Payday Wiki
Advertisement
Payday Wiki
Imitations
This article is about the PAYDAY 2 secondary weapon. For other uses, see Locomotive 12G (disambiguation).
Locomotive 12G
Locomotive12g-icon
High powered and good concealment
Gameplay
Unlock Level 13
Inventory Slot Secondary
Weapon Type Shotgun
Firing Mode Pump-action
Cost $283,000
Statistics
Magazine 6
Total Ammo 30
Rate of Fire 160
Reload Time 0.57 s/shell (approx.)
Damage 65
Accuracy 8
Stability 6
Concealment 23
Threat 28
Mod stats

The Locomotive 12G shotgun is a secondary weapon available in PAYDAY 2, and was the only shotgun available as a secondary before the Gage Shotgun Pack.

LocoSight

The default iron sight on the Locomotive 12G.

Overview

The Locomotive 12G is a sawn-off version of the Reinfeld 880. The main difference is that the Locomotive is actually a secondary weapon.

It is essentially the same as the Reinfeld 880, boasting the same magazine capacity of six shells, but with slightly higher damage, a higher rate of fire, and lower accuracy. It can kill nearly any common enemy with a well placed head shot at close range. However, while the Reinfeld 880 remains effective even at medium range, the Locomotive's shortened barrel makes for a much larger spread pattern, and as a result is best used strictly for close range engagements.

The Locomotive 12G does full damage out to 8 meters (1 m more than most other shotguns), falling to 12 damage at the maximum range of 20 m.

The Locomotive 12G is an excellent compliment for a ranged or heavy primary weapon, such as the M308 or any of the LMGs, and can be a viable backup should the primary weapon be empty or on the reload. It really comes into its element when used on heists such as Bank Heist or Framing Frame, being able to clear rooms of enemies in very little time. It is a good secondary for an Enforcer with shotgun boosting skills, such as Shotgun CQB or Shotgun Impact.

The Locomotive 12G can also be suppressed and used as an effective stealth weapon. While it obviously lacks the range and accuracy of other silenced sidearms, its excessive power can send a guard flying several feet away, depending on how close one is. This can prove to be either an advantage or a detriment in a stealth scenario, as the player can knock guards clean away from door ways and out of sight of other guards, but must make sure not to propel the guard's body out into the open where other guards and civilians can see it, or so far away that reaching the pager is impossible.

Loco12 Wide Stock Sight Picture

The sight picture with a Wide Stock mounted on the Locomotive 12G.

Loco12 Muldon Stock Sight Picture

The sight picture with a Muldon Stock.

The suppressor obscures the sight post, and several of the stocks also add an accessory rail that entirely hides it. The Muldon Stock however, will give the sight picture a rectangular frame in which it's easy to center the target. (This stock also increases concealment slightly, and the stability nerf is usually inconsequential given the weapon's fire rate.)

When using ammunition types other than AP Slugs or HE Rounds, the Locomotive 12G fires 6 projectiles per shot.

Summary

Pros:

  • High damage, applied to each of multiple projectiles, allowing for multiple kills with a single shot
  • Good rate of fire for a pump-action
  • Can be modified for very high concealment
  • Can be modified to increase the magazine capacity to 10 rounds

Cons:

  • Low maximum ammo
  • Fairly low base ammo capacity
  • Poor accuracy and stability
  • Steep damage falloff on projectiles, making the weapon useless past 25 meters

Tips

  • Coupled with the GL40, the Locomotive's high damage and fast pump time allows for effortless dispatching of Bulldozers.
  • The Assault Light works very well for estimating where shots will hit due to the spread.
  • Since the stated damage in the menu is applied to each pellet fired and will not stack up on the same target, it may be disadvantageous to increase accuracy, as it will limit the gun's ability to hit multiple targets.
  • When using a sight with the Locomotive 12G, keep in mind that pellets will instead hit around and below the optic's indicated point of impact. To make the most out of a sight, it may be worth using one of the circle reticles.
  • When modded with The Silent Killer Suppressor, Straight Grip and Tactical Shorty Stock, it has a concealment of 26 - about the same as a pistol. Along with The Silent Killer, this makes it an effective choice for both stealth and loud heists.
    • Using 000 Buckshots along with the Silent Killer Suppressor and aced Silent Killer skill can increase the weapon damage to 82, but with a hard ammo reduction of -9 shells.

Available modifications

000 Buckshot

Community item
v·d·e
000 Buckshot
Total Ammo -9 Magazine -
Reload - Damage +15
Accuracy - Stability -
Concealment - Threat -
Cost: $178,000
Bonus (2), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

000 Buckshot

Gage Shotgun Pack
v·d·e
000 Buckshot
Total Ammo -9 Magazine -
Reload - Damage +15
Accuracy - Stability -
Concealment - Threat -
Cost: $178,000
Infinite Granted
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

HE Round

Gage Shotgun Pack
v·d·e
HE Round
Total Ammo -15 Magazine -
Reload - Damage +15
Accuracy -6 Stability -
Concealment - Threat -
Cost: $178,000
Infinite Granted
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Flechette

Gage Shotgun Pack
v·d·e
Flechette
Total Ammo - Magazine -
Reload - Damage -15
Accuracy +4 Stability -
Concealment - Threat -
Cost: $178,000
Infinite Granted
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

AP Slug

Gage Shotgun Pack
v·d·e
AP Slug
Total Ammo -15 Magazine -
Reload - Damage +15
Accuracy +4 Stability -
Concealment - Threat -
Cost: $178,000
Infinite Granted
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Shark Teeth Nozzle

Base game
v·d·e
Shark Teeth
Total Ammo - Magazine -
Reload - Damage +10
Accuracy -4 Stability +6
Concealment -2 Threat +6
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Silent Killer Suppressor

Base game
v·d·e
The Silent Killer
Total Ammo - Magazine -
Reload - Damage -17
Accuracy - Stability +2
Concealment -2 Threat -22
Cost: $263,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

King's Crown Compensator

Gage Mod Courier
v·d·e
King's Crown Compensator
Total Ammo - Magazine -
Reload - Damage +5
Accuracy +6 Stability -
Concealment -2 Threat +15
Free
25 Purple Snake Purple Snake Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Assault Light

Base game
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Ergo Grip

Base game
v·d·e
Ergo Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment - Threat -
Cost: $69,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Pro Grip

Base game
v·d·e
Pro Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +2
Concealment -1 Threat -
Cost: $220,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Rubber Grip

Gage Weapon Pack 01
v·d·e
Rubber Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +2
Concealment - Threat -
Cost: $96,600
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Straight Grip

Gage Weapon Pack 01
v·d·e
Straight Grip
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $96,600
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Extended Mag.

Base game
v·d·e
Extended Mag (Locomotive 12G)
Total Ammo - Magazine +2
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $43,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $213,600
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Holographic Sight

Base game
v·d·e
Holographic Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot (Lootbag DLC)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $43,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $307,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Milspec Scope

Base game
v·d·e
Milspec Scope
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $307,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Acough Optic Scope

Community item
v·d·e
Acough Optic
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -3 Threat -
Cost: $220,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Standard Stock

Base game
v·d·e
Standard Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $43,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Standard Stock

Base game
v·d·e
Standard Stock (Locomotive 12G)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $69,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Police Shorty Stock

Base game
v·d·e
Police Shorty
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +11
Concealment -3 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Stock

Base game
v·d·e
Tactical Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Shorty Stock

Base game
v·d·e
Tactical Shorty
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -6
Concealment +3 Threat -
Cost: $139,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Muldon Stock

Base game
v·d·e
Muldon
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -3
Concealment +1 Threat -
Cost: $353,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total Ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -3
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Shell Rack

Base game
v·d·e
Shell Rack
Total Ammo - Magazine +2
Reload - Damage -
Accuracy - Stability -
Concealment -2 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Achievements

No Heist for Old Men No Heist for Old Men
Complete any heist in stealth with a Locomotive 12G shotgun modified with the "Silent Killer Suppressor" equipped. Unlocks the Suppressed Barrel for the Street Sweeper shotgun, "Rutger" mask, "Banana Peel" material and "Banana" pattern.
Lock, Stock & Eight Smoking Barrels Lock, Stock & Eight Smoking Barrels
Own every Shotgun. Unlocks the Flip-up Sight for the Raven shotgun.
Army of One Army of One
Equip the GL40 grenade launcher, the Locomotive shotgun and the Improved Combined Tactical Vest. Unlocks the CQB Foregrip and Plastic Stock for the Gecko 7.62 rifle.

Trivia

  • It, like its bigger brethren, is based on the Remington Model 870 Field Gun as evident by its raised ribbing on the barrel, with this one being a shortened version.
    • The game files name it after the Super-Shorty, however this is obviously incorrect as the barrel and magazine tube are longer than a Super-Shorty, the pump and grip are different and the Locomotive has sights.
Bufftheloco

"Buff The Loco!"

  • The words "Buff The Loco" are graffitied on a wall in the backyard of the Safehouse. This refers to the substantial amount of complaints from PAYDAY: The Heist players that the Locomotive 12G was too weak.
    • The Locomotive 12G was later nerfed for being too effective at longer ranges.
  • The Locomotive 12G has the words "Reinbeck Tactical" inscribed on the side.
  • A base model Locomotive 12G is actually more powerful than an unmodified full sized Reinbeck 880 despite having a much shorter barrel, in real life this would not be the case as even shotgun pellets benefit from higher muzzle velocity from longer barreled shotguns and thus inflict more damage.
  • The Locomotive with the Muldon Stock is similar in appearance to the Locomotive 12G in PAYDAY: The Heist.
  • It has an unusually high rate of fire for a pump-action shotgun, able to shoot 2 bullets every second.
  • Like the Reinfeld, when using some stocks, (The Standard, Tactical, Wide, etc.) there will be a rail added along with it. However, if one looks closely, they would notice that the rail isn't actually connected to the stock - it's a purely visual addition, and it's position is rather arbitrary, as it could perform the same function further up the receiver.
  • It is apparent that the Locomotive originally had a stock, before being unanimously removed in the final version. This was evident in the beta release, when weapon mods used to have descriptions, with that of the Tactical Shorty mentioning the removal of a stock to improve Concealment.

Gallery


Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

Advertisement