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Joker

Joker
Mastermind: Controller Tier 2
Basic (2 pt): You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert them. You can only convert one non-special enemy at a time.
Ace (4 pt): Your converted enemy deal 35% more damage. The time taken to convert an enemy is reduced by 65%.(sic)

MechanicsEdit

"Damn you for doing this!"
—A law enforcer being converted.
2014-10-21 00006

Two friendly Yellow SWAT officers.

First, a law enforcer must be intimidated (See the Shout page for useful information on securing hostages); gang members and specials are immune to domination, and therefore also immune to this skill. After the law enforcer has cuffed himself, any player with this skill may interact with him to do a conversion. Each player with this skill may only have one converted unit under their command at a time, which can be expanded to 2 by purchasing Confident Aced. Upon conversion, a law enforcer's health is restored as well as having their damage increased if this skill is Aced.

Law enforcers affected by Joker will behave similarly to the AI allies, with notable exceptions of being incapable of reviving downed players, regenerate lost health when not taking damage, being tased or downed by a cloaker. Being caught within the radius of player-based explosives such as grenade launcher shots, fire or Frag Grenades will injure them regardless. Like AI allies, they have a blue outline to show that they are friendly to the players. Converts will be affected by ECM Feedback utilized in their presence.

If a teammate is in custody and there are no tied civilians or dominated law enforcers available to trade, a converted enemy will revert to being dominated and provide an instant hostage.

StrategyEdit

Players with this skill should attempt to dominate the toughest or strongest law enforcement available. Since specials cannot be dominated, the most ideal target is a Maximum Force Responder, as their frontal body armor is completely resistant to standard bullets, and they have very high health. Heavy Response Units are also quite viable thanks to their high damage output (especially if they have a shotgun) but will generally not last nearly as long as a Maximum Force Responder. When playing on Mayhem or Death Wish, converting GenSec SWAT members can also be a wise choice thanks to their powerful arsenal of weapons. When playing Meltdown, Slaughterhouse, or Beneath the Mountain, Murkywater PMCs are also a good choice due to their high-damage Eagle Heavies. On One Down, every Zeal Team Member makes a very useful ally, though the armored ones are prefered for the same reason the MFR's are.

On indoor heists, enemies with shotguns should be converted, while on outdoor heists, enemies with SMGs or Assault Rifles should be converted. When converting a Security Guard, the SMG armed variant is the best choice as it deals more damage then the pistol used by the others. If a street cop is converted, the Bronco armed cop is a very good choice thanks to his very high damage compared to the pistol armed cop, but the SMG and Shotgun are also ideal targets. A Yellow SWAT on normal can be very advantageous as they are very durable.

A converted law enforcer is very useful against Cloakers as they can take them out without risking getting kicked and incapacitated. This also allows your teammates to revive you from a Cloaker's kick without the danger of getting kicked themselves. The same tactic is useful against Tasers.

Hostage Taker can be paired well with Joker to provide constant health regeneration. Unlike tied down civilian hostages who must be guarded to prevent rescue, the converted law enforcement units can defend themselves and make it harder for them to be eliminated.

Partners In Crime is recommended to keep your convert alive and give additional boosts for having them.

AchievementsEdit

Bring Your Cop To Work Day Bring Your Cop To Work Day
On any heist, have four law enforcers converted at the same time on the OVERKILL difficulty or above.

TriviaEdit

  • A joker is a wild card, or an unexpected factor that changes or reverses a situation.
    • The name could also be a reference to The Dark Knight, were the main villain (The Joker) frequently recruited new "clowns" from his former enemies, most notably Harvey Dent/Two-Face, the former district attorney of Gotham.
  • In the first few versions of this skill, the converted unit was forced to wear a bomb; the player told them that either they would serve the heisters or they would explode. This has since been removed due to fear of negative reviews. The old sounds still play on at least the FBI and MFR units.
  • A converted law enforcer still has the ability to climb or dive/roll away from enemy (or friendly) fire.
  • In more recent versions of the game, converted law enforcers will spring up battle-ready, while in earlier builds they had to go through a standing up animation, draw their weapons and only after a roughly 2-second delay, could they join the fight.
    • The very first convert will lack its weapon before firing, although all subsequent converts work properly.
  • A converted law enforcer will never use his melee attack against his former comrades, nor will he be attacked in melee range.
  • Converted law enforcers will still use their standard battle quotes, including calling for backup against the heisters.
  • If the player tries to convert a dominated enemy while in stealth or already has it's limit of converted enemies a message will show up that reads: "Your persuasion techniques were resisted."
  • As with AI bots, players can walk through converted law enforcers. Likewise, they will eat the players bullets.
  • The AI of converted law enforcers seems to be bugged as they will sometimes hold a certain position and fight off enemies until they die.
  • Converted law enforcers seems to have faster reflexes and better aim as they will often shoot enemies before they can react and almost always score headshots, similiar to AI bots.


Gameplay • Heists • Skills • Weapons & Equipment • DLC
Mastermind
Subtree Tier 1 Tier 2 Tier 3 Tier 4
Medic Combat Medic Combat Medic Quick Fix Quick Fix
Painkillers Painkillers
Uppers Uppers
Combat Doctor Combat Doctor
Inspire Inspire
Controller Forced Friendship Forced Friendship Confident Confident
Joker Joker
Stockholm Syndrome Stockholm Syndrome
Partner In Crime Partners In Crime
Hostage Taker Hostage Taker
Sharpshooter Stable Shot Stable Shot Rifleman Rifleman
Marksman Marksman
High Value Target High Value Target
Aggressive Reload Aggressive Reload
Ammo Efficiency Ammo Efficiency
Enforcer
Shotgunner Underdog Underdog Shotgun CQB U100 Shotgun CQB
Shotgun Impact U100 Shotgun Impact
Far Away Far Away
Close By Close By
Overkill Overkill
Tank Thick Skin Resilience Die Hard U100 Die Hard
Transporter U100 Transporter
Shock And Awe Shock And Awe
Bullseye Bullseye
Man of Iron Iron Man
Ammo Specialist Scavenger Scavenger Bulletstorm Bulletstorm
Portable Saw Portable Saw
Extra Lead Extra Lead
Carbon Blade Saw Massacre
Fully Loaded Fully Loaded
Technician
Engineer Third Law Third Law Sentry Targeting Package2 Sentry Targeting
Package

Eco Sentry Eco Sentry
Engineering Engineering
Jack Of All Trades U100 Jack Of All Trades
Tower Defense Tower Defense
Breacher Hardware Expert U100 Hardware Expert Combat Engineering Combat Engineering
Drill Sawgeant Drill Sawgeant
More Firepower More Firepower
Kickstarter Kickstarter
Fire Trap Fire Trap
Oppressor Steady Grip Steady Grip Heavy Impact Heavy Impact
Fire Control Fire Control
Lock N' Load Lock N' Load
Surefire Surefire
Body Expertise Body Expertise
Ghost
Shinobi Chameleon Chameleon Cleaner Cleaner
Sixth Sense Sixth Sense
Nimble Nimble
ECM Overdrive ECM Overdrive
ECM Specialist ECM Specialist
Artful Dodger Duck And Cover U100 Duck And Cover Parkour Parkour
Inner Pockets Inner Pockets
Dire Need Dire Need
Shockproof Shockproof
Sneaky Bastard Sneaky Bastard
Silent Killer Second Wind Second Wind Optical Illusions Optical Illusions
The Professional The Professional
Low Blow Low Blow
Silent Killer Specialized Killing
Unseen Strike Unseen Strike
Fugitive
Gunslinger Equilibrium Equilibrium Gun Nut Gun Nut
Akimbo Akimbo
One Handed Talent One Handed Talent
Desperado Desperado
Trigger Happy U100 Trigger Happy
Revenant Nine Lives Nine Lives Running From Death Running From Death
Up You Go Up You Go
Swan Song Swan Song
Feign Death Feign Death
Pistol Messiah Messiah
Brawler Martial arts Martial Arts Bloodthirst Bloodthirst
Pumping Iron Pumping Iron
Counter-Strike Counterstrike
Berserker Berserker
Frenzy Frenzy
Legacy Skills (Update 39) • Legacy Skills (Update 100)

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