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Little Friend 7.62

Little Friend
THIS IS A SCARFACE CHARACTER PACK ITEM!

Little Friend FBI Files
THIS IS A SCARFACE CHARACTER PACK ITEM!

Gameplay
Unlock Level 41
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing SemiIcon / AutoIcon
Cost $921,000
Statistics
Magazine 20
Total Ammo 40
Rate of Fire 612
Damage 160
Accuracy 72
Stability 44
Concealment 8
Threat 22
Other
Internal name contraband
contraband_m203
v·d·e
Mod stats
Description
Time to say hello to your LITTLE FRIEND - a full auto converted rifle with an underbarrel grenade launcher attached. Pretend to reload, and then surprise your enemy by swapping your BANG with a BOOM. Ping between them in the blink of an eye - LITTLE FRIEND is two weapons in one.
The Little Friend 7.62 is a primary weapon in PAYDAY 2 added with the release of the Scarface Character Pack.

OverviewEdit

The Little Friend 7.62 is one of the highest damaging rifles in the game, about on par with the M308 but has a bigger magazine, however it has very low reserve ammunition and no unique mods to its name, thus limiting it to using generic attachments. Mods aside, the Little Friend is a very accurate weapon, but its rather strong recoil is quite something to consider at range.

The Little Friend's real selling point is its integral grenade launcher, which is permanently attached to it and can be switched to on the fly for quick crowd control, or to quickly deal with oncoming police units when the rifle has to reload. The launcher itself is technically a clone of the GL40 scripts with half the reserve ammunition and inability to properly aim down the sights.

  • To activate the underbarreled grenade launcher on PC, press the bipod key (default "4").
  • To activate the underbarreled grenade launcher on Console, hold down on the "D-pad".

SummaryEdit

Pros

  • High base damage
  • Good base accuracy
  • Has integral high-damage and extremely ammo-efficient grenade launcher
  • Ammo pickups restore both rifle and grenade ammunition
  • Very high pick-up rate for grenade launcher

Cons

  • Rather strong base recoil
  • Low total ammo for both rifle and launcher
  • Low ammo pickup on rifle, nearly half that of the M308
  • Rifle and grenade launcher count as separate weapons when using Ammo Bags, causing more ammunition to be consumed
  • No unique mods
  • Low concealment that cannot be increased without either a concealment boost or equiping a high concealment silencer while using Optical Illusions

TipsEdit

  • View the Little Friend as a hybrid of a M308 and GL40. Prioritize using the underbarrel grenade launcher, especially on groups, and the rifle to replenish the former between shots and finish off enemies not killed by the blast.
  • Due to its low total ammo, an ammo bag is all but necessary to maintain the Little Friend during combat-heavy heists. If not avaliable, Scavenger can be a reasonable alternative solution.
    • Taking Surefire and Fully Loaded can also help with managing ammunition.
    • Staying in semi-automatic operation can help conserve ammunition and prevents potentially wasting half the weapon's ammunition when tased.
    • Activating Aggressive Reload Aced with a headshot kill from the rifle grants the launcher the 40% increase to reload speed. This permits a single headshot to reload both weapons in the buff's two second timespan.
    • Lock N' Load can pair very well with the Little Friend 7.62. Users can switch to the grenade launcher (and back to the rifle) while sprinting. The aced version can supplement well with the low ammo in its magazine, if the user does not mind firing the weapon in full-auto.
  • The grenade launcher is very ammo-efficient, usually restoring one round per pickup, thus potentially allowing it to be spammed freely if the player is thorough at hoarding ammo pickups from slain enemies. Firing at a decently-sized group of enemies will more often than not give out enough drops to restore the entire launcher's reserve capacity to full.
    • Do avoid trying to use the grenade launcher in tight quarters, around civilians or when attacked by a Taser, as stray fire can severely hurt the user, destroy mission-critical equipment and potentially incur additional cleaner costs.
    • Due to the very low arc of the grenade launcher, it may best to use it against crowds at medium ranges.
  • The Little Friend 7.62 can pair well with Enforcers armed with the OVE9000 Saw as a secondary weapon.
  • Use the Little Friend 7.62 on semi-automatic primarily, as firing on full auto frequently will exhaust the weapon's ammunition supply very quickly. Users may also want to consider obtaining the Sharpshooter skills in the Mastermind tree to maintain stability and ammunition.
    • Avoid using the fully automatic setting while Tasers are nearby, as getting tased while set to fully automatic could potentially cause half of the Little Friend 7.62's ammunition supply to be wasted.

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

SkinsEdit

  • 20170103001554 1

    The Mansion Mauler's unusual fire selector.

    Chupacabra (literally "goat-sucker") is a mythical vampiric creature in Latino American folklore who has a predilection for hunting and drinking the blood of livestock, particularly goats from which it gained its name.
  • The Mansion Mauler was a rifle commissioned by friends of billionaire and arms collector Randy Carter for his 60th birthday. When he died, his gun collection, including the Mansion Mauler, was given to the "Arlington Museum of Firearms" apparently in accordance to his will. The rifle was stolen from the museum in late 2016.
    • The museum in question is fictional and a reference to the Arlington Museum of Art.
    • For whatever reason, the skin's texture superimposes what appears to be a set of MP5A4 four-point fire selector pictograms onto the Little Friend's original ones.

TriviaEdit

  • The Little Friend 7.62 is based on the Heckler & Koch HK417D with a Colt M203 grenade launcher attached. The in-game rifle sports an AR-15 solid stock instead of the proprietary one by Heckler & Koch and features a set of Centurion Arms aftermarket diopter drum sights in place of the HK417's factory flip up iron sights. The name of the weapon is a reference to the quote "Say hello to my little friend" from the 1983 remake of Scarface.
    • It known in-universe as the "SG-417D" and is a product of the German company "Schäfer & Gewehr GmbH", the same manufacturer as the BootlegGewehr 3Jackal and Contractor.
      • The Little Friend bears the same default "duckbill" flash hider as the Bootleg instead of the HK417's proper one.
    • The Little Friend is the first of its class to be explicitly given the "Assault Rifle" suffix instead of just "Rifle".
      • Despite being explicitly referred to as an "Assault Rifle", the HK417 is actually a battle rifle due to the full-powered 7.62x51mm NATO rounds it is chambered in.
    • Despite this weapon being a reference to Scarface, the actual weapon used in said film is an AR-15 adapted to allow for auto-firing, not an HK417. This could probably because the game already has an M16/AR-15, implementing yet another one would be redundant.
      • The description also claims the Little Friend was modified to allow for automatic firing in reference to the aforementioned converted AR-15, despite the real HK417 being capable of selective firing in the first place.
    • The Little Friend's full-auto notch on the selector dial reads "30", even though both it and the real HK417 are normally fed from 20-round magazines.
  • Like the M308, the Little Friend is set to semi-automatic fire by default. Despite this, the selector dial on the weapon model is always set to automatic fire.
  • The Little Friend 7.62 is the first weapon in PAYDAY 2 to feature an underbarreled grenade launcher.
    • The markings on the underbarreled launcher read: "Crosskill, Hartford Conn, USA" and "Launcher Grenade 40MM: M203 S/N 101380 U.S.A".
  • 20170620092748 1

    Scarface admiring his rifle.

    Due to the shared two-handed third person animation, player characters wielding the Little Friend will have their left hand clipping into the underbarreled launcher. The launcher itself also has no unique animation when observed in third person.
  • Upgrading Scarface's room in the Safe House will also create a mounting rack with a Little Friend rifle on the wall within an arm's reach of his desk. Scarface may occasionally be seen posing with the rifle and/or visually admiring it.
  • On loud, Ernesto Sosa uses the Little Friend 7.62 to blow up his office door in the Scarface Mansion heist, mirroring the famous scene from Scarface (1983) when Tony himself is surrounded by hostile henchmen.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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