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JP36

JP36 icon new
Medium damage and high ammo capacity

JP36 FBI Files
Medium damage and high ammo capacity

Gameplay
Unlock Level 16
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $350,000
Statistics
Magazine 30
Total Ammo 240
Rate of Fire 706
Damage 36
Accuracy 40
Stability 64
Concealment 19
Threat 13
Other
Internal name g36
v·d·e
Mod stats

The JP36 assault rifle is a primary weapon in PAYDAY 2.

It is a support carbine with great range and decent damage, combined with a colossal ammo pool and stability value.

OverviewEdit

The JP36 is a primary with low damage and excellent total ammo. Its main weakness is the relatively small pool of attachments available for it. Its high total ammo allows it to fill a supportive role and makes it an excellent choice for keeping enemies suppressed. With stability-increasing attachments such as Sniper Stock and Polizei Special Foregrip, it has very low recoil and as such can be used even at far ranges, making it even more effective as a support gun.

The JP36 can also be a useful back-up weapon in stealth loadouts, with its modifications that provide high concealment (specifically the Compact Foregrip and the Solid Stock). It can easily make up for the user's possibly weak secondary in Plan B (assault) and keep visibility low during the stealth portion. However, its somewhat high rate of fire will be more difficult to control.

SummaryEdit

Pros:

  • Well-rounded overall
  • Tied with Clarion and Commando 553 for largest reserve ammo pool of all assault rifles (240 rounds) 
  • Tied with aforementioned weapons for highest ammo pickup rate of all assault rifles (10-18 per drop with perk deck boost)
  • Good rate of fire
  • Relatively fast reloads, increased further with Speed Pull Magazine

Cons:

  • Poor base accuracy
  • Base stats are mediocre compared to other assault rifles
    • Does not excel in any particular area even when modded, needs heavy skill supplements to compensate for its general mediocrity.
  • Small range of mods limits versatility
  • Cramped iron sights

TipsEdit

  • JP36's standard sights are quite obstructive; attaching a sight may be needed.
  • As the JP36 lacks the high stopping power of other rifles, firing in short bursts of 2-4 rounds or single precise shots is the best way to maximize ammo efficiency.
  • Since it is very ammo efficient, it is good for prolonged heists like Rats or The Big Bank. As such, using this weapon when most of your teammates are bringing ammo, or purchasing many ammo bags via assets/preplanning is not recommended, unless you are also using a specialized secondary (i.e. a Street Sweeper with HE rounds), as this nullifies the weapon's main advantage (lots of total ammo).
  • With the skills Silent Killer and The Professional in conjunction with The Bigger The Better Suppressor the JP36 can be made comparable to other assault rifles but with a much larger ammo pool.
  • Body Expertise Aced is a handy damage-boosting skill to have.

BuildsEdit

All-Round Assault RifleEdit

This Build aims to increase all combat related values to increase the JP36's effectiveness. This build has average damage (40.9), low but usable accuracy (56), and very high stability (92).

  • Fire Breather Nozzle (+3 dmg, +4 stb)
  • Accuracy Boost (+4 acc)
  • JP36 Long Foregrip (+8 acc, +4 stb)
  • LED Combo (+8 stb)
  • Speed Pull Magazine (-1.9s reload time)
  • Any Sight (+4 stb)
  • Sniper Stock (+4 acc, +8 stb)

Available modificationsEdit

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -17.3
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -17.3
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -17.3
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +7
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +13
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +13
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Compact Foregrip

Base game
v·d·e
Compact
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Polizei Special Foregrip

Base game
v·d·e
Polizei Special
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

JP36 Long Foregrip

Gage Spec Ops Pack
v·d·e
Long Foregrip
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability +4
Concealment -3 Threat -
Cost: $9,000
Infinite Granted

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Speed Pull Magazine

Gage Spec Ops Pack
v·d·e
Speed Pull Magazine
Total ammo - Magazine
Reload -1.9 Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $14,000
Infinite Granted

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Original Sight

Gage Spec Ops Pack
v·d·e
Original Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Solid Stock

Base game
v·d·e
Solid Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Sniper Stock

Base game
v·d·e
Sniper Stock (JP36)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +8
Concealment -3 Threat -
Cost: $71,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

TriviaEdit

  • The JP36 is based on the G36KV, as evidenced by its Navy-style fire selector. The weapon model's proportions are a little off and the barrel is a different length, hinting that it might've been modeled from an airsoft cousin. It is also fitted with the compact flash hider and picatinny carry handle of the G36C. When modded with the Original Sight it becomes a regular G36K, when equipped with the Compact Foregrip it becomes a legitimate G36C, it becomes a G36E with the Long Foregrip equipped. Equipping the Original Sight and Long Foregrip turns it into a regular G36. Equipping the Long Foregrip and Sniper Stock will make the JP36 resemble a Heckler & Koch SL8, changing it to Single Fire will make it function similarly too.
    • When adding the Compact Foregrip to the JP36, the game may warn the player that the Long Barrel modification will be removed, despite the JP36 not having any Barrel modifications. This likely hints at the existence of a Long Barrel before it was removed from the retail game. A G36K fitted with the Long Barrel is essentially the baseline G36 rifle.
    • The Sniper Stock mod is similar to the stock of the SL8, a marketed "sporting"/civilian version of the G36, discontinued in 2011. The SL8 is only capable of semi-automatic fire, and even when modded to full-auto, it would seem unlikely to include a selective fire function as seen and used in-game.
  • Despite having factory rails by default, the JP36 would gain a different, longer right-sided rail mount when a gadget is installed.
  • JP36 happens to be the SKU number for the discontinued Echo1 airsoft X36. This isn't actually unusual, consider most of the guns in PAYDAY 2 are based on Airsoft products.
  • "PJ G36" can be seen on the left-hand side of the weapon.
  • Prior to Update #65, looking at the translucent magazine of the JP36 showed no rounds inside of it, meaning the heister loaded an empty magazine into the weapon every time a reload was started. The magazine post-update has bullets clearly modeled into it, though the details of the magazine walls are rather poor. It also lacks a baseplate and spring, which will prevent it from loading follow-up rounds into the weapon.
    • Feed lips are also entirely absent from the magazine model.
  • Contrary to the rest of PAYDAY 2's weaponry, the player characters all exhibits surprisingly poor trigger discipline when performing a melee attack with the JP36, as their trigger fingers are still in place during the entire process. Were the same melee technique to be performed in real life, the weapon would discharge by accident every time a hit is attempted, not to mention the animation itself is very awkward and seemingly weak and would not realistically cause any significant damage. That is, if its plastic magazine remains unbroken after the strike. The animation has not been replaced following the first-person model update.
  • The JP36 is shown on the cover art held by Wolf and attached with a See More Sight, although the See More Sight had not yet been added to the game at the time. The same weapon (a Compact Foregrip is sometimes present) is also seen held by him in many other instances of game art such as the Bomb Heists splash image and various community event updates.
  • SightLionvs36

    Comparison between the JP36's sight (left) and that of the Lion's (right).

    The awkward-looking sight featured on the JP36 is actually the weapon's long-range aperture. The real-life G36/JP36 iron sight group has two separate apertures intended for close-range and long-range aiming, with the close-range sight ring being broader and not as obstructive. The close-range sight is presumably flipped down in-game.
    • The JP36's ironsights are nearly identical to that of the Lion's Roar.
  • Although the JP36 cannot use Grip modifications, the Gun Modification section in The Guide of Bain shows the Pro Grip as a mod for it.
  • An unused video in the game's assets refers to it as the JP63.
  • The JP36 is used by the GenSec Elite SWAT Team comes equipped with a unique white digital camouflage that are unavailable to the player.
    • The player-obtainable Assault Light, Compact Holosight + Riktpunkt Magnifier Gadget combo and Solid Stock mods are also equipped on the GenSec-issue JP36.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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