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Jacket's Piece

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This article is about the weapon owned by Jacket. For the regular Mark 10, see Mark 10.
Jacket's Piece

Jacket's Piece icon new
THIS IS A HOTLINE MIAMI 2 DELUXE ITEM!
Requires ownership of Hotline Miami 2 Digital Special Edition on Steam.

Jacket's Piece FBI Files
THIS IS A HOTLINE MIAMI 2 DELUXE ITEM!
Requires ownership of Hotline Miami 2 Digital Special Edition on Steam.

Gameplay
Unlock Level 12
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $261,000
Statistics
Magazine 32
Total Ammo 160
Rate of Fire 1,200
Damage 40
Accuracy 52
Stability 68
Concealment 25
Threat 10
Other
Internal name cobray
v·d·e
Mod stats
Description
Jacket’s piece(sic) is a modified Mark 10 submachine gun, sporting a great fire power because of its damage and high rate of fire. The recoil is difficult to control however, much like Jacket himself.

The Jacket's Piece is a secondary weapon in PAYDAY 2, added with the release of Hotline Miami 2: Wrong Number on Steam. Ownership of the Digital Special Edition of Hotline Miami 2: Wrong Number on Steam is required to access this weapon in-game.

OverviewEdit

This Overview mostly apply to the console versions, as most of these stats have been changed on the PC version:

The Jacket's Piece can be considered somewhat of an altered Mark 10, with a few advantages (and disadvantages) over its counterpart in a toss up.

For starters, the Jacket's Piece has a lot more available ammunition (almost 50 more rounds) than the Mark 10 despite the smaller magazine size. Its rate-of-fire of 1,200 means a higher DPS than the Mark 10. Lastly, it has substantially less recoil due to a better Stability rating.

The Mark 10, however, is more accurate at longer ranges (despite both having horrible base accuracy), the ironsights on the Mark 10 is also clearer and easier to use, is more concealable and reloads much more quickly. Its lower rate-of-fire and bigger magazine means that outlasting the Jacket's Piece is not a problem magazine-wise. It is also available almost right off the bat in the base game and for a dirt-cheap price.

To sum it up, the decision between bringing a Mark 10 or the Jacket's Piece is entirely a matter of preference. Both weapons have the same damage rating, though the Jacket's Piece can be modified to a greater extent than its rival, and thus will have more of an edge during combat. It is only available, however, if the player also has the Digital Special Edition of Hotline Miami 2 linked to their account, which is another point to consider.

SummaryEdit

Pros:

  • Good damage
  • Massive rate of fire
  • High ammo capacity
  • Good base concealment
  • Somewhat fast tactical reload

Cons:

  • Very low accuracy
  • Burns through ammo stock extremely quickly
  • Extremely high recoil without appropriate modifications
  • Clunky iron sights
  • Very slow full reload time
  • Custom sights are mounted just above the barrel, far from the player's view
  • Only available to owners of Hotline Miami 2 Digital Special Edition or Payday 2 Crimewave Edition

Tips Edit

  • Despite having one of the fastest tactical reload times in its class, at 4.3 seconds a dry reload of Jacket's Piece is second in tedium only to the Chicago Typewriter. Even with skills enhancing the reload speed, emptying your magazine should be avoided if at all possible. It would be more effective to reload frequently with a partial magazine than waiting until the weapon is empty.
  • With SMG Specialist aced, the Jacket's Piece can attain an absolutely monstrous rate of fire, an even faster reload and an extremely high damage rating. This allows it to be used even more aggressively with little downtime between magazines, at the cost of an even more rapid ammo consumption.
  • Acing Fully Loaded both grants the player an extra magazine to use while remedying the weapon's horrifying ammo burning rate.
  • Though it has very low accuracy when being fired at full-auto, it does have decent accuracy when switched to semi-auto.
    • However, adding the "single-fire" mod can be considered counterproductive as the main advantage of the Jacket's Piece is the extremely high rate of fire.

Weapon modificationsEdit

Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -10 Accuracy Stability
Concealment Threat -10


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -7 Accuracy Stability +1
Concealment -2 Threat -10


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -2 Accuracy Stability +2
Concealment -3 Threat -10


Werbell's Suppressor Cost: $9,000 | Jacket Character Pack - Card Drop & Side Job
Werbell's Suppressor
Total ammo Magazine Reload
Damage -7 Accuracy Stability +1
Concealment -1 Threat -10


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +3 Accuracy Stability +2
Concealment Threat +1


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +1
Concealment -1 Threat +2


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +8 Accuracy Stability +1
Concealment -2 Threat +10


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +3 Accuracy +6 Stability -2
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +2
Concealment -2 Threat +1


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +10 Accuracy -4 Stability
Concealment -2 Threat +10


Slotted Barrel Extension Cost: $9,000 | Jacket Character Pack - Card Drop & Side Job
Slotted Barrel Extension
Total ammo Magazine Reload
Damage +5 Accuracy +4 Stability -4
Concealment -2 Threat


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -4
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -4
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +3 Accuracy -2 Stability +1
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Expression error: Unrecognised punctuation character "{". Stability {{{1}}}
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Expression error: Unrecognised punctuation character "{". Stability {{{2}}}
Concealment -2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Standard Stock Cost: $9,000 | Base game - Card Drop & Side Job
Standard Stock
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Tactical Stock Cost: $21,000 | Base game - Card Drop & Side Job
Tactical Stock
Total ammo Magazine Reload
Damage Accuracy Stability +2
Concealment -1 Threat


Wide Stock Free | Gage Mod Courier - Yellow Bull Packages
Wide Stock
Total ammo Magazine Reload
Damage Accuracy Stability +1
Concealment +1 Threat


War-Torn Stock Free | Gage Mod Courier - Red Spider Packages
War-Torn Stock
Total ammo Magazine Reload
Damage Accuracy +4 Stability -2
Concealment -3 Threat


2 Piece Stock Cost: $9,000 | The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Total ammo Magazine Reload
Damage Accuracy +2 Stability +1
Concealment -2 Threat


Contractor Stock Cost: $9,000 | John Wick Heists Pack - Card Drop & Side Job
Contractor Stock (Contractor .308)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


80's Calling Cost: $9,000 | Jacket Character Pack - Infinite Granted
80's Calling
Total ammo Magazine Reload
Damage +3 Accuracy Stability +4
Concealment -3 Threat


TriviaEdit

  • Despite the website saying the Jacket's Piece is a modified Mark 10/MAC-11, it is actually an SWD/Cobray M11/9, a semi-automatic civilian version of the MAC-11 that can be told apart by its elongated receiver. The weapon is additionally modded with an aftermarket foregrip that also doubles as the barrel nut housing.
    • The Jacket's Piece also features two of the barrel designs of the Mark 11 from PAYDAY: The Heist as its Barrel Extensions. The Werbell's Suppressor was based on the default suppressed barrel of the Mark 11, while the Slotted Barrel Extension was based on the Lightweight Suppressor upgrade, albeit (realistically) without any noise suppression this time around.
    • As it was based on the M11/9, the in-game weapon was modded to be able to fire in full-auto.
      • Despite being a(n illegally converted) machine pistol, the Jacket's Piece is classified as an SMG in-game.
      • It is rather odd for a gunsmith to include a selective-fire block when converting the weapon to full-auto. In addition, the tacked-on selector dial has a setting for an "SMG" mode, whatever that means, and this is also in the same position as the "Safe" notch on the other side of the gun.
      • Even more peculiar, is the fact that the Cobray M11/9 fires from a closed bolt, while Jacket's Piece visibly fires from an open bolt, which would have required an extensive modification beyond simply converting the weapon to full-auto or select-fire.
  • The Jacket's Piece is compatible with CAR-type stocks. This makes it the third SMG/machine pistol capable of mounting such attachments and the second non-AK, non-CAR secondary weapon to accept these stocks, after the Locomotive 12G.
  • Along with the Buzzsaw 42, Kross Vertex, and Micro Uzi, the Jacket's Piece's rate of fire is the third highest of any weapon in PAYDAY 2.
  • Although the Jacket's Piece has a visibly larger magazine than the Mark 10, it actually loads less ammo compared to its counterpart.
  • Inspecting the Jacket's Piece in the inventory reveals that it is chambered in 9x19mm Parabellum and was manufactured by the Miami-based Hotline Improving Corpses company.
  • Despite being featured in the Jacket Character Pack DLC, this weapon is not used at all in the Hotline Miami series by anyone, let alone Jacket.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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