
Medium & Heavy - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m
Evidence
Hoxrevevidence

Heist Appearances:

Light - $75k $150k $195k $315k $540k $615k $690k
Warhead
VLADAREYOUCRAZY

Heist Appearances:

Very heavy - $115k $230k $299k $483k $828k $943k $1.058m
The Dentist's Loot
The Dentist's Loot

Heist Appearances:

Objective Appearances:

Heavy $500 $125k $250k $325k $525k $900k $1.025m $1.15m
Safes
Safes

Heist Appearances:

Slightly very heavy - $115k $230k $299k $483k $828k $943k $1.058m
Pig
Pigsimulator

Heist Appearances:

Heavy - - - - $10.5k $18k $20.5k $23k
Half Meth
Halfmeth

Heist Appearances:

Light - $162.5k $325k $422.5k $682.5k $1.170m $1.3325m $1.495m
Prototype
Xu4b

Heist Appearances:

Medium - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m
Masterpiece
Mountainpiece

Heist Appearances:

Light - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m
Master Server
Masterserver

Heist Appearances:

Heavy (Value in Boiling Point depends on bodies scanned, Beneath the Mountain values bolded) $125k
$250k
$375k
$500k
$250k
$500k
$750k
$1m
$325k
$650k
$975k
$1.3m
$525k
$1.05m
$1.575m
$2.1m
$900k
$1.8m
$2.7m
$3.6m
$1.025m
$2.05m
$3.075m
$4.1m
$1.15m
$2.3m
$3.45m
$4.6m
Lost Artifact
Lostifact

Heist Appearances:

Medium - $250k $500k $650k $1.05m $1.8m $2.05m $2.3m
Present
Northpole

Heist Appearances:

Light - $51,225 $102,450 $133,185 $215,145 $368,820 $420,045 $471,270
Goat
Goat

Heist Appearances:

Medium - $2.5k $5k $6.5k $10.5k $18k $20.5k $23k
Counterfeit Money
Forgery

Heist Appearances:

Medium - $27.5k $55k $71.5k $115.5k $198k $225.5k $253k
Battle Rifle

Battlerifle2 Heist Appearances:

Medium - $50k $100k $130k $210k $360k $410k $460k
Bomb Parts
(Murky Station)

Empparts Heist Appearances:

Medium - $225k $450k $585k $945k $1.62m $1.845m $2.07m
Pistols

Stationpistols Heist Appearances:

Light - $50k $100k $130k $210k $360k $410k $460k
BCI Helmet

Bcihelm Heist Appearances:

Light - $500k $1m $1.3m $2.1m $3.6m $4.1m $4.6m
Giant Toothbrush

Toothbrush Heist Appearances:

Heavy - $450k $900k $1.17m $1.89m $3.24m $3.69m $4.14m
Cloaker Gold

Cloakgold Heist Appearances:

Medium - $50k $100k $130k $210k $360k $410k $460k
Yayo

Yayo Heist Appearances:

Light - $50k $100k $130k $210k $360k $410k $460k
Tin Boy Toy / High Heels
Necklace / VR Headset
Expensive Wine
Stealing Xmas loot

Heist Appearances:

Light - $71,875 $143,750 $186,875 $301,875 $517.5k $589,375 $661,250
Old Wine

Oldwine Heist Appearances:

Slightly Heavy - $50k $100k $130k $210k $360k $410k $460k

Notes:

  • As of Update #73, bags now have their own detection range when they are not being carried rather than relying on guard or camera detection. Overall this means bags are much harder to spot by guards, yet slightly easier by cameras.
    • All loot and equipment bags have a maximum detection range of 18 meters (down from 40m for guards, up from 15m for cameras).
    • Body Bags have a detection range of 19 meters (down from 25m for guards, up from 15m for cameras).
      The Bomb ingame screenshot2

      The Bomb Part weights

  • The Bomb Parts in The Bomb Heists are split into two different weights. Two parts in the center are "Heavy" while the bottom and top parts are "Medium".
  • The Coke spawned on Framing Frame Day 3 serves as a framing device, and as such cannot be secured for extra money via normal means. Should the alarm be triggered while the coke has to be put into place, players can secure up to four bags by carrying them on their backs, however, granting them the normal value.
  • The Servers in Day 2 of both Firestarter and Hoxton Breakout are treated as objective bags to be taken to complete the day. Neither of them yield any monetary value.
  • The money bags in the Birth of Sky heist cannot be secured normally; Instead, they are thrown onto one of the money pallets that broke upon landing.
  • Securing the Old Wine in Framing Frame does not grant you it's value. In order to properly get rewarded, you have to carry the wine into the escape zone (forgoing the Trophy).

Loose ItemsEdit

Loose items, such as money, jewelry, and other small valuables that can usually be grabbed instantaneously for a larger payday or for unlocks. In contrast to loot, loose items do not need to be bagged or thrown into an extraction point. These items are generally found in safes (e.g. Four Stores), display cases (e.g. Jewelry Store/Diamond Store), or deposit boxes (e.g. Bank Heists, Transports). Some loose items, such as ATM contents, cannot be grabbed instantly.

These pickups always give money. The Chameleon skill provides a 30% increase to their value.

In general loose loot value scales with difficult level as follows. The notable exceptions to this are the basic money bundle, the poker chips in Golden Grin Casino, and the phones and tablets in Stealing Xmas, which retain a flat base value of $1,000 regardless of difficulty level. Also the ??? loose items in Birth of Sky have a base value of $1,954 on all difficulties.

Difficulty Loose item
Normal × 1
Hard × 2
Very Hard × 5
Overkill × 10
Mayhem
Death Wish
One Down
× 13
Loose item Info Loose item Values
Loot Type Normal Hard Very Hard Overkill Mayhem
Death Wish
One Down
$1,000
$1,300
$300 $750 $1,750 $3,500 $4,500
$390 $975 $2,275 $4,550 $5,850
$600 $1,200 $3,000 $5,775 $7,500
$780 $1,560 $3,900 $7,507 $9,750
Necklace
$900 $1,800 $4,500 $9,000 $12,000
$1,170 $2,340 $5,850 $11,700 $15,600
$1,150 $2,300 $5,750 $11,500 $15,000
$1,495 $2,990 $7,475 $14,950 $19,500
Tiara
Volkovtiara

Heist Appearances:

$1,150 $2,300 $5,750 $11,500 $15,000
$1,495 $2,990 $7,475 $14,950 $19,500
$800 $1,500 $4,000 $8,000 $10,500
$1,040 $1,950 $5,200 $10,400 $13,650
$1,200 $2,500 $5,775 $11,500 $15,000
$1,560 $3,250 $7,507 $14,950 $19,500
$2,500 $5,000 $11,500 $23,000 $30,000
$3,250 $6,500 $14,950 $29,900 $39,000
$23,000 $46,000 $115,000 $230,000 $300,000
$29,900 $59,800 $149,500 $299,000 $390,000
Banknotes
Small-loot-Banknotes

Heist Appearances:

$500 $1,000 $2,500 $5,000 $6,500
$650 $1,300 $3,250 $6,500 $8,450
Silver
Small-loot-Silver

Heist Appearances:

$540 $1,100 $2,700 $5,400 $7,000
$702 $1,430 $3,510 $7,020 $9,100
Chest
Small-loot-Chest

Heist Appearances:

$570 $1,150 $2,900 $5,800 $7,500
$741 $1,495 $3,770 $7,540 $9,750
Diamond Chest
Small-loot-Diamond Chest

Heist Appearances:

$610 $1,250 $3,100 $6,200 $8,000
$793 $1,625 $4,030 $8,060 $10,400
Diamond Collection
Small-loot-Diamond Collection

Heist Appearances:

$650 $1,300 $3,300 $6,500 $8,500
$845 $1,690 $4,290 $8,450 $11,050
Trophy
Small-loot-Trophy

Heist Appearances:

$690 $1,400 $3,500 $6,900 $9,000
$897 $1,820 $4,550 $8,970 $11,700
Money Counter
Benevolentcounter

Heist Appearances:

$20,000 $40,000 $100,000 $200,000 $260,000
$26,000 $52,000 $130,000 $260,000 $338,000
Small Artifact
Small Artifacts ingame screenshot

Heist Appearances:

$700 $1,450 $3,600 $7,000 $9,500
$910 $1,885 $4,680 $9,100 $12,350
Casino Chips
Pokerchips

Heist Appearances:

$1,000
$1,300
Winning Slip
Jackinthepot

Heist Appearances:

$25,000 $50,000 $125,000 $250,000 $325,000
$32,500 $65,000 $162,500 $325,000 $422,500
Au Ticket
Auticket

Heist Appearances:

$20,000 $40,000 $100,000 $200,000 $260,000
$26,000 $52,000 $130,000 $260,000 $338,000
Jewels
Jewels

Heist Appearances:

$1,150 $2,300 $5,750 $11,500 $15,000
$1,495 $2,990 $7,475 $14,950 $19,500
???
Mellonring

Heist Appearances:

$1,954
$2,540
Phone
Phones

Heist Appearances:

$1,000
$1,300
Tablet
Tablets

Heist Appearances:

$1,000
$1,300

These items' only value are for unlocking achievements or trophies. Their respective achievements or trophies may unlock mask parts or continental coins respectively, but will not have any value afterwards.

Gage Mod Courier Packages and Gage Spec Ops keys and cases are not covered here.

Unlock Pickup Info
Type Achievements / Trophies
Hockey Team
Firestarter hockey team
The First Line The First Line
On day 3 of the Firestarter job, find the rare hockey poster of the OVERKILL hockey team.
The poster can also be found and taken in day 1 of Hoxton Breakout, but will not grant the achievement.
Trophy-TheFirstLine The First Line
On Day 3 of the Firestarter job, find the rare poster of the OVERKILL hockey team.
Knife
Aftershockknife
400 Bucks 400 Bucks
I may be homeless, but at least I have a sick knife.
Tie or kill a specific homeless civilian in Aftershock and take his knife.
Trophy-Jason Jason
Find the hobo's knife in the Aftershock heist.
Secret Bottle
Starbreezerwhisky
Scavenger Scavenger
In the first day of The Biker Heist job, find the secret item. Unlocks the "Flaming Skull" mask, "Shiny and Chrome" material and "Fire Tire" pattern.
Paycheck Masks
Paycheckmasks
Imitations Imitations
On the Stealing Xmas job, find and take both Paycheck masks. Unlocks the "Paycheck Dallas" and "Paycheck Chains" masks.
Animal Posters
Zookeep
Zookeeper Zookeeper
On the Heat Street job, find and steal all animal posters and escape.
Tortoise
Sadlilturt
Trophy-NotSoFast Not So Fast
Find the hidden tortoise in the Heat Street heist.
Handcuffs
Cufftie
Trophy-TiedUp Tied Up
Find at least four out of the six pairs of handcuffs in the Green Bridge heist.
Old Document
The Historical Reports
Bullet Trophy
Onetrue
The Only One That Is True The Only One That Is True
In the Bank Heist or the Jewelry Store Jobs, find and pick up the five hidden Bullet Trophies. Unlocks “The Bullet” mask.
Trophy-TheBullet The Bullet
Find the hidden Bullet Trophy(sic) in Bank Heist and Jewelry Store.
Cultist Trophy
Onehero
The One Who Declared Himself the Hero The One Who Declared Himself the Hero
In the Hoxton Breakout Day 1 Heist or the Diamond Store Job, find and pick up the five hidden Cultist Trophies. Unlocks “The Cultist” mask.
Trophy-TheCultist The Cultist
Find the hidden Cultist Trophy(sic) in Hoxton Breakout Day 1 and Diamond Store.
The Marine
Onesurvivor
The One That Survived The One That Survived
In the GO Bank or the Four Stores Jobs, find and pick up the five hidden Marine Trophies. Unlocks “The Marine” mask.
Trophy-TheMarine The Marine
Find the hidden Marine Trophy(sic) on Go Bank(sic) and Four Stores.
The Robot
Onename
The One That Had Many Names The One That Had Many Names
In the Shadow Raid or the First World Bank Jobs, find and pick up the five hidden Robot Trophies. Unlocks "The Robot” mask.
Trophy-TheRobot The Robot
Find the hidden Robot Trophy(sic) on Shadow Raid and First World Bank.

VehiclesEdit

Vehicles are a special kind of loot, and are currently only considered as loot in the Car Shop heist (Goat Simulator and The Biker Heist also require vehicles to be taken to certain areas but no money is gained by doing so). They require you to drive them to their drop-off point to get your monetary reward.

Vehicle Normal Hard Very Hard Overkill Mayhem Death Wish One Down
Falcogini
Target

Heist Appearances:

$100,000 $200,000 $260,000 $420,000 $720,000 $820,000 $920,000

Objective-related bagsEdit

In some heists, there are certain kinds of bags that, while crucial or otherwise are beneficial to the mission progress, cannot be secured for a monetary value. The basic rules of regular loot bags still apply.

Bag Type Weight
Body Bag
Bagdbody

Heist Appearances:

Heavy
Engine
Coldfusionengines

Heist Appearances:

Heavy
Thermal Drill
Medium
Cage Parts
Some1letmeoutofmycage

Heist Appearances:

Medium
Beast Drill Part
Beastbags

Heist Appearances:

Heavy
Equipment
Bagofequipment

Heist Appearances:

Medium
Ladder
Ladderbag

Heist Appearances:

Light
Watertank
Watertanks

Heist Appearances:

Light/Heavy
Fireworks
Lionrockets

Heist Appearances:

Light
Winch Part
Winchparts

Heist Appearances:

Heavy
Ephedrine Pills
Ephedrine

Heist Appearances:

Light
Muriatic Acid
Muriabag

Heist Appearances:

Light
Caustic Soda
Causticbag

Heist Appearances:

Light
Hydrogen Chloride
Hydrogenbag

Heist Appearances:

Light
Breaching Charges
Breachincharges

Heist Appearances:

Medium
Parachute
Parachute

Heist Appearances:

Light
Bike Part
Bikeparts

Heist Appearances:

Light/Heavy

JunkEdit

Junk are items of no monetary value that have a chance to appear in deposit boxes and safes. They cannot be interacted with at all.

Achievements and TrophiesEdit

TriviaEdit

  • Most loot types are kept in unmarked, dark blue duffel bags. There are a few notable exceptions;
    • The eponymous Diamond of The Diamond, Almir's Toast, The Dentist's Loot, BCI Helmet, Giant Toothbrush, and the mission-required loot in Stealing Xmas all use a green duffel bag, to indicate their importance compared to regular loot. Cage Parts from the GO Bank and Goat Simulator heists also use these bags, as do the ladders on The Bomb: Forest and Birth of Sky, the Fireworks in Golden Grin Casino, and the Hydrogen Chloride bags in Lab Rats.
    • Shell bags from Transport: Train Heist, Warheads from Meltdown, and Bomb Parts from Murky Station use yellow duffel bags with explosive warnings on them.
    • Paintings are not bagged and are simply rolled up and inserted in poster tubes.
      • However, the Masterpiece in Beneath the Mountain is stored in a duffel bag instead of a poster tube. This was likely done to avoid having to create models of the escape helicopter containing paintings (however bags do not appear at all in said chopper).
    • The Beast Drill parts from The Big Bank heist, the Winch Parts from the Golden Grin Casino heist, and Caustic Soda bags in the Lab Rats heist are stashed in a light blue variation of the regular bag.
    • Thermal Drills, Equipment, Breaching Charges, and Muriatic Acid bags use an orange variation of the regular bag.
    • Safes in Aftershock use no bags at all.
    • As listed above, the meth ingredients in Lab Rats are kept in color-coded bags; orange, blue, and green, depending on the ingredient.
    • The goats in the Goat Simulator and Firestarter heists simply sit on the heister's back.
    • The Cloaker Gold bags in Prison Nightmare are glowing green.
  • Enemies are unaffected by item weight when stealing loot bags, so they can jump up ledges and move at a brisk pace while lugging around that bag of gold or warhead that slows you to a crawl. The converse side of this, though, is that they don't move faster when carrying light items, like jewelry or cocaine.
  • Friendly bots can carry loot bags if you throw the bags at them. They will throw their bag at you if you shout at them from a close range, and will be slowed down considerably by heavier bags.
    • Bots may not be able to follow the player well with the bag on, and will drop the bag to revive players. They will also make a call-out when the bag is thrown on them.
  • Overlooking balancing and limitations of the game engine, the way PAYDAY 2 portrays different weights of loot items and the speed penalties imposed when carrying them is highly unrealistic, as in reality an item would have to be obscenely heavy for it to weigh down and defeat the upper body strength of a fully-grown adult, which in turn would make it nigh-impossible to move. When moving heavy items in reality, more weight means the carrier could still run if they so choose but will simply get tired faster doing so. The limited jump height remains more or less true to life, however, for obvious reasons.
  • Moving forward while looking down while carrying a loot bag will cause the player to move diagonally to the upper-right.
  • Strangely, the four 'junk' medals often found in deposit boxes are not American (or Swedish). They are almost identical to various British medals, particularly the Defence Medal, the War Medal 1939-1945, the Cadet Forces Medal, and one somewhat resembling a Military Cross.
  • As part of being co-developed by Lion Game Lion, the Fireworks in the Golden Grin Casino heist bear the company's logo, labelled "Lion Rockets".
  • In the Birth of Sky heist, after tossing a parachute, it will lay on the ground for 3 seconds before disappearing and respawning inside the plane.
  • Prior to Update #97, the Assault Rifles bag was simply called "Weapons". This was changed in said update to make room for the Pistols and Battle Rifle loot bags introduced in the update.
  • The Dentist's loot is internally referred to as "unknown".
  • The ??? loose items in Birth of Sky are the Rings of Power from The Lord of the Rings. The rings are worth $1,954 without Chameleon Ace, the year The Lord of the Rings was released. On the rings are Elvish inscriptions reading "One gang to rule them all in the hunt for riches and glory," referencing the inscription on the One Ring, "One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them." Additionally, the ring assets in the files are named "material_onering".
Gameplay • Heists • Skills • Weapons & Equipment • DLC

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