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Jackal

Jackal icon
THIS IS A JOHN WICK WEAPON PACK ITEM!

Jackal FBI Files
THIS IS A JOHN WICK WEAPON PACK ITEM!

Gameplay
Unlock Level 20
Inventory Slot Secondary
Weapon Type Submachine Gun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $441,000
Statistics
Magazine 30
Total Ammo 90
Rate of Fire 652
Damage 80
Accuracy 60
Stability 52
Concealment 24
Threat 10
Other
Internal name schakal
Achievement(s) UMP for Me, UMP for You
v·d·e
Mod stats
Description
The Jackal Submachine Gun is a popular and much sought after SMG due to its high caliber. A caliber that makes sure that your target stays down. The sheer amount of Modifications makes it highly customizable, and there’s a fit for every assassin out there.

The Jackal is a compact SMG added with the release of the John Wick Weapon Pack.

OverviewEdit

The Jackal is the big brother to the highly-popular Compact-5, boasting superior stats across all fields bar Stability and fire rate. It is a highly modular, high-performance SMG with a lot of mod potential, allowing it to either be configured as an extremely compact weapon for stealth/Dodge players, or a mobile powerhouse for the aggressive type. It also has the highest damage of all SMGs, tied with the Swedish K, Krinkov, CR 805B, Tatonka, and MP40.

The biggest downside to the Jackal, however, is its relatively shallow ammo pool of only 90 rounds, which translates into about 3 full magazines worth of shots that can be emptied rather quickly in the heat of the moment. Like its smaller brother, the Jackal is also not very accurate at long range even when modded, requiring a lot of skill augments before it can be effectively used without problems of any sort.

SummaryEdit

Pros:

  • Good stopping power
  • High Concealment
  • Large unique mod pool
  • Very open and clear ironsights

Cons:

  • Somewhat slow reloads
  • Slightly expensive
  • Shallow ammo pool

Available modificationsEdit

Civilian Barrel

John Wick Weapon Pack
v·d·e
Civilian Barrel (Jackal)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment -1 Threat -
Cost: $9,000
Infinite Granted

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -20
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -20
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -20
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +10
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +10
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Silentgear Silencer

John Wick Weapon Pack
v·d·e
Silentgear Silencer (Jackal)
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -1 Threat -20
Cost: $9,000
Infinite Granted

Special Effect(s): Silences weapon

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Extended Magazine

John Wick Weapon Pack
v·d·e
Extended Magazine (Jackal)
Total ammo - Magazine +20
Reload - Damage -
Accuracy - Stability -
Concealment -2 Threat -
Cost: $9,000
Infinite Granted

Short Magazine

John Wick Weapon Pack
v·d·e
Short Magazine (Jackal)
Total ammo - Magazine -10
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $9,000
Infinite Granted

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Civilian Stock

John Wick Weapon Pack
v·d·e
Civilian Stock (Jackal)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
Infinite Granted

Folded Stock

John Wick Weapon Pack
v·d·e
Folded Stock (Jackal)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -8
Concealment +2 Threat -
Cost: $9,000
Infinite Granted

Twinkle Grip

John Wick Weapon Pack
v·d·e
Twinkle Grip (Jackal)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Special Effect(s): Flashlight & Laser

AchievementsEdit

UMP for Me, UMP for You UMP for Me, UMP for You
Kill 45 Russian specials on the Boiling Point job with the Jackal submachine gun on the OVERKILL difficulty or above. Unlocks the "Zaschita" mask, "Mist" material and "Battle Wounds" pattern.

TriviaEdit

  • The Jackal was based on the Heckler & Koch UMP45, modified with a TROY Modular Vertical Grip. Prior to its official introduction to the player's arsenal, the Jackal with a See More Sight was the weapon of choice for Murkywater and GenSec Elite troops.
    • Modifying it with the Civilian Barrel, Short Magazine and Civilian Stock mocks the Jackal up as a Heckler & Koch USC, the UMP45's cancelled civilian sporting carbine version, albeit not a perfect impersonation as the USC stock is not integral to the gun's frame, plus the UMP's stock hinge, fire selector switch and gadget rails remain attached to the weapon.
      • Due to the Short Magazine only reducing the magazine size by 10, it is still carrying too much ammo to be legally marketed as a civilian market part. A standard civilian magazine for the USC would only contain 10 bullets, 11 at most.
    • Although the weapon is modeled after the UMP45 as evident by the ".45 ACP" engraving on its bolt, its fire rate (the actual UMP45 has an even lower RPM of 600) and magazine capacity (UMP45 submachine guns have a default capacity of 25) are more akin to the lower-caliber UMP variants.
    • Despite being apparently milspec, the Jackal also bears the caution to read the user manual above the fire selector, a feature not present on military UMPs.
  • According to its receiver texture, the Jackal's marketed name is SG AMP and is a product of the German company "Schäfer & Gewehr GmbH", the same manufacturer as the Gewehr 3Bootleg, Little Friend 7.62 and Contractor.
  • Unlike the other two weapons in the DLC, the UMP45 does not actually appear in the first John Wick movie. 
  • The name "Jackal" might have come from the Daedalus community heist concept, where a weapon resembling the UMP45 named "JACKAL" would be included with the heist. 

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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