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Jackal

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Jackal

Jackal icon
THIS IS A JOHN WICK WEAPON PACK ITEM!

Jackal FBI Files
THIS IS A JOHN WICK WEAPON PACK ITEM!

Gameplay
Unlock Level 20
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $441,000
Statistics
Magazine 30
Total Ammo 90
Rate of Fire 652
Damage 80
Accuracy 60
Stability 52
Concealment 24
Threat 10
Other
Internal name schakal
Achievement(s) UMP for Me, UMP for You
Mod stats
Description
The Jackal Submachine Gun is a popular and much sought after SMG due to its high caliber. A caliber that makes sure that your target stays down. The sheer amount of Modifications makes it highly customizable, and there’s a fit for every assassin out there.

The Jackal is a compact SMG added with the release of the John Wick Weapon Pack.

OverviewEdit

The Jackal is the big brother to the highly-popular Compact-5, boasting superior stats across all fields bar Stability and fire rate. It is a highly modular, high-performance SMG with a lot of mod potential, allowing it to either be configured as an extremely compact weapon for stealth/Dodge players, or a mobile powerhouse for the aggressive type. It also has the highest damage of all SMGs, tied with the Swedish K, Krinkov, CR 805B and Tatonka.

The biggest downside to the Jackal, however, is its relatively shallow ammo pool of only 90 rounds, which translates into about 3 full magazines worth of shots that can be emptied rather quickly in the heat of the moment. Like its smaller brother, the Jackal is also not very accurate at long range even when modded, requiring a lot of skill augments before it can be effectively used without problems of any sort.

SummaryEdit

Pros:

  • Good stopping power
  • High Concealment
  • Large unique mod pool
  • Very open and clear ironsights

Cons:

  • Somewhat slow reloads
  • Slightly expensive
  • Shallow ammo pool

Available modificationsEdit

Civilian Barrel Cost: $9,000 | John Wick Weapon Pack - Card Drop & Side Job
Civilian Barrel (Jackal)
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment -1 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -5 Accuracy Stability
Concealment Threat -20


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -3 Accuracy Stability +4
Concealment -2 Threat -20


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -1 Accuracy +8 Stability +4
Concealment -3 Threat -20


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +1 Accuracy Stability +12
Concealment Threat +1


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +2 Accuracy Stability +8
Concealment -1 Threat +2


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +3 Accuracy Stability +4
Concealment -2 Threat +10


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +1 Accuracy +12 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability +12
Concealment -2 Threat +2


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +4 Accuracy -8 Stability
Concealment -2 Threat +6


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +4 Stability -8
Concealment -1 Threat


Silentgear Silencer Cost: $9,000 | John Wick Weapon Pack - Card Drop & Side Job
Silentgear Silencer (Jackal)
Total ammo Magazine Reload
Damage -3 Accuracy Stability +4
Concealment -1 Threat -20


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +4 Stability -8
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +1 Accuracy -4 Stability +8
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +1.5
Concealment -2 Threat


Extended Magazine Cost: $9,000 | John Wick Weapon Pack - Card Drop & Side Job
Extended Magazine (Jackal)
Total ammo Magazine +20 Reload
Damage Accuracy Stability
Concealment -2 Threat


Short Magazine Cost: $9,000 | John Wick Weapon Pack - Card Drop & Side Job
Short Magazine (Jackal)
Total ammo Magazine -10 Reload
Damage Accuracy Stability
Concealment +2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -3 Threat


Civilian Stock Cost: $9,000 | John Wick Weapon Pack - Card Drop & Side Job
Civilian Stock (Jackal)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment -1 Threat


Folded Stock Cost: $9,000 | John Wick Weapon Pack - Card Drop & Side Job
Folded Stock (Jackal)
Total ammo Magazine Reload
Damage Accuracy Stability -8
Concealment +2 Threat


Twinkle Grip Cost: $9,000 | John Wick Weapon Pack - Card Drop & Side Job
Twinkle Grip (Jackal)
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


AchievementsEdit

UMP for Me, UMP for You UMP for Me, UMP for You
Kill 45 Russian specials on the Boiling Point job with the Jackal submachine gun on the OVERKILL difficulty or above. Unlocks the "Zaschita" mask, "Mist" material and "Battle Wounds" pattern.

TriviaEdit

  • The Jackal was based on the Heckler & Koch UMP45, modified with a TROY Modular Vertical Grip. Prior to its official introduction to the player's arsenal, the Jackal with a See More Sight was the weapon of choice for Murkywater and GenSec Elite troops.
    • Modifying it with the Civilian Barrel, Short Magazine and Civilian Stock mocks the Jackal up as a Heckler & Koch USC, the UMP45's cancelled civilian sporting carbine version, albeit not a perfect impersonation as the USC stock is not integral to the gun's frame, plus the UMP's stock hinge, fire selector switch and gadget rails remain attached to the weapon.
      • Due to the Short Magazine only reducing the magazine size by 10, it is still carrying too much ammo to be legally marketed as a civilian market part. A standard civilian magazine for the USC would only contain 10 bullets, 11 at most.
    • Although the weapon is modeled after the UMP45 as evident by the ".45 ACP" engraving on its bolt, its fire rate (the actual UMP45 has an even lower RPM of 600) and magazine capacity (UMP45 submachine guns have a default capacity of 25) are more akin to the lower-caliber UMP variants.
    • Despite being apparently milspec, the Jackal also bears the caution to read the user manual above the fire selector, a feature not present on military UMPs.
  • According to its receiver texture, the Jackal's marketed name is SG AMP and is a product of the German company "Schäfer & Gewehr GmbH", the same manufacturer as the Gewehr 3Bootleg, Little Friend 7.62 and Contractor.
  • Unlike the other two weapons in the DLC, the UMP45 does not actually appear in the first John Wick movie. 

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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