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Eagle Heavy

Eagle Heavy icon new
THIS IS A GAGE WEAPON PACK #01 ITEM!
High-powered but low ammo capacity

Eagle Heavy FBI Files
THIS IS A GAGE WEAPON PACK #01 ITEM!
High-powered but low ammo capacity

Gameplay
Unlock Level N/A (always available)
Inventory Slot Primary
Weapon Type Assault Rifle
Firing Mode(s) Selective firing AutoIcon / SemiIcon
Cost $43,000
Statistics
Magazine 20
Total Ammo 100
Rate of Fire 612
Damage 81
Accuracy 72
Stability 44
Concealment 8
Threat 22
Other
Internal name scar
Achievement(s) Inception
v·d·e
Mod stats
Description
"7.62x51mm, gas-operated, rotating bolt. Comes in two flavors: light and heavy; This is the heavy one. Works like a charm in extreme environments - having carried this in action, it's a personal favorite of mine."

The Eagle Heavy assault rifle is a primary weapon available in PAYDAY 2. It is available to players of any level who have the Gage Weapon Pack #01 DLC, along with the SpecOps and the Signature .40.

OverviewEdit

The Eagle Heavy is a high-powered precision rifle that serves as the middle ground between the M308 and higher level assault rifles, such as the AMR-16 or the AK.762. As a result, it is very powerful at medium range combat.

The Eagle Heavy has a base damage of 81, making it one of the higher damage assault rifles of the game (similar to the Falcon). The damage can be boosted significantly with mods, though without care, accuracy will suffer badly.

Combined with its standard accuracy and relatively good stability, it can be used to precisely take down several enemies with head shots. However, it has high recoil during fully automatic fire, which can made more manageable with stability mods. It also has a somewhat low magazine capacity of 20 rounds, so it is best to stick to short bursts. Switching to semi-automatic fire will make it very capable at medium to long ranges. Applying a Single Fire modification will help maximize its accuracy, turning it into a marksman's rifle that is still fairly capable in close quarters. The weapon becomes much more comfortable to use if ammo bags are available, which makes the low total ammo less restricting. Using this in combination with the Fully Loaded skill grants a full additional magazine's worth of ammo and acing the skill will greatly increase ammo pickup rates (or alternatively to acing the skill; attaining the Walk In Closet from the Perk Decks).

When using the Eagle Heavy it is recommended to aim for the head, as its damage output makes it especially deadly. This is especially important when facing Tasers or Bulldozers, as these have more health than the other units. Getting stunned by a Taser while wielding the Eagle Heavy can have a serious impact on ammo count.

SummaryEdit

Pros:

  • Very high stopping power. Able to reach up to 90 damage
  • Can easily attain near-maximum accuracy value
  • Good stability. Can reach 100 by using specific mods
  • Available from level 0
  • One of the fastest reloading assault rifles available

Cons:

  • Limited ammo pool
  • Small magazine for an assault rifle, can only be increased by Surefire
  • Consistent headshots are required to maintain ammo
  • Relatively low rate of fire
  • Limited range of mods, most of which are unique to it
  • Low concealment, even after modding
  • Very limited choices for boosting accuracy

In comparison to similar weapons:

  • Higher maximum damage
  • Same maximum accuracy
  • Same stability
  • Much less concealability
  • Eagle Heavy's magazine size locked at 20 without skills, Falcon's can be increased to 40
  • Same size ammo pool
  • Eagle Heavy always unlocked, Falcon unlocks at level 42
  • Costs less
  • Lower rate of fire
  • Slightly faster full reload
  • Same ammo pickup rate
  • Narrower selection of mods
  • Unique modifications not locked behind achievements
  • Eagle Heavy's DLC costs less than Falcon's

  • Higher maximum damage, not counting the Gewehr 3's DMR Kit
  • Same maximum accuracy
  • Same maximum stability
  • Less concealability
  • Same size magazine
  • Same size ammo pool, not counting the Gewehr 3's Assault Kit
  • Eagle Heavy always unlocked, Gewehr 3 unlocks at level 52
  • Costs less
  • Lower rate of fire
  • Faster reloads
  • Same ammo pickup rate
  • Narrower selection of mods
  • No damage/ammo-increasing kits
  • Unique modifications not locked behind achievements
  • Eagle Heavy's DLC same price as Gewehr 3's

TipsEdit

  • Concealment is very poor. Even with all possible concealment-boosting mods it maxes out at only 13, so it's best to concentrate on improving the weapon's strengths and avoid using it on heists where stealth is being attempted.
  • Using a sight is very beneficial. While the standard iron-sights are very clear, the rifle is far more effective at mid- and long-range.
  • If the weapon has been modified for long range and has a scope such as the Acough; consider fitting it with a laser sight for ease of use with close-range hipfire.
  • Try to conserve ammo with precise headshots, as the ammo pool is fairly small even with Fully Loaded.
  • Save for the FBI Maximum Force Responders, every non-special law enforcement agent typically cannot survive more than 3 bodyshots or 1 headshot from an unmodified Eagle Heavy Rifle.
    • Thus, three-round bursts to the torso is a better alternative to secure kills, if it is too hectic to perform consistent headshots.
  • The Eagle Heavy is an efficient special unit killer; its precision and high DPS will make short work of special enemies of all kinds. Even Bulldozers can easily be dispatched within 10-15 shots if all shots strike the face and faceplates, whilst most other targets will drop within two to three headshots at most. The additional benefits of it being cheap and having no reputation caps makes it a very attractive alternative to the M308, whilst its lower rate of fire also makes it a little more controllable than the AMR-16.
  • The Eagle Heavy also fares well when suppressed and combined with Specialized Killing and/or The Professional from the Ghost tree, allowing it to easily break 100 damage and 90 accuracy.

BuildsEdit

A customized loadout providing excellent damage (82), almost perfect accuracy (96), and decent stability (68).

  • Long Barrel (+8 acc, -3 con)
  • Competitor's Compensator (+2 dmg, +4 acc, +12 stb, -2 con)
  • Rail Extension (+4 stb)
  • LED Combo (+8 stb)
  • Pro Grip (+4 acc, +4 stb)
  • Sight of choice (+4 stb)
  • Sniper Stock (+8 stb)
  • Accuracy Boost (+4 acc)

Note: Auto Fire (+1 dmg, -4 acc, +8 stb) (83/92/76) is the best ways to boost stability without losing to much accuracy.

Available modificationsEdit

Short Barrel

Gage Weapon Pack 01
v·d·e
Short Barrel (Eagle Heavy)
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability -
Concealment +3 Threat +4
Cost: $29,400
Card Drop & Side Job / CCoinIcon 6

Long Barrel

Gage Weapon Pack 01
v·d·e
Long Barrel (Eagle Heavy)
Total ammo - Magazine -
Reload - Damage -
Accuracy +8 Stability -
Concealment -3 Threat -
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -22
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -22
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -22
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +2
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

The Tank Compensator

Base game
v·d·e
The Tank
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +4
Cost: $28,000
Card Drop & Side Job / CCoinIcon 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +12
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +2
Free
5 Green Mantis Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +12
Free
10 Yellow Bull Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Concealment

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Stability

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Accuracy

Base game
v·d·e
ModBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Team Boost

Base game
v·d·e
TeamBoost
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

Rail Extension

Gage Weapon Pack 01
v·d·e
Rail Extension
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Special Effect(s): Flashlight & Laser

45 degree red-dot sight

Gage Spec Ops Pack
v·d·e
45 Degree Red-dot Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Infinite Granted

Riktpunkt 45 degree Sight

Base game
v·d·e
Riktpunkt 45 degree Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Ergo Grip

Base game
v·d·e
Ergo Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / CCoinIcon 6

Pro Grip

Base game
v·d·e
Pro Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability +4
Concealment -1 Threat -
Cost: $44,000
Card Drop & Side Job / CCoinIcon 6

Straight Grip

Gage Weapon Pack 01
v·d·e
Straight Grip
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +2 Threat -
Cost: $19,600
Card Drop & Side Job / CCoinIcon 6

Contractor Grip

John Wick Heists Pack
v·d·e
Contractor Grip (Contractor .308)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / CCoinIcon 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / CCoinIcon 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / CCoinIcon 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / CCoinIcon 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC)
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Milspec Scope

Base game
v·d·e
Milspec Scope
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / CCoinIcon 6

Acough Optic Scope

Base game
v·d·e
Acough Optic
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / CCoinIcon 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Sniper Stock

Gage Weapon Pack 01
v·d·e
Sniper Stock
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -3 Threat -
Cost: $39,200
Card Drop & Side Job / CCoinIcon 6

SkinsEdit

  • The Swedish text on the Scarred skin's emblem reads "For King and country".
  • Caracaras are birds of prey in the family Falconidae.

AchievementsEdit

Inception Inception
Kill 100 law enforcers using only the Eagle Heavy rifle.

TriviaEdit

  • The Eagle Heavy is based on the FN SCAR-H, also known by its military designation, the Mk. 17 STD (Standard), as seen from the length of its barrel and 7.62x51mm STANAG magazine. It is one of the few weapons to have its real-life designation on its texture.
    • Using the Short Barrel gives the Eagle the appearance of the Mk. 17 CQC (Close Quarters Combat) variant, with the Long Barrel it's the Mk. 17 LB (Long Barrel) variant. Equipping the latter, Rail Extension and Sniper Stock turns it into a rough approximation of a Mk. 20.
    • The Eagle Heavy features many Magpul products as its default attachments. Its foregrip is based on the Magpul AFG and its magazines have Magpul soft polymer sleeves installed.
    • Despite being classified as an assault rifle in-game, in reality the FN SCAR-H is considered a battle rifle due to the full-power rifle cartridges it fires.
  • The Eagle Heavy's empty reload animation seemingly depicts the rifle with a broken bolt catch, as the bolt does not lock open when a magazine is expended, thus requiring the player character to manually rack the charging handle to chamber it. Even more puzzling however, is that the reload was correct when the rifle was initially introduced, where the bolt locks open properly when empty and the release button is pressed to chamber it, until Update #65 gave it a new animation that seemingly "broke" it.
  • The Eagle Heavy is a personal favorite of Gage. It is also widely used by Murkywater PMC soldiers, where it is fitted with a Long Barrel, Sniper Stock and Rail Extension. It also appears to feature a top-rail laser module similar to the one seen on the AI variant of the CAR-4, just in front of the forward ironsight.
  • It has a stocking number written on the right side of its lower receiver, indicating that it was stolen from a military inventory. The serial marker also seemed to have been crudely scratched off, which is supposedly done to prevent the weapon from being traced back to its original source.
  • The Eagle Heavy uses a Rubber Grip by default.
  • The Eagle Heavy is featured as part of the Battle Rifle baggable loot currently exclusive to the Murky Station heist.

GalleryEdit

Gameplay • Heists • Skills • Weapons & Equipment • DLC

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