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JP36

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JP36
JP36-icon
Medium damage and low spread
Gameplay
Unlock Level 16
Equipment Slot Primary
Price $350,000
Type Fully automatic
Statistics
Magazine 30
Total Ammo 180
Rate of Fire 710
Reload Time 2.5 / 3.45 seconds
Damage 25
Accuracy 12
Stability 19
Concealment 19
Threat 13
Mod Stats

The JP36 assault rifle is a primary weapon in PAYDAY 2.

It is a support carbine with great range and decent damage, combined with a colossal ammo pool and stability value.

OverviewEdit

JP36sight

The iron sights on the JP36 hamper visibility somewhat.

The JP36 is a well-rounded primary with good damage and excellent total ammo. Its main weakness is the relatively small pool of attachments available for it. Its high total ammo allows it to fill a supportive role and makes it an excellent choice for keeping enemies suppressed. With stability-increasing attachments such as Sniper Stock and Polizei Special, it has very low recoil and as such can be used even at far ranges, making it even more effective as a support gun.

The JP36 can also be a useful back-up weapon in stealth loadouts, with its modifications that provide high concealment (specifically the Compact Foregrip and the Solid Stock). It can easily make up for the player's possibly weak secondary in Plan B (assault) and keep visibility low during the stealth portion. However, its somewhat high rate of fire will be more difficult to control.

SummaryEdit

Pros:

  • Massive reserve ammo pool at 180 rounds 
  • High ammo efficiency despite average damage (2-4 shots to kill most enemies, but gets 5-6 rounds from ammo drops)
  • Good rate of fire
  • Can be modded for above-par overall stats or reasonable concealment

Cons:

  • Average damage (caps out at 39.375)
  • Limited range of mods
  • Aside from 'universal' attachments (muzzle/sights/etc.), does not share mods with other weapons
  • Stock ironsights limit visibilty

TipsEdit

  • JP36's standard sights are quite obstructive; attaching a sight may be needed.
  • As the JP36 lacks the high stopping power of other rifles, firing in short bursts of 2-4 rounds or single precise shots is the best way to maximize ammo efficiency.

Available modificationsEdit

Barrel ext.Edit

Low Profile Suppressor

Value not defined -

Low Profile Suppressor

Mod slot Barrel ext. Total ammo Stability
Cost $102,000 Damage -10 Concealment
Magazine Accuracy Threat -13

Medium Suppressor

Value not defined -

Medium Suppressor

Mod slot Barrel ext. Total ammo Stability +1
Cost $69,000 Damage -7 Concealment -2
Magazine Accuracy Threat -13

The Bigger The Better Suppressor

Value not defined -

The Bigger The Better

Mod slot Barrel ext. Total ammo Stability +2
Cost $178,000 Damage -2 Concealment -3
Magazine Accuracy Threat -13

Stubby Compensator

Value not defined -

Stubby

Mod slot Barrel ext. Total ammo Stability +2
Cost $102,000 Damage +3 Concealment
Magazine Accuracy Threat +1

The Tank Compensator

Value not defined -

The Tank

Mod slot Barrel ext. Total ammo Stability +1
Cost $139,000 Damage +5 Concealment -1
Magazine Accuracy Threat +7

Fire Breather Nozzle

Value not defined -

Fire Breather

Mod slot Barrel ext. Total ammo Stability +1
Cost $178,000 Damage +8 Concealment -2
Magazine Accuracy Threat +13

Tactical Compensator

Value not defined -

Tactical Compensator

Mod slot Barrel ext. Total ammo Stability -2
Cost $0 Damage +3 Concealment -2
Magazine Accuracy +6 Threat

Competitor's Compensator

Value not defined -

Competitor's Compensator

Mod slot Barrel ext. Total ammo Stability +2
Cost $0 Damage +5 Concealment -2
Magazine Accuracy +2 Threat +1

Funnel of Fun Nozzle

Value not defined -

Funnel of Fun Nozzel

Mod slot Barrel ext. Total ammo Stability
Cost $0 Damage +10 Concealment -2
Magazine Accuracy -4 Threat +13


CustomEdit

Single Fire

Value not defined -

Locked single

Mod slot Custom Total ammo Stability -4
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat

Auto Fire

Value not defined -

Locked auto

Mod slot Custom Total ammo Stability +1
Cost $429,800 Damage +3 Concealment
Magazine Accuracy -2 Threat


ForegripEdit

Compact Foregrip

Value not defined -

Compact

Mod slot Foregrip Total ammo Stability -2
Cost $139,000 Damage Concealment +2
Magazine Accuracy Threat

Polizei Special Foregrip

Value not defined -

Polizei Special

Mod slot Foregrip Total ammo Stability +1
Cost $178,000 Damage Concealment -2
Magazine Accuracy +2 Threat


GadgetEdit

Assault Light

Value not defined -

Assault Light

Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Laser Module

Value not defined -

Tactical Laser Module

Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

Compact Laser Module

Value not defined -

Compact Laser Module

Mod slot Gadget Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat

Military Laser Module

Value not defined -

Military Laser Module

Mod slot Gadget Total ammo Stability +1
Cost $0 Damage Concealment -2
Magazine Accuracy Threat


SightEdit

The Professional's Choice Sight

Value not defined -

The Professional's Choice

Mod slot Sight Total ammo Stability +1
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Surgeon Sight

Value not defined -

Surgeon Sight

Mod slot Sight Total ammo Stability +1
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

See More Sight

Value not defined -

See More Sight

Mod slot Sight Total ammo Stability +1
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat

Combat Sight

Value not defined -

Combat Sight

Mod slot Sight Total ammo Stability +1
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Speculator Sight

Value not defined -

Speculator Sight

Mod slot Sight Total ammo Stability +1
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Trigonom Sight

Value not defined -

Trigonom Sight

Mod slot Sight Total ammo Stability +1
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Holographic Sight

Value not defined -

Holographic Sight

Mod slot Sight Total ammo Stability +1
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat

Compact Holosight

Value not defined -

Compact Holosight

Mod slot Sight Total ammo Stability +1
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Solar Sight

Value not defined -

Solar Sight

Mod slot Sight Total ammo Stability +1
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Military Red Dot Sight

Value not defined -

Military Red Dot (Lootbag DLC)

Mod slot Sight Total ammo Stability +1
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat

Military Red Dot Sight

Value not defined -

Military Red Dot

Mod slot Sight Total ammo Stability +1
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Milspec Scope

Value not defined -

Milspec Scope

Mod slot Sight Total ammo Stability +1
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Acough Optic Scope

Value not defined -

Acough Optic

Mod slot Sight Total ammo Stability +1
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat


StockEdit

Solid Stock

Value not defined -

Solid Stock

Mod slot Stock Total ammo Stability
Cost $139,000 Damage Concealment +2
Magazine Accuracy Threat

Sniper Stock

Value not defined -

Sniper Stock (JP36)

Mod slot Stock Total ammo Stability +1
Cost $353,000 Damage Concealment -3
Magazine Accuracy +2 Threat


TriviaEdit

  • The JP36 is based on the G36K but fitted with the compact flash hider and picatinny carry handle of the G36C. With the Compact Foregrip attached it becomes a legitimate G36C.
    • When adding the Compact Foregrip to the JP36, the game may warn the player that the Long Barrel modification will be removed, despite the JP36 not having any Barrel modifications. This likely hints at the existence of a Long Barrel before it was removed from the retail game. A G36K fitted with the Long Barrel is essentially the baseline G36 rifle.
    • With a fitted Solid Stock it becomes a G36KV.
  • Despite being dubbed "Solid" in-game, in reality the "Solid Stock" is actually telescopic and folding (i.e Adjustable) rather than fixed (i.e Solid).
  • Looking at the translucent magazine of the JP36 shows no rounds inside of it, the player literally loads a blank magazine into the weapon every time a reload is started.
  • Contrary to the rest of PAYDAY 2's weaponry, the player characters all exhibits surprisingly poor trigger discipline when performing a melee attack with the JP36, as their trigger fingers are still in place during the entire process. Were the same melee technique to be performed in real life, the weapon would discharge by accident every time a hit is attempted, not to mention the animation itself is very awkward and seemingly weak and would not realistically cause any significant damage. That is, if its plastic magazine remains unbroken after the strike.
  • The JP36 is shown on the cover art held by Wolf and attached with a See More Sight, although the See More Sight had not yet been added to the game at the time. The same weapon (a Compact Foregrip is sometimes present) is also seen held by him in many other instances of game art such as the Bomb Heists splash image and various community event updates.
  • SightLionvs36

    Comparison between the JP36's sight (left) and that of the Lion's (right).

    The awkward-looking sight featured on the JP36 is actually the weapon's long-range aperture. The real-life G36/JP36 iron sight group has two separate apertures intended for close-range and long-range aiming, with the close-range sight ring being broader and not as obstructive. The close-range sight is presumably flipped down in-game.
    • The JP36's ironsights are nearly identical to that of the Lion's Roar.
  • Although the JP36 cannot use Grip modification, the Gun Modification section in The Guide of Bain shows the Pro Grip as a mod for it.
  • An unused video in the game's assets refers to it as the JP63.
  • The JP36 also happens to be the SKU number for the discontinued Echo1 airsoft X36. This isn't actually unusual, consider most of the guns in PAYDAY 2 are based on Airsoft products.
  • The Sniper Stock mod is similar to the stock of the SL8, a marketed "sporting"/civilian version of the G36, though unusual in that it has the G36's fire selector block. The SL8 is only capable of semi-automatic fire, and even when modded to full-automatic it would seem unlikely to include a selective fire function as seen and used in-game.
  • The JP36 is used by the GenSec Elite SWAT Team on Death Wish difficulty, with a unique EOTech HHS (Holographic Hybrid Sight) that is unavailable to the player.
    • Their JP36s also possesses a white digital camouflage, again unavailable for purchase.
    • The player-obtainable Assault Light and Solid Stock mods are also equipped to the GenSec-issue JP36.

VideoEdit

Payday 2 Weapons (JP36 Heckler & Koch G36K)06:37

Payday 2 Weapons (JP36 Heckler & Koch G36K)

GalleryEdit



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