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Falcon

Falcon icon new
THIS IS A BIG BANK HEIST ITEM!
Fairly well-rounded and flexible, but low total ammo

Falcon Rifle FBI Files
THIS IS A BIG BANK HEIST ITEM!
Fairly well-rounded and flexible, but low total ammo

Gameplay
Unlock Level 42
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $921,000
Statistics
Magazine 20
Total Ammo 100
Rate of Fire 698
Damage 80
Accuracy 68
Stability 44
Concealment 10
Threat 22
Other
Internal name fal
v·d·e
Mod stats
Description
Hard hitting and lethal. The Falcon rifle offers a blend of the 7.62x52mm's(sic) stopping power in a highly modular package. With over 50 years of service worldwide it's seen it's fair share of battles and proved it's reliability in such environments.Keep in mind it's length and hefty recoil when engaging in a brawl with the law. If used correctly, it'll prove to be a valuable asset when the shit hits the fan.

The Falcon is a battle rifle added in the Update #30.1 along with the Big Bank DLC.

OverviewEdit

The Falcon Rifle is a high-powered precision rifle very similar to the Eagle Heavy Rifle in terms of general stats, performance, and role. Like the Eagle Heavy, it is considered the middle ground between the M308 and higher level assault rifles, such as the AMR-16 or the AK.762. As a result, it is very powerful at medium range combat. However, without extensive modification, the Falcon's long-range accuracy and stability are somewhat lacking compared to the Eagle's.

Both the Falcon Rifle and Eagle Heavy have similar damages, of 80 and 81 damage respectively; compared to the Eagle, the Falcon Rifle has a higher rate of fire and slightly less accuracy. The weapon can have its damage boosted to a maximum of [59] using all the damage-focus mods it can use (Funnel of Fun Nozzle, a Retro or Marksman Foregrip, and the Auto Fire mod), which allows it to destroy virtually anything in its path with powerful and accurate fire.

As with the Eagle, the Falcon is exceptionally good at dispatching special enemies; Tasers and Cloakers should take no more than 3-4 headshots. Bulldozers may prove more challenging, but the Falcon's accuracy over range and rate of fire up close should allow it to perform acceptably against them in any situation.

One possible advantage the Falcon Rifle has is unlocking attachments; while the Eagle Heavy needs Cards to unlock certain attachments, all attachments (except muzzle extensions, trigger modifications, and scopes) available for the Falcon can be unlocked by completing certain achievements and they are all relatively cheap to install; only $55,200 for each mod. Since most achievements introduced in the new update can be unlocked within a single play-through, it is not uncommon to have 4 to 5 mods unlocked by the end of a session. It is important to note that the Falcon is significantly more costly compared to the Eagle Heavy and has a reputation requirement of 42, offsetting the availability of its mods and perhaps making the Eagle more appealing for low-level players.

One other unusual quirk of the Falcon (and Eagle Heavy, in fact) is its superior accuracy when fired from the hip compared to most other assault rifles. It should be noted, however, that both rifles also lose accuracy when crouching and firing from the hip. Its precision when using full scopes is not influenced by crouching.

SummaryEdit

Pros:

  • High damage (Upwards of 90, 100+ with silent killer aced)
  • Reasonably high rate of fire, and the highest of any of the battle rifles
  • Only battle rifle which has an extended magazine modification.
  • Can be modded into a high-power high-accuracy battle rifle for loud missions, or a high-power high-concealment compact rifle as a 'backup' stealth weapon
  • Can be "reload-cancelled" for a shorter top up duration (See Tips below) and a faster raise time, on top of an already very fast reload time.
  • Surprisingly good accuracy when fired from the hip
  • Is capable of reaching 100 accuracy and 100 stability with the correct mods and skills, while still maintaining a very respectable 108/109 damage output,

Cons:

  • Low total ammo
  • An expensive investment for newer players, considering the level at which it unlocks
  • Some of the achievements that unlock the mods can be fairly hard to complete

In comparison to similar weapons:

  • Lower maximum damage
  • Same maximum accuracy
  • Same stability
  • Much more concealability
  • Falcon's magazine size can reach 40 without skills, Eagle Heavy's locked at 20
  • Same size ammo pool
  • Falcon unlocks at level 42, Eagle Heavy always unlocked
  • Costs more
  • Higher rate of fire
  • Slightly slower full reload
  • Same ammo pickup rate
  • Wider selection of mods
  • Unique mods locked behind achievements
  • Falcon's DLC costs more than Eagle Heavy's

  • Higher maximum damage, not counting the Gewehr 3's DMR Kit
  • Same maximum accuracy
  • Same maximum stability
  • More concealability
  • Falcon's magazine size can reach 40 without skills, Gewehr 3's cannot go above 20
  • Same size ammo pool, not counting the Gewehr 3's Assault Kit
  • Unlocks 10 levels earlier
  • Same cost
  • Higher rate of fire
  • Faster reloads
  • Same ammo pickup rate
  • Wider selection of mods
  • No damage/ammo-increasing kits
  • Falcon's DLC costs more than Gewehr 3's

NotesEdit

Aside from universal mods, all mods must be unlocked by completing achievements, some of which are much harder than usual. In particular the Wooden Foregrip, CQB Foregrip, and CQB Stock (all popular modifications in the builds below) are difficult to unlock and may require practice with a crew. By contrast, the Retro Foregrip is the easiest weapon modification to unlock, and the Tactical Grip is fairly easy if you play online.

That said, it may well be faster and easier to unlock all the achievements than to farm the card-drops required for many similar assault rifles, and some players may prefer a skill challenge to farming drops from a pseudo-random number generator. Whether achievement-unlocked modifications are a pro or a con depends very much on the player.

TipsEdit

  • The Falcon has a rather high amount of full-auto recoil, so firing in short controlled bursts is recommended. One can also switch the rifle to semi-automatic mode to circumvent the issue, but the kick up from repeated shots may still cause aiming problems.
  • The Falcon is generally efficient with ammo pickups, replenishing 3 to 5 rounds per pickup. This, combined with its low total ammo, makes replenishing the player's ammo reserve a trivial matter. The Extended Magazine is recommended if the player wants to keep on firing for longer.
  • The Falcon reloads surprisingly quickly for an assault rifle, even without the bonuses from Skills. This is especially noticeable if the magazine is empty - the Falcon takes almost no extra time to reload compared to most other weapons.
    • There is currently an exploitable trick involving the Falcon: holding down the aim button while reloading will "skip out" the last few frames of the process and automatically enter aiming mode, thus giving the player an advantage in combat.
  • The Falcon's base Concealment is rather low, but can be optimized with the CQB Foregrip, Tactical Grip and CQB Stock for a respectable Concealment value of 23. Whilst not the most concealable primary weapon, the Falcon can still make for a fairly powerful backup option.

BuildsEdit

This build turns the Falcon into a in very high damage (81) Assault Rifle with high accuracy (84), high stability (80) and a (40) round magazine.

  • Wooden Foregrip (+8 acc, +4 stb)
  • Tactical Compensator (+1 dmg, +12 acc, -4 stb)
  • LED Combo (+8 stb)
  • Tactical Grip (+4 stb)
  • Extended Magazine (+20 mag, -4 acc, +4 stb)
  • Any Sight (+4 stb)
  • Wooden Stock (+16 stb)

This build is purely for those who want a good concealable primary. The Concealment is 23, however the Accuracy is rather average at only 66, and the Stability is leveled at 47.

  • CQB Foregrip (+3 dmg, -2 acc, +6 con)
  • Tactical Grip (+3 stb, +2 con)
  • CQB Stock (+5 con)

Available modificationsEdit

CQB Foregrip

Big Bank (DLC)
v·d·e
CQB Foregrip
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability -
Concealment +6 Threat -
Cost: $11,200
Entrapment Entrapment

Retro Foregrip

Big Bank (DLC)
v·d·e
Retro Foregrip
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +8
Concealment -1 Threat -
Cost: $11,200
You Owe Me One You Owe Me One

Marksman Foregrip

Big Bank (DLC)
v·d·e
Marksman Foregrip
Total ammo - Magazine -
Reload - Damage +1
Accuracy +4 Stability -4
Concealment -2 Threat -
Cost: $11,200
Sweet Sixteen Sweet Sixteen

Wooden Foregrip

Big Bank (DLC)
v·d·e
Wooden Foregrip
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability +4
Concealment -2 Threat -
Cost: $11,200
12 Angry Minutes 12 Angry Minutes

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Tactical Grip

Big Bank (DLC)
v·d·e
Tactical Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment +2 Threat -
Cost: $11,200
It Takes Two to Tango It Takes Two to Tango

Extended Magazine

Big Bank (DLC)
v·d·e
Extended Magazine
Total ammo - Magazine +20
Reload - Damage -
Accuracy -4 Stability +4
Concealment -2 Threat -
Cost: $11,200
It Takes a Pig to Kill a Pig It Takes a Pig to Kill a Pig

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

CQB Stock

Big Bank (DLC)
v·d·e
CQB Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +5 Threat -
Cost: $11,200
Don't Bring the Heat Don't Bring the Heat

Marksman Stock

Big Bank (DLC)
v·d·e
Marksman Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -2 Threat -
Cost: $11,200
Funding Father Funding Father

Wooden Stock

Big Bank (DLC)
v·d·e
Wooden Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +16
Concealment - Threat -
Cost: $11,200
Backing Bobblehead Bob Backing Bobblehead Bob

SkinsEdit

TriviaEdit

2015-01-20 00001

"SA58, .308 cal"

  • The Falcon is based on a modified DSA SA-58 OSW. It is fitted with the full-length handguard, barrel, stock, and short magazine to emulate the looks of the standard Fabrique Nationale FAL. Additionally, it seems to have been modded with a DSA .308 receiver, as evident in the factory stamping on the left side of the weapon.
    • Attaching the Extended Magazine, Tactical Grip, CQB Foregrip, and CQB Stock makes it a legitimate SA-58, while the Marksman Stock and Foregrip combo give it the looks of the Brazilian IMBEL IA2 derivative. Equipping the Retro Foregrip and Wooden Stock will make the Falcon resemble the IMI Romat. 
    • Despite being classified as an assault rifle in-game, in reality the FN FAL is considered a battle rifle due to the full-power rifle cartridges it fires. Likely due to a typo, however, the Big Bank DLC's announcement site blurb claims it was chambered in 7.62x52mm instead of the real FAL's 7.62x51mm.
    • Tthe fire control group of the Falcon bears the German "S-E-D" markings instead of the usual "S-R-A" (SA-58).
      • Interestingly, the selector switch is set to "E" ("Einzelfeuer" a.k.a. "single-fire"), yet the weapon still fires automatically.
    • The rifle's name is a wordplay on the FAL's name: "Falcon".
    • Stamped onto the right side of the Falcon's receiver are the words "LK BARRINGTON, IL", which is a nod to the Barrington, Illinois-based DSA Arms, the manufacturer of the SA-58.
  • It is the first weapon in PAYDAY 2 to have unique mods tied to achievement progression rather than random drops.
  • It has the second highest amount of unique attachments for a DLC weapon at a remarkable 9, surpassed only by the Gecko 7.62 rifle which has 11.
  • The original muzzle brake on the rifle can be seen to clip through any barrel attachments put onto the rifle.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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