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KSP

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THIS IS A GAGE WEAPON PACK #02 ITEM!

KSP FBI Files
THIS IS A GAGE WEAPON PACK #02 ITEM!

Gameplay
Unlock Level 45
Inventory Slot Primary
Weapon Type Light Machine Gun
Firing Mode(s) Fully automatic AutoIcon
Cost $921,000
Statistics
Magazine 200
Total Ammo 400
Rate of Fire 909
Damage 36
Accuracy 28
Stability 36
Concealment 2
Threat 31
Other
Internal name m249
v·d·e
Mod stats
Description
5.56x45mm, gas-operated, open-bolt, with a 200-round linked belt in a box, the KSP excels at short range combat. Comes with an M4 stock adapter so you've got some extra stock choices. Gun specific mods include a long barrel, railed foregrip, solid stock.

The KSP light machine gun is a primary weapon available in PAYDAY 2. It is available to players at reputation 45 that have bought the Gage Weapon Pack #02 DLC.

OverviewEdit

The KSP is one of the 5 LMGs currently available for the crew and was added with the second Gage Weapon Pack. It is the second LMG available through leveling, having a reputation lock of 45.

Even when aimed in, the KSP (as with all LMGs) does not use sights, so a laser module is recommended for accurate aim.

The KSP's ammunition is belt-fed, making tactical reloads impossible. Reloading takes approximately 5.62 seconds.

The KSP is the LMG that is the most appropriate for close quarter combat, having a very high rate of fire and good damage, alongside an enormous capacity of 200 rounds and a total ammo of 400 (500 with Fully Loaded). The weapon can be fired for several seconds before having to reload. As a result a single person can cover a whole room without much difficulty. At the end of a wave one can collect a large portion of their ammo back, as the weapon collects a good amount of ammunition back from pickups. This extreme room clearing power can be boosted even more with the Enforcer skill tree, as it offers more hip fire accuracy and damage. In an extreme situation one can deploy an ammo bag with the Bullet Storm skill to get up to 15 seconds of continuous fire with no ammo loss. With the weapon's quick fire-rate, these 15 seconds can be used to deal massive damage.

The weapon does however have a very large drawback, namely its extremely low accuracy. Without mods and skills to combat it, the weapon is barely useful in anything past 20 meters. It also has a fair amount of recoil and which while controllable, can quite easily make you miss your targets. As a result a player without Enforcer skills and modifications should fill the role of a shotgunner, protecting smaller rooms using cover to get closer to enemies and flank them.

SummaryEdit

Pros:

  • Very high rate of fire and reasonable damage
  • Massive magazine capacity. 
  • Can be made a flexible all-rounder with the right modifications
  • Excels at rapidly killing Bulldozers
  • Large ammo capacity makes it effective for long jobs with little ammo supplies.
  • Very high ammo pickup

Cons:

  • Long reload duration (5.62 seconds), made worse by the lack of a tactical reload
  • Requires a laser sight mount for it to be effective at accurate aiming.
  • Poor stability and low accuracy limit effective range without modifications.
  • Heavy horizontal recoil.
  • Somewhat expensive for new players.
  • High rate-of-fire burns through ammo quickly, especially during protracted stand offs, if one is not adept at using the weapon in short bursts.
  • Very low Concealment that cannot be effectively enhanced with mods.
    • Only has 1 pro-Concealment attachment which does not confer any significant boost to said stat.

TipsEdit

  • It is barely usable beyond very close range without a Tactical Laser Module, not having any aim reticle and horrible accuracy.
  • Zooming will tighten the spread, which helps with concentrated fire.
  • Equipping the KSP with the Long Barrel, Tactical Compensator and War-Torn Stock modifications will bring the accuracy rating to 18, making it accurate for all ranges. Doing this will also give the weapon an uncontrollable amount of recoil making it only useful to fire in single shots and short bursts.

Available modificationsEdit

Long Barrel

Gage Weapon Pack 02
v·d·e
Long Barrel (KSP)
Total ammo - Magazine -
Reload - Damage -1
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $50,400
Card Drop & Side Job / CCoinIcon 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -23
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -23
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -23
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +3
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +6
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +20
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +3
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +20
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

  • To activate the Lion's Bipod on PC, press "4".
  • To activate the Lion's Bipod with a connected Controller, hold down on the "D-pad".

Lion's Bipod

Base game
v·d·e
Bipod
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Railed Foregrip

Gage Weapon Pack 02
v·d·e
Railed Foregrip (KSP)
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability -8
Concealment -1 Threat -
Cost: $79,200
Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Standard Stock

Base game
v·d·e
Standard Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Solid Stock

Gage Weapon Pack 02
v·d·e
Solid Stock (KSP)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $37,800
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

TriviaEdit

  • The KSP is based on the M249 Para, as evident by its short, heatshielded barrel and sliding collapsible buttstock. The texture on the left side of the weapon confirms this. The name comes from Kulspruta 90, the Swedish Army's designation of the FN MINIMI Para, which is the basis of the M249.
    • Attaching the Solid Stock and the Railed Foregrip onto the KSP allows it to almost completely impersonate the Mk 46 Mod 0. The resemblance is not perfect due to the stock M249's STANAG magazine adapter remains attached.
    • The Solid Stock and Long Barrel combo turns it into an M249-E2 SAW.
  • When observed closely, the last few rounds of a KSP belt are actually empty chain links being fed into the weapon, with the last visible round being the 4th or 5th-to-last count of ammunition.
  • The Skulldozer uses a KSP with a larger 225 round magazine, as opposed to the 200 round magazine used by players.
  • The KSP is technically the one of the only three belt-fed LMGs in the entire game alongside the Buzzsaw 42 and Ksp 58. Since it is belt-fed, reloading will always play the same animation and take the same amount of time.
    • The Brenner 21 was based on a belt-fed LMG as well, but the in-game iteration was modified to remove this trait.
  • The KSP with the Solid Stock is used by The Commissar on Day 2 of Hotline Miami and the Biker Boss on Day 2 of The Biker Heist.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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