Time to say hello to your LITTLE FRIEND - a full auto converted rifle with an underbarrel grenade launcher attached. Pretend to reload, and then surprise your enemy by swapping your BANG with a BOOM. Ping between them in the blink of an eye - LITTLE FRIEND is two weapons in one.
The Little Friend 7.62 is one of the highest damaging rifles in the game, about on par with the M308 but has a bigger magazine, however it has very low reserve ammunition and no unique mods to its name, thus limiting it to using generic attachments. Mods aside, the Little Friend is a very accurate weapon, but its rather strong recoil is quite something to consider at range.
The Little Friend's real selling point is its integral grenade launcher, which is permanently attached to it and can be switched to on the fly for quick crowd control, or to quickly deal with oncoming police units when the rifle has to reload. The launcher itself is technically a clone of the GL40 scripts with half the reserve ammunition and inability to properly aim down the sights.
To activate the underbarreled grenade launcher on PC, press the bipod key (default "4").
To activate the underbarreled grenade launcher with a connected Controller, hold down on the "D-pad".
View the Little Friend as a hybrid of a M308 and GL40. Prioritize using the underbarrel grenade launcher, especially on groups, and the rifle to replenish the former between shots and finish off enemies not killed by the blast.
Due to its low total ammo, an ammo bag is all but necessary to maintain the Little Friend during combat-heavy heists. If not avaliable, Scavenger can be a reasonable alternative solution.
Staying in semi-automatic operation can help conserve ammunition and prevents potentially wasting half the weapon's ammunition when tased.
Activating Aggressive Reload Aced with a headshot kill from the rifle grants the launcher the 40% increase to reload speed. This permits a single headshot to reload both weapons in the buff's two second timespan.
Lock N' Load can pair very well with the Little Friend 7.62. Users can switch to the grenade launcher (and back to the rifle) while sprinting. The aced version can supplement well with the low ammo in its magazine, if the user does not mind firing the weapon in full-auto.
The grenade launcher is very ammo-efficient, usually restoring one round per pickup, thus potentially allowing it to be spammed freely if the player is thorough at hoarding ammo pickups from slain enemies. Firing at a decently-sized group of enemies will more often than not give out enough drops to restore the entire launcher's reserve capacity to full.
Do avoid trying to use the grenade launcher in tight quarters, around civilians or when attacked by a Taser, as stray fire can severely hurt the user, destroy mission-critical equipment and potentially incur additional cleaner costs.
Due to the very low arc of the grenade launcher, it may best to use it against crowds at medium ranges.
The Little Friend 7.62 can pair well with Enforcers armed with the OVE9000 Saw as a secondary weapon.
Use the Little Friend 7.62 on semi-automatic primarily, as firing on full auto frequently will exhaust the weapon's ammunition supply very quickly. Users may also want to consider obtaining the Sharpshooter skills in the Mastermind tree to maintain stability and ammunition.
Avoid using the fully automatic setting while Tasers are nearby, as getting tased while set to fully automatic could potentially cause half of the Little Friend 7.62's ammunition supply to be wasted.
Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken.
Upon release, the default reticle of this sight was a chevron instead of the retail version's red dot. After the release of the Gage Mod Courier DLC, it was reverted to the regular sight's red dot.
It is functionally the same as the standard Military Red Dot Sight, but the sight's casing is tan instead of black with the line "A-10" scrawled on near the adjustment knob. The sticker on the lens cap's interior also says "I <3 Payday" instead of having a picture of an American flag.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers no magnification in reality.
Chupacabra (literally "goat-sucker") is a mythical vampiric creature in Latino American folklore who has a predilection for hunting and drinking the blood of livestock, particularly goats from which it gained its name.
The Mansion Mauler was a rifle commissioned by friends of billionaire and arms collector Randy Carter for his 60th birthday. When he died, his gun collection, including the Mansion Mauler, was given to the "Arlington Museum of Firearms" apparently in accordance to his will. The rifle was stolen from the museum in late 2016.
The Little Friend 7.62 is based on the Heckler & Koch HK417D with a Colt M203 grenade launcher attached. The in-game rifle sports an AR-15 solid stock instead of the proprietary one by Heckler & Koch and features a set of Centurion Arms aftermarket diopter drum sights in place of the HK417's factory flip up iron sights. The name of the weapon is a reference to the quote "Say hello to my little friend" from the 1983 remake of Scarface.
The Little Friend bears the same default "duckbill" flash hider as the Bootleg instead of the HK417's proper one.
The Little Friend is the first of its class to be explicitly given the "Assault Rifle" suffix instead of just "Rifle".
Despite being explicitly referred to as an "Assault Rifle", the HK417 is actually a battle rifle due to the full-powered 7.62x51mm NATO rounds it is chambered in.
Despite this weapon being a reference to Scarface, the actual weapon used in said film is an AR-15 adapted to allow for auto-firing, not an HK417. This could probably because the game already has an M16/AR-15, implementing yet another one would be redundant.
The description also claims the Little Friend was modified to allow for automatic firing in reference to the aforementioned converted AR-15, despite the real HK417 being capable of selective firing in the first place.
The Little Friend's full-auto notch on the selector dial reads "30", even though both it and the real HK417 are normally fed from 20-round magazines.
Like the M308, the Little Friend is set to semi-automatic fire by default. Despite this, the selector dial on the weapon model is always set to automatic fire.
The Little Friend 7.62 is the first weapon in PAYDAY 2 to feature an underbarreled grenade launcher.
The markings on the underbarreled launcher read: "Crosskill, Hartford Conn, USA" and "Launcher Grenade 40MM: M203 S/N 101380 U.S.A".
Due to the shared two-handed third person animation, player characters wielding the Little Friend will have their left hand clipping into the underbarreled launcher. The launcher itself also has no unique animation when observed in third person.
Upgrading Scarface's room in the Safe House will also create a mounting rack with a Little Friend rifle on the wall within an arm's reach of his desk. Scarface may occasionally be seen posing with the rifle and/or visually admiring it.
On loud, Ernesto Sosa uses the Little Friend 7.62 to blow up his office door in the Scarface Mansion heist, mirroring the famous scene from Scarface (1983) when Tony himself is surrounded by hostile henchmen.