Fandom

Payday Wiki

Eagle Heavy

1,195pages on
this wiki
Add New Page
Comments43 Share
Eagle Heavy

Eagle Heavy icon new
THIS IS A GAGE WEAPON PACK #01 ITEM!
High-powered but low ammo capacity

Eagle Heavy FBI Files
THIS IS A GAGE WEAPON PACK #01 ITEM!
High-powered but low ammo capacity

Gameplay
Unlock Level N/A (always available)
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode Selective firing AutoIcon / SemiIcon
Cost $43,000
Statistics
Magazine 20
Total Ammo 100
Rate of Fire 612
Damage 81
Accuracy 72
Stability 44
Concealment 8
Threat 22
Other
Internal name scar
Mod stats
Description
"7.62x51mm, gas-operated, rotating bolt. Comes in two flavors: light and heavy; This is the heavy one. Works like a charm in extreme environments - having carried this in action, it's a personal favorite of mine."

The Eagle Heavy assault rifle is a primary weapon available in PAYDAY 2. It is available to players at any level who have the Gage Weapon Pack #01 DLC, along with the SpecOps and the Signature .40.

OverviewEdit

The Eagle Heavy is a high-powered precision rifle that serves as the middle ground between the M308 and higher level assault rifles, such as the AMR-16 or the AK.762. As a result, it is very powerful at medium range combat.

The Eagle Heavy has a base damage of 81, making it one of the higher damage assault rifles of the game (similar to the Falcon). The damage can be boosted significantly with mods, though without care, accuracy will suffer badly.

Combined with its standard accuracy and relatively good stability, it can be used to precisely take down several enemies with head shots. However, it has high recoil during fully automatic fire, which can made more manageable with stability mods. It also has a somewhat low magazine capacity of 20 rounds, so it is best to stick to short bursts. Switching to semi-automatic fire will make it very capable at medium to long ranges. Applying a Single Fire modification will help maximize its accuracy, turning it into a marksman's rifle that is still fairly capable in close quarters. The weapon becomes much more comfortable to use if ammo bags are available, which makes the low total ammo less restricting. Using this in combination with the Fully Loaded skill grants a full additional magazine's worth of ammo and acing the skill will greatly increase ammo pickup rates (or alternatively to acing the skill; attaining the Walk In Closet from the Perk Decks).

When using the Eagle Heavy it is recommended to aim for the head, as its damage output makes it especially deadly. This is especially important when facing Tasers or Bulldozers, as these have more health than the other units. Getting stunned by a Taser while wielding the Eagle Heavy can have a serious impact on ammo count.

SummaryEdit

Pros:

  • Very high stopping power. Able to reach up to 90 damage
  • Can easily attain near-maximum accuracy value
  • Good stability. Can reach 100 by using specific mods
  • Available from level 0
  • One of the fastest reloading assault rifles available

Cons:

  • Limited ammo pool
  • Small magazine for an assault rifle, can only be increased by Surefire
  • Consistent headshots are required to maintain ammo
  • Relatively low rate of fire
  • Limited range of mods, most of which are unique to it
  • Low concealment, even after modding
  • Very limited choices for boosting accuracy

In comparison to similar weapons:

  • Higher maximum damage
  • Same maximum accuracy
  • Same stability
  • Much less concealability
  • Eagle Heavy's magazine size locked at 20 without skills, Falcon's can be increased to 40
  • Same size ammo pool
  • Eagle Heavy always unlocked, Falcon unlocks at level 42
  • Costs less
  • Lower rate of fire
  • Slightly faster full reload
  • Same ammo pickup rate
  • Narrower selection of mods
  • Unique modifications not locked behind achievements
  • Eagle Heavy's DLC costs less than Falcon's

  • Higher maximum damage, not counting the Gewehr 3's DMR Kit
  • Same maximum accuracy
  • Same maximum stability
  • Less concealability
  • Same size magazine
  • Same size ammo pool, not counting the Gewehr 3's Assault Kit
  • Eagle Heavy always unlocked, Gewehr 3 unlocks at level 52
  • Costs less
  • Lower rate of fire
  • Faster reloads
  • Same ammo pickup rate
  • Narrower selection of mods
  • No damage/ammo-increasing kits
  • Unique modifications not locked behind achievements
  • Eagle Heavy's DLC same price as Gewehr 3's

TipsEdit

  • Concealment is very poor. Even with all possible concealment-boosting mods it maxes out at only 13, so it's best to concentrate on improving the weapon's strengths and avoid using it on heists where stealth is being attempted.
  • Using a sight is very beneficial. While the standard iron-sights are very clear, the rifle is far more effective at mid- and long-range.
  • If the weapon has been modified for long range and has a scope such as the Acough; consider fitting it with a laser sight for ease of use with close-range hipfire.
  • Try to conserve ammo with precise headshots, as the ammo pool is fairly small even with Fully Loaded.
  • Save for the FBI Maximum Force Responders, every non-special law enforcement agent typically cannot survive more than 3 bodyshots or 1 headshot from an unmodified Eagle Heavy Rifle.
    • Thus, three-round bursts to the torso is a better alternative to secure kills, if it is too hectic to perform consistent headshots.
  • The Eagle Heavy is an efficient special unit killer; its precision and high DPS will make short work of special enemies of all kinds. Even Bulldozers can easily be dispatched within 10-15 shots if all shots strike the face and faceplates, whilst most other targets will drop within two to three headshots at most. The additional benefits of it being cheap and having no reputation caps makes it a very attractive alternative to the M308, whilst its lower rate of fire also makes it a little more controllable than the AMR-16.
  • The Eagle Heavy also fares well when suppressed and combined with Specialized Killing and/or The Professional from the Ghost tree, allowing it to easily break 100 damage and 90 accuracy.

BuildsEdit

A customized loadout providing excellent damage (82), almost perfect accuracy (96), and decent stability (68).

Note: Auto Fire (+1 dmg, -4 acc, +8 stb) (83/92/76) or the Competitor's Compensator (+2 dmg, +4 acc, +12 stb) (83/88/84)are the best ways to boost stability without losing to much accuracy.

A customized loadout dealing excellent damage (82), perfect accuracy (100), and perfect stability (100), when utilizing Stable Shot basic and Steady Grip Aced. This build enables full- and semi-auto fire, thus making it a versatile Marksman's Rifle capable of fulfilling an Assault Rifle's role.

Available modificationsEdit

Short Barrel Cost: $29,400 | Gage Weapon Pack 01 - Card Drop & Side Job
Short Barrel (Eagle Heavy)
Total ammo Magazine Reload
Damage +2 Accuracy -2 Stability
Concealment +3 Threat +4


Long Barrel Cost: $39,200 | Gage Weapon Pack 01 - Card Drop & Side Job
Long Barrel (Eagle Heavy)
Total ammo Magazine Reload
Damage Accuracy +8 Stability
Concealment -3 Threat


Low Profile Suppressor Cost: $21,000 | Base game - Card Drop & Side Job
Low Profile Suppressor
Total ammo Magazine Reload
Damage -13 Accuracy Stability
Concealment Threat -22


Medium Suppressor Cost: $14,000 | Base game - Card Drop & Side Job
Medium Suppressor
Total ammo Magazine Reload
Damage -8 Accuracy Stability +3
Concealment -2 Threat -22


The Bigger The Better Suppressor Cost: $36,000 | Base game - Card Drop & Side Job
The Bigger The Better
Total ammo Magazine Reload
Damage -3 Accuracy Stability +7
Concealment -3 Threat -22


Stubby Compensator Cost: $21,000 | Base game - Card Drop & Side Job
Stubby
Total ammo Magazine Reload
Damage +2 Accuracy Stability +7
Concealment Threat +2


The Tank Compensator Cost: $28,000 | Base game - Card Drop & Side Job
The Tank
Total ammo Magazine Reload
Damage +5 Accuracy Stability +5
Concealment -1 Threat +4


Fire Breather Nozzle Cost: $36,000 | Base game - Card Drop & Side Job
Fire Breather
Total ammo Magazine Reload
Damage +7 Accuracy Stability +3
Concealment -2 Threat +12


Tactical Compensator Free | Gage Mod Courier - Red Spider Packages
Tactical Compensator
Total ammo Magazine Reload
Damage +2 Accuracy +6 Stability -4
Concealment -2 Threat


Competitor's Compensator Free | Gage Mod Courier - Green Mantis Packages
Competitor's Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability +7
Concealment -2 Threat +2


Funnel of Fun Nozzle Free | Gage Mod Courier - Yellow Bull Packages
Funnel of Fun Nozzel
Total ammo Magazine Reload
Damage +12 Accuracy -4 Stability
Concealment -2 Threat +12


Ported Compensator Cost: $9,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
Ported Compensator
Total ammo Magazine Reload
Damage +5 Accuracy +2 Stability -6
Concealment -1 Threat


Concealment Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +1 Threat


Stability Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Accuracy Cost: $9,000 | Base game - Card Drop & Side Job
ModBoost
Total ammo Magazine Reload
Damage Accuracy +4 Stability
Concealment Threat


Team Boost Cost: $9,000 | Base game - Card Drop & Side Job
TeamBoost
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat

Special Effect: +3% Experience & money reward for you and your crew.

Single Fire Cost: $50,400 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked single
Total ammo Magazine Reload
Damage Accuracy +2 Stability -6
Concealment Threat


Auto Fire Cost: $86,800 | Gage Weapon Pack 01 - Bonus (5), Card Drop & Side Job
Locked auto
Total ammo Magazine Reload
Damage +2 Accuracy -2 Stability +5
Concealment Threat


Rail Extension Cost: $39,200 | Gage Weapon Pack 01 - Card Drop & Side Job
Rail Extension
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Assault Light Cost: $21,000 | Base game - Card Drop & Side Job
Assault Light
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Tactical Laser Module Cost: $36,000 | Base game - Card Drop & Side Job
Tactical Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment -1 Threat


Compact Laser Module Free | Gage Mod Courier - Red Spider Packages
Compact Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment Threat


Military Laser Module Free | Gage Mod Courier - Blue Eagle Packages
Military Laser Module
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


LED Combo Cost: $36,000 | The Butcher Mod Pack 2 - Bonus (1), Card Drop & Side Job
LED Combo
Total ammo Magazine Reload
Damage Accuracy Stability +5
Concealment -2 Threat


45 degree red-dot sight Cost: $9,000 | Gage Spec Ops Pack - Infinite Granted
45 Degree Red-dot Sight
Total ammo Magazine Reload
Damage Accuracy Stability +4
Concealment Threat


Ergo Grip Cost: $14,000 | Base game - Card Drop & Side Job
Ergo Grip
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment Threat


Pro Grip Cost: $44,000 | Base game - Card Drop & Side Job
Pro Grip
Total ammo Magazine Reload
Damage Accuracy +2 Stability +3
Concealment -1 Threat


Straight Grip Cost: $19,600 | Gage Weapon Pack 01 - Card Drop & Side Job
Straight Grip
Total ammo Magazine Reload
Damage Accuracy Stability
Concealment +2 Threat


The Professional's Choice Sight Cost: $21,000 | Base game - Card Drop & Side Job
The Professional's Choice
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Surgeon Sight Cost: $36,000 | Base game - Card Drop & Side Job
Surgeon Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


See More Sight Cost: $43,200 | Armored Transport (DLC) - Card Drop & Side Job
See More Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Combat Sight Free | Gage Mod Courier - Blue Eagle Packages
Combat Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Speculator Sight Free | Gage Mod Courier - Green Mantis Packages
Speculator Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Trigonom Sight Free | Gage Mod Courier - Yellow Bull Packages
Trigonom Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -1 Threat


Holographic Sight Cost: $21,000 | Base game - Card Drop & Side Job
Holographic Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Compact Holosight Free | Gage Mod Courier - Green Mantis Packages
Compact Holosight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Solar Sight Free | Gage Mod Courier - Blue Eagle Packages
Solar Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -2 Threat


Military Red Dot Sight Cost: $9,000 | Lootbag Pre-order DLC - Bonus (1), Card Drop & Side Job
Military Red Dot (Lootbag DLC)
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Military Red Dot Sight Cost: $62,000 | Base game - Card Drop & Side Job
Military Red Dot
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Milspec Scope Cost: $62,000 | Base game - Card Drop & Side Job
Milspec Scope
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Acough Optic Scope Cost: $44,000 | Base game - Bonus (1), Card Drop & Side Job
Acough Optic
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Reconnaissance Sight Cost: $62,000 | Gage Spec Ops Pack - Infinite Granted
Reconnaissance Sight
Total ammo Magazine Reload
Damage Accuracy Stability +3
Concealment -3 Threat


Sniper Stock Cost: $39,200 | Gage Weapon Pack 01 - Card Drop & Side Job
Sniper Stock
Total ammo Magazine Reload
Damage Accuracy Stability +5
Concealment -3 Threat


SkinsEdit

  • The Swedish text on the Scarred skin's emblem reads "For King and country".

AchievementsEdit

Inception Inception
Kill 100 law enforcers using only the Eagle Heavy rifle.

TriviaEdit

  • The Eagle Heavy is based on the FN SCAR-H, also known by its military designation, the Mk. 17 STD (Standard), as seen from the length of its barrel and 7.62x51mm STANAG magazine. It is one of the few weapons to have its real-life designation on its texture.
    • Using the Short Barrel gives the Eagle the appearance of the Mk. 17 CQC (Close Quarters Combat) variant, with the Long Barrel it's the Mk. 17 LB (Long Barrel) variant.
    • The Eagle Heavy features many Magpul products as its default attachments. Its foregrip is based on the Magpul AFG and its magazines have Magpul soft polymer sleeves installed.
  • The Eagle Heavy's new animation introduced with Update 65 presents a technical inaccuracy: the player character will have to pull back on the charging handle to finish a full reload. It could be that the bolt for some reason does not lock back when the weapon runs empty, or that the charging handle becomes strangely detached from the bolt group itself (the SCAR's charging handle and bolt forms a single solid piece), either of which are bizzarely incorrect.
  • The Eagle Heavy is a personal favorite of Gage.
  • The Inception achievement is a reference to the movie of the same name which does feature an FN SCAR, though the rifle seen in the movie is the 5.56x45mm SCAR-L (Mk 16 Mod 0) instead of the 7.62x51mm SCAR-H (Mk 17 Mod 0).
  • It has a stocking number written on the right side of its lower receiver, indicating that it was stolen from a military inventory. The serial marker also seemed to have been crudely scratched off, which is supposedly done to prevent the weapon from being traced back to its original source.
  • The Eagle Heavy is widely used by Murkywater PMC soldiers, fitted with the sniper stock, long barrel, and rail extension modifications. It also appears to feature a top-rail laser module similar to the one seen on the AI variant of the CAR-4, just in front of the forward ironsight.
  • The Eagle Heavy uses a Rubber Grip by default.
  • The Eagle Heavy is featured as part of the Battle Rifle baggable loot currently exclusive to the Murky Station heist.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki