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This article is about the secondary weapon in PAYDAY 2. For the akimbo version, see Akimbo Krinkov.
Krinkov

Krinkov icon new
High stopping power and recoil

Krinkov FBI Files
High stopping power and recoil

Gameplay
Unlock Level 29
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $652,000
Statistics
Magazine 30
Total Ammo 90
Rate of Fire 822
Damage 80
Accuracy 60
Stability 44
Concealment 21
Threat 22
Other
Internal name akmsu
Achievement(s) The Collector
v·d·e
Mod stats

The Krinkov submachine gun is a secondary weapon available in PAYDAY 2.

OverviewEdit

The Krinkov has incredibly high base damage for an SMG, on par with the Swedish K, Jackal, Tatonka, CR 805B, and MP40. It also has a good variety of mods, an ample magazine size, and good accuracy. However, it severely lacks in both total ammo and stability. With the right mods, it can make a useful "pocket AK.762", albeit with a much higher fire rate, and lower accuracy, stability, and modability. As a matter of fact, due to this high base damage and accuracy, but low ammo and stability, it is one of the few -- if not the only -- SMG where the single-fire mod is viable.

However, it has a major flaw in its low amount of total ammo; it only has three full magazines' worth of ammo before running out. It also has some of the worst recoil of all the submachine guns.

To get the most out of the low reserve ammo, it is recommended that one increase the already high damage of the Krinkov and to always go for head shots, unless in an emergency. For longer ranges, one should try to burst fire to keep the recoil in check and save ammo, or use semi-auto mode.

It is a viable secondary weapon for Plan A, due to its high concealment, and its massive damage makes Plan B a good choice too.

SummaryEdit

Pros:

  • Very high base damage
  • High rate of fire
  • High base accuracy that can further be highly increased
  • Reasonably concealable

Cons:

  • Very high recoil
  • Limited ammo reserve
  • High firerate can make it difficult to place shots, though tap-firing or using semi-automatic can lessen this
  • Mediocre pickup rate, especially for its low ammo and high ROF

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

PBS Suppressor

The Butcher's AK/CAR Mod Pack
v·d·e
PBS Suppressor (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -5 Threat -22
Cost: $9,000
$1.8M Speedrun $1.8M Speedrun

Special Effect(s): Silences weapon

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Scope Mount

The Butcher's AK/CAR Mod Pack
v·d·e
Scope Mount (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
$1.8M Speedrun $1.8M Speedrun

Moscow Special Rail

Base game
v·d·e
Moscow Special
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Aluminum Foregrip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Foregrip (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Hey Mr. DJ Hey Mr. DJ

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

AK Rubber Grip

Gage Mod Courier
v·d·e
AK Rubber Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +2 Threat -
Free
5 Green Mantis Green Mantis Packages

AK Plastic Grip

Gage Mod Courier
v·d·e
AK Plastic Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -8
Concealment - Threat -
Free
10 Yellow Bull Yellow Bull Packages

AK Wood Grip

Gage Mod Courier
v·d·e
AK Wood Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +12
Concealment -1 Threat -
Free
15 Red Spider Red Spider Packages

Aluminum Grip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Grip (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment +1 Threat -
Cost: $9,000
Hey Mr. DJ Hey Mr. DJ

AK Quadstacked Mag

Gage Mod Courier
v·d·e
AK Quadstacked Mag
Total ammo - Magazine +30
Reload - Damage -
Accuracy -4 Stability +4
Concealment -3 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Low Drag Magazine

The Butcher's AK/CAR Mod Pack
v·d·e
Low Drag Magazine (AK)
Total ammo - Magazine +4
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Cost: $9,000
Here Comes the Pain Train Here Comes the Pain Train

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine AK
Total ammo - Magazine
Reload -1.9 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Standard Stock

Base game
v·d·e
Standard Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Skeletal Stock

Base game
v·d·e
Skeletal Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Wooden Sniper Stock

Base game
v·d·e
Wooden Sniper Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +12 Stability -
Concealment -3 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

Classic Stock

The Butcher's AK/CAR Mod Pack
v·d·e
Classic Stock (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -4 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

  • Chopper refers to the type of motorcycle of the same name.
  • The Razor Splitter has an image of a razor blade on its default scope, which is commonly associated with cocaine, indicating that it may have been made by Jimmy.
  • The Gray Hunter skin is strongly implied to have been owned by Chains himself, or at least mocked up to resemble a similar weapon he once used as evident by the words "U.S. Enforcer Nicolas" printed on its receiver.

AchievementsEdit

The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • The Krinkov is based on the AKMSU, as indicated by its internal name in the weapon asset files and the AKMS's ribbed cover. Being essentially an aftermarket-modified AKM(S), this would explain the weapon's high damage per shot and its severe recoil.
    • "Krinkov" is a nickname of Middle-Eastern origin fashioned from several different and progressively shorter attempts at pronouncing the name "Kalashnikov" in Pashtu. Nowadays it is used as a shorthand term to identify most AK variants.
    • Barrel Extensions fitted onto the Krinkov will sit in front of the weapon's stock flash hider. This is actually a more realistic depiction of the AKMSU as the muzzle device contains an expansion chamber to correctly cycle the carbine, which makes it a requisite component rather than cosmetic.
  • Despite being a carbine, it is noted as a sub-machine gun in-game alongside the Para.
  • The Russian Cloaker operatives and equivalent of the Blue SWAT encountered in the Boiling Point heist wielded what seems to be the Krinkov fitted with The Professional's Choice Sight, Aluminum Foregrip, and PBS Suppressor. The Russian Cloakers later had their Krinkovs replaced with modified Valkyria rifles.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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