Like the Survival Tomahawk, the attack range of the Fire Axe extends to the very tip of the weapon's hack.
The Fire Axe's high uncharged damage makes it ideal for quickly finishing off wounded enemies if a player is low on total ammo, needs to reload, or wishes to conserve ammunition when using a weaker weapon. If you run a setup that consumes a lot of ammo or are carrying a saw, it should be considered for the inevitability of running dry.
To deal maximum damage, it is recommended that players prepare a charge before attacking enemies. However, the axe's already high uncharged damage and extremely long charge time make it a viable strategy to refrain from charging melee attacks.
If a player wishes for more damage, it is recommended they get Berserker and ace Pumping Iron from the Fugitive skill tree. Combined with Pumping Iron, the Fire Axe's charged damage reaches a value of 675, capable of killing any non-special unit and most special units in a single blow outside of Death Wish mode.
If a player wishes for more knockdown, it is recommended they ace Martial Arts from the Fugitive skill tree.
The Fire Axe is the perfect weapon to use with the Sociopath perk deck due to its high damage making it rather easy to kill an enemy, and even more so with skills.
It is now surpassed by the Greatsword and Katana, but seeing how you also get guns and a heist with the DLC this comes from, it still has its uses.