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IZHMA 12G

IZHMA icon new
High rate of fire but low damage.

IZHMA FBI File
High rate of fire but low damage.

Gameplay
Unlock Level 26
Inventory Slot Primary
Weapon Type Shotgun
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $581,000
Statistics
Magazine 7
Total Ammo 70
Rate of Fire 333
Damage 42
Accuracy 28
Stability 44
Concealment 13
Threat 28
Other
Internal name saiga
Achievement(s) Lock, Stock & Eight Smoking Barrels The Collector
v·d·e
Mod stats

The IZHMA 12G shotgun is a primary weapon available in PAYDAY 2.

OverviewEdit

The IZHMA 12G is a low damage shotgun that, unlike most other shotguns in the game, is magazine fed. This allows it to have a consistent and fast reload no matter how many shots have been fired. Another defining feature is its fully automatic fire compared to the pump-action Reinfeld 880 and Locomotive 12G. This gives it impressive damage per second when used at close range and allows one to kill entire groups of enemies in the right circumstances.

The damage is high enough that head shots can kill standard law enforcement in one shell, even the heavily armored FBI agents. Another advantage is that it tends to receive 2 or 3 shells from the ammo drops of dead enemies (without skills to improve this), compared to 1 that the Reinfeld 880 and Locomotive 12G. With this advantage, plus its very high maximum ammo relative to its power, ammo tends to be much less of a concern over a long duration.

Unfortunately, it suffers greatly from both poor accuracy and sharp damage drop off, like all the shotguns. At medium range and farther, it can take nearly an entire magazine to kill even a single special enemy. The recoil can also make it difficult to hit enemies if one fires it for long periods of time. Even after its stability is enhanced with The Tactical Russian Rail, Auto Fire and Tactical Stock, its recoil will remain relatively high. Since the Gage Mod Courier release, the stability can be boosted to make full auto very manageable.

It is also a bad choice for stealth if one does not own the Gage Spec Ops Pack DLC due to its low concealment, and a suppressor will make it harder to kill even the most basic cops beyond close range. Despite all these flaws, however, it can make a great weapon for when one expects to get up close and personal or to lay down suppressing fire for the crew.

When doing the Death Wish Difficulty, the IZHMA will seem to underperform most of the time. Since it may take 2 or 3 shells to get the first kill to start the Overkill skill, the player must be exposed to fire for some time. In the right circumstances, if Overkill can be activated, it returns to the expected performance of lower difficulties, one shot killing most all but the tougher specials. Players that have a lot of experience with the IZHMA can still find it useful and may prefer it in a good team to help round out the loadout.

There are several secondary weapons that work well with the IZHMA 12G. In close quarters maps, the Locomotive 12G allows the player to make an ammo conservation build. Pistols work well to help counter its the poor range by allowing the player the ability to take down snipers and other SWATs at range. For heavy close range builds, the STRYK 18c helps with close room clearing and can be switched to single fire mode to take out snipers with ease.

When using ammunition types other than AP Slugs or HE Rounds, the IZHMA 12G fires 5 projectiles per shot.

SummaryEdit

Pros:

  • High rate of fire
  • Magazine-based reload, faster than per-shell reloads of other shotguns
  • Large magazine with Close By Aced
  • High potential Concealment
  • Second highest ammo pickup in class

Cons:

  • Low damage for a shotgun
  • Abysmal accuracy
  • Magazine capacity cannot be increased without perks/skills
  • Still a slow reload without Shotgun CQB

TipsEdit

  • While the IZHMA 12G lacks any magazine modifications, Close By Aced gives 15 shells and is an excellent choice that allows one to fire for much longer and take better advantage of its magazine fed nature.
  • Rapidly pressing the fire button will fire slightly faster than holding it down, which can prove advantageous in close quarters. This technique can be combined with the Full Auto mod to boost damage.
  • The IZHMA really shines if several of the Enforcer Skills are being used, like Shotgun Impact (15% damage boost) and Overkill. With the Overkill skill (75% damage boost), the damage can be boosted to over 100 (with the right mods and other skills) and allow it to become a room clearing machine.

Available modificationsEdit

000 Buckshot

Community item
v·d·e
000 Buckshot
Total ammo - Magazine -
Reload - Damage +15
Accuracy - Stability -
Concealment - Threat -
Cost: $36,000
Bonus (2), Card Drop & Side Job / CCoinIcon 6

000 Buckshot

Gage Shotgun Pack
v·d·e
000 Buckshot
Total ammo - Magazine -
Reload - Damage +15
Accuracy - Stability -
Concealment - Threat -
Cost: $36,000
Infinite Granted

HE Round

Gage Shotgun Pack
v·d·e
HE Round
Total ammo -7 Magazine -
Reload - Damage +3
Accuracy -12 Stability -
Concealment - Threat -
Cost: $36,000
Infinite Granted

Flechette

Gage Shotgun Pack
v·d·e
Flechette
Total ammo - Magazine -
Reload - Damage -3
Accuracy +8 Stability -
Concealment - Threat -
Cost: $36,000
Infinite Granted

AP Slug

Gage Shotgun Pack
v·d·e
AP Slug
Total ammo -10 Magazine -
Reload - Damage +15
Accuracy +8 Stability -
Concealment - Threat -
Cost: $36,000
Infinite Granted

Dragon's Breath Round

The Butcher's BBQ Pack
v·d·e
Dragon's Breath Round
Total ammo -7 Magazine -
Reload - Damage -6
Accuracy -4 Stability -
Concealment - Threat -
Cost: $36,000
Infinite Granted

Special Effect(s): Sets enemies on fire

Short Barrel

Gage Spec Ops Pack
v·d·e
Short Barrel (IZHMA 12G)
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability -4
Concealment +4 Threat -
Cost: $9,000
Infinite Granted

Shark Teeth Nozzle

Base game
v·d·e
Shark Teeth
Total ammo - Magazine -
Reload - Damage +2
Accuracy -8 Stability +8
Concealment -2 Threat +6
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

The Silent Killer Suppressor

Base game
v·d·e
The Silent Killer
Total ammo - Magazine -
Reload - Damage -4
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $53,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon

King's Crown Compensator

Gage Mod Courier
v·d·e
King's Crown Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -
Concealment -2 Threat +18.8
Free
25 Purple Snake Purple Snake Packages

Shh!

The Butcher Mod Pack 2
v·d·e
Shh!
Total ammo - Magazine -
Reload - Damage -4
Accuracy +4 Stability +4
Concealment -4 Threat -22
Cost: $53,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon


Donald's Horizontal Leveller

Gage Spec Ops Pack
v·d·e
Donald's Horizontal Leveller
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $9,000
Infinite Granted

Special Effect(s): Spreads pellets horizontally

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy -4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Scope Mount

The Butcher's AK/CAR Mod Pack
v·d·e
Scope Mount (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
$1.8M Speedrun $1.8M Speedrun

The Tactical Russian Rail

Base game
v·d·e
The Tactical Russian (IZHMA 12G)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Hollow Handle

Gage Spec Ops Pack
v·d·e
Hollow Handle
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +4 Threat -
Cost: $9,000
Infinite Granted

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

AK Rubber Grip

Gage Mod Courier
v·d·e
AK Rubber Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment +2 Threat -
Free
5 Green Mantis Green Mantis Packages

AK Plastic Grip

Gage Mod Courier
v·d·e
AK Plastic Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -8
Concealment - Threat -
Free
10 Yellow Bull Yellow Bull Packages

AK Wood Grip

Gage Mod Courier
v·d·e
AK Wood Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +12
Concealment -1 Threat -
Free
15 Red Spider Red Spider Packages

Aluminum Grip

The Butcher's AK/CAR Mod Pack
v·d·e
Aluminum Grip (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment +1 Threat -
Cost: $9,000
Hey Mr. DJ Hey Mr. DJ

For a comparrison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Standard Stock

Base game
v·d·e
Standard Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Tactical Stock

Base game
v·d·e
Tactical Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Skeletal Stock

Base game
v·d·e
Skeletal Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment +2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Wooden Sniper Stock

Base game
v·d·e
Wooden Sniper Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +12 Stability -
Concealment -3 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Wide Stock

Gage Mod Courier
v·d·e
Wide Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

War-Torn Stock

Gage Mod Courier
v·d·e
War-Torn Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -4
Concealment -3 Threat -
Free
15 Red Spider Red Spider Packages

Classic Stock

The Butcher's AK/CAR Mod Pack
v·d·e
Classic Stock (AK)
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +12
Concealment -4 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

2 Piece Stock

The Butcher's AK/CAR Mod Pack
v·d·e
2 Piece Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $9,000
The Turtle Always Wins The Turtle Always Wins

Contractor Stock

John Wick Heists Pack
v·d·e
Contractor Stock (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

  • Hagelbrak was based on "hagelbrakare", which is the Swedish slang for "shotgun".
  • The patterns on the Legionnaire was based on the camouflage used by the French Foreign Legion.
  • Brain Bucket is a humorous term for helmet, particularly soldier or biker helmets.

AchievementsEdit

Lock, Stock & Eight Smoking Barrels Lock, Stock & Eight Smoking Barrels
Own the Locomotive, Street Sweeper, Reinfeld, Mosconi, Izhma, Raven and M1014 Shotguns. Unlocks the Flip-up Sight for the Raven shotgun.
The Collector The Collector
Kill 100 cops using only weapons from the AK or CAR weapon families. Unlocks the "Keymod Rail", the "Crabs Rail" and the "Modern Barrel" for the AK weapon family.

TriviaEdit

  • The IZHMA 12G is based on the Izhmash Saiga-12K modified with parts resembling those of the AKMS, with the most obvious evidences being the underfolding stock and the ribbed cover of the AKMS which none of the Saiga-12K models have. The magazine well and release group are also positioned directly in front of and integral with the trigger guard similar to an AK rather than separately at a short distance away like the Saiga proper.
    • "IZHMA" is a reference to the Izhevsk Machine Manufacturing Plant (Ижевский машиностроительный завод) or IZHMASH, the main manufacturer of the AK rifles in reality prior to it being renamed into "Kalashnikov Concern" in 2013.
    • Unlike the in-game IZHMA which is fully automatic, the base Saiga-12K is restricted to firing semi-automatically, although it can be modified for fully automatic fire. This is however never done in any fashion which would require practical use of the gun in any aspect, as the cyclic rate of a Saiga-12K is far too high for it's caliber and recoil would render the gun uncontrollable as a result (at least not without significant additional modifications to control the recoil and reduce the rate of fire).
  • Without optical attachments, the IZHMA 12G is provided with a rail-mounted pistol-style ironsights system akin to the Marksman Sight on the Crosskill pistol.
    • The Kobus 90 and the UAR also shares the same default sights configuration.
  • In Hoxton Revenge, an IZHMA 12G is wielded by the Rat during his encounter within the FBI Safehouse's panic room if an alarm was triggered.
  • IZHMA drum mag

    The IZHMA 12G with its drum magazine, accessed via alterations of the game's asset files.

    For a long time, the Black Bulldozers used an IZHMA with a Skeletal Stock and a drum mag that was unavailable to players, but later updates replaced the drum with the regular box magazine, exchanging the skeletal stock for a black/synthetic Classic Stock. This may imply that the ammunition capacity was reduced but the stability and/or accuracy were increased. Similarly to the CAR-4's Beta C-Mag, they might not have added it because it would prove difficult to change the reloading animation.
    • The files for the drum mag still exist, and can be accessed via alterations of the game's asset files.
  • The old inventory icon and The Guide of Bain's guns section show the IZHMA 12G with a Skeletal Stock instead of its default Folding Stock.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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