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The Infamy Update title card

Infamy is a gameplay element in Payday 2 introduced in Update #22. There are twenty five Infamy levels that a player can reach, and a player's Infamy level is displayed next to their in-game name.

As of the current build of the game, there are a total of 25 ranks of Infamy, 5 of which were released on January 22, 2014. The remaining 20 ranks were released on March 5th 2015 in the Infamy 2.0 update.[1]


2015-03-06 00001

The Infamy "grid". Unlocked tiers are highlighted in bluish-white, available ones are marked with a large translucent spade icon and unavailable ones are darkened.

Infamy is a game-extending feature in PAYDAY 2. It enables players at reputation 100 to "reset" their characters in order to begin again with pre-owned gear. Players going Infamous are given a warning at the point of decision, with declining the choice not changing anything; accepting it erases all of their skill progression along with spending cash (first five levels) and resets their Reputation Level to 0. There are 25 tiers of Infamy in total, and the standard Infamy fee is $200M for the first five tiers.

At launch, Infamy progress is tracked by a separate tree not unlike the player's skill trees, with the acquisition of one Infamy tier granting access to the next one. As of the Infamy 2.0 update, the interface has been changed to a grid.

Leveling upEdit

Bain Mail Infamy 2.0

Message from Bain regarding Infamy 2.0

The requirements for leveling up one's Infamy are:

  • $200,000,000 offshore money (first 5 levels).
  • Reputation 100.

Once these requirements are fulfilled, an additional button will appear in the menu. If the player chooses to level up their Infamy:

  • All spending cash is burnt (first 5 levels).
  • Reputation is reset to 0.
  • Weapons and armor that were unlocked via reputation become locked again.
  • Skills are reset and all unspent skill points are wiped.
  • $200,000,000 is deducted from the offshore account (first 5 levels).

However, the player keeps:

  • Owned weapons.
  • Weapon mods.
  • Existing Infamy upgrades.
  • Masks, colors, materials and patterns.
  • Any offshore money left after the $200M deduction.
    • Offshore account remains intact from Infamy 6 upwards.
  • Any built-up boost or penalty applied to a mission.
  • Perks and perk points.
  • All cash from Infamy 6 upwards.


The player is rewarded with the following:

  • A numeral (1 to 25) depicting their level of Infamy next to their name.
  • One Infamy skill point.
  • A spade icon (♠) in front of the in-game name.
  • Special Infamy sound effects.
  • Infamy background music.
  • One Infamy card depending on their Infamy level.
  • A special pose and an Infamy card for their character while in a lobby.
  • A class skill point requirement reduction (first 5 levels).
  • An increased Infamous-grade item drop rate.
  • An XP requirement reduction (additional XP gain, counted as Infamy bonus in a payday).
  • An Infamous-grade mask, pattern and material set (specific tiers only).


  • When you increase your Infamy level, you lose all of your spending cash, but not your inventory items. Instead of letting it go to waste, use your cash to buy the most expensive guns you can, until you are out of cash or inventory slots. After your Infamy level increases, you can sell off the items you bought to get back a portion of your spending cash.
    • Once all your gun slots are full, consider using the cash to buy and customize masks. Some masks can be sold directly from your Stash. However, customizations are only sold when a customized mask is sold or returned. As with the weapons, buy the most expensive items you can afford.
    • Dropping all skill trees in all skill sets before leveling up your infamy will give you additional cash to purchase inventory items to sell after you level up.
    • Resist temptation to go hog wild; unlock weapons and mask slots only as needed. You can easily spend all your cash unlocking slots, which you then can't fill and can't sell back.
    • Don't bother modding the weapons you intend to sell back. You don't get money back for returning mods. Pre-modding weapons you intend to keep makes sense, however (see below regarding reputation-locked weapons).
    • (Console only) Consider speccing Black Marketeer before going Infamous to buy the weapons at a reduced price.
  • Be aware of which weapons are locked to specific Reputation Levels, and which are available for use from the beginning. Even if you already own a weapon, you will not be able to use it again until you reach the Reputation Level at which it unlocks. With this in mind, make sure you have a good selection of modified weapons to use once you return to a Reputation Level of zero.
  • If you do not have the I'm a Healer-Tank-Damage-Dealer achievement by this point, this is a good opportunity.
  • Some Infamy bonuses reduce the tier requirements for specific skill trees. While it may seem beneficial to invest in a skill tree you favor, this may not be the best option. Instead, look at a skill tree that has certain high-level skills you would like to acquire, but not enough low-level skills worth investing in to unlock it. If you have ever found yourself struggling to find a place to spend your skill points just so you can unlock the tier with the skill you really want, that tree is a good place to consider spending your Infamy point.


  • Despite multiple Infamy sets providing a skillpoint requirement reduction for the Fugitive skill tree, these reductions do not stack, meaning that going Infamous more than twice (as Tier 0 does not provide such bonus) and choosing more than one set will not further reduce the skill point requirement (i.e from 10% to 20% and so on) for that tree.

Infamy gridEdit


  • The resetting nature of the Infamy system is akin to that of the Prestige functionality of the Call of Duty series, though with retained weaponry and perks instead of a clean wipe like the latter.
  • Before the Infamy 2.0 update, Infamy levels were divided into tiers and the player would go up to get more levels (as it is still done in the skill trees). Since the second update, however, Infamy levels follow the new design, which gives much more importance to how you spend your Infamy points.
  • Originally, there were going to be 14 (XIV) levels, not 25 (XXV), before the Infamy 2.0 update was announced.


Becoming Infamous Becoming Infamous

Reach the first level of Infamy.

Becoming Disgraceful Becoming Disgraceful

Reach the second level of Infamy.

Becoming Wicked Becoming Wicked

Reach the third level of Infamy.

Becoming Notorious Becoming Notorious

Reach the fourth level of Infamy.

Becoming Vicious Becoming Vicious

Reach the fifth level of Infamy.

The following appeared on January 13, 2014, and were replaced when Update #22 was released on January 22, 2014.

Achievement locked You put on the mask

and lost your good name

Achievement locked You robbed the bank

and lost your good name

Achievement locked You fought the law

and lost your good name

Achievement locked You done the crime

and lost your good name

Achievement locked You'll do the time

to earn your scandalous repute

Becoming Villainous Becoming Villainous

Reach the sixth level of Infamy.

Becoming Abominable Becoming Abominable

Reach the seventh level of Infamy.

Becoming Fiendish Becoming Fiendish

Reach the eight level of Infamy.

Becoming Heinous Becoming Heinous

Reach the ninth level of Infamy.

Becoming Mean Becoming Mean

Reach the tenth level of Infamy.

Becoming Dangerous Becoming Dangerous

Reach the eleventh level of Infamy.

Becoming Fearless Becoming Fearless

Reach the twelveth level of Infamy.

Becoming Nefarious Becoming Nefarious

Reach the thirdeenth level of Infamy.

Becoming Disreputable Becoming Disreputable

Reach the fourtheenth level of Infamy.

Becoming Fearful Becoming Fearful

Reach the fiftheenth level of Infamy.

Becoming Opprobrious Becoming Opprobrious

Reach the sixteenth level of Infamy.

Becoming Shady Becoming Shady

Reach the second seventeenth of Infamy.

Becoming Savage Becoming Savage

Reach the eighteenth level of Infamy.

Becoming Abhorrent Becoming Abhorrent

Reach the nineteenth level of Infamy.

Becoming Sly Becoming Sly

Reach the twentieth level of Infamy.

Becoming Crafty Becoming Crafty

Reach the twenty first level of Infamy.

Becoming Shameless Becoming Shameless

Reach the twenty second level of Infamy.

Becoming Diabolical Becoming Diabolical

Reach the twenty third level of Infamy.

Becoming Ferocious Becoming Ferocious

Reach the twenty fourth level of Infamy.

Becoming Monstrous Becoming Monstrous

Reach the twenty fifth level of Infamy.

The following appeared on February 25, 2015. They got replaced on March 5, 2015.

Achievement locked Nearly every
Achievement locked hour
Achievement locked of everyday
Achievement locked for the past
Achievement locked year and half.
Achievement locked Gentlemen,
Achievement locked we are
Achievement locked dealing
Achievement locked with
Achievement locked someone
Achievement locked here
Achievement locked who has
Achievement locked absolutely
Achievement locked no life.
Achievement locked How do
Achievement locked you
Achievement locked kill
Achievement locked that which
Achievement locked has no
Achievement locked life?

External linksEdit


Payday 2 - Infamy Ranks01:12

Payday 2 - Infamy Ranks

Infamy Ranks - Payday 2

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