Jack Of All Trades U100

Jack Of All Trades
Technician: Engineer Tier 3
Basic (3 pt): You deploy and interact with all deployables 100% faster.
Ace (6 pt): You can now equip a second deployable to bring with you. If your deployable is equipped as a secondary deployable, you can only bring half of what you would bring if it was equipped as a primary deployable.
Press X to toggle between deployables.


The effects of the Basic version of Jack of All Trades are rather straightforward and very practical. The skill effectively halves the deployment and use time of all deployables, allowing a player with the skill to heal up faster, change armors quicker, slap down an ECM in time, and so on.

The aced version of this skill grants the ability to equip up to two different types of deployables to use in a single heist, thereby allowing a full crew to pack extra utilities.


Jack of All Trades is one of the more popular skills to ace for both loud and stealth heists, even if it does have the drawback in potentially carrying half of the 2nd deployable. Nevertheless, it is still beneficial to carry two deployables instead of just one. For example, sentry gun users can carry an extra ammo bag to save themselves the hassle or setting up said weapons near another available ammo bag that cannot be moved.

It is often chosen for stealth heists, as for instance, a Technician with 14 C4 explosives with the sensor mode ability can bring a body bag case as a 2nd deployable, even if the Cleaner skill is not obtained.


  • A Jack of All Trades is an individual who is competent in many different skills but not necessarily a master of any. This fits the aced skill's ability to let you carry a (possibly) reduced version of another deployable.
  • Having Jack of All Trades is currently the only way for a player to carry more than 1 type of deployable.
  • An update later granted a new icon that now displays the two chosen deployables if Jack of All Trades has been aced.

Jack Of All Trades

Jack Of All Trades
Technician Tier 4
Basic (4 pt): The radius of trip mine explosions are increased by 70%.
Ace (8 pt): You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.


Players with the basic skill receive a 70% increase in mine explosion radius, a reduced form of the Blast Radius aced skill (which Jack Of All Trades replaced). Acing the skill allows players to swap between trip mines and sentry guns during levels: by equipping either resource and depleting it, the player will automatically swap to the alternate items.


This skill significantly increases the versatility of the Technician class, no longer restricting them to choosing between providing covering fire, or laying traps and setting charges. Players using the skill should choose carefully on each day, and deploy items tactfully to maximize the effectiveness of both.

Since items cannot be swapped at will, players with multiple charges or sentry guns should plan ahead: if, for example, a player urgently needs sentry cover but has leftover C4, all charges must be wasted before the swap can be made. Neither can shaped charges be placed while the sentry gun is still equipped.


  • A Jack of All Trades is an individual who is competent in many different skills but not necessarily a master of any, which seems a bit inappropriate when used in this context as players with this skill are not mildly competent in all trades at once, but rather are particularly specialized in Sentry Gun and Trip Mine operations only.
    • It could, however, mean that the player is now skilled in all trades of the Technician deal.
    • Having this skill also means that one can no longer carry either Trip mines or Sentry Guns, both deployables will be selected upon equipping one and that one will have to be exhausted first before the other can be used (not that it's a detriment anyhow).
  • Jack Of All Trades was added in Update #39. It took on the location of Blast Radius along with some of its characteristics.
  • Due to it enabling players to carry more than 1 type of deployable, the game may brand the player a cheater for "using the wrong deployable" when the Sentry Gun is placed after the mines.
  • Having Jack of All Trades is currently the only way for a player to carry more than 1 type of deployable.

Gameplay • Heists • Skills • Weapons & Equipment • DLC
Subtree Tier 1 Tier 2 Tier 3 Tier 4
Medic Combat Medic Combat Medic Quick Fix Quick Fix
Painkillers Painkillers
Uppers Uppers
Combat Doctor Combat Doctor
Inspire Inspire
Controller Forced Friendship Forced Friendship Confident Confident
Joker Joker
Stockholm Syndrome Stockholm Syndrome
Partner In Crime Partners In Crime
Hostage Taker Hostage Taker
Sharpshooter Stable Shot Stable Shot Rifleman Rifleman
Marksman Marksman
High Value Target High Value Target
Aggressive Reload Aggressive Reload
Ammo Efficiency Ammo Efficiency
Shotgunner Underdog Underdog Shotgun CQB U100 Shotgun CQB
Shotgun Impact U100 Shotgun Impact
Far Away Far Away
Close By Close By
Overkill Overkill
Tank Thick Skin Resilience Die Hard U100 Die Hard
Transporter U100 Transporter
Shock And Awe Shock And Awe
Bullseye Bullseye
Man of Iron Iron Man
Ammo Specialist Scavenger Scavenger Bulletstorm Bulletstorm
Portable Saw Portable Saw
Extra Lead Extra Lead
Carbon Blade Saw Massacre
Fully Loaded Fully Loaded
Engineer Third Law Third Law Sentry Targeting Package2 Sentry Targeting

Eco Sentry Eco Sentry
Engineering Engineering
Jack Of All Trades U100 Jack Of All Trades
Tower Defense Tower Defense
Breacher Hardware Expert U100 Hardware Expert Combat Engineering Combat Engineering
Drill Sawgeant Drill Sawgeant
More Firepower More Firepower
Kickstarter Kickstarter
Fire Trap Fire Trap
Oppressor Steady Grip Steady Grip Heavy Impact Heavy Impact
Fire Control Fire Control
Lock N' Load Lock N' Load
Surefire Surefire
Body Expertise Body Expertise
Shinobi Chameleon Chameleon Cleaner Cleaner
Sixth Sense Sixth Sense
Nimble Nimble
ECM Overdrive ECM Overdrive
ECM Specialist ECM Specialist
Artful Dodger Duck And Cover U100 Duck And Cover Parkour Parkour
Inner Pockets Inner Pockets
Dire Need Dire Need
Shockproof Shockproof
Sneaky Bastard Sneaky Bastard
Silent Killer Second Wind Second Wind Optical Illusions Optical Illusions
The Professional The Professional
Low Blow Low Blow
Silent Killer Specialized Killing
Unseen Strike Unseen Strike
Gunslinger Equilibrium Equilibrium Gun Nut Gun Nut
Akimbo Akimbo
One Handed Talent One Handed Talent
Desperado Desperado
Trigger Happy U100 Trigger Happy
Revenant Nine Lives Nine Lives Running From Death Running From Death
Up You Go Up You Go
Swan Song Swan Song
Feign Death Feign Death
Pistol Messiah Messiah
Brawler Martial arts Martial Arts Bloodthirst Bloodthirst
Pumping Iron Pumping Iron
Counter-Strike Counterstrike
Berserker Berserker
Frenzy Frenzy
Legacy (update #39)
Inside Man • Fast Learner • Smooth Talker • Black Marketeer • Improved Crafting • Blast Radius • Lucky Charm
Legacy (Update #100)
Cable Guy • Endurance • Leadership • Dominator • Kilmer • Gunslinger • Control Freak • Oppressor • Stun Resistance • Tough Guy • Hard Boiled • Carbon Blade • Demolition Man • Nerves of Steel • Sentry Gun • Silent Breaching • Sentry Combat Upgrade • Shaped Charge • Sentry Tower Defense • Mag Plus • Bulletproof • Dead Presidents • Sprinter • Cat Burglar • Fast Hands • Shinobi • SMG Specialist • Lockpicking Expert • Moving Target • ECM Feedback • Spotter • Tactical Mines • Camera Loop • Daredevil • Hidden Blade • Thick Skin • Run And Gun • Brother's Keeper • Winston Wolfe • Undertaker

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