Mastermind: Medic Tier 4
Basic (4 pt): You revive crew members 100% faster. Shouting at your teammates will increase their movement and reload speed by 20% for 10 seconds.
Ace (8 pt): There is a 100% chance that you can revive crew members at a distance of up to 9 meters by shouting at them. This cannot occur more than once every 20 seconds.


Inspire's long range effects (both basic and aced) have a range of 9 meters. Inspire basic's speed boosting effect has a 3.5 second cooldown before it can be used again. In addition to increasing movement speed, it has the effect of increasing reload speed by 20%. [1]

The shout range (both speed boosting and revival) is unaffected by the shout distance increase provided by the Crew Chief Perk Deck.


Inspire, when aced, is one of the most beneficial skills in the entire Mastermind tree, if not the entire game. In addition to enabling players to revive teammates from a distance, this skill allows players to revive others through solid objects, including walls and floors, if the distance is sufficiently small.

Furthermore, when a player shouts at a downed teammate, the target player will be revived instantly, without the standard 6-second (3 with Inspire basic) interaction timer. Inspire can work with, or without the presence of additional teammates around the downed heister: if the player with this skill is fast enough, or has good "aim", they can shout the player in bleedout back up before the other crewmates have to do the revive for them.

Because the long-distance revival has a 20-second cooldown after being used, it is recommended to only be used on players close to being taken into custody or if you yourself are too close to being downed.

It is also worth to note that this skill combined with Messiah can prove very useful if the rest of the crew is down and you are able to revive yourself while downed, as you would then be able to quickly revive the rest of your crew and effectively save the day. Swan Song is also another skill paired with Inspire, as the player can revive one player and either quickly revive another or defend them to safety before going down.

Inspire also has its use in Mayhem and above reviving a fellow teammate then giving another shout to boost their movement speed to get out of a "sticky situation". On lower difficulties, Combat Medic Aced paired with Inspire works well, since a shout-revived player will have a little bit over half his health, more than enough to get out of a sticky situation. Since the boost this gives is fairly marginal on Mayhem and above however, it's not a good option to Ace, especially with other skill choices.

While effective and handy to have at all times, one must be careful not to get shot down in a firefight if they are the only person with the skill in a team. If a downed player has been surrounded by multiple and/or powerful enemies, especially on higher difficulties, it may be necessary to prioritize killing enemies before reviving them; otherwise they may simply be downed again or brought into custody in a short matter of time.


  • The speed boost and revive shouts do not work during stealth because players can only shout if stealth has been broken. Inspire's only use in stealth is the halved interaction time.
  • The speed boost will also increase the reload speed. This synergizes well with weapons that have notoriously lengthy reload times, such as LMGs.
  • Inspire is one of the several pre-Update #100 skills to be unchanged in the update beyond name changes, tier, skill point, and skill tree changes, and slight mechanic changes.
  • The Medic unit introduced in the Hoxton Housewarming Party uses a similar ability with an identical animation, although rather than reviving downed law enforcers they provide an instant heal instead.
  • The Henchman Beta and eventual live release has given an option to equip a longer-cooldown version of this skill on bots.


  1. Frankelstner's "The Long Guide"
Gameplay • Heists • Skills • Weapons & Equipment • DLC
Subtree Tier 1 Tier 2 Tier 3 Tier 4
Medic Combat Medic Combat Medic Quick Fix Quick Fix
Painkillers Painkillers
Uppers Uppers
Combat Doctor Combat Doctor
Inspire Inspire
Controller Forced Friendship Forced Friendship Confident Confident
Joker Joker
Stockholm Syndrome Stockholm Syndrome
Partner In Crime Partners In Crime
Hostage Taker Hostage Taker
Sharpshooter Stable Shot Stable Shot Rifleman Rifleman
Marksman Marksman
High Value Target High Value Target
Aggressive Reload Aggressive Reload
Ammo Efficiency Ammo Efficiency
Shotgunner Underdog Underdog Shotgun CQB U100 Shotgun CQB
Shotgun Impact U100 Shotgun Impact
Far Away Far Away
Close By Close By
Overkill Overkill
Tank Thick Skin Resilience Die Hard U100 Die Hard
Transporter U100 Transporter
Shock And Awe Shock And Awe
Bullseye Bullseye
Man of Iron Iron Man
Ammo Specialist Scavenger Scavenger Bulletstorm Bulletstorm
Portable Saw Portable Saw
Extra Lead Extra Lead
Carbon Blade Saw Massacre
Fully Loaded Fully Loaded
Engineer Third Law Third Law Sentry Targeting Package2 Sentry Targeting

Eco Sentry Eco Sentry
Engineering Engineering
Jack Of All Trades U100 Jack Of All Trades
Tower Defense Tower Defense
Breacher Hardware Expert U100 Hardware Expert Combat Engineering Combat Engineering
Drill Sawgeant Drill Sawgeant
More Firepower More Firepower
Kickstarter Kickstarter
Fire Trap Fire Trap
Oppressor Steady Grip Steady Grip Heavy Impact Heavy Impact
Fire Control Fire Control
Lock N' Load Lock N' Load
Surefire Surefire
Body Expertise Body Expertise
Shinobi Chameleon Chameleon Cleaner Cleaner
Sixth Sense Sixth Sense
Nimble Nimble
ECM Overdrive ECM Overdrive
ECM Specialist ECM Specialist
Artful Dodger Duck And Cover U100 Duck And Cover Parkour Parkour
Inner Pockets Inner Pockets
Dire Need Dire Need
Shockproof Shockproof
Sneaky Bastard Sneaky Bastard
Silent Killer Second Wind Second Wind Optical Illusions Optical Illusions
The Professional The Professional
Low Blow Low Blow
Silent Killer Specialized Killing
Unseen Strike Unseen Strike
Gunslinger Equilibrium Equilibrium Gun Nut Gun Nut
Akimbo Akimbo
One Handed Talent One Handed Talent
Desperado Desperado
Trigger Happy U100 Trigger Happy
Revenant Nine Lives Nine Lives Running From Death Running From Death
Up You Go Up You Go
Swan Song Swan Song
Feign Death Feign Death
Pistol Messiah Messiah
Brawler Martial arts Martial Arts Bloodthirst Bloodthirst
Pumping Iron Pumping Iron
Counter-Strike Counterstrike
Berserker Berserker
Frenzy Frenzy
Legacy Skills (Update 39) • Legacy Skills (Update 100)

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