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Krinkov

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Krinkov
Krinkov-icon
High powered but low controllability
Unlocked at rep 29
Equipment slot Secondary
Price $652,000
Type Fully automatic
Rate of fire 820
Total ammo 90
Magazine 30
Damage 25
Accuracy 8
Stability 15
Concealment 21
Threat 22
Mod stats


The Krinkov submachine gun is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Krinkov has the third highest base damage (right behind the Swedish K and the SpecOps) and has decent accuracy. This makes it a suitable choice if using a long range primary, such as the UAR or M308.

However, it has a major flaw in its low amount of total ammo; it only has three full magazines' worth of ammo before running out. It also has some of the worst recoil of all the submachine guns, only beaten out by the Mark 10.

To get the most out of the low reserve ammo, it is recommended that one increase the already high damage of the Krinkov and to always go for head shots, unless in an emergency. For longer ranges, one should try to burst fire to keep the recoil in check and save ammo.

It is a viable secondary weapon for Plan A, due to it's high concealment.

SummaryEdit

Pros:

  • Good base damage
  • Reasonably concealable

Cons:

  • Very high recoil
  • Limited ammo reserve

Available modificationsEdit

Barrel ext.Edit

Low Profile Suppressor

Low Profile Suppressor

Mod slot Barrel ext. Total ammo Stability
Cost $102,000 Damage -10 Concealment
Magazine Accuracy Threat -22

Medium Suppressor

Medium Suppressor

Mod slot Barrel ext. Total ammo Stability +2
Cost $69,000 Damage -7 Concealment -2
Magazine Accuracy Threat -22

The Bigger The Better Suppressor

The Bigger The Better

Mod slot Barrel ext. Total ammo Stability +5
Cost $178,000 Damage -2 Concealment -3
Magazine Accuracy Threat -22

Stubby Compensator

Stubby

Mod slot Barrel ext. Total ammo Stability +5
Cost $102,000 Damage +3 Concealment
Magazine Accuracy Threat +2

The Tank Compensator

The Tank

Mod slot Barrel ext. Total ammo Stability +4
Cost $139,000 Damage +5 Concealment -1
Magazine Accuracy Threat +4

Fire Breather Nozzle

Fire Breather

Mod slot Barrel ext. Total ammo Stability +2
Cost $178,000 Damage +8 Concealment -2
Magazine Accuracy Threat +12

Tactical Compensator

Tactical Compensator

Mod slot Barrel ext. Total ammo Stability -3
Cost $0 Damage +3 Concealment -2
Magazine Accuracy +6 Threat

Competitor's Compensator

Competitor's Compensator

Mod slot Barrel ext. Total ammo Stability +5
Cost $0 Damage +5 Concealment -2
Magazine Accuracy +2 Threat +2

Funnel of Fun Nozzle

Funnel of Fun Nozzel

Mod slot Barrel ext. Total ammo Stability
Cost $0 Damage +10 Concealment -2
Magazine Accuracy -4 Threat +12

CustomEdit

Single Fire

Locked single

Mod slot Custom Total ammo Stability -7
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat

Auto Fire

Locked auto

Mod slot Custom Total ammo Stability +4
Cost $429,800 Damage +3 Concealment
Magazine Accuracy -2 Threat

ForegripEdit

Moscow Special Rail

Moscow Special

Mod slot Foregrip Total ammo Stability +4
Cost $178,000 Damage Concealment -2
Magazine Accuracy Threat

GadgetEdit

Assault Light

Assault Light

Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Laser Module

Tactical Laser Module

Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

Compact Laser Module

Compact Laser Module

Mod slot Gadget Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat

Military Laser Module

Military Laser Module

Mod slot Gadget Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

GripEdit

AK Rubber Grip

AK Rubber Grip

Mod slot Grip Total ammo Stability +4
Cost $0 Damage Concealment +2
Magazine Accuracy Threat

AK Plastic Grip

AK Plastic Grip

Mod slot Grip Total ammo Stability -7
Cost $0 Damage Concealment
Magazine Accuracy +4 Threat

AK Wood Grip

AK Wood Grip

Mod slot Grip Total ammo Stability +5
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

MagazineEdit

AK Quadstacked Mag

AK Quadstacked Mag

Mod slot Magazine Total ammo Stability +1
Cost $0 Damage Concealment -3
Magazine +30 Accuracy -2 Threat

SightEdit

The Professional's Choice Sight

The Professional's Choice

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Surgeon Sight

Surgeon Sight

Mod slot Sight Total ammo Stability +2
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

See More Sight

See More Sight

Mod slot Sight Total ammo Stability +2
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat

Combat Sight

Combat Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Speculator Sight

Speculator Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Trigonom Sight

Trigonom Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Holographic Sight

Holographic Sight

Mod slot Sight Total ammo Stability +2
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat

Compact Holosight

Compact Holosight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Solar Sight

Solar Sight

Mod slot Sight Total ammo Stability +2
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Military Red Dot Sight

Military Red Dot (Lootbag DLC)

Mod slot Sight Total ammo Stability +2
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat

Military Red Dot Sight

Military Red Dot

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Milspec Scope

Milspec Scope

Mod slot Sight Total ammo Stability +2
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Acough Optic Scope

Acough Optic

Mod slot Sight Total ammo Stability +2
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

StockEdit

Standard Stock

Standard Stock

Mod slot Stock Total ammo Stability +2
Cost $43,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Stock

Tactical Stock

Mod slot Stock Total ammo Stability +2
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Skeletal Stock

Skeletal Stock

Mod slot Stock Total ammo Stability -3
Cost $102,000 Damage Concealment +2
Magazine Accuracy Threat

Wooden Sniper Stock

Wooden Sniper Stock

Mod slot Stock Total ammo Stability
Cost $220,000 Damage Concealment -3
Magazine Accuracy +6 Threat

Wide Stock

Wide Stock

Mod slot Stock Total ammo Stability +2
Cost $0 Damage Concealment +1
Magazine Accuracy Threat

War-Torn Stock

War-Torn Stock

Mod slot Stock Total ammo Stability -3
Cost $0 Damage Concealment -3
Magazine Accuracy +4 Threat

TriviaEdit

  • The Krinkov is based on the AKMSU, as indicated by its internal name in the weapon asset files.
  • "Krinkov" is a nickname of Western origin used for shortened AK variants.
  • Despite being a carbine, it is noted as a sub-machine gun in-game alongside the Para.

GalleryEdit


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