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First World Bank (Payday 2)

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This article is about the PAYDAY 2 remake. For the original mission in PAYDAY: The Heist, see First World Bank.
First World Bank
First World Bank FBI Files
Heist Info
Contractor Classics
Contract Days 1
Loud / Stealth ✔ / ✔
Stealth bonus 15%
Loot Money
Gold
Experience Experience rewards
Other
Internal name
Achievement(s) Hidden Hostages 1337 Original Heisters Cloaker Fear CVL+ OVERDRILL Au Ticket
"Time to cash out."
—Poster tagline

First World Bank is a heist from PAYDAY: The Heist introduced to PAYDAY 2 on day 6 of CrimeFest 2015. It takes place in a bank of the same name.

OverviewEdit

"Everyone likes to make a spectacular entrance and this is going to be one for the books. Two cans of thermite should be enough to make our own personal VIP entrance in to the First World Bank Vault. After that it's just getting out with the cash..."
—In-game description.

First World Bank requires the players to break into the vault of a large bank and steal four duffel-bags worth of cash. The heist begins with the players casing the bank to locate the manager and get a security keycard. Afterward, they will drill through a security gate and use thermite to burn a hole into the bank's vault. Once they have the money, the crew will use C4 to blow a hole in a wall and make their escape.

ObjectivesEdit

  1. Enter the bank
  2. Find the bank manager and get his keycard
  3. Locate and enter the server room
  4. Get the drill and the thermite
  5. Start the drill
  6. Disable magnetic lock
  7. Drill the gates
  8. Pour out the thermite to melt the floor
  9. Melt the floor
  10. Empty the vault
  11. Drop off the loot
  12. Get through the lobby
  13. Blow up the wall
  14. Secure the loot
  15. Escape

  1. Enter the bank
  2. Find the bank manager and get his keycard
  3. Locate and enter the server room
  4. Disable the metal detectors
  5. Find the gate's security codes
  6. Meet our insider at the gates
  7. Gain access to vault doors
  8. Empty the vault
  9. Drop off the loot
  10. Follow our insider
  11. Secure the loot
  12. Escape

WalkthroughEdit

Before the heist begins, Bain informs the crew that their insider hid a drill and two cans of thermite in a photocopy machine in the server room, to help if the plan goes loud, leaving them to locate the bank manager in order to retrieve the gear.

Once the drill is attached to the security door leading to the back half of the bank, the crew will have to defend themselves while resetting the drill when it jams. Someone will also have to disable magnetic lock using a terminal in one of the offices upstairs in Management. Snipers occasionally spawn outside the windows, including over skylights, so the crew must be aware when restarting the drill or traveling the front of the bank. After the drill finishes, the crew must make their way to a counting room above the vault and use the thermite to melt through the floor. Using both cans of thermite makes the process go more quickly (in Single Player, this means the player must make a return trip to the photocopy machine).

Once inside the vault, the crew must fill their duffel bags with the cash and wait for law enforcement to open the vault doors for their escape. While inside, there are also a number of loose bundles of cash both on the tables and in deposit boxes that can be taken for a small additional reward. After the doors open, an objective of throwing the bags down a vent will appear. Using this vent is strongly advised unless you are going for an achievement. When the crew is ready to leave, they must make their way back to the executive offices through the lobby (as security shutters will have blocked off the stairs next to the door they drilled), blow a hole into the neighboring building using C4, and navigate to the underground garage, where they escape via a garbage truck.

As for the stealth approach, the beginning task remains the same; find the manager and retrieve his keycard. The difficulty can vary, as he may be located in an isolated spot to the chance he is found on the lobby, pacing back and forth with his cell phone behind a wall.

The next step is to disable the metal detectors. There are three electricity boxes that need to be rewired, all on the second floor; one inside the server room and two at various locations.

To enter the vault area stealthily, you need to retrieve the gate's security codes from one of the computers in the office area. The insider will then assist in unlocking the door. Once in, you must gain access to the vault doors by inserting a keycard into a slot inside the vault area's camera room and another, quickly, at the vault doors' slot.

Empty the vault and drop them through the vent at the vault area's lobby. Get out by following the insider to the exit route, and get through the back office and down the stairwell. Finally, stash the loot and escape.

Money Bundle LocationsEdit

Please note they are only worth $1,000 (or $1,300 with Cleaner aced) and will hardly affect payout, they are only there as a nod to the first game.

Below is a list of all the possible locations where there may be money bundles:

  • On a brown filing cabinet in a separate office room in the Drill Area.
  • Under the desk on the computer of the manger's office in Management.
  • On a shelf with a TV in the manager's office in Management.
  • Under the desk on the computer next to the manager's office in Management.
  • There are one or two on the desk in the room where you place the thermite.
  • There are several in the vault, a pile on a cart and 3-4 in an open deposit box.
  • On a desktop computer tower on the desk across from the large conference table that is in front of the projector screen in Second Office Building.
  • Another money bundle is often found in the last office room before the stairs to the escape truck.

Death Wish ChangesEdit

  • If the heist goes loud, during the escape sequence, a SWAT Turret may spawn in the lobby.
  • All cameras are replaced with Titan cameras.

ExperienceEdit

  • 2000 on opening server room.
  • Stealth only:
    • 1500 on rewiring box (can be triggered several times).
    • 1000 on finding code.
    • 2000 on inside man opening vault area.
    • 2000 on opening vault.
  • Loud only:
    • 2000 on disabling the magnetic lock.
    • 4000 on drill finishing.
    • 6000 on thermite burning through the floor into the vault.
    • 2000 on planting C4 on the wall.
    • 2000 extra on escape.
    • 40000 on entering the Overvault.
  • 1000 on securing money (can be triggered several times).
  • 143 on securing gold (can be triggered several times).
  • 2000 on escape.

Differences from PAYDAY: The HeistEdit

  • Unlike the original, the players must carry bags, and more than four.
    • To help with carrying the bags, there's a vent in the security center which leads down to the garage next to the dump truck where the bags are deposited.
  • This version allows the heist to be completed in stealth.
  • Due to the PAYDAY 2 engine's semi-randomized map geometry system, the layout of the bank may change, as the drill area can be in a different spot. Also variable is the location of the photocopier room where you grab the drill and thermite paste.
  • Several lootable ATMs are present.
  • The guard outside the bank manager's office no longer appears (if the manager is in within his office). As such, players can walk in without breaking stealth (in the original game, walking inside at any point will trigger the heist). Instead, a security camera may spawn inside and/or guards will patrol frequently in the room.
  • If going loud:
    • It is no longer possible to obtain the drill and a can of thermite at the same time. Players must interact with each one separately.
    • The crew uses a thermal drill for the security gate instead of a normal one.
    • Enemies (and occasionally, 2 civilians) now spawn within the vault. In some cases, up to three Bulldozers will appear.
    • Erasing the security footage is no longer an objective. Instead, players must access a computer to release a magnetic lock to continue drilling.
    • The escape is no longer timed.

BugsEdit

  • The bank manager has a tendency to be unresponsive to shouts and intimidation. Occasionally he will stand back up and attempt to run within seconds of being intimidated. In other situations, he may be continuously alerted but will not respond, forcing players to kill him to obtain his keycard.
  • On Death Wish, sometimes only two power boxes spawn, making it impossible to stealth.
  • If the heist goes loud while the Insider NPC is active, she will start walking randomly, sometimes running, and sometimes pulling a Bronco .44 revolver, though still running away as a civilian, neither being shot by police nor shooting at the police.
  • If Bulldozers have been scripted to spawn inside the vault due to playing on a higher difficulty, this can prevent new ones from spawning above the vault until they have been dealt with. When going for the Overdrill achievement, new Dozer spawns can potentially be halted entirely due to the number of Dozers present in the normal vault.
  • Bow arrows, crossbow bolts, and throwable weapons that can normally be picked back up, such as the Ace of Spades, shot/thrown at the insider in stealth cannot be retrieved.

The FBI FilesEdit

Conducted early in the morning, this bank job carries all the hallmarks of a classic job by the Payday gang. Forcing their way through to the rear area, the gang used thermite to melt their way down to the vault interior. As police forces gathered outside the front, the gang used C4 explosives to blast through to the neighboring office, and made their escape before local commanders knew the heist was over. Inside help is suspected and we are currently investigating the backgrounds of the staff for likely collaborators.

My Notes: Why the hell weren’t we watching this one? Jesus Christ, one of the biggest banks in the DC area - of course they were going to hit it. And that escape….just shows how rigid the thinking of our commanders is. Might be time to clear the decks there. Bain really caught us with our pants down, and gave us a spanking we deserved for it.

AchievementsEdit

Hidden Hostages Hidden Hostages
Finish the First World Bank job with 6 or more hostages alive behind the wall by the elevators in the main lobby.
1337 1337
Complete the First World Bank job in stealth under 13 minutes and 37 seconds.
Original Heisters Original Heisters
In the First World Bank job, complete the heist from start on the OVERKILL difficulty or above with a full player lobby using all 4 characters from the PAYDAY: The Heist crew, Reinfeld Shotguns and Bernetti 9 Pistols.
Cloaker Fear Cloaker Fear
Finish the First World Bank job on the OVERKILL difficulty or above by securing all additional money bags while not using the loot vent bag shortcut for the additional money bags.
CVL+ CVL+
Complete the First World Bank heist on the Death Wish difficulty.
OVERDRILL OVERDRILL
In the First World Bank job, solve the PAYDAY: The Heist secret on the Death Wish difficulty and enter the OVERVAULT. To complete this challenge, you have to have played the heist from start to end.
Au Ticket Au Ticket
In the First World Bank job, find the Titan Safe and collect the special item inside.
From October 22nd, 2015, to January 14th, 2016, awarded one First World safe and drill.

Achievement locked He Was
Achievement locked Messing
Achievement locked Around
Achievement locked In The
Achievement locked Server
Achievement locked Room
Achievement locked Boom

  • Original Heisters is the first achievement to require the specific usage of certain characters, in this case the four original crew members (Dallas, Chains, Wolf, Hoxton) from the first game.
  • The OVERDRILL achievement's description references how most heist-related achievements in PAYDAY: The Heist would state "To complete this challenge, you have to have played the heist from the start." at the end of the achievement description, for the challenge would not be considered completed if one joined a game mid-progress, and the achievement would not be awarded.
  • The assembled title of this heist's teaser achievements forms a part of one of the Bank Manager's most memorable quotes from the original heist ("...he was messing around in the server room...").

TriviaEdit

  • If the player successfully stealths the heist until the vault is opened with the keycards and the heist goes loud, enemies are still able to go through the hole where the thermite would've been placed if the heist had gone loud earlier, even though there's no thermite placed.
  • This is the first heist from PAYDAY: The Heist to return in PAYDAY 2.
  • The police in this heist reuses the patrol cars from PAYDAY: The Heist. As a result, the patrol cars bear the insignia of the NYPD, even though the heist supposedly takes place in Washington D.C.
  • The code for the gates is 1138. Additionally, Bain's insider may mention an "older code checking out", as a subtle reference to Star Wars Episode VI: Return of the Jedi when she meets up with the crew outside the vault's outer gate.
  • The Overdrill secret makes a return in this heist and grants an achievement if the Overvault is successfully opened.
    • There are 70 bags of gold in the Overvault.
  • If doing Overdrill, the crew steals exactly 560 gold bars from the vault, each worth 73,671.87$ on Death Wish.
  • Like with Diamond Heist from PAYDAY: The Heist going with The Diamond heist, Payday 2's First World Bank has an updated version of it's theme, Gun Metal Grey, aptly titled Gun Metal Grey 2015.
  • The crew is revisiting the bank, as can be seen by a newspaper in Birth of Sky.
    • The newspaper also appeared in The Big Bank, which was released long before this heist.
  • In homage to the first game, once the first room has been cleared of guards and the first assault has yet to arrive, a random AI-controlled crew member will stand on one of the tables in the lobby and give the "Neal McCauley speech".
  • Gameplay footage of this heist was leaked one day prior to its release, being featured as parts of the Ksp 58's weapon demonstration clips on the rewards site.
  • After spawning, if the player turns around, they can see the escape van driving away.
  • The bank's vault is unrealistically loaded to the brim with valuables and money. In reality, banks do not have several hundred thousands of dollars in cash on hand at any given time, specifically because of the possibility of getting robbed.
  • Body bags can be thrown into the vent near the vault.
  • At least two heisters may exchange humorous conversation when taking the money stacks in the vault. One of them asks if they are taking enough money while the other says no and states to take it all.

GalleryEdit

VideoEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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