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IZHMA 12G

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IZHMA 12G
Izhma12g-icon
Decent rate of fire and high stopping power
Unlocked at rep 26
Equipment slot Primary
Price $581,000
Type Semi-automatic
Magazine 7
Total ammo 70
Rate of Fire 330
Damage 35
Accuracy 10
Stability 8
Concealment 13
Threat 28
Mod stats

The IZHMA 12G shotgun is a primary weapon available in PAYDAY 2.

OverviewEdit

The IZHMA 12G is a medium damage shotgun that, unlike the other shotguns in the game, is magazine fed. This allows it to have a consistent and fast reload no matter how many shots have been fired. Another defining feature is its fully automatic fire compared to the pump-action Reinfeld 880 and Locomotive 12G. This gives it impressive damage per second when used at close range and allows one to kill entire groups of enemies in the right circumstances.

With Auto Fire from Gage Weapon Pack #01, it gets a significant damage boost, especially for Enforcers. Combined with Shark Teeth, the damage gets high enough that headshots can kill standard law enforcement in one shell, even the heavily armored FBI agents. Another advantage is that it tends to receive 2 shells from the ammo drops of dead enemies, compared to 1 that the Reinfeld 880 and Locomotive 12G. With this advantage, ammo tends to be much less of a concern over a long duration.

Unfortunately, it suffers greatly from both poor accuracy and sharp damage drop off, like all the shotguns. At medium range and farther, it can take nearly an entire magazine to kill even a single standard enemy, let alone tougher special enemies such as the Shield or Bulldozer. The recoil can also make it difficult to hit enemies if one fires it for long periods of time. Even after its stability is enhanced with The Tactical Russian, Auto Fire and Tactical Stock, its recoil will remain relatively high.

It is also a bad choice for stealth due to its low concealment, and a suppressor will make it harder to kill even the most basic cops beyond close range. Despite all these flaws, however, it can make a great weapon for when one expects to get up close and personal or to lay down suppressing fire for the crew.

There are several secondary weapons that work well with the IZHMA 12G. In close quarters maps, the Locomotive 12G allows the player to make an ammo conservation build. Pistols work well to help counter its the poor range by allowing the player the ability to take down snipers and other SWATs at range. For heavy close range builds, the STRYK 18c helps with close room clearing and can be switched to single fire mode to take out snipers with ease.

TipsEdit

  • While the IZHMA 12G lacks any magazine modifications, Mag Plus is an excellent choice that allows one to fire for much longer and take better advantage of its magazine fed nature.
  • Rapidly pressing the fire button will fire slightly faster than holding it down, which can prove advantageous in close quarters.

Available modificationsEdit

Barrel ext.Edit

Shark Teeth

Shark Teeth

Mod slot Barrel ext Total ammo Stability +7
Cost $178,000 Damage +5 Concealment -2
Magazine Accuracy -4 Threat +6

The Silent Killer

The Silent Killer

Mod slot Barrel ext Total ammo Stability +4
Cost $263,000 Damage -10 Concealment -2
Magazine Accuracy Threat -22

King's Crown Compensator

King's Crown Compensator

Mod slot Total ammo Stability
Cost $0 Damage +3 Concealment -2
Magazine Accuracy +6 Threat +15

CustomEdit

Single Fire

Locked single

Mod slot Custom Total ammo Stability -5
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat

Auto Fire

Locked auto

Mod slot Custom Total ammo Stability +7
Cost $429,800 Damage +3 Concealment
Magazine Accuracy -2 Threat

ForegripEdit

The Tactical Russian

The Tactical Russian (IZHMA 12G)

Mod slot Foregrip Total ammo Stability +7
Cost $178,000 Damage Concealment -2
Magazine Accuracy Threat

GadgetEdit

Assault Light

Assault Light

Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Laser Module

Tactical Laser Module

Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

Compact Laser Module

Compact Laser Module

Mod slot Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat

Military Laser Module

Military Laser Module

Mod slot Total ammo Stability -2
Cost $0 Damage Concealment
Magazine Accuracy +4 Threat

GripEdit

AK Rubber Grip

AK Rubber Grip

Mod slot Total ammo Stability +7
Cost $0 Damage Concealment +2
Magazine Accuracy Threat

AK Plastic Grip

AK Plastic Grip

Mod slot Total ammo Stability -5
Cost $0 Damage Concealment
Magazine Accuracy +4 Threat

AK Wood Grip

AK Wood Grip

Mod slot Total ammo Stability +9
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

SightEdit

The Professional's Choice

The Professional's Choice

Mod slot Sight Total ammo Stability +4
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Surgeon Sight

Surgeon Sight

Mod slot Sight Total ammo Stability +4
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat

See More Sight

See More Sight

Mod slot Sight Total ammo Stability +4
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat

Combat Sight

Combat Sight

Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Speculator Sight

Speculator Sight

Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Trigonom Sight

Trigonom Sight

Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -1
Magazine Accuracy Threat

Holographic Sight

Holographic Sight

Mod slot Sight Total ammo Stability +4
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat

Compact Holosight

Compact Holosight

Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Solar Sight

Solar Sight

Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -2
Magazine Accuracy Threat

Military Red Dot

Military Red Dot (Lootbag DLC)

Mod slot Sight Total ammo Stability +4
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat

Military Red Dot

Military Red Dot

Mod slot Sight Total ammo Stability +4
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Milspec Scope

Milspec Scope

Mod slot Sight Total ammo Stability +4
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat

Acough Optic

Acough Optic

Mod slot Sight Total ammo Stability +4
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

StockEdit

Standard Stock

Standard Stock

Mod slot Stock Total ammo Stability +4
Cost $43,000 Damage Concealment -1
Magazine Accuracy Threat

Tactical Stock

Tactical Stock

Mod slot Stock Total ammo Stability +4
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat

Skeletal Stock

Skeletal Stock

Mod slot Stock Total ammo Stability -2
Cost $102,000 Damage Concealment +2
Magazine Accuracy Threat

Wooden Sniper Stock

Wooden Sniper Stock

Mod slot Stock Total ammo Stability
Cost $220,000 Damage Concealment -3
Magazine Accuracy +6 Threat

Wide Stock

Wide Stock

Mod slot Total ammo Stability +4
Cost $0 Damage Concealment +2
Magazine Accuracy Threat

War-Torn Stock

War-Torn Stock

Mod slot Total ammo Stability -2
Cost $0 Damage Concealment -3
Magazine Accuracy +4 Threat

TriviaEdit

  • The IZHMA 12G is based on the Saiga-12K.
    • "IZHMA" is a reference to IZHMASH, which is the former name of its manufacturer, Kalashnikov.
  • When emptying a seven-round magazine by holding down the trigger, the game will only play the firing sound five times.
  • The IZHMA 12G is used by black Bulldozers with a Skeletal Stock and a drum mag unavailable to players.
  • The inventory icon and The Guide of Bain's guns section show the IZHMA 12G with a Skeletal Stock instead of its default Folding Stock.

VideoEdit

GalleryEdit


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