FANDOM


Imitations
This article is about the weapon owned by Jacket. For the regular Mark 10, see Mark 10.
Jacket's Piece

Jacket's Piece icon new
THIS IS A HOTLINE MIAMI 2 DELUXE ITEM!
Requires ownership of Hotline Miami 2 Digital Special Edition on Steam.

Jacket's Piece FBI Files
THIS IS A HOTLINE MIAMI 2 DELUXE ITEM!
Requires ownership of Hotline Miami 2 Digital Special Edition on Steam.

Gameplay
Unlock Level 12
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $261,000
Statistics
Magazine 32
Total Ammo 160
Rate of Fire 1,200
Damage 40
Accuracy 52
Stability 68
Concealment 25
Threat 10
Other
Internal name cobray
v·d·e
Mod stats
Description
Jacket’s piece(sic) is a modified Mark 10 submachine gun, sporting a great fire power because of its damage and high rate of fire. The recoil is difficult to control however, much like Jacket himself.

The Jacket's Piece is a secondary weapon in PAYDAY 2, added with the release of Hotline Miami 2: Wrong Number on Steam. Ownership of the Digital Special Edition of Hotline Miami 2: Wrong Number on Steam is required to access this weapon in-game.

OverviewEdit

This Overview mostly apply to the console versions, as most of these stats have been changed on the PC version:

The Jacket's Piece can be considered somewhat of an altered Mark 10, with a few advantages (and disadvantages) over its counterpart in a toss up.

For starters, the Jacket's Piece has a lot more available ammunition (almost 50 more rounds) than the Mark 10 despite the smaller magazine size. Its rate-of-fire of 1,200 means a higher DPS than the Mark 10. Lastly, it has substantially less recoil due to a better Stability rating.

The Mark 10, however, is more accurate at longer ranges (despite both having horrible base accuracy), the ironsights on the Mark 10 is also clearer and easier to use, is more concealable and reloads much more quickly. Its lower rate-of-fire and bigger magazine means that outlasting the Jacket's Piece is not a problem magazine-wise. It is also available almost right off the bat in the base game and for a dirt-cheap price.

To sum it up, the decision between bringing a Mark 10 or the Jacket's Piece is entirely a matter of preference. Both weapons have the same damage rating, though the Jacket's Piece can be modified to a greater extent than its rival, and thus will have more of an edge during combat. It is only available, however, if the player also has the Digital Special Edition of Hotline Miami 2 linked to their account, which is another point to consider.

SummaryEdit

Pros:

  • Good damage
  • Massive rate of fire
  • High ammo capacity
  • Good base concealment
  • Somewhat fast tactical reload

Cons:

  • Very low accuracy
  • Burns through ammo stock extremely quickly
  • Extremely high recoil without appropriate modifications
  • Clunky iron sights
  • Very slow full reload time
  • Custom sights are mounted just above the barrel, far from the player's view
  • Only available to owners of Hotline Miami 2 Digital Special Edition or Payday 2 Crimewave Edition

Tips Edit

  • Despite having one of the fastest tactical reload times in its class, at 4.3 seconds a dry reload of Jacket's Piece is second in tedium only to the Chicago Typewriter. Even with skills enhancing the reload speed, emptying your magazine should be avoided if at all possible. It would be more effective to reload frequently with a partial magazine than waiting until the weapon is empty.
  • With SMG Specialist aced, the Jacket's Piece can attain an absolutely monstrous rate of fire, an even faster reload and an extremely high damage rating. This allows it to be used even more aggressively with little downtime between magazines, at the cost of an even more rapid ammo consumption.
  • Acing Fully Loaded both grants the player an extra magazine to use while remedying the weapon's horrifying ammo burning rate.
  • Though it has very low accuracy when being fired at full-auto, it does have decent accuracy when switched to semi-auto.
    • However, adding the "single-fire" mod can be considered counterproductive as the main advantage of the Jacket's Piece is the extremely high rate of fire.

Weapon modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -10
Accuracy - Stability -
Concealment - Threat -10
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -7
Accuracy - Stability +1
Concealment -2 Threat -10
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -2
Accuracy - Stability +2
Concealment -3 Threat -10
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Werbell's Suppressor

Jacket Character Pack
v·d·e
Werbell's Suppressor
Total ammo - Magazine -
Reload - Damage -7
Accuracy - Stability +1
Concealment -1 Threat -10
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +2
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +5
Accuracy - Stability +1
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +8
Accuracy - Stability +1
Concealment -2 Threat +10
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +3
Accuracy +6 Stability -2
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability +2
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +10
Accuracy -4 Stability -
Concealment -2 Threat +10
Free
10 Yellow Bull Yellow Bull Packages

Slotted Barrel Extension

Jacket Character Pack
v·d·e
Slotted Barrel Extension
Total ammo - Magazine -
Reload - Damage +5
Accuracy +4 Stability -4
Concealment -2 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability -4
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -4
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +3
Accuracy -2 Stability +1
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Standard Stock

Base game
v·d·e
Standard Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +2
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -2
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability +1
Concealment -2 Threat -
Cost: $9,000
[[File:{{{achievement}}}.jpg|18px]] {{{achievement}}}

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

80's Calling

Jacket Character Pack
v·d·e
80's Calling
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Infinite Granted

TriviaEdit

  • Despite the website saying the Jacket's Piece is a modified Mark 10/MAC-11, it is actually an SWD/Cobray M11/9, a semi-automatic civilian version of the MAC-11 that can be told apart by its elongated receiver. The weapon is additionally modded with an aftermarket foregrip that also doubles as the barrel nut housing.
    • The Jacket's Piece also features two of the barrel designs of the Mark 11 from PAYDAY: The Heist as its Barrel Extensions. The Werbell's Suppressor was based on the default suppressed barrel of the Mark 11, while the Slotted Barrel Extension was based on the Lightweight Suppressor upgrade, albeit (realistically) without any noise suppression this time around.
    • As it was based on the M11/9, the in-game weapon was modded to be able to fire in full-auto.
      • Despite being a(n illegally converted) machine pistol, the Jacket's Piece is classified as an SMG in-game.
      • It is rather odd for a gunsmith to include a selective-fire block when converting the weapon to full-auto. In addition, the tacked-on selector dial has a setting for an "SMG" mode, whatever that means, and this is also in the same position as the "Safe" notch on the other side of the gun.
      • Even more peculiar, is the fact that the Cobray M11/9 fires from a closed bolt, while Jacket's Piece visibly fires from an open bolt, which would have required an extensive modification beyond simply converting the weapon to full-auto or select-fire.
  • The Jacket's Piece is compatible with CAR-type stocks. This makes it the third SMG/machine pistol capable of mounting such attachments and the second non-AK, non-CAR secondary weapon to accept these stocks, after the Locomotive 12G.
  • Along with the Buzzsaw 42, Kross Vertex, and Micro Uzi, the Jacket's Piece's rate of fire is the third highest of any weapon in PAYDAY 2.
  • Although the Jacket's Piece has a visibly larger magazine than the Mark 10, it actually loads less ammo compared to its counterpart.
  • Inspecting the Jacket's Piece in the inventory reveals that it is chambered in 9x19mm Parabellum and was manufactured by the Miami-based Hotline Improving Corpses company.
  • Despite being featured in the Jacket Character Pack DLC, this weapon is not used at all in the Hotline Miami series by anyone, let alone Jacket.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.