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IZHMA 12G

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IZHMA 12G
Izhma12g-icon
High rate of fire and decent stopping power
Gameplay
Unlock Level 26
Equipment Slot Primary
Weapon Type Shotgun
Firing Mode Selective Firing
Price $581,000
Statistics
Magazine 7
Total Ammo 70
Rate of Fire 330
Reload Time 2.65 / 3.95 seconds
Damage 35
Accuracy 10
Stability 8
Concealment 13
Threat 28
Mod Stats

The IZHMA 12G shotgun is a primary weapon available in PAYDAY 2.

OverviewEdit

The IZHMA 12G is a medium damage shotgun that, unlike most other shotguns in the game, is magazine fed. This allows it to have a consistent and fast reload no matter how many shots have been fired. Another defining feature is its fully automatic fire compared to the pump-action Reinfeld 880 and Locomotive 12G. This gives it impressive damage per second when used at close range and allows one to kill entire groups of enemies in the right circumstances.

With Auto Fire from Gage Weapon Pack #01, it gets a significant damage boost, especially for Enforcers. Combined with Shark Teeth Nozzle, the damage gets high enough that head shots can kill standard law enforcement in one shell, even the heavily armored FBI agents. Another advantage is that it tends to receive 2 or 3 shells from the ammo drops of dead enemies (without skills to improve this), compared to 1 that the Reinfeld 880 and Locomotive 12G. With this advantage, plus its very high maximum ammo relative to its power, ammo tends to be much less of a concern over a long duration.

Unfortunately, it suffers greatly from both poor accuracy and sharp damage drop off, like all the shotguns. At medium range and farther, it can take nearly an entire magazine to kill even a single standard enemy, let alone tougher special enemies such as the Shield or Bulldozer. The recoil can also make it difficult to hit enemies if one fires it for long periods of time. Even after its stability is enhanced with The Tactical Russian Rail, Auto Fire and Tactical Stock, its recoil will remain relatively high. Since the Gage Mod Courier release, the stability can be boosted to well above a fully modified JP36, which makes full auto very manageable.

It is also a bad choice for stealth due to its low concealment, and a suppressor will make it harder to kill even the most basic cops beyond close range. Despite all these flaws, however, it can make a great weapon for when one expects to get up close and personal or to lay down suppressing fire for the crew.

When doing the Death Wish Difficulty, the IZHMA will seem to underperform most of the time. Since it may take 3 shells to get the first kill to start the Overkill skill, the player must be exposed to fire for some time. In the right circumstances, if Overkill can be activated, it returns to the expected performance of lower difficulties, one shot killing most all but the tougher specials. Players that have a lot of experience with the IZHMA can still find it useful and may prefer it in a good team to help round out the loadout.

There are several secondary weapons that work well with the IZHMA 12G. In close quarters maps, the Locomotive 12G allows the player to make an ammo conservation build. Pistols work well to help counter its the poor range by allowing the player the ability to take down snipers and other SWATs at range. For heavy close range builds, the STRYK 18c helps with close room clearing and can be switched to single fire mode to take out snipers with ease.

When using ammunition types other than AP Slugs or HE Rounds, the IZHMA 12G fires 5 projectiles per shot.

SummaryEdit

Pros:

  • High rate of fire
  • Magazine-based reload, faster than per-shell reloads of other shotguns

Cons:

  • Very low damage for a shotgun
  • Subpar accuracy
  • Magazine capacity cannot be increased without perks/skills

TipsEdit

  • While the IZHMA 12G lacks any magazine modifications, Mag Plus gives 12 (Basic) or 22 (Aced) shells and is an excellent choice that allows one to fire for much longer and take better advantage of its magazine fed nature. However, a fully modded Reinfield 880 or Locomotive 12G has 3 extra shells which can prove better in other circumstances, but their reload speed is slower.
  • Rapidly pressing the fire button will fire slightly faster than holding it down, which can prove advantageous in close quarters. This technique can be combined with the Full Auto mod to boost damage.
  • The IZHMA really shines if several of the Enforcer Skills are being used, like Shotgun Impact (35% boost) and Overkill. With the Overkill skill (75% damage boost), the damage can be boosted to over 100 (with the right mods and other skills) and allow it to become a room clearing machine. Also, because it is magazine fed, if the player reloads before going completely empty, it is possible to reload fast enough and continue firing before Overkill can run out, allowing it to greatly thin large crowds in intense situations.
  • Use a grenade on Bulldozers to knock the face plate off, then rush in for the kill while they are stunned. Even without assistance from other players, or having the Overkill skill active, it can take as little as 5 shells to dispatch a Bulldozer (3 with Overkill Active).

Available modificationsEdit

000 Buckshot Community item - Bonus (2), Card Drop & Side Job
000 Buckshot
Mod slot Ammunition Total ammo -21 Stability
Cost $178,000 Damage +8 Concealment
Magazine Accuracy Threat
000 Buckshot Gage Shotgun Pack - Infinite Granted
000 Buckshot
Mod slot Ammunition Total ammo -21 Stability
Cost $178,000 Damage +8 Concealment
Magazine Accuracy Threat
HE Round Gage Shotgun Pack - Infinite Granted
HE Round
Mod slot Ammunition Total ammo -35 Stability
Cost $178,000 Damage +8 Concealment
Magazine Accuracy -6 Threat
Flechette Gage Shotgun Pack - Infinite Granted
Flechette
Mod slot Ammunition Total ammo Stability
Cost $178,000 Damage -7 Concealment
Magazine Accuracy +4 Threat
AP Slug Gage Shotgun Pack - Infinite Granted
AP Slug
Mod slot Ammunition Total ammo -35 Stability
Cost $178,000 Damage +8 Concealment
Magazine Accuracy +4 Threat

Shark Teeth Nozzle Base game - Card Drop & Side Job
Shark Teeth
Mod slot Barrel ext. Total ammo Stability +7
Cost $178,000 Damage +5 Concealment -2
Magazine Accuracy -4 Threat +6
The Silent Killer Suppressor Base game - Card Drop & Side Job
The Silent Killer
Mod slot Barrel ext. Total ammo Stability +4
Cost $263,000 Damage -10 Concealment -2
Magazine Accuracy Threat -22
King's Crown Compensator Gage Mod Courier - Purple Snake Packages
King's Crown Compensator
Mod slot Barrel ext. Total ammo Stability
Cost $0 Damage +3 Concealment -2
Magazine Accuracy +6 Threat +15

Single Fire Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Mod slot Custom Total ammo Stability -5
Cost $249,200 Damage Concealment
Magazine Accuracy +2 Threat
Auto Fire Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Mod slot Custom Total ammo Stability +7
Cost $429,800 Damage +3 Concealment
Magazine Accuracy -2 Threat

The Tactical Russian Rail Base game - Card Drop & Side Job
The Tactical Russian (IZHMA 12G)
Mod slot Foregrip Total ammo Stability +7
Cost $178,000 Damage Concealment -2
Magazine Accuracy Threat

Assault Light Base game - Card Drop & Side Job
Assault Light
Mod slot Gadget Total ammo Stability
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat
Tactical Laser Module Base game - Card Drop & Side Job
Tactical Laser Module
Mod slot Gadget Total ammo Stability
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat
Compact Laser Module Gage Mod Courier - Red Spider Packages
Compact Laser Module
Mod slot Gadget Total ammo Stability
Cost $0 Damage Concealment
Magazine Accuracy Threat
Military Laser Module Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Mod slot Gadget Total ammo Stability +4
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
LED Combo The Butcher Mod Pack 2 - Bonus (1) & Side Job
LED Combo
Mod slot Gadget Total ammo Stability +7
Cost $178,000 Damage Concealment -2
Magazine Accuracy Threat

AK Rubber Grip Gage Mod Courier - Green Mantis Packages
AK Rubber Grip
Mod slot Grip Total ammo Stability +7
Cost $0 Damage Concealment +2
Magazine Accuracy Threat
AK Plastic Grip Gage Mod Courier - Yellow Bull Packages
AK Plastic Grip
Mod slot Grip Total ammo Stability -5
Cost $0 Damage Concealment
Magazine Accuracy +4 Threat
AK Wood Grip Gage Mod Courier - Red Spider Packages
AK Wood Grip
Mod slot Grip Total ammo Stability +9
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Aluminum Grip The Butcher's AK/CAR Mod Pack - Achievement
Aluminum Grip (AK)
Mod slot Grip Total ammo Stability +2
Cost $43,000 Damage Concealment +1
Magazine Accuracy Threat

The Professional's Choice Sight Base game - Card Drop & Side Job
The Professional's Choice
Mod slot Sight Total ammo Stability +4
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat
Surgeon Sight Base game - Card Drop & Side Job
Surgeon Sight
Mod slot Sight Total ammo Stability +4
Cost $178,000 Damage Concealment -1
Magazine Accuracy Threat
See More Sight Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Mod slot Sight Total ammo Stability +4
Cost $213,600 Damage Concealment -1
Magazine Accuracy Threat
Combat Sight Gage Mod Courier - Blue Eagle Packages
Combat Sight
Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Speculator Sight Gage Mod Courier - Green Mantis Packages
Speculator Sight
Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Trigonom Sight Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -1
Magazine Accuracy Threat
Holographic Sight Base game - Card Drop & Side Job
Holographic Sight
Mod slot Sight Total ammo Stability +4
Cost $102,000 Damage Concealment -2
Magazine Accuracy Threat
Compact Holosight Gage Mod Courier - Green Mantis Packages
Compact Holosight
Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
Solar Sight Gage Mod Courier - Blue Eagle Packages
Solar Sight
Mod slot Sight Total ammo Stability +4
Cost $0 Damage Concealment -2
Magazine Accuracy Threat
Military Red Dot Sight Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Mod slot Sight Total ammo Stability +4
Cost $43,000 Damage Concealment -3
Magazine Accuracy Threat
Military Red Dot Sight Base game - Card Drop & Side Job
Military Red Dot
Mod slot Sight Total ammo Stability +4
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat
Milspec Scope Base game - Card Drop & Side Job
Milspec Scope
Mod slot Sight Total ammo Stability +4
Cost $307,000 Damage Concealment -3
Magazine Accuracy Threat
Acough Optic Scope Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Mod slot Sight Total ammo Stability +4
Cost $220,000 Damage Concealment -3
Magazine Accuracy Threat

Scope Mount The Butcher's AK/CAR Mod Pack - Achievement
Scope Mount (AK)
Mod slot Stock Total ammo Stability +4
Cost $43,000 Damage Concealment -1
Magazine Accuracy Threat

Standard Stock Base game - Card Drop & Side Job
Standard Stock
Mod slot Stock Total ammo Stability +4
Cost $43,000 Damage Concealment -1
Magazine Accuracy Threat
Tactical Stock Base game - Card Drop & Side Job
Tactical Stock
Mod slot Stock Total ammo Stability +4
Cost $102,000 Damage Concealment -1
Magazine Accuracy Threat
Skeletal Stock Base game - Card Drop & Side Job
Skeletal Stock
Mod slot Stock Total ammo Stability -2
Cost $102,000 Damage Concealment +2
Magazine Accuracy Threat
Wooden Sniper Stock Base game - Card Drop & Side Job
Wooden Sniper Stock
Mod slot Stock Total ammo Stability
Cost $220,000 Damage Concealment -3
Magazine Accuracy +6 Threat
Wide Stock Gage Mod Courier - Yellow Bull Packages
Wide Stock
Mod slot Stock Total ammo Stability +4
Cost $0 Damage Concealment +1
Magazine Accuracy Threat
War-Torn Stock Gage Mod Courier - Red Spider Packages
War-Torn Stock
Mod slot Stock Total ammo Stability -2
Cost $0 Damage Concealment -3
Magazine Accuracy +4 Threat
Classic Stock The Butcher's AK/CAR Mod Pack - Achievement
Classic Stock (AK)
Mod slot Stock Total ammo Stability +9
Cost $43,000 Damage Concealment -4
Magazine Accuracy +2 Threat
2 Piece Stock The Butcher's AK/CAR Mod Pack - Achievement
2 Piece Stock
Mod slot Stock Total ammo Stability +4
Cost $43,000 Damage Concealment -4
Magazine Accuracy +2 Threat

AchievementsEdit

Lock, Stock & Eight Smoking Barrels Lock, Stock & Eight Smoking Barrels
Own every Shotgun. Unlocks the Flip-up Sight for the Raven shotgun.

TriviaEdit

  • The IZHMA 12G is based on the Izhmash Saiga-12K modified with parts of the AKMS, with the most obvious evidences being the underfolding stock and the ribbed cover of the AKMS which none of the Saiga-12K models have.
    • "IZHMA" is a reference to IZHMASH, which is an abbreviated name of the Izhevsk Machine Manufacturing Plant (Ижевский машиностроительный завод). This plant, beside making Saiga shotguns, is the main manufacturer of the AK rifles, and was renamed the "Kalashnikov Concern" since 2013.
    • Unlike the in-game IZHMA which is fully automatic, the base Saiga-12K is restricted to firing semi-automatically, although it can be modified for fully automatic fire. This is however never done in any fashion which would require practical use of the gun in any aspect, as the cyclic rate of a Saiga-12K is far too high for it's caliber and recoil would render the gun uncontrollable as a result (at least not without significant additional modifications to control the recoil and reduce the rate of fire).
  • Without optical attachments, the IZHMA 12G is provided with a rail-mounted pistol-style ironsights system akin to the Marksman Sight on the Crosskill pistol.
    • The Kobus 90 and the UAR also shares the same default sights configuration.
  • In Hoxton Revenge, an IZHMA 12G is wielded by the Rat during his encounter within the FBI Safehouse's panic room.
  • When emptying a seven-round magazine by holding down the trigger, the game will only play the firing sound five times. This is because many of the automatic firing sounds are out of synch with the weapon's ingame rate of fire.
  • IZHMA drum mag

    The IZHMA 12G with its drum magazine, accessed via alterations of the game's asset files.

    For a long time, the Black Bulldozers used an IZHMA with a Skeletal Stock and a drum mag that was unavailable to players, but later updates replaced the drum with the regular box magazine, exchanging the skeletal stock for a solid synthetic stock that is not available to players. This may imply that the ammunition capacity was reduced but the stability and/or accuracy were increased. Similarly to the CAR-4's Beta C-Mag, they might not have added it because it would prove difficult to change the reloading animation.
    • The files for the drum mag still exist, and can be accessed via alterations of the game's asset files.
  • The inventory icon and The Guide of Bain's guns section show the IZHMA 12G with a Skeletal Stock instead of its default Folding Stock.
  • In third-person, the IZHMA 12G reloads like a pistol.
  • Strangely, the IZHMA's discharges color could randomly vary from green, red or dark blue. But the discharge's color has no impact on the fired bullet's effectiveness

VideoEdit

Payday 2 Weapons (IZHMA 12G Saiga 12)04:01

Payday 2 Weapons (IZHMA 12G Saiga 12)

GalleryEdit



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