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Little Friend 7.62

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Little Friend 7.62

Little Friend
THIS IS A SCARFACE CHARACTER PACK ITEM!

Little Friend FBI Files
THIS IS A SCARFACE CHARACTER PACK ITEM!

Gameplay
Unlock Level 41
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing SemiIcon / AutoIcon
Cost $921,000
Statistics
Magazine 20
Total Ammo 40
Rate of Fire 612
Reload Time 4.5
Damage 160
Accuracy 72
Stability 44
Concealment 8
Threat 22
Other
Internal name contraband
Mod stats
Description
Time to say hello to your LITTLE FRIEND - a full auto converted rifle with an underbarrel grenade launcher attached. Pretend to reload, and then surprise your enemy by swapping your BANG with a BOOM. Ping between them in the blink of an eye - LITTLE FRIEND is two weapons in one.
The Little Friend 7.62 is a primary weapon in PAYDAY 2 added with the release of the Scarface Character Pack.

OverviewEdit

The Little Friend 7.62 is one of the highest damaging rifles in the game, about on par with the M308 but has a bigger magazine, however it has very low reserve ammunition and no unique mods to its name, thus limiting it to using generic attachments. Mods aside, the Little Friend is a very accurate weapon, but its rather strong recoil is quite something to consider at range.

The Little Friend's real selling point is its integral grenade launcher, which is permanently attached to it and can be switched to on the fly for quick crowd control, or to quickly deal with oncoming police units when the rifle has to reload. The launcher itself is technically a clone of the GL40 scripts with half the reserve ammunition and inability to properly aim down the sights.

  • To activate the underbarreled grenade launcher on PC, press "4".
  • To activate the underbarreled grenade launcher with a connected Controller, hold down on the "D-pad".

SummaryEdit

Pros

  • High base damage
  • Good base accuracy
  • Has integral high-damage and extremely ammo-efficient grenade launcher

Cons

  • Rather strong base recoil
  • Low total ammo for both rifle and launcher
  • Slow reloads
  • No unique mods
  • Low concealment that cannot be increased without either a concealment boost or equiping a high concealment silencer while using Optical Illusions

TipsEdit

  • View the Little Friend as a hybrid of a M308 and GL40. Prioritize using the underbarrel grenade launcher, especially on groups, and the rifle to replenish the former between shots and finish off enemies not killed by the blast.
  • Due to its low total ammo, an ammo bag is all but necessary to maintain the Little Friend during combat-heavy heists. If not avaliable, Scavenger can be a reasonable alternative solution.
    • Taking Surefire and Fully Loaded can also help with managing ammunition.
    • Staying in semi-automatic operation can help conserve ammunition and prevents potentially wasting half the weapon's ammunition when tased.
    • Activating Aggressive Reload Aced with a headshot kill from the rifle grants the launcher the 40% increase to reload speed. This permits a single headshot to reload both weapons in the buff's two second timespan.
    • Lock N' Load can pair very well with the Little Friend 7.62. Users can switch to the grenade launcher (and back to the rifle) while sprinting. The aced version can supplement well with the low ammo in its magazine, if the user does not mind firing the weapon in full-auto.
  • The grenade launcher is very ammo-efficient, usually restoring one round per pickup, thus potentially allowing it to be spammed freely if the player is thorough at hoarding ammo pickups from slain enemies. Firing at a decently-sized group of enemies will more often than not give out enough drops to restore the entire launcher's reserve capacity to full.
    • Do avoid trying to use the grenade launcher in tight quarters, around civilians or when attacked by a Taser, as stray fire can severely hurt the user, destroy mission-critical equipment and potentially incur additional cleaner costs.
    • Due to the very low arc of the grenade launcher, it may best to use it against crowds at medium ranges.
  • The Little Friend 7.62 can pair well with Enforcers armed with the OVE9000 Saw as a secondary weapon.

Available modificationsEdit

Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -5 Accuracy Stability
Concealment Threat -14


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -3 Accuracy Stability +4
Concealment -2 Threat -14


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -1 Accuracy +8 Stability +2
Concealment -3 Threat -14


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +1 Accuracy Stability +12
Concealment Threat +6


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +2 Accuracy Stability +8
Concealment -1 Threat +8


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +3 Accuracy Stability +4
Concealment -2 Threat +14


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +1 Accuracy +12 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability +12
Concealment -2 Threat +6


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +4 Accuracy -8 Stability
Concealment -2 Threat +14


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability -8
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +4 Stability -8
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +1 Accuracy -4 Stability +8
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +8
Concealment -2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


SkinsEdit

  • 20170103001554 1

    The Mansion Mauler's unusual fire selector.

    The Mansion Mauler was a rifle commissioned by friends of billionaire and arms collector Randy Carter for his 60th birthday. When he died, his gun collection, including the Mansion Mauler, was given to the "Arlington Museum of Firearms" apparently in accordance to his will. The rifle was stolen from the museum in late 2016.
    • The museum in question is fictional and a reference to the Arlington Museum of Art.
    • The Mansion Mauler is the second Legendary-rarity skin to not have any unique modifications.
    • The Mansion Mauler is also the first Legendary-rarity skin to allow its owner to use different mods than those equipped by default.
    • For whatever reason, the skin's texture superimposes what appears to be a set of MP5A4 four-point fire selector pictograms onto the Little Friend's original ones.

TriviaEdit

  • The Little Friend 7.62 is based on the Heckler & Koch HK417D with a Colt M203 grenade launcher attached. The in-game rifle sports an AR-15 solid stock instead of the proprietary one by Heckler & Koch and features a set of Centurion Arms aftermarket diopter drum sights in place of the HK417's factory flip up iron sights. The name of the weapon is a reference to the quote "Say hello to my little friend" from the 1983 remake of Scarface.
    • It known in-universe as the "SG-417D" and is a product of the German company "Schäfer & Gewehr GmbH", the same manufacturer as the BootlegGewehr 3Jackal and Contractor.
      • The Little Friend bears the same default "duckbill" flash hider as the Bootleg instead of the HK417's proper one.
    • The Little Friend is the first of its class to be explicitly given the "Assault Rifle" suffix instead of just "Rifle".
      • Despite being explicitly referred to as an "Assault Rifle", the HK417 is actually a battle rifle due to the full-powered 7.62x51mm NATO rounds it is chambered in.
    • Despite this weapon being a reference to Scarface, the actual weapon used in said film is an AR-15 adapted to allow for auto-firing, not an HK417. This could probably because the game already has an M16/AR-15, implementing yet another one would be redundant.
      • The description also claims the Little Friend was modified to allow for automatic firing in reference to the aforementioned converted AR-15, despite the real HK417 being capable of selective firing in the first place.
    • The Little Friend's full-auto notch on the selector dial reads "30", even though both it and the real HK417 are normally fed from 20-round magazines.
  • Like the M308, the Little Friend is set to semi-automatic fire by default. Despite this, the selector dial on the weapon model is always set to automatic fire.
  • The Little Friend 7.62 is the first weapon in PAYDAY 2 to feature an underbarreled grenade launcher.
    • The markings on the underbarreled launcher read: "Crosskill, Hartford Conn, USA" and "Launcher Grenade 40MM: M203 S/N 101380 U.S.A".
  • Due to the shared two-handed third person animation, player characters wielding the Little Friend will have their left hand clipping into the underbarreled launcher. The launcher itsef also has no unique animation when observed in third person.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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