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Joceline O/U 12G

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Joceline O/U 12G

B682 icon new
THIS IS A COMMUNITY ITEM
Very powerful but low total ammo.

Joceline FBI Files
THIS IS A COMMUNITY ITEM
Very powerful but low total ammo.

Gameplay
Unlock Level 43
Inventory Slot Primary
Weapon Type Shotgun
Firing Mode(s) Break Action SemiIcon
Cost $921,000
Statistics
Magazine 2
Total Ammo 28
Rate of Fire 500
Damage 155
Accuracy 60
Stability 28
Concealment 5
Threat 37
Other
Internal name b682
Mod stats
Description
The Joceline is a double-barreled shotgun with two parallel barrels, allowing two shots to be fired in quick succession. It features a slick, classic design while still packing that great firepower.

The Joceline O/U 12G is a shotgun that was added on March 15, 2015 as part of the Bonnie Character Pack.

OverviewEdit

At first glance, the Joceline is an inferior version of the Mosconi 12G, possessing less stability, concealment, total ammo, a slightly slower reload time, and also unlocks later than the Mosconi. However, the Joceline's Luxurious Ammo Pouch mod will give the Joceline more ammo than the Mosconi, albeit only by four shells. Obviously, this gun is of no use to players looking to have a highly-concealed primary or simply don't care about a four shell difference.

To an extent, it is usable at medium range, but requires a more concentrated effort at aiming to do so. Its meager two shell capacity means the player will regularly find themselves vulnerable since they are constantly reloading, severely limiting its effectiveness against multiple enemies. Ammo boxes replenish one to two shells a piece, and since only a handful of enemies take a maximum of two hits to kill with it, a skillful player will have little dependency on ammo bags.

When using ammunition types other than AP Slugs or HE Rounds, the Joceline fires 12 projectiles per shot. Like the Mosconi it deals full damage out to 10 meters, decreasing at a linear rate until it reaches 0 damage at 30 meters. Using any custom ammo besides 000 Buckshot extends the minimum damage falloff out to 20 meters, with a maximum range of 43 meters for AP slugs and Dragon's Breath rounds, 54 meters for Flechette rounds, and 70 meters for HE rounds.

SummaryEdit

Pros:

  • Highest per-shot damage out of every shotgun in the game, tied with the Mosconi, Breaker 12G, GSPS 12G, and Judge
  • Reasonably accurate
  • Fast reload
  • Very ammo-efficient
    • Second-highest pickup of all 155-damage shotguns, tied with GSPS 12G
  • Capable of a high Concealment rating when modded
    • Mods greatly decrease accuracy, allowing for a wider pellet spread
  • Synergizes well with special ammuntion
  • Clearer sights compared to the Mosconi

Cons:

  • Tiny magazine capacity that cannot be increased
  • Has a slightly lower full reload speed compared to the Mosconi
  • Low total ammo
  • Second-lowest ammo pickup of all primary shotguns, slightly lower than the Mosconi
  • High purchase price
  • Abysmal base Concealment (can be significantly improved by mods)
  • High base accuracy results in narrowed pellet spread at close range
  • Very limited modification pool
  • Very low stability for a shotgun
  • No suppressor available, making high concealment only useful if the player has no other concealable primary weapons or for Low Blow/Sneaky Bastard

TipsEdit

  • This may be one of the best guns to use with Bullet Storm, as the spread makes it easy to hit enemies, you can fire as fast as you can pull the trigger, and several Enforcer skills can improve this gun further.
  • Using any ammo type other than Flechette rounds will bring its damage up to 159; with the Shotgun Impact skill, the damage rises to 223. Granted, barring Flechette rounds and 000 Buckshot, using any other ammo types would leave the player with an uneven amount of ammo, and as such will not be ideal to have in situations when an enemy takes 2 shots to kill but the player only has 1 shell left.
    • Flechette rounds will also help deal with Maximum Force Responders. Slug rounds are of extremely questionable use, and 000 Buckshot are a decent idea, adding more damage with no extra loss of accuracy.
    • Equip the Luxurious Ammo Pouch to make up for the shell count reduction imposed by 000 Buckshots. Due to the lack of drawbacks, equipping the Luxurious Ammo Pouch is highly recommended for any purpose.
  • It is highly recommended to switch to your secondary when dealing with Tasers with this weapon, unless you are certain that you will be able to hit a Taser while being shocked.
  • Shotgun CQB can help speed up the (already short) reload process.

Available modificationsEdit

000 Buckshot Cost: $36,000 | Community item - Bonus (2), Card Drop & Side Job
000 Buckshot
Total ammo Magazine Reload
Damage +15 Accuracy Stability
Concealment Threat


000 Buckshot Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
000 Buckshot
Total ammo Magazine Reload
Damage +15 Accuracy Stability
Concealment Threat


HE Round Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
HE Round
Total ammo -3 Magazine Reload
Damage +3 Accuracy -12 Stability
Concealment Threat


Flechette Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
Flechette
Total ammo Magazine Reload
Damage -3 Accuracy +8 Stability
Concealment Threat


AP Slug Cost: $36,000 | Gage Shotgun Pack - Infinite Granted
AP Slug
Total ammo -4 Magazine Reload
Damage +15 Accuracy +8 Stability
Concealment Threat


Dragon's Breath Round Cost: $36,000 | The Butcher's BBQ Pack - Infinite Granted
Dragon's Breath Round
Total ammo -3 Magazine Reload
Damage -6 Accuracy -4 Stability
Concealment Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy -4 Stability
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Sawed Off Barrel Cost: $9,000 | Community item - Card Drop & Side Job
Sawed Off Barrel
Total ammo Magazine Reload
Damage Accuracy -16 Stability -12
Concealment +10 Threat


Luxurious Ammo Pouch Cost: $9,000 | Community item - Card Drop & Side Job
Luxurious Ammo Pouch
Total ammo +8 Magazine Reload
Damage Accuracy Stability
Concealment Threat


Wrist Wrecker Stock Cost: $9,000 | Community item - Card Drop & Side Job
Wrist Wrecker Stock
Total ammo Magazine Reload
Damage Accuracy -16 Stability -12
Concealment +6 Threat


SkinsEdit

TriviaEdit

  • The Joceline O/U 12G is based on a hybrid of the Beretta S3 O/U, CZ Redhead Deluxe O/U and Beretta 682 Gold E shotguns. The final weapon bears the checkered handguard of the Redhead Deluxe, the lock and breech block of the S3 O/U, and the trigger - stock combo of the Beretta 682.
    • Its name was first revealed when its asset files were added prior to the release of the Bonnie Character Pack. Its string ID in the files suggests it is a Beretta 682 (bm_w_b682).
  • Possibly deviating from the home nationality-themed weapons included with previous character DLCs, the Joceline is based on a shotgun of Italian origin, and given an old Germanic name, despite being associated with a Scottish character.
  • To date, the Joceline has the highest raw damage per shot of any shotgun in the game (tied with the Mosconi 12G and Breaker 12G) at 145 prior to mods and skills/perks. It, the Mosconi and the Breaker are the only three shotguns capable of reaching 200+ damage through the use of Ammunition mods, unique attachments and skills.
  • On its introduction, the Joceline O/U 12G was far more powerful than the Mosconi, with many players considering the Mosconi to be inferior to the Joceline. However, on March 17, 2015, the Mosconi's damage was buffed to match the Joceline's, leaving only accuracy, stability, and concealment to be the three separating factors between the two weapons.
    • Ironically, with the global weapon stats rebalance, the Mosconi was given higher stability, concealment, and total ammo than the Joceline, which, if it weren't for the Joceline's ammo-increasing mod, would make the Joceline inferior to the Mosconi.
  • Unlike the Mosconi, the Joceline actually has a separate tactical reload animation, where only the spent shell will fly out of the gun when the breech is opened instead of both.
  • It is the second double-barrel shotgun in the game, the first one being the Mosconi 12G, and the first over/under double barrel.
  • The engraving on the side mentions "Jerry Andersson", a retired Swedish hockey player.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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