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Kobus 90

Kobus icon new
Medium power and high capacity

Kobus 90 FBI Files
Medium power and high capacity

Gameplay
Unlock Level 36
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $822,000
Statistics
Magazine 50
Total Ammo 150
Rate of Fire 909
Damage 38
Accuracy 52
Stability 60
Concealment 25
Threat 12
Other
Internal name p90
Achievement(s) 3000 Miles to the Safe House
v·d·e
Mod stats

The Kobus 90 submachine gun is a secondary weapon available in PAYDAY 2. It is the last non-DLC SMG available to the player, being unlocked alongside the Deagle.

OverviewEdit

The Kobus 90 has a very high magazine capacity of 50 rounds, and can be modified for relatively high damage. Although it has a considerable amount of recoil, it is still not as high as the Para's and can be compensated much easier. This makes it a capable well-rounded SMG.

However, while it is very versatile, it cannot be modified to cope with a specific situation, like the Compact-5 and the Para can, only being able to equip the standard 5 attachments slots. It also has a relatively small reserve ammo pool, allowing for only 2 extra magazines. Another flaw is its slow reload speed for any players who don't have SMG Specialist.

Despite its flaws, for offensive missions where stealth is irrelevant, a Kobus 90 with Long Barrel and Fire Breather Nozzle is easily one of the best weapons to bring damage-wise.

SummaryEdit

Pros:

  • Excellent accuracy and stability for an SMG
  • Highest magazine capacity among unmodified SMGs, along with the Chicago Typewriter, only surpassed by the Para, Krinkov, Swedish K, and CR 805B when they are modded
  • Good base concealment; With the proper skills and weapons equipped can be equipped with a 3 detection risk build, even with a sight attached

Cons:

  • Limited range of mods
  • Carries only two spare magazines
  • Has a fairly slow reload unless one has Aggressive Reload

TipsEdit

  • Fitting the Kobus 90 with the Long Barrel and a damage increasing extension, such as the Fire Breather Nozzle is an excellent choice for taking down Bulldozers on higher difficulties. The high damage output, low recoil, and large magazine make it possible to shred through a Bulldozer's face plate and take him down single-handedly with less than one magazine. However, the limited ammo reserve prevents the player from using this tactic too often.
  • Due to it being flat and simple to use, a stealth-centric player should stick to the default sights of the Kobus 90 if they were to use it, though they might want to get close to the target since aiming with the factory sight set gets awkward at long ranges.
  • Having the Fully Loaded skill, preferrably Aced, benefits the user of the Kobus 90 greatly, as it expands the weapon's total reserve capacity while also greatly increasing the amount of rounds replenished per pickup.
  • It is inadvisable to use a laser/flashlight as the Kobus 90's iron sights are rather obstructive, adding such mod on would only hamper the player's aim when firing the weapon, this however is less of a concern if optics are fitted.

Available modificationsEdit

Long Barrel

Base game
v·d·e
Long Barrel (Kobus 90)
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Civilian Market Barrel

The Butcher Mod Pack 2
v·d·e
Civilian Market Barrel
Total ammo - Magazine -
Reload - Damage +2
Accuracy +8 Stability -8
Concealment -4 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Mall Ninja Barrel

The Butcher Mod Pack 2
v·d·e
Mall Ninja Barrel
Total ammo - Magazine -
Reload - Damage -1
Accuracy - Stability +12
Concealment - Threat -18
Cost: $14,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -18
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -18
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -18
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine Kobus
Total ammo - Magazine
Reload -1.7 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

SkinsEdit

  • The Kobus 90 is the only weapon to have more than one Legendary skin.
  • The PIXELWAR ([✓] Kobus 90 | PIXELWAR) is a remake of a skin of the same name published to Mod Workshop.
  • The Bullet Breakout skin is a reference to The Matrix and the eponymous program's code, also known as "digital rain".
    • The binary code on its pattern translated into text says "mayonnaisemayonnaise".
  • The Alamo Dallas belonged to a hitman named the "Jester Warrant". She had her identity unknown until she met her "untimely end", presumably caught and/or killed, because of the SMG's meat hammer head which she pulverized her victims with.
    • The Greek text on the side of the skin reads "Molon Labe" when converted into the standard English alphabet, meaning "come and take [them]", and is a classical expression of defiance.
  • The Oil Spill (Oil Spill | Kobus 90) was used during the Iraq War by one of the region's most fierce warriors and was lost in Basra, later resurfacing in the underground weapons market.

AchievementsEdit

3000 Miles to the Safe House 3000 Miles to the Safe House
While wearing the "Jean-Claude" mask, kill 100 law enforcers using only the Kobus 90 submachine gun.

TriviaEdit

  • 2014-10-21 00008

    A heister with his Kobus 90. Note how it is improperly held like a pistol.

    The Kobus 90 is based on the FN P90 TR. Adding the Long Barrel mocks it up into the now-discontinued PS90 TR model, though the impression is far from perfect due to the barrel mod being slightly shorter than that of the PS90 and the retention of the P90's flash hider.
  • Unmodified, the Kobus 90 uses the same rail-mounted pistol-style ironsights as the UAR, Street Sweeper, and the IZHMA 12G.
  • There is a visible BB feed tube under the magazine where the magwell should be, a side effect of OVERKILL modeling the guns off of airsoft products.
    • The magazine became entirely translucent following the first-person animation update, which allows the player to visually monitor the Kobus' remaining ammo as they use it.
      • Unusually, the loaded bullets in the magazine are all right-side oriented, with the tip of the rounds facing right. A real P90 magazine would have the loaded ammo facing left instead.
  • In The Guide of Bain and some promotional material, the Kobus 90 is shown with a tan finish instead of the black scheme used in the game. It is featured with a dark earth-colored frame in the FBI Files depository, though.
  • In the PAYDAY 2 Beta, the Kobus 90 was called the Project 90. This could have been a reference to the P90's project name, Project 9.0, or to a weapon in the video game Dead Trigger of the same name.
  • The Kobus is unusual in that, like the CMP, its gadgets are mounted on the left side of the gun. Most other weapons have their gadgets mounted on the right.
  • Inspecting the Kobus 90's in-game model reveals that the selector dial is set to semi-automatic fire.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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