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Falcon

Falcon icon new
THIS IS A BIG BANK HEIST ITEM!
Fairly well-rounded and flexible, but low total ammo

Falcon Rifle FBI Files
THIS IS A BIG BANK HEIST ITEM!
Fairly well-rounded and flexible, but low total ammo

Gameplay
Unlock Level 42
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $921,000
Statistics
Magazine 20
Total Ammo 100
Rate of Fire 698
Damage 80
Accuracy 68
Stability 44
Concealment 10
Threat 22
Other
Internal name fal
v·d·e
Mod stats
Description
Hard hitting and lethal. The Falcon rifle offers a blend of the 7.62x52mm's(sic) stopping power in a highly modular package. With over 50 years of service worldwide it's seen it's fair share of battles and proved it's reliability in such environments.Keep in mind it's length and hefty recoil when engaging in a brawl with the law. If used correctly, it'll prove to be a valuable asset when the shit hits the fan.

The Falcon is a battle rifle added in the Update #30.1 along with the Big Bank DLC.

OverviewEdit

The Falcon Rifle is a high-powered precision rifle very similar to the Eagle Heavy Rifle in terms of general stats, performance, and role. Like the Eagle Heavy, it is considered the middle ground between the M308 and higher level assault rifles, such as the AMR-16 or the AK.762. As a result, it is very powerful at medium range combat. However, without extensive modification, the Falcon's long-range accuracy and stability are somewhat lacking compared to the Eagle's.

Both the Falcon Rifle and Eagle Heavy have similar damages, of 80 and 81 damage respectively; compared to the Eagle, the Falcon Rifle has a higher rate of fire and slightly less accuracy. The weapon can have its damage boosted to a maximum of [59] using all the damage-focus mods it can use (Funnel of Fun Nozzle, a Retro or Marksman Foregrip, and the Auto Fire mod), which allows it to destroy virtually anything in it's path with powerful and accurate fire.

As with the Eagle, the Falcon is exceptionally good at dispatching special enemies; Tasers and Cloakers should take no more than 3-4 headshots. Bulldozers may prove more challenging, but the Falcon's accuracy over range and rate of fire up close should allow it to perform acceptably against them in any situation.

One possible advantage the Falcon Rifle has is unlocking attachments; while the Eagle Heavy needs Cards to unlock certain attachments, all attachments (except muzzle extensions, trigger modifications, and scopes) available for the Falcon can be unlocked by completing certain achievements and they are all relatively cheap to install; only $55,200 for each mod. Since most achievements introduced in the new update can be unlocked within a single play-through, it is not uncommon to have 4 to 5 mods unlocked by the end of a session. It is important to note that the Falcon is significantly more costly compared to the Eagle Heavy and has a reputation requirement of 42, offsetting the availability of its mods and perhaps making the Eagle more appealing for low-level players.

One other unusual quirk of the Falcon (and Eagle Heavy, in fact) is its superior accuracy when fired from the hip compared to most other assault rifles. It should be noted, however, that both rifles also lose accuracy when crouching and firing from the hip. Its precision when using full scopes is not influenced by crouching.

SummaryEdit

Pros:

  • High damage (Upwards of 90, 100+ with silent killer aced)
  • Reasonably high rate of fire, and the highest of any of the battle rifles
  • Only battle rifle which has an extended magazine modification.
  • Can be modded into a high-power high-accuracy battle rifle for loud missions, or a high-power high-concealment compact rifle as a 'backup' stealth weapon
  • Can be "reload-cancelled" for a shorter top up duration (See Tips below) and a faster raise time, on top of an already very fast reload time.
  • Surprisingly good accuracy when fired from the hip
  • Is capable of reaching 100 accuracy and 100 stability with the correct mods and skills, while still maintaining a very respectable 108/109 damage output,

Cons:

  • Low total ammo
  • An expensive investment for newer players, considering the level at which it unlocks
  • Some of the achievements that unlock the mods can be fairly hard to complete

In comparison to similar weapons:

  • Lower maximum damage
  • Same maximum accuracy
  • Same stability
  • Much more concealability
  • Falcon's magazine size can reach 40 without skills, Eagle Heavy's locked at 20
  • Same size ammo pool
  • Falcon unlocks at level 42, Eagle Heavy always unlocked
  • Costs more
  • Higher rate of fire
  • Slightly slower full reload
  • Same ammo pickup rate
  • Wider selection of mods
  • Unique mods locked behind achievements
  • Falcon's DLC costs more than Eagle Heavy's

  • Higher maximum damage, not counting the Gewehr 3's DMR Kit
  • Same maximum accuracy
  • Same maximum stability
  • More concealability
  • Falcon's magazine size can reach 40 without skills, Gewehr 3's cannot go above 20
  • Same size ammo pool, not counting the Gewehr 3's Assault Kit
  • Unlocks 10 levels earlier
  • Same cost
  • Higher rate of fire
  • Faster reloads
  • Same ammo pickup rate
  • Wider selection of mods
  • No damage/ammo-increasing kits
  • Falcon's DLC costs more than Gewehr 3's

Notes Edit

Aside from universal mods, all mods must be unlocked by completing achievements, some of which are much harder than usual. In particular the Wooden Foregrip, CQB Foregrip, and CQB Stock (all popular modifications in the builds below) are difficult to unlock and may require practice with a crew. By contrast, the Retro Foregrip is the easiest weapon modification to unlock, and the Tactical Grip is fairly easy if you play online.

That said, it may well be faster and easier to unlock all the achievements than to farm the card-drops required for many similar assault rifles, and some players may prefer a skill challenge to farming drops from a pseudo-random number generator. Whether achievement-unlocked modifications are a pro or a con depends very much on the player.

TipsEdit

  • The Falcon has a rather high amount of full-auto recoil, so firing in short controlled bursts is recommended. One can also switch the rifle to semi-automatic mode to circumvent the issue, but the kick up from repeated shots may still cause aiming problems.
  • The Falcon is generally efficient with ammo pickups, replenishing 3 to 5 rounds per pickup. This, combined with its low total ammo, makes replenishing the player's ammo reserve a trivial matter. The Extended Magazine is recommended if the player wants to keep on firing for longer.
  • The Falcon reloads surprisingly quickly for an assault rifle, even without the bonuses from Skills. This is especially noticeable if the magazine is empty - the Falcon takes almost no extra time to reload compared to most other weapons.
    • There is currently an exploitable trick involving the Falcon: holding down the aim button while reloading will "skip out" the last few frames of the process and automatically enter aiming mode, thus giving the player an advantage in combat.
  • The Falcon's base Concealment is rather low, but can be optimized with the CQB Foregrip, Tactical Grip and CQB Stock for a respectable Concealment value of 23. Whilst not the most concealable primary weapon, the Falcon can still make for a fairly powerful backup option.

BuildsEdit

This build turns the Falcon into a in very high damage (81) Assault Rifle with high accuracy (84), high stability (80) and a (40) round magazine.

This build is purely for those who want a good concealable primary. The Concealment is 23, however the Accuracy is rather average at only 66, and the Stability is leveled at 47.

Available modificationsEdit

CQB Foregrip Cost: $11,200 | Big Bank (DLC) - Achievement
CQB Foregrip
Total ammo Magazine Reload
Damage +2 Accuracy -2 Stability
Concealment +6 Threat


Retro Foregrip Cost: $11,200 | Big Bank (DLC) - Achievement
Retro Foregrip
Total ammo Magazine Reload
Damage +2 Accuracy Stability +5
Concealment -1 Threat


Marksman Foregrip Cost: $11,200 | Big Bank (DLC) - Achievement
Marksman Foregrip
Total ammo Magazine Reload
Damage +2 Accuracy +2 Stability -4
Concealment -2 Threat


Wooden Foregrip Cost: $11,200 | Big Bank (DLC) - Achievement
Wooden Foregrip
Total ammo Magazine Reload
Damage Accuracy +4 Stability +3
Concealment -2 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -13 Accuracy Stability
Concealment Threat -22


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -8 Accuracy Stability +3
Concealment -2 Threat -22


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -3 Accuracy Stability +7
Concealment -3 Threat -22


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +2 Accuracy Stability +7
Concealment Threat +2


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +5
Concealment -1 Threat +4


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +7 Accuracy Stability +3
Concealment -2 Threat +12


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +6 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +7
Concealment -2 Threat +2


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +12 Accuracy -4 Stability
Concealment -2 Threat +12


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -6
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -6
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +2 Accuracy -2 Stability +5
Concealment Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Expression error: Unrecognised punctuation character "{". Stability {{{1}}}
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Expression error: Unrecognised punctuation character "{". Stability {{{2}}}
Concealment -2 Threat


45 degree red-dot sight Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
45 Degree Red-dot Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Tactical Grip Cost: $11,200 | Big Bank (DLC) - Achievement
Tactical Grip
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment +2 Threat


Extended Magazine Cost: $11,200 | Big Bank (DLC) - Achievement
Extended Magazine
Total ammo Magazine +20 Reload
Damage Accuracy -2 Stability +3
Concealment -2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


CQB Stock Cost: $11,200 | Big Bank (DLC) - Achievement
CQB Stock
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +5 Threat


Marksman Stock Cost: $11,200 | Big Bank (DLC) - Achievement
Marksman Stock
Total ammo Magazine Reload
Damage Accuracy +2 Stability +3
Concealment -2 Threat


Wooden Stock Cost: $11,200 | Big Bank (DLC) - Achievement
Wooden Stock
Total ammo Magazine Reload
Damage Accuracy Stability +16
Concealment Threat


SkinsEdit

TriviaEdit

2015-01-20 00001

"SA58, .308 cal"

  • The Falcon is based on a modified DSA SA-58 OSW. It is fitted with the full-length handguard, barrel, stock, and short magazine to emulate the looks of the standard Fabrique Nationale FAL. Additionally, it seems to have been modded with a DSA .308 receiver, as evident in the factory stamping on the left side of the weapon.
    • Attaching the Extended Magazine, Tactical Grip, CQB Foregrip, and CQB Stock makes it a legitimate SA-58, while the Marksman Stock and Foregrip combo give it the looks of the Brazilian IMBEL IA2 derivative. Equipping the Retro Foregrip and Wooden Stock will make the Falcon resemble the IMI Romat. Switching the rifle to Single Fire, while using either the default handguard and stock, or Wooden Foregrip and Wooden Stock will make the Falcon resemble the L1A1 SLR.
    • Despite being classified as an assault rifle in-game, in reality the FN FAL is considered a battle rifle due to the full-power rifle cartridges it fires. Likely due to a typo, however, the Big Bank DLC's announcement site blurb claims it was chambered in 7.62x52mm instead of the real FAL's 7.62x51mm.
    • Despite being largely based on a metric-FAL, the fire selector switch of the Falcon belongs to the Imperial unit-based L1A1 SLR while bearing the German "S-E-D" markings instead of the usual "S-R" (L1A1)/"S-R-A" (SA-58). This is unusual, as even though the L1A1 is simply a British copy of the FAL, it was redesigned based on the Imperial measurements system and thus its parts are not interchangeable with metric-based FAL variants.
      • Interestingly, the selector switch is set to "E" ("Einzelfeuer" a.k.a. "single-fire"), yet the weapon still fires automatically. 
    • The rifle's name is a wordplay on the FAL's name: "Falcon".
    • Stamped onto the right side of the Falcon's receiver are the words "LK BARRINGTON, IL", which is a nod to the Barrington, Illinois-based DSA Arms, the manufacturer of the SA-58.
  • It is the first weapon in PAYDAY 2 to have unique mods tied to achievement progression rather than random drops.
  • It has the second highest amount of unique attachments for a DLC weapon at a remarkable 9, surpassed only by the Gecko 7.62 rifle which has 11.
  • Update #30.3 increased the Falcon's rate of fire from 650 to 700.
  • The original muzzle brake on the rifle can be seen to clip through any barrel attachments put onto the rifle.
  • A FAL with a Beta-C drum magazine is used by Chains in the John Wick trailer during his shootout with police forces. While that modification is possible on a real FAL, it is not available in-game.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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